Super Mario 3D All-Stars

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This article is about the version of the game that also released on Nintendo Switch in 2020 as a compilation title. For the standalone enhanced port of Super Mario Galaxy released in 2025, see Super Mario Galaxy (Nintendo Switch).
Super Mario 3D All-Stars
North American box-art for Super Mario 3D All-Stars
American box art
For alternate box art, see the related gallery.
Developers Nintendo
NERD
iQue
1-UP Studio
Publisher Nintendo
Platform Nintendo Switch
Release dates Japan September 18, 2020[1]
USA September 18, 2020[2]
Mexico September 18, 2020[3]
Europe September 18, 2020[4]
Australia September 18, 2020[5]
South Korea September 18, 2020 (digital)[6]
HK September 18, 2020[7]
ROC September 18, 2020[8]
South Korea September 24, 2020 (physical)[6]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
French (Canada)
French (Europe)
German
Italian
Korean
Spanish (Latin America)
Spanish (Europe)
Genres 3D platformer, action-adventure
Ratings
ESRB:E - Everyone[9]
CERO:A - All ages[1][10]
PEGI:7 - Seven years and older[4][11]
USK:6 - Six years and older[12]
RARS:6+ - Six years and older[13]
ClassInd:L - General audience[?]
SMECCV:A - All ages[?]
Gmedia:7 - Seven years and older[14]
GRAC:All - All ages[6][15]
GSRR:P - Six years and older[16]
NMC:7 - Seven years and older[17]
ACB:G - General[18]
FPB:13 - Thirteen years and older[19]
Modes Single player
Two-player co-op (Super Mario Galaxy)
Format
Game Card
Digital download
Input
Serial code USA HAC-AVP3A-USA

Super Mario 3D All-Stars is a video game compilation for the Nintendo Switch that was released on September 18, 2020, to celebrate the 35th anniversary of Super Mario Bros.[2] The compilation contains Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.[2] The compilation and its name are based on Super Mario All-Stars, but it instead contains the first three original 3D platformers of the Super Mario series. The compilation marks the first instance of Super Mario Sunshine being re-released on another console. As of 2024, the compilation is recognized as the 24th entry in the Super Mario series on Mario Portal.[20]

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Super Mario 64: Rumble Pak Compatible Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy.[21] All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the Y Button button to spin and emulating the Star Pointer with the touchscreen in handheld mode.[22] Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.[23]

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.[24] Additionally, the game contains digital soundtracks for each of the three games, with 175 tracks in total.

A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in Super Mario Galaxy as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;[25] the update added inverted camera control settings for all three games, Nintendo GameCube Controller support and the original control scheme for Super Mario Sunshine, and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch Online Nintendo 64 Controller.

The game was subject to two 35th anniversary My Nintendo missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.

Controls[edit]

Super Mario 64[edit]

Action(s) Input
Dual Joy-Con
Pro Controller
Nintendo 64 Controller
Move Mario Left Stick / Directional Buttons (+Control Pad) Control Stick
Jump, Swim A Button / B Button A Button
Punch, Kick X Button / Y Button B Button
Crouch ZL Button / ZR Button Z Button
Camera Right Stick C Buttons
Change Camera Mode L Button / R Button R Button
Pause Screen Plus Button START Button
Suspend Menu Minus Button ZR Button

Super Mario Sunshine[edit]

Action(s) Input
Dual Joy-Con
Pro Controller
Nintendo GameCube Controller
Move Mario Left Stick Control Stick
Jump, Swim Faster A Button / B Button A Button
Talk A Button / B Button B Button
Pick Up, Dive Y Button B Button
Switch Nozzles X Button X Button
Running Squirt ZR Button R Button (Partially)
Stop and Squirt R Button R Button (Fully)
Guidebook L Button Z Button
Camera Right Stick C Stick
Mario Cam Right Stick Button Y Button
Center Camera ZL Button L Button
Pause Screen Plus Button START/PAUSE Button
Suspend Menu Minus Button N/A

Although games being played on Nintendo GameCube – Nintendo Classics with the Nintendo Switch Online Nintendo GameCube Controller can be suspended with the controller's ZL Button button, this button cannot be used to suspend Super Mario Sunshine if said controller is used, unlike the Nintendo Switch Online Nintendo 64 Controller and its ZR Button button.

