Bonus 3: Difference between revisions

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'''Bonus 3''' is the third and final set of bonus levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', designed, like the other bonus levels, to be more intricate and challenging than the main levels. Levels in the Bonus 3 set are based in Winding Ravine, Swirling Courtyard, Clattering Cabin and Shimmering Gold Palace, all of which are worlds exclusive to the [[Mario vs. Donkey Kong: Tipping Stars#Workshop and online features|Workshop]].
'''Bonus 3''' is the third and final set of bonus levels in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', designed, like the other bonus levels, to be more intricate and challenging than the main levels. Levels in the Bonus 3 set are based in Winding Ravine, Swirling Courtyard, Clattering Cabin and Shimmering Gold Palace, all of which are worlds exclusive to the [[Mario vs. Donkey Kong: Tipping Stars#Workshop and online features|Workshop]]. [[Gold Mini Mario]]s are introduced in [[Level B-23]] and reappear in [[Level B-24]].


Bonus levels are not unlocked by completing the level that precedes them. Instead, the player has to collect a certain amount of gold [[Trophy#Mario vs. Donkey Kong series|trophies]] from either the main game or previous bonus levels in order to unlock each of them.
Bonus levels are not unlocked by completing the level that precedes them. Instead, the player has to collect a certain amount of gold [[Trophy#Mario vs. Donkey Kong series|trophies]] from either the main game or previous bonus levels in order to unlock each of them.

Revision as of 08:21, December 22, 2017

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Template:Worldbox Bonus 3 is the third and final set of bonus levels in Mario vs. Donkey Kong: Tipping Stars, designed, like the other bonus levels, to be more intricate and challenging than the main levels. Levels in the Bonus 3 set are based in Winding Ravine, Swirling Courtyard, Clattering Cabin and Shimmering Gold Palace, all of which are worlds exclusive to the Workshop. Gold Mini Marios are introduced in Level B-23 and reappear in Level B-24.

Bonus levels are not unlocked by completing the level that precedes them. Instead, the player has to collect a certain amount of gold trophies from either the main game or previous bonus levels in order to unlock each of them.

Levels

Level Description Enemies and obstacles encountered Unlocked by
Level B-17 A stage where five Mini Toads have to ascend a high-rise of platforms using Warp Pipes and Girders. Spikes Collecting 68 trophies
Level B-18 A lengthened Multi-Door level guarded by several Circus Kongs, who would either have to be skipped over using Long Springs or used to reach high-placed Warp Pipes. Spikes, Circus Kongs Collecting 72 trophies
Level B-19 A puzzle block with a focus on pressing Color Switches to unblock the path to the door. To arrive at each of them, the Minis have to be guided through Conveyors and Warp Pipes positioned at multiple levels. Spikes, Shy Guys Collecting 76 trophies
Level B-20 A stage where the Minis explore several platforms filled with Pink Blocks and Long Springs, with a Cursed Mini Mario present in the area. Spikes, Shy Guy, Cursed Mini Mario Collecting 80 trophies
Level B-21 A course composed of several rooms and hallways explored via Blue Lifts and Warp Pipes. Rocks litter part of the area and have to be broken with Hammers Spikes Collecting 84 trophies
Level B-22 A level with a cluster Magnets placed throughout the area. Pink Blocks are primarily used to go between the Magnets. Spikes, Fire Piranha Plants Collecting 85 trophies
Level B-23 An extensive stage with many passages navigated by Warp Pipes, Blue Lifts and Girders. The level marks the last appearance of Cursed Mini Mario. Spikes, Cursed Mini Mario Collecting 86 trophies
Level B-24 A large level built around numerous slopes that drive the Gold Mini Marios into coins. Spikes Collecting 87 trophies

Template:MVDKTS Levels