Nintendo Switch

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Logo of the Nintendo Switch

The Nintendo Switch (codenamed the NX in development[1]), is a hybrid video game console released by Nintendo, and its seventh major home game console as the successor to the Wii U. Despite this classification, Nintendo markets the system mostly as a home console that can be played on the go rather than a dedicated portable handheld system.[2] It was officially announced on October 20, 2016[3] and was released simultaneously on March 3, 2017 in Japan, America, Europe, Hong Kong, and other territories.[4] It costs US $299.99 in America and JP ¥29,980 in Japan.[4] A Nintendo Switch presentation containing more information about the system was live-streamed from January 12, 2017 at 11:00 PM to January 13, 2017 at 12:05 AM (EST).[5][4] The Nintendo Switch had a hands-on event on six separate Sundays in six different cities across America prior to its release date,[4][6] along with Tokyo Big Sight, Japan.[4] Pre-order retail reservations started on January 21, 2017 in Japan.[4] As of January 12, 2017, 50 companies have collaborated with Nintendo and 80 games are currently in development for the Nintendo Switch.[4] On January 4, 2018, Nintendo announced that the Nintendo Switch has sold over ten million units and became the fastest-selling video game console in America within a time frame of the first ten months.[7]

Features

The base console
Console
Peripherals
Peripherals
Images depicting the Nintendo Switch hardware.

The Nintendo Switch is an LCD tablet-like console that is designed to be a hybrid between home and handheld systems, though it is primarily referred to as a home console. The Switch can be played in three different styles; TV Mode, Tabletop Mode, and Handheld Mode.[4] In "TV Mode", the system is plugged into a "Nintendo Switch Dock".[8] With the system docked, gameplay footage is displayed on the TV screen. With the console detached, the footage is displayed on the console's screen. When using "Tabletop Mode", the console uses a built-in kickstand to prop the system up. When in "Handheld Mode", the two "Joy-Con" controller pods are attached to the sides of the console, giving it a similar design to the Wii U's GamePad. The Joy-Con can also be removed and used either as separate controllers, similar to small NES and SNES controllers, used as one controller together, or optionally docked into the "Joy-Con Grip"[8] to give a more traditional experience.

The Nintendo Switch console uses "Game Card" cartridges, similar to the Nintendo DS line. The Nintendo Switch Dock also has two USB 2.0 ports,[9] an HDMI output,[4] an AC adapter port, and a TV output LED light.[9] The Nintendo Switch has built in Wi-Fi,[4] Bluetooth 4.1 connectivity,[10] a multi-touch capacitive touchscreen of 6.2-inch diagonally,[4] a resolution of 1080p on TV Mode and 720p on Tabletop and Handheld mode,[10] a USB Type-C connector,[4] internal memory of 32 GB,[10] a microSD slot (upgradable with microSDHC/SDXC cards),[10] a 3.5mm headphone jack, a brightness sensor, two speakers in the bottom, and a battery life ranging anywhere between 2.5-6.5 hours.[4][10] For example, battery life during The Legend of Zelda: Breath of the Wild gameplay is 3 hours.[9]

Players can also link up to 8 multiple consoles to play against each other via local multiplayer.[4] Each Joy-Con can be used for 2 player co-op, dubbed by Nintendo as "sharing the joy".[4]

Language and region support

Nintendo Switch does not have region locking, similar to Nintendo handhelds prior to the Nintendo DSi, and features enhanced language and region accessibility. The system can be changed to any of the twelve languages: American English, British English, European French, Canadian French, German, Latin American Spanish, Castilian Spanish, Italian, Dutch, European Portuguese, Russian, and Japanese. Video games can also be changed to Traditional Chinese, Simplified Chinese, and Korean, along with the other twelve languages.[11][12][13]

There are four different region codes that the user can select from: Japan, the Americas, Europe, and Australia/New Zealand.[14]

Peripherals

Joy-Con

Nintendo Switch Joy-Con diagram.
Detail of the Joy-Con.
Nintendo Switch Joy-Con grip controller diagram.
Detail of the Joy-Con Grip controller.
Nintendo Switch Joy-Con wrist strap diagram.
Detail of the Joy-Con wrist strap.

