Go Ahead and Take Ten
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Go Ahead and Take Ten | |||||||
| World | Spooky Trails | ||||||
| Game | Mario + Rabbids Kingdom Battle | ||||||
| Difficulty | Ultra Hard | ||||||
| Objective | Defeat 28 Enemies | ||||||
| Turn limit | 8 | ||||||
| |||||||
Go Ahead and Take Ten is the special twelfth challenge of Spooky Trails in Mario + Rabbids Kingdom Battle.
Objective[edit]
Mario and co. must defeat twenty-eight enemies within eight turns. There are many Ziggies, Smashers, and Bucklers, the Bucklers of different regional variants.
Enemies[edit]
- Smashers
- Ziggies (Sherbet and Spooky variants)
- Bucklers (Sherbet and Spooky variants)
- Valkyries
- Hoppers (Sherbet and Spooky variants)
- Supporters (Sherbet and Spooky variants)
- Calavera
Battle map[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Italian | Una sporca decina[?] | The filthy ten |