Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Levels: realized that listing the type of minis in this column is redundant since it's always all mini marios for all except for level 4 of each world)
mNo edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 6: Line 6:
|after=[[Teatime Twirl|>>]]
|after=[[Teatime Twirl|>>]]
}}
}}
'''Jumpy Jungle''' is the second attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. Several trees, plants and vines can be seen in this level's background. Enemies here include [[Shy Guy (toy)|Shy Guy]]s and [[Circus Kong]]s. This level introduces new objects, which are [[Spring]]s. The [[Mini Mario (toy)|Mini Mario]]s can use those to reach higher areas.
'''Jumpy Jungle''' is the second attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. Several trees, plants and vines can be seen in this level's background. Enemies here include [[Shy Guy]]s and [[Circus Kong]]s. This level introduces new objects, which are [[Spring]]s. The [[Mini Mario (toy)|Mini Mario]]s can use those to reach higher areas.


In their second encounter with [[Donkey Kong]], the Mini Marios must avoid the totem heads thrown by him and reach a pebble near him, take it and throw it at him. After doing this three times, the player defeats Donkey Kong, who then takes [[Pauline]] and flee to the [[Teatime Twirl|third attraction]].
In their second encounter with [[Donkey Kong]], the Mini Marios must avoid the totem heads thrown by him and reach a pebble near him, take it and throw it at him. After doing this three times, the player defeats Donkey Kong, who then takes [[Pauline]] and flee to the [[Teatime Twirl|third attraction]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="6%"|Mini count
!width="3%"|Mini count
!width="6%"|Starting inventory
!width="6%"|Inventory
!width="30%"|Description
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
Line 23: Line 22:
|[[File:MvsDK2-1.png]]
|[[File:MvsDK2-1.png]]
|2
|2
|0 [[Trampoline|Long Spring]]s
|[[Long Spring]]s
|This level introduces [[Trampoline|Long Springs]].
|This level introduces [[Long Spring]]s.
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|-
|-
Line 30: Line 29:
|[[File:MvsDK2-2.png]]
|[[File:MvsDK2-2.png]]
|2
|2
|0 [[Red Girder]]s<br>0 Long Springs
|[[Red Girder]]s, Long Springs
|This level features [[Red Girder]]s and more Long Springs.
|This level features [[Red Girder]]s and more Long Springs.
|None
|None
Line 37: Line 36:
|[[File:MvsDK2-3.png]]
|[[File:MvsDK2-3.png]]
|2
|2
|0 Red Girders<br>0 [[Trampoline|High Springs]]
|Red Girders, [[High Spring]]s
|This level introduces [[Trampoline|High Springs]].
|This level introduces [[High Spring]]s.
|Spikes
|Spikes
|-
|-
Line 44: Line 43:
|[[File:MvsDK2-4.png]]
|[[File:MvsDK2-4.png]]
|2
|2
|0 Red Girders<br>0 Long Springs
|Red Girders, Long Springs
|This level features more Long Springs and a [[Mini Mario (toy)|Mini Mario]] and [[Mini Toad]].
|This level features more Long Springs and a [[Mini Mario (toy)|Mini Mario]] and [[Mini Toad]].
|Spikes
|Spikes
Line 51: Line 50:
|[[File:MvsDK2-5.png]]
|[[File:MvsDK2-5.png]]
|3
|3
|0 Red Girders<br>0 High Springs
|Red Girders, High Springs
|This level features three Mini Marios and some more High Springs.
|This level features three Mini Marios and some more High Springs.
|Spikes
|Spikes
Line 58: Line 57:
|[[File:MvsDK2-6.png]]
|[[File:MvsDK2-6.png]]
|2
|2
|0 Long Springs
|Long Springs
|This level features some [[Warp Pipe]]s and two Mini Marios.
|This level features some [[Warp Pipe]]s and two Mini Marios.
|Spikes
|Spikes
Line 65: Line 64:
|[[File:MvsDK2-7.png]]
|[[File:MvsDK2-7.png]]
|3
|3
|0 Red Girders<br>0 Long Springs
|Red Girders, Long Springs
|This level features some [[Hammer]]s and Circus Kongs.
|This level features some [[Hammer]]s and Circus Kongs.
|Spikes, [[Circus Kong]]s.
|Spikes, [[Circus Kong]]s.
Line 72: Line 71:
|[[File:MvsDK2-8.png]]
|[[File:MvsDK2-8.png]]
|2
|2
|0 Red Girders<br>0 Long Springs
|Red Girders, Long Springs
|This level features a [[key]] and a locked [[Goal Door (Mario vs. Donkey Kong)|door]].
|This level features a [[key]] and a locked [[Goal Door (Mario vs. Donkey Kong)|door]].
|Spikes
|Spikes
Line 79: Line 78:
|[[File:MvsDK2-DK.png]]
|[[File:MvsDK2-DK.png]]
|6
|6
|10 Red Girders<br>0 High Springs
|Red Girders, High Springs
|The second boss fight against Donkey Kong.
|The second boss fight against Donkey Kong.
|[[Donkey Kong]]
|[[Donkey Kong]]
Line 92: Line 91:
|file3=MvDKMLM JumpyJungleC.oga
|file3=MvDKMLM JumpyJungleC.oga
|title3=Third music
|title3=Third music
|file4=MvDKMLM JumpyJungleIntro.oga
|file4=MvDKMLM JumpyJunglePreview.oga
|title4=Introductive cutscene music
|title4=Preview
|file5=MvDKMLM JumpyJungleMenu.oga
|file5=MvDKMLM JumpyJungleLose.oga
|title5=Stage select music
|title5=Losing
|file6=MvDKMLM JumpyJungleBoss.oga
|file6=MvDKMLM JumpyJungleWin.oga
|title6=Boss music
|title6=Winning
|file7=MvDKMLM JumpyJungleBossVictory.oga
|file7=MvDKMLM JumpyJungleIntro.oga
|title7=Defeated boss
|title7=Introductory cutscene music
|file8=MvDKMLM JumpyJungleMenu.oga
|title8=Stage select music
|file9=MvDKMLM JumpyJungleBossHereWeGo.oga
|title9=HERE WE GO!
|file10=MvDKMLM JumpyJungleBossIntro.oga
|title10=Countdown before boss
|file11=MvDKMLM JumpyJungleBoss.oga
|title11=Boss music
|file12=MvDKMLM JumpyJungleBossLose.oga
|title12=Lost against boss
|file13=MvDKMLM JumpyJungleBossVictory.oga
|title13=Defeated boss
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names|
|Jap=ジャングルトレジャー
|JapR=Janguru Torejā
|JapM=Jungle Treasure
|SpaA=Selva saltarina
|SpaA=Selva saltarina
|SpaAM=Jumping jungle
|SpaAM=Jumping jungle
Line 109: Line 123:
|SpaEM=Stumbling jungle
|SpaEM=Stumbling jungle
|Ita=Giungla salterina
|Ita=Giungla salterina
|ItaM=
|ItaM=Jumpy jungle
|FraE=Jungle des jongleurs
|FreE=Jungle des jongleurs
|FraEM=
|FreEM=
|Ger=Dschungelhopserei
|Ger=Dschungelhopserei
|GerM=Hopping jungle
|GerM=Hopping jungle
}}
}}
{{MVDKMLM}}
{{MVDKMLM}}
[[Category:Jungles]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]