The two Joy-Con have an accelerometer and gyro sensor.[4] The Joy-Con (R) has an IR motion camera that can sense and measure the real-time shape, motion, and distance of objects.[4] Two SL and SR shoulder buttons are on each Joy-Con.[4] The Joy-Con can be slid into the Joy-Con Grip on the controllers' rails.[4] The Joy-Con launched with two color sets: the standard gray, along with neon blue and neon red.[4] Neon yellow Joy-Con were released on June 16, 2017, and neon pink and neon green Joy-Con were released on January 5, 2018.[15] Much like the Wii Remote, each Joy-Con has gray wrist straps with slide locks,[4] with other wrist strap colors sold separately.[4]

An "HD Rumble" feature for high definition haptic feedback is included in the Joy-Con, which can convey realistic effects. For example, a demo for the January 2017 presentation showed that shaking the Joy-Con can give the illusion of ice cubes being shaken within a glass cup.[4] The HD Rumble also helps move certain Nintendo Labo Toy-Con cardboard builds, such as a race car acting much like a toy remote controlled car when connected to the Joy-Con. The minigame-based game 1-2-Switch, which was released as a launch title, and the wrestling game ARMS, released on June 16, 2017, are two games that heavily utilize the Joy-Con HD Rumble and motion control features.[4]

The Joy-Con (L) has a capture button that can take a screenshot of gameplay, which can be saved onto the system's Album, and can later be edited and uploaded to social media. A Nintendo Switch 4.0.0 update on October 19, 2017 added the capacity to record real-time gameplay of up to 30 seconds and allow that to also be uploaded to social media, though it has been discussed that another update in the near future will allow for longer recording times.[4] The Joy-Con (R) contains a built-in camera for taking pictures and recording video. Both Joy-Con have Bluetooth 3.0 connectivity, and each has a charging time of 3.5 hours and a battery life of up to 20 hours.[16]

Buttons

  • A
  • B
  • X
  • Y
  • L
  • R
  • ZL
  • ZR
  • SL
  • SR
  • minus
  • plus
  • Release buttons
  • Sync buttons
  • Volume buttons
  • Right
  • Down
  • Up
  • Left
  • capture
  • leftstick
  • rightstick
  • Home (Home)
  • Power

Nintendo Switch Pro Controller

The Nintendo Switch Pro Controller.

A traditional controller, simply called the Nintendo Switch Pro Controller,[8] also has a D-pad, replacing one set of the directional buttons on the Joy-Con (L). The Pro Controller features the same set-up as the Nintendo GameCube Controller, with the second analog stick set below the face buttons. The Nintendo Switch Pro Controller has a charging time of 6 hours and a battery life of up to 40 hours,[17] includes an NFC sensor for scanning and writing amiibo figures, and is sold separately.[4]

amiibo

Main article: amiibo
amiibo functionality on the Joy-Con (R) and the Nintendo Switch Pro Controller.
Mario amiibo being placed onto the Joy-Con (R) and Pro Controller's base, respectively.

The Nintendo Switch has amiibo support.[18] The Joy-Con (R) and Nintendo Switch Pro Controller both have an NFC sensor for scanning and writing amiibo figures.[4][19]

Nintendo Labo

Logo for Nintendo Labo.

Nintendo Labo is a do-it-yourself cardboard toy platform for the Nintendo Switch, primarily targeted at children.[20] Players insert the Switch console and Joy-Con in cardboard constructions (collectively referred to as "Toy-Con"), which are compatible with certain games.[21] First shown in January 2018, the Toy-Con themselves were released on April 20, 2018 as either a variety kit for US $69.99[22] or a stand alone robot suit for US $79.99[23]. The customization set for Nintendo Labo includes stickers of eyes of various Nintendo characters, including, but not limited to, Mario, Peach, Goomba, Boo, Bowser, and Toad.[24]

As of the version 1.5.0 update on June 26, 2018, Mario Kart 8 Deluxe can be played with the Toy-Con Motorbike.[25]

Appearances of peripherals in the Mario franchise

WarioWare Gold

The Nintendo Switch and two Joy-Con appear in the microgame Joy-Con Slide, in which the player must slide Joy-Con into the Nintendo Switch.

