When Kongs Collide

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Battle map

When Kongs Collide
WhenKongsCollide MarioRabbids.png
Level code 4-4
World Dungeon
Game Mario + Rabbids Kingdom Battle (Donkey Kong Adventure)
Objective Defeat Boss
Target 6 turns
Boss Mega Rabbid Kong
<< Directory of levels >>

When Kongs Collide is the fourth level of the Dungeon in the Donkey Kong Adventure mode of Mario + Rabbids Kingdom Battle, as well as the final level in the Donkey Kong Adventure mode overall.


Prior to the start of the level, Mega Rabbid Kong is seen confronting Donkey Kong and co. Fusing his two spare Bad Bananas to his walking stick to create a two-sided hammer, which he whirls around before slamming it down menacingly.

This level consists of a second boss battle with Mega Rabbid Kong. He usually attacks with a whirlwind that Pushes characters, followed by throwing one of his Bad Bananas like a Bwananarang. After Mega Rabbid Kong takes 1000 damage, he moves to the center of the arena and deploys an impenetrable barrier, and the only way to defeat him is to step on certain panels to unchain a golden Blast Barrel, which must be approached to finish the level. The battlefield itself is littered with a few Bucklers, and Summoners may also be summoned onto the field.

Afterwards, Rabbid Kong reverts to normal, as do all of the Bad Bananas. Rabbid Peach picks up a spare Banana, causing Rabbid Kong to cower in fear, only to learn that Rabbid Peach was simply offering it to him. Realizing that the protagonists never really bore any ill will towards him in particular, Rabbid Kong makes amends with the group and helps carry the repaired Time Washing Machine to allow Rabbid Peach and Beep-0 to return to the Mushroom Kingdom.


Names in other languages[edit]

Language Name Meaning
Italian Scontro tra scimmioni Duel between Apes