Shantae NAB!: Difference between revisions

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'''Shantae NAB!''' is a [[microgame]] made by Matt Bozon with ''[[WarioWare: D.I.Y.]]'' for download in the category Big Name Games. It is available in America since April 19, 2010. Currently, it is not known if and when the game will be taken off in the future.
{{minigame infobox
|image=[[File:ShantaeNAB.png|256px]]
|appears_in=''[[WarioWare: D.I.Y.]]''
|type=DLC
|intro=''NAB!''
|info=''"Monkey Shantae: Nab Those Gems!"''
|controls={{button|ds|Stylus}} – Tap gems
}}
'''Shantae NAB!''' is a downloadable [[microgame]] in ''[[WarioWare: D.I.Y.]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. It was released in America on April 19, 2010 and Europe on June 4, 2010. It was made by Matt Bozon, and is a Big Name Game. The microgame is based on ''{{wp|Shantae}}'', a franchise developed by {{wp|WayForward}}.


==Gameplay==
==Gameplay==
The microgame is based on the ''[[wikipedia:Shantae|Shantae]]'', a game that was developed by [[wikipedia:WayFoward|WayFoward]] in 2002 for the [[Game Boy Color]] and the sequel called [[wikipedia:Shantae: Risky's Revenge|Shantae: Risky's Revenge]] will be in the [[Nintendo DSi]]. The game starts off with the series' [[wikipedia:Protagonist|protagonist]], Shantae, that is in her Monkey form & climbs up the tree. Occasionally, there will be a gem bouncing in the ground. The player has to tap the screen to make Shantae get the gem. The objective of the game is to get the gem, so that Shantae will get back to normal form to win the game. If the Shantae misses the gem, the game automatically ends in a loss.
The game starts off with the series' protagonist, Shantae, in her Monkey form climbing up and down a tree. There is a gem bouncing on the ground in front of the tree. The objective of the game is for the player to get the gem, so that Shantae will get back to normal form and win the game. If Shantae misses the gem, the game automatically ends in a loss.


===Description===
==Trivia==
''"Monkey Shantae: Nab Those Gems!"''
*If Shantae gets the gem while halfway outside of the play area, she will do her victory dance, but it will count as a loss.<ref>[https://youtu.be/72TB-HLYHgU?t=240 Gameplay footage of the microgame.]</ref>
*In the [[Nintendo Switch]] and [[Nintendo 3DS]] retail versions of ''{{wp|Shantae and the Pirate's Curse}}'', there is a mini game called "Super Shantae Nab!!", which is an endless version of this microgame with some differences, such as having a second tree, <span class="plainlinks>[https://shantae.fandom.com/wiki/Bat Bats]</span> to interfere, more areas to play on, and the gem being on a set pattern instead of bouncing everywhere.


[[Category:Microgames]]
==References==
<references/>
 
{{WWDIY microgames}}
{{WWDIYS microgames}}
[[Category:Downloadable microgames]]
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:WarioWare: D.I.Y. Showcase microgames]]

Latest revision as of 13:30, May 10, 2022

Shantae NAB!
ShantaeNAB.png
Appears in WarioWare: D.I.Y.
Type DLC
Command(s) NAB!
Info "Monkey Shantae: Nab Those Gems!"
Controls Stylus – Tap gems

Shantae NAB! is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released in America on April 19, 2010 and Europe on June 4, 2010. It was made by Matt Bozon, and is a Big Name Game. The microgame is based on Shantae, a franchise developed by WayForward.

Gameplay[edit]

The game starts off with the series' protagonist, Shantae, in her Monkey form climbing up and down a tree. There is a gem bouncing on the ground in front of the tree. The objective of the game is for the player to get the gem, so that Shantae will get back to normal form and win the game. If Shantae misses the gem, the game automatically ends in a loss.

Trivia[edit]

  • If Shantae gets the gem while halfway outside of the play area, she will do her victory dance, but it will count as a loss.[1]
  • In the Nintendo Switch and Nintendo 3DS retail versions of Shantae and the Pirate's Curse, there is a mini game called "Super Shantae Nab!!", which is an endless version of this microgame with some differences, such as having a second tree, Bats to interfere, more areas to play on, and the gem being on a set pattern instead of bouncing everywhere.

References[edit]