Super Mario Galaxy[edit]

Action(s) Input
Dual Joy-Con
Pro Controller
Horizontal Joy-Con
(Co-Star Mode)
Move Mario Left Stick Control Stick
Jump, Swim
Stop an Enemy (Co-Star Mode)
A Button / B Button Single Joy-Con Right Button / Single Joy-Con Bottom Button
Spin X Button / Y Button
Shake Joy-Con (R) (Nintendo Switch Pro Controller)
Single Joy-Con Left Button
Shake Joy-Con (horizontal)
Crouch ZL Button SL Button
Shoot a Star Bit ZR Button SR Button
Pointer Aim Joy-Con (R) (Nintendo Switch Pro Controller) Aim Joy-Con (horizontal)
Reset Pointer R Button Control Stick Button
Change Camera View Right Stick Single Joy-Con Top Button + Control Stick
Camera Reset L Button Single Joy-Con Top Button
Pause Screen Plus Button Plus Button or Minus Button (Player 1)
Suspend Menu Minus Button Plus Button or Minus Button (Player 2)
When ray-surfing or riding the Rolling Ball in Co-Star Mode, players hold the Joy-Con vertically.
Turn Tilt Joy-Con (R) (Nintendo Switch Pro Controller) Tilt Joy-Con
Accelerate (Ray Surfing)
Jump (Rolling Ball)
A Button / B Button Single Joy-Con Right Button / Single Joy-Con Bottom Button
Shoot a Star Bit ZR Button ZL Button / ZR Button
Reset Pointer R Button L Button / R Button

While in handheld, the player controls the pointer with the touch screen. Swiping the screen moves the pointer. Tapping the screen shoots Star Bits. The player can shoot multiple Star Bits by tapping and holding. A Pull Star can be grabbed by tapping it.

List of changes[edit]

Universal[edit]

Changes to Super Mario 64[edit]

See also: Super Mario 64 § Super Mario 64: Rumble Pak Compatible Version
  • The game is based on Rumble Pak Compatible Version, as evident by the copyright date and the blue trademark symbol on the title screen, being available in English for the first time with the language options from the PAL version also being present.[26] However, the notice for compatibility with the Rumble Pak has been removed.
  • On the screen with Mario's face, the text saying "PRESS START" now says "PRESS Plus Button", with a brand-new text icon. Despite this, Mario's voice line "Press Start to play!" is still played upon the player returning to the title screen from a gameplay demo.
  • The Options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
  • The directional buttons now act as full analog presses on the control stick, like in Super Mario 64 DS.
  • The text has been updated to reflect the new controls. However, Left Stick is written out as text, whereas Right Stick is an icon.[27]
    • The button prompts are not changed to their original icons if the Nintendo Switch Online Nintendo 64 controller is used.
  • When Mario falls asleep, the music is softened until the player wakes him up.
  • In addition to the higher-definition HUD textures present in all three games, Super Mario 64 has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the Mushroom Castle, all of the paintings, the Boo portraits in Big Boo's Haunt, and the 15-Piece Puzzle of Bowser in Lethal Lava Land. In the process, an error in the original version of the 15-Piece Puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.[28]
  • Connecting a second controller to move the camera during the ending is no longer possible,[29] as the emulator detects inputs from all connected controllers as the first controller.

Changes to Super Mario Sunshine[edit]

  • The game is based on the PAL version released in Europe and Australia.
  • The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
  • On the title screen, the text is changed from "PRESS START!" to "PRESS A Button", although pressing Plus Button still works. It is also positioned underneath the logo—like in the original Japanese and PAL versions—instead of split across either side of it.
  • The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
  • The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
  • In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue:
    • FLUDD simply says "button" instead of "R button". This is because when normal controls are used, spraying and refilling is done by both R Button and ZR Button, and the subtitles have been changed to reflect this.
    • FLUDD simply says "stick" instead of "Control Stick", though this is changed to "Left Stick" in the subtitles.
  • The text has been updated to reflect the new controls. Talking to NPCs now has the A Button button prompt over them (instead of B Button), although B Button still works.
    • The button prompts are not changed to their original icons or voice clips if the Nintendo GameCube controller is used.
  • The Memory Card is no longer mentioned when the player saves the game, since the Nintendo Switch does not use memory cards other than SD Cards.
  • Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
  • The postcard image that appears after all of the Shine Sprites have been collected and Bowser and Bowser Jr. have been beaten is smaller.[31]
  • The resolution is high enough for the text on Gooper Blooper's cork to be legible. The cork reads "bsgeso", likely short for "Boss Gessō", his Japanese name.[32]
  • In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
  • In addition to the higher-definition HUD textures present in all three games, Super Mario Sunshine has also received a small selection of higher-definition textures within the game, mainly the text.

Changes to Super Mario Galaxy[edit]

  • Only one button (A Button) needs to be pressed on the title screen, rather than two buttons simultaneously (A Button and B Button) like in the original Wii release. The prompt is changed from "Press both A Button and B Button" to "Press A Button" to reflect this.
    • Due to this, the blue glow effect that appears around the logo when only A Button is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing B Button in the original) is present if B Button is pressed.[33]
  • Miis can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch.
  • Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers in the original game are instead heard through the game's audio.
  • The animated icon for how to spin by shaking the Wii Remote is changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
  • The text has been updated to reflect the new controls, and the game features extra tutorial dialogue to accommodate for handheld mode.
  • When Mailtoad is spoken to during the 121st Power Star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is removed, and the two images obtained from him are automatically sent to the Nintendo Switch album if he is talked to. Additionally, the message from the Super Mario Galaxy staff that was originally sent to the Wii Message Board is now read out by Mailtoad in-game.[34]
  • The camera icon on the Star List used to take a screenshot of the list is removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
  • The player can no longer spin the star cursor by tilting the controller, or pan the camera while in cannons by holding down the crouch button (ZL Button) and moving the controller away from the screen, due to the lack of a Sensor Bar.
  • Due to the lack of a Sensor Bar, the Star Pointer originally brought up by the Wii Remote automatically is instead brought up by pressing R Button on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
  • In addition to the higher-definition HUD textures present in all three games, Super Mario Galaxy also features a small selection of higher-definition textures within the game, mainly the text.
  • Due to the lack of Nunchuk compatibility, the text boxes that appear when it needs to be connected, when it is connected, and when communications with it have been interrupted no longer appear.
  • Star Bunnies that need to be chased move slower than in the Wii version.
  • The icon (accompanied by the warning sound) that appeared when the Wii Remote was low on batteries no longer appears.

