Parachute (Game & Watch): Difference between revisions

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{{italic title}}
{{italic title}}
{{game infobox
{{multiframe|[[File:Game & Watch Gallery 2 Parachute Classic.png]] [[File:GaWG2 Parachute Game Boy Color.png]]|size=340|align=right|''Parachute''{{'}}s Classic version (left) and Modern version (right) in ''Game & Watch Gallery 2''}}
|image=[[File:PR-21 Game1 Front.jpg|250px]]
'''''Parachute''''' is a [[Game & Watch]] game released as part of the Wide Screen series on June 19, 1981.<ref>[http://web.archive.org/web/20220120023930/http://www.intheattic.co.uk:80/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> Its first ''[[Super Mario (franchise)|Super Mario]]'' appearance is as a game featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]''. The helicopter from this game also appears in the ''[[WarioWare, Inc.: Mega Microgame$!]]'' microgame [[Air Supplies]].
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|release='''Game & Watch:'''<br>June 19, 1981<br>'''Mini Classics:'''<br>August 6, 1998
|genre=Platformer
|ratings={{ratings|esrb=E}}
|modes=Single player
|platforms=[[Game & Watch]], [[Mini Classics]]
|media={{media|gaw=1}}
|input={{input|gaw=1}}
}} 
'''''Parachute''''' is a [[Game & Watch]] game released as part of the Wide Screen series on June 19, 1981.<ref>[http://web.archive.org/web/20220120023930/http://www.intheattic.co.uk:80/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
 
[[File:Parachute PR-21 Bell ontest.png|thumb|left|The alarm monkey]]
The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.
{{br|left}}


==Gameplay==
==Gameplay==
===Classic version===
===Classic version===
[[File:Game & Watch Gallery 2 Parachute Classic.png|frame|right|The Classic version of ''Parachute'' from ''Game & Watch Gallery 2'']]
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a [[point]]. As the player progresses in the game, more parachutists appear, and they eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in a tree.
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a [[point]]. As the player progresses in the game, more parachutists appear, and they eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in a tree.


===Modern version===
===Modern version===
[[File:GaWG2 Parachute Game Boy Color.png|thumb|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a [[cannon]], he will be blasted back out. If a parachuting character falls into the water, a [[Cheep Cheep]] will attempt to eat him; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[Yoshi's Egg|Yoshi Egg]]s come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (which, if caught again, will award five bonus points), and one that contains nothing. If Mario catches a Bob-omb, it will blow a hole in the boat's hull, forcing him into the water and giving the player a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a [[cannon]], he will be blasted back out. If a parachuting character falls into the water, a [[Cheep Cheep]] will attempt to eat him; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[Yoshi's Egg|Yoshi Egg]]s come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (which, if caught again, will award five bonus points), and one that contains nothing. If Mario catches a Bob-omb, it will blow a hole in the boat's hull, forcing him into the water and giving the player a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.


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*{{button|gba|b}}: Move left
*{{button|gba|b}}: Move left
*{{button|gba|a}}: Move right
*{{button|gba|a}}: Move right
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|Parachute
|[[File:Parachute Sticker.png]]
|''Game & Watch''
|align=left|[Arm] - Attack +8
|}
==Other appearances==
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the ''[[WarioWare, Inc.: Mega Microgame$!]]'' microgame [[Air Supplies]].


==Gallery==
==Gallery==
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{{Game & Watch}}
{{Game & Watch}}
[[Category:Games]]
[[Category:Game & Watch Gallery series minigames]]
[[Category:Game & Watch games]]
[[Category:1981 games]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Platforming games]]

Revision as of 22:51, November 4, 2023

Parachute in Game & Watch Gallery 2 Parachute
Parachute's Classic version (left) and Modern version (right) in Game & Watch Gallery 2

Parachute is a Game & Watch game released as part of the Wide Screen series on June 19, 1981.[1] Its first Super Mario appearance is as a game featured in the Gallery Corner in Game & Watch Gallery. It later appeared in Game & Watch Gallery 2 and Game & Watch Gallery 4. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.

Gameplay

Classic version

The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists appear, and they eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in a tree.

Modern version

Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a cannon, he will be blasted back out. If a parachuting character falls into the water, a Cheep Cheep will attempt to eat him; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three Yoshi Eggs come out of the flying ship: one that contains a Boo Buddy (which will shoot Bob-ombs from the cannon), one that contains a Super Star (which, if caught again, will award five bonus points), and one that contains nothing. If Mario catches a Bob-omb, it will blow a hole in the boat's hull, forcing him into the water and giving the player a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three Magic Balls will come out of the flying ship, one containing a heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.

Controls

Game & Watch Gallery 2

  • +Control Pad (left and right): Move
  • B Button: Move left
  • A Button: Move right

Game & Watch Gallery 4

  • +Control Pad (left and right): Move
  • B Button: Move left
  • A Button: Move right

Gallery

References

  1. ^ Parachute info page on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine). Retrieved 13 November 2010