Super Mario Party

Four Joy-Con appear in promotional artwork for the game, including the boxart.

Software

Software for Nintendo Switch can be purchased from retail and/or Nintendo eShop (in addition, some software can be downloaded from eShop for free). The Switch is the first major home console since the Nintendo 64 to have retail software stored on cartridges rather than discs.

Nintendo Switch Online

This section is about a membership service that has just been released on September 18, 2018 in North America and September 19 in Japan, Europe and Oceania. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the membership service was first released.

Nintendo Switch Online is a membership service that grants players online play for compatible Nintendo Switch games, which launched on September 18, 2018 in North America[26] and on September 19, 2018 in Japan, Europe and Oceania.[27][28][29] Prior to its launch, players were able to play online at no charge during a "free trial" period, after which they must pay a subscription fee for a plan lasting in increments of one month, three months, or 12 months. The Nintendo Switch is also able to synchronize with smartphones via an application of the same name; this allows for online capability to invite friends to play online, set play appointments, and voice chat with friends on online matches.[4] Standard online features such as the Nintendo eShop and system updates do not require a Nintendo Switch Online subscription to access. A Nintendo Account is necessary to access any online features.

The Nintendo Switch Online service also gives members access to a selection of NES/Famicom games that can be played cooperatively or competitively with other players online, as well as a cloud backup feature that allows the player to save their data online for easy access. When playing NES/Famicom games online, other players can display a cursor on-screen to point out hints and secrets.[30] Donkey Kong, Mario Bros., Super Mario Bros., Dr. Mario, Super Mario Bros. 3 and Yoshi were among the 20 NES titles made available at the service's launch,[31] with new titles to be added in the following months, including NES Open Tournament Golf in October 2018 and Wario's Woods in December 2018.[30]

The Nintendo Entertainment System controller used for Nintendo Switch Online
The NES controller
The Family Computer Controllers for Nintendo Switch Online
The Famicom controllers

As part of the service's exclusive offers, members can also purchase a pair of Joy-Con-like NES controllers, which feature extra L and R shoulder buttons similar to the Joy-Con's SL and SR buttons and can be connected to the console itself to recharge in a similar fashion. While both NES controllers are identical, as with the original Famicom controllers, the Famicom Joy-Con exclusive to Japanese members are slightly different from each other, with the left controller featuring the Select Button and Start Button buttons, and the right controller featuring the volume slider and microphone.[32]

Compatible games

The following games require a subscription to play online:

Super Mario Odyssey does not require a subscription for online services.

Pricing

Subscription length Japan[35] North America[36] Europe[37] Oceania[38]
1 month ¥300 US $3.99 £3.49
€3.99
AU $5.95
NZ $6.55
3 months ¥800 US $7.99 £6.99
€7.99
AU $11.95
NZ $13.15
12 months ¥2,400 US $19.99 £17.99
€19.99
AU $29.95
NZ $32.95
12 months (family membership)* ¥4,500 US $34.99 £31.49
€34.99
AU $54.95
NZ $60.45

* - Up to eight Nintendo Accounts can use the same Nintendo Switch Online service.

Nintendo Switch Parental Controls

Nintendo Switch parental controls icon.
The Nintendo Switch Parental Controls icon.

The Nintendo Switch also uses optional parental controls, being controlled from a smartphone via an application named Nintendo Switch Parental Controls, in order to control and monitor a minor's playing time, as well as restricting certain features of the Nintendo Switch. Nintendo has released a video featuring Bowser and Bowser Jr. detailing the functions of the application in multiple languages, with the former monitoring the latter's playing of Mario Kart 8 Deluxe. Boos also appear in the video and Bowser is shown to have a picture of Princess Peach as his phone's wallpaper.[39][40] The app is presently officially available in 63 territories.