Soundtracks[edit]

The player can listen to the soundtracks for all three games from the main menu. Although the Super Mario 64 and Super Mario Galaxy soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for Super Mario Sunshine was made available. Upon the player reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to music-player mode by pressing Minus Button, allowing them to continue listening to music with the screen turned off.

Soundtrack Number of tracks Length Description
Super Mario 64 Official Soundtrack
Super Mario 64 Original Soundtrack
36 49:52 The Nintendo 64 system gave this Mario adventure a more realistic instrumental sound than any prior game in the Super Mario series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.
Super Mario Sunshine Official Soundtrack
Super Mario Sunshine Original Soundtrack
58 1:11:01 Enjoy the bouncy, tropical sounds of Isle Delfino, released here for the first time! The ever-catchy Delfino Plaza theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the underground music from Super Mario Bros., newly arranged here as Shadow Mario's theme!
EU Club Nintendo: "Soundtrack: Super Mario Galaxy - platinum edition  Relive the joy of exploring space in Super Mario Galaxy with the game’s official soundtrack. This platinum edition of the game’s music features 2 discs and 81 intergalactic tracks."4850 Stars
Super Mario Galaxy Original Soundtrack
81 2:07:03 This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc Club Nintendo exclusive.

Update history[edit]

Version 1.0.1[edit]

Release date: September 16, 2020[35]

  • Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
  • In order to let you play the game more comfortably, we have also fixed some issues.

Version 1.1.0[edit]

Release date: November 16, 2020[36]

  • Players can now invert the camera controls within all three individual titles.
  • Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
    • The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
    • You'll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. Information on connecting this adapter and controller can be found here.
    • The Nintendo Switch Lite system does not support this controller option.
    • All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
  • Other general fixes have been applied to improve overall gameplay across all three titles.

Specific/unlisted changes
  • Players can also choose Classic or Modern camera controls in the options menu.
  • Super Mario Sunshine
    • The analog trigger controls for spraying work with the Nintendo GameCube controller.
    • The slowdown from opening and closing the guidebook was removed.[37]
    • The following glitches were fixed:
  • Super Mario Galaxy
    • An error has been fixed in which, during the mission "Purple Coins on the Puzzle Cube", three Purple Coins were erroneously placed inside a wall and could be obtained only by ground-pounding near them due to Mario and Luigi's wider hitbox during the move.[42] This error was also present in the Nvidia Shield version of Super Mario Galaxy.

Version 1.1.1[edit]

Release date: November 3, 2021[43]

  • Super Mario 64 now supports the Nintendo Switch Online member exclusive Nintendo 64 Controller (sold separately). Players can now play this title using the same controls as found in the original Nintendo 64 release.

Version 1.1.2[edit]

Release date: June 3, 2025

The following updates have been made when playing the game on Nintendo Switch 2:

  • Several adjustments have been made to improve gameplay on Nintendo Switch 2.

Note: The software update is required to play on Nintendo Switch 2.

Version 1.1.3[edit]

Release date: July 14, 2025

The following updates have been made when playing the game on Nintendo Switch 2:

  • Several adjustments have been made to improve gameplay on Nintendo Switch 2.

Note: The software update is required to play on Nintendo Switch 2.

Version 1.1.4[edit]

Release date: October 28, 2025

The following updates have been made when playing the game on Nintendo Switch 2:

  • Several issues have been addressed to improve gameplay on Nintendo Switch 2.

Note: The software update is required to play on Nintendo Switch 2.

Glitches[edit]

Super Mario 64[edit]

  • There is a persistent delay in all audio from when music and sounds should play compared to when they actually do.

Super Mario Sunshine[edit]

  • "Scrubbing Sirena Beach" can be completed with much less electric goop being cleaned than intended[44] or with no electric goop cleaned.[45]
  • Occasionally in Noki Bay's episode "Uncork the Waterfall", the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.[46]
  • The mirrors in the bathrooms of certain room doors in Hotel Delfino have unusual reflections.[47][dead link]
    • Additionally, mirrors such as one in Hotel Delfino[48][dead link] and the antennas in Gelato Beach,[49] when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
  • Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.