Hey guys! Welcome to another Issue of the Pipe Plaza! Last month was amazing, and I am very proud to say that Issue L was possibly (and probably) the best ‘Shroom issue ever; and definitely the best that I’ve seen.
Tip of the Month:
When you're making a longer edit, such as typing a level summary into a page, you might want to copy it onto your computer by using your mouse to select "Copy." That way, if the edit times you out, you can just paste what you've typed into the page. I do this with my longer 'Shroom article, and it really helps when I know I'm taking longer on an article than my time on the forum goes for.
Welcome everyone to the first E3 issue of "Upcoming Games"! As usual, June brings us news about the Mario games currently in development while unveiling new ones. For this month, we have more details about two games covered here in previous issues and a new game announced at Nintendo's conference on June 7th.
Mario and Peach gliding over the track
Mario Kart 3DS
The Mario Kart series once again surprises the fans and players with completely new features. Characters are not limited to solid ground anymore; they can now both fly and go underwater thanks to the addition of air gliders and propellers to all vehicles, though only when needed. Karts will also be customizable with different parts, such as tires or gliders.
Retro tracks are expected to appear once again in MK3DS. However, only three have been revealed so far: Airship Fortress (DS), Luigi's Mansion (DS) and Maple Treeway (Wii). Another returning feature is the inclusion of coins within the races after three games and 10 years of absence.
The official trailer also revealed other playable characters, which include regular racers such as Peach or Yoshi. Players will be able to choose their Miis as well.
Tanooki Mario returns to the Mario series after being absent for 23 years
Super Mario 3D
The 3D Mario series is back to the DS line, this time with a game developed from scratch. Super Mario 3D will be the first true 3D Mario platformer; players will be able to accurately judge their position in the different levels with the stereoscopic 3D, making it easier to calculate jumps and attacks.
SM3D's gameplay is a mix of 2D and 3D platformers. While stages are three-dimensional, they are more linear than the ones from the 3D Mario games, such as Super Mario Galaxy. Levels also feature a time limit and flagpoles, common elements from the Super Mario Bros. games.
As previously hinted, the Super Leaf will make its second appearance in the Mario series, after debuting in Super Mario Bros. 3. However, it'll now transform Mario into Tanooki Mario, rather than his suit-less counterpart.
Luigi's Mansion 2
The strobe function in action
Reggie and Iwata-san, you're too slow. I needed this game for LAST MONTH'S ISSUE. :<
Luigi fans, rejoice! The green brother is back for more ghost-sucking action in Luigi's Mansion 2! After fighting King Boo and rescuing Mario in the Nintendo GameCube installment, Luigi once again takes on the ghost hunter role to capture some ghosts from various dark and spooky mansions, now in real 3D.
The game is expected to be a lot more puzzle oriented with the addition of different types of ghosts. Capturing those creatures now requires the activation of a quick burst of light, a strobe, as opposed to simply shining the flashlight on them. Luigi will also be able to suck many ghosts at once, although the number for the final version of the game is still unknown.
More details about the game are expected to come as we near the release date.
Release Dates (North America)
Mario Kart 3DS: Holiday 2011
Super Mario 3D: Holiday 2011
Luigi's Mansion 2: 2012
And that closes June's issue! E3 coverage will continue in the next month with the remaining 3 Mario games. See you in July!
Due to a lack of News, NIWA News will not be included this month. Be sure to check back next month!
Aside from a multitude of name changes and crazy events in Stooben's Mafia game, there hasn't really been much to report on for this month. I would like to encourage those of you who are playing 'Shroom Mafia to be more active in the game thread and, for those of you that haven't been trying, actually apply some strategy. This is a big event for The 'Shroom and I don't want to see Tucky's efforts go to waste.
NOTICE: This section was written before the game ended, which ended up happening before the issue was released.
The polls are here! Please go and vote! The Awards Staff has finished choosing 60 polls and nominees for each of them to be voted on. Now it's up to you to vote for the winners. Please refrain from entering joke votes or votes for "all" or "none" in the "Other" category.
Aside from the voting, there is still lots of work to be done. Sign-ups will open for presentations on July 1st. As I stated last month, users can sign up to reveal the results of an award using some sort of digital medium. Polls close on July 13. Once all the results are tallied, they are sent out to the presenters so that they can include the results in their presentations. On August 5th, all presentations are due to me and SMB on the forums. Any late presentations (unless the presenter has provided a reasonable excuse and a date for when they can turn it in) will be handed over to backup presenters.
The actual awards ceremony will be held on the forums on August 12 from 4:00 pm (16:00) to 10:00 pm (22:00) Eastern Daylight Time (UTC-4).
There may also be game tournaments held during the festive weekend. Their inclusion is still being determined by the Awards Committee. There will be other surprises as well, some of which will be unveiled between now and the July issue.