Nintendo eShop

Main article: Nintendo eShop

The Nintendo eShop returns, during a small footage depicting the Nintendo Switch's system menu, which is available after a system update.[4][41]

Nintendo Switch HOME Menu

The Nintendo Switch's Home Screen, with The Legend of Zelda: Breath of the Wild highlighted.
The Nintendo Switch's system menu.The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, 1-2-Switch, ARMS, and Snipperclips game icons are shown.

At the top of the Nintendo Switch's system menu, referred to as the HOME Menu,[42] there are profile icon(s), a time display, a Wi-Fi/airplane mode status display, and a battery display. The middle portion includes grids for displaying games' icons, and the bottom has icons for applets including News, Nintendo eShop, Album, Controllers, System Settings, and Sleep Mode, along with a controller display in the lower left.[4]

Development

The Nintendo Switch was originally codenamed the "NX" during development, which wasn't believed to have meant anything in particular.[43] The development of the NX was first mentioned by Satoru Iwata on March 15, 2015 during Nintendo and DeNA's Business and Capital Alliance Announcement, where it was discussed how Nintendo was aiming to "construct a bridge between smart devices and dedicated video game hardware".[1] Later that year, the new Nintendo president Tatsumi Kimishima elaborated by saying that the NX wasn't going to be another version of the Wii or Wii U platforms, rather "something unique and different".[43]

In 2013, Nintendo chose to merge the handheld and home console development teams into a single Research & Development division,[44] due to the emerging possibility of integrating the software used by both platforms. Satoru Iwata said that it was important to "take advantage" of the established architecture of the Wii U while developing a future system, because of the ability to use common ways to program a handheld display and a full-size television display. At the time, Iwata stated that Nintendo was aiming to change the situation of developing separate versions of games for both handheld and console versions. He expressed interest in developing new hardware using the common programming of Android software, which would help alleviate the time taken to port the same game between separate handheld and home console releases.[44]

Concept art of the Nintendo Switch, showing a controller being attached to the system.
A concept sketch of the Nintendo Switch, showing a four-button controller being attached to a main component.

Yoshiaki Koizumi, the general producer of the Nintendo Switch console, made sure that the hardware development team included experience from "various different sections and disciplines", including both handheld and home console design.[45] He wanted to make sure sure that there was a high potential of "mixing and matching" those different areas of experience, to reach a single product. Many different hardware designs were proposed and considered, including a patented elliptical touch-screen controller capable of 3D display,[46][45] as well as a controller which uses a camera to sense the player's hand actions.[45] The NX's vision was to appeal to the on-the-go lifestyle of today's consumers, and adapt to their needs. This lead to the concept of "switching" between a home console and a handheld.

Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described how the early brainstorming stages focused on the essential functions of a portable home console.[45] The team also looked back at the accessibility and popularity of the Wii when developing the Switch, while still retaining features from other past Nintendo consoles, such as the handheld screen of the Wii U. Early on, it was also considered important for the system to come with two controllers that can be attached and brought on the go for two players to easily play together (in a similar way to how the Famicom docked two controllers on the system), although still providing a "full and satisfying single-player experience". Reggie Fils-Aime stressed the concept of "constant engagement" during Nintendo Switch planning, and appeal to an "anywhere, anytime, any way" approach.[47] The use of color was recognized to have been emphasized by Nintendo's systems in the past, notably with the Nintendo GameCube and Super Nintendo's multi-colored buttons. This inspired the use of red and blue Joy-Con for the Nintendo Switch, whereas the alternative grey design was aimed to appeal more to a "core gamer who is looking for something more sleek".[45]

A notable challenge during development was "packing" all of the required technology and features into the Joy-Con's desired weight and size, such as the IR Motion Camera, while still focusing on "communicating" the value of that technology through the software.[45] The HD Rumble, described by Yoshiaki Koizumi as a form of "virtual reality", required a lot of collaboration and trials between the hardware and software teams in order to utilize it within game design.