Latest revision as of 13:11, March 8, 2024

Jumpy Jungle
MvsDKJumpyJungle.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Jumpy Jungle is the second attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. Several trees, plants and vines can be seen in this level's background. Enemies here include Shy Guys and Circus Kongs. This level introduces new objects, which are Springs. The Mini Marios can use those to reach higher areas.

In their second encounter with Donkey Kong, the Mini Marios must avoid the totem heads thrown by him and reach a pebble near him, take it and throw it at him. After doing this three times, the player defeats Donkey Kong, who then takes Pauline and flee to the third attraction.

Levels[edit]

Level Preview Mini count Inventory Description Enemies and obstacles encountered
Area 2-1 MvsDK2-1.png 2 Long Springs This level introduces Long Springs. Spikes
Area 2-2 MvsDK2-2.png 2 Red Girders, Long Springs This level features Red Girders and more Long Springs. None
Area 2-3 MvsDK2-3.png 2 Red Girders, High Springs This level introduces High Springs. Spikes
Area 2-4 MvsDK2-4.png 2 Red Girders, Long Springs This level features more Long Springs and a Mini Mario and Mini Toad. Spikes
Area 2-5 MvsDK2-5.png 3 Red Girders, High Springs This level features three Mini Marios and some more High Springs. Spikes
Area 2-6 MvsDK2-6.png 2 Long Springs This level features some Warp Pipes and two Mini Marios. Spikes
Area 2-7 MvsDK2-7.png 3 Red Girders, Long Springs This level features some Hammers and Circus Kongs. Spikes, Circus Kongs.
Area 2-8 MvsDK2-8.png 2 Red Girders, Long Springs This level features a key and a locked door. Spikes
Area 2-DK MvsDK2-DK.png 6 Red Girders, High Springs The second boss fight against Donkey Kong. Donkey Kong

Media[edit]

Audio.svg First music
File infoMedia:MvDKMLM JumpyJungleA.oga
Audio.svg Second music
File infoMedia:MvDKMLM JumpyJungleB.oga
Audio.svg Third music
File infoMedia:MvDKMLM JumpyJungleC.oga
Audio.svg Preview
File infoMedia:MvDKMLM JumpyJunglePreview.oga
Audio.svg Losing
File infoMedia:MvDKMLM JumpyJungleLose.oga
Audio.svg Winning
File infoMedia:MvDKMLM JumpyJungleWin.oga
Audio.svg Introductory cutscene music
File infoMedia:MvDKMLM JumpyJungleIntro.oga
Audio.svg Stage select music
File infoMedia:MvDKMLM JumpyJungleMenu.oga
Audio.svg HERE WE GO!
File infoMedia:MvDKMLM JumpyJungleBossHereWeGo.oga
Audio.svg Countdown before boss
File infoMedia:MvDKMLM JumpyJungleBossIntro.oga
Audio.svg Boss music
File infoMedia:MvDKMLM JumpyJungleBoss.oga
Audio.svg Lost against boss
File infoMedia:MvDKMLM JumpyJungleBossLose.oga
Audio.svg Defeated boss
File infoMedia:MvDKMLM JumpyJungleBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ジャングルトレジャー
Janguru Torejā
Jungle Treasure

French (NOE) Jungle des jongleurs
 
German Dschungelhopserei
Hopping jungle
Italian Giungla salterina
Jumpy jungle
Spanish (NOA) Selva saltarina
Jumping jungle
Spanish (NOE) Jungla Trompicón
Stumbling jungle