In 2015, Satoru Iwata spoke about how the need for region locking wasn't entirely due to consumer actions, but of the seller in global vendor licenses and different circumstances between countries. Iwata acknowledged that there were advantages for both the consumers and Nintendo in lifting region restrictions, and if future hardware were to use region-free games, then such problems would need to be pre-determined and subsequently solved.[48] On January 12, 2017, Nintendo announced during a livestream presentation that the Nintendo Switch's games will be region-free.[49]

The name "Nintendo Switch" was decided due to the ability to easily switch from a television screen to a handheld screen, as well as being akin to flipping a switch to "change the way people experience entertainment in their daily lives."[50]

Mario-related games

Physical and digital games

Nintendo eShop exclusive games

Gallery

For this subject's image gallery, see Gallery:Nintendo Switch.

Trivia

  • The Nintendo Switch is the first Nintendo home console since the Nintendo GameCube to not be backwards-compatible with its immediate predecessor.
  • The phrase "THANKS2 ALLGAMEFANS!" can be found written on the Pro Controller's motherboard, just above rightstick; the message is viewable by holding down rightstick and peering through the transparent plastic in the surrounding socket.[51]
  • A copy of 1984's Golf is embedded in the Nintendo Switch firmware. Activating it requires the internal system clock to be set to July 11 - Satoru Iwata's death anniversary - and performing his iconic "directly to you" hand gesture with both Joy-Con controllers on the main menu. If successful, a voice clip of Iwata from a Japanese 2012 presentation will confirm the input, and an emulation of Golf with added motion control support will promptly boot up.[52] Golf has significance as one of the first video games Iwata programmed himself for Nintendo while working at HAL Laboratory.[53] This version of Golf was overwritten as of the 4.0.0 update, making it unplayable.[52]
    • This has been seen by some fans as an Omamori charm, which are Japanese amulets commonly sold at Shinto shrines and Buddhist temples that are said to provide various forms of luck and protection to their owners.

External links

References

  1. ^ a b Iwata, Satoru (March 17, 2015) Business and Capital Alliance Announcement. Nintendo. Retrieved January 31, 2016
    "[...] let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename 'NX'."
  2. ^ Reggie calls the Nintendo NX a home console. Wii U Daily (June 19, 2015). Retrieved June 16, 2016.
  3. ^ Nintendo. (October 20, 2016). First Look at Nintendo Switch. YouTube. Retrieved October 20, 2016.
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Nintendo (January 12, 2017) Nintendo Switch Presentation 2017 YouTube. Retrieved February 11, 2017.
  5. ^ Nintendo of America. (October 26, 2016) https://twitter.com/NintendoAmerica/status/791455799302246400. Twitter. Retrieved November 11, 2016.
  6. ^ http://www.nintendo.com/switch/events/
  7. ^ https://twitter.com/NintendoAmerica/status/948901835284283393
  8. ^ a b c http://www.nintendo.com/whatsnew/detail/first-look-at-nintendos-new-home-gaming-system
  9. ^ a b c Nintendo. Nintendo Switch Features Nintendo. Retrieved February 11, 2017.
  10. ^ a b c d e Nintendo. Nintendo Switch Specs (Japanese). Nintendo. Retrieved February 11, 2017.
  11. ^ Cite error: Invalid <ref> tag; no text was provided for refs named krrelease
  12. ^ Cite error: Invalid <ref> tag; no text was provided for refs named twrelease
  13. ^ [1], How to Change the System Language.
  14. ^ [2], How to Change the System Region.
  15. ^ https://twitter.com/NintendoAmerica/status/949309952459530241
  16. ^ Nintendo. Nintendo Switch Joy-Con Specs (Japanese) Nintendo. Retrieved February 11, 2017.
  17. ^ https://www.nintendo.co.jp/hardware/switch/accessories/index.html
  18. ^ http://nintendoeverything.com/nintendo-confirms-amiibo-support-for-switch-says-dock-is-for-tv-output-and-charging
  19. ^ https://www.facebook.com/amiiboUK/photos/a.336211199898791.1073741828.336093763243868/611534995699742/?type=3&theater
  20. ^ Nintendo. (January 19, 2018). [Nintendo Australia / New Zealand Facebook post]. Nintendo. Retrieved January 21, 2018.
  21. ^ Nintendo. (January 21, 2018). [Nintendo Labo (Australia / New Zealand)]. Nintendo. Retrieved January 21, 2018.
  22. ^ https://www.gamestop.com/nintendo-switch/games/nintendo-labo-variety-kit/158266
  23. ^ https://www.gamestop.com/nintendo-switch/games/nintendo-labo-robot-kit/158267
  24. ^ https://www.gamestop.com/nintendo-switch/accessories/nintendo-labo-customization-set/158299
  25. ^ https://labo.nintendo.com/kits/variety-kit/?cid=Newsletter 2018&eid=June2018Newsletter&crmid=#mario-kart
  26. ^ Nintendo Switch Online release date (Nintendo of America Twitter)
  27. ^ Nintendo Switch Online release date (Nintendo of Japan Twitter)
  28. ^ Nintendo Switch Online release date (Nintendo of Europe Twitter)
  29. ^ Nintendo Switch Online release date (Nintendo AU NZ Twitter)
  30. ^ a b Nintendo Entertainment System – Nintendo Switch Online
  31. ^ Nintendo Entertainment System – Nintendo Switch Online (North American website). Nintendo. Retrieved May 8, 2018.
  32. ^ Nintendo Switch Online 加入者限定特典 ファミリーコンピュータ コントローラー
  33. ^ Super Mario Party page on Nintendo official site. "Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play."
  34. ^ Super Smash Bros. Ultimate page on Nintendo official site. "Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play."
  35. ^ Gami. (May 8, 2018). Nintendo Switchをもっと楽しく、もっと便利に。「Nintendo Switch Online」2018年9月正式スタート!. Nintendo. Retrieved May 8, 2018.
  36. ^ Nintendo Switch Online official website. Nintendo. Retrieved May 8, 2018.
  37. ^ Nintendo Switch Online. Nintendo UK. Retrieved May 8, 2018.
  38. ^ Nintendo Switch Online official website. Nintendo Australia. Retrieved May 8, 2018.
  39. ^ https://www.youtube.com/watch?v=03bAayBtcb0
  40. ^ http://www.nintendo.com/switch/family-fun/
  41. ^ https://www.youtube.com/watch?v=t5lK0yzP6_4&t=88
  42. ^ https://www.nintendo.co.uk/Nintendo-Switch/Specifications/Specifications-1176277.html
  43. ^ a b Peckham, Matt (December 3, 2015) 14 Things Nintendo President Tatsumi Kimishima Told Us. Time. Retrieved March 3, 2017.
  44. ^ a b Iwata, Satoru Third Quarter Financial Results Briefing Ending March 2014: Question 5. Nintendo. Retrieved March 3, 2017.
  45. ^ a b c d e f IGN. (February 28, 2017) How Nintendo Made the Switch. YouTube. Retrieved March 3, 2017.
  46. ^ Byford, Sam (December 11, 2015) Wild Nintendo patent filing shows game controller made out of a screen. The Verge. Retrieved March 3, 2017.
  47. ^ Brian (March 1, 2017) Reggie on Switch. Nintendo Everything. Retrieved March 3, 2017.
  48. ^ Iwata, Satoru Semi-Annual Financial Results Briefing Ending March 2015. Nintendo. Retrieved March 3, 2017.
  49. ^ McWhertor, Michael (January 12, 2017) Nintendo Switch will be region-free. Polygon. Retrieved March 3, 2017.
  50. ^ Brian (December 6, 2016) Nintendo on Switch’s name. Nintendo Everything. Retrieved March 3, 2017.
  51. ^ http://www.nintendolife.com/news/2017/03/have_you_seen_the_hidden_message_inside_your_switch_pro_controller
  52. ^ a b http://switchbrew.org/index.php?title=Flog
  53. ^ Satoru Iwata – 1999 Developer Interview originally featured in Used Games magazine, translated by shmuplations.com

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