Mario Kart 8: Difference between revisions

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*''[[Mario Kart DS]]'': [[Cheep Cheep Beach]] and [[Tick-Tock Clock]] return as retro courses. Courses with anti-gravitational segments are similar to the corkscrew and the loop, in [[Rainbow Road (DS)|Rainbow Road]], that allow racers to drive upside down.
*''[[Mario Kart DS]]'': [[Cheep Cheep Beach]] and [[Tick-Tock Clock]] return as retro courses. Courses with anti-gravitational segments are similar to the corkscrew and the loop, in [[Rainbow Road (DS)|Rainbow Road]], that allow racers to drive upside down.
*''[[Super Mario Galaxy]]'' series: An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport. Also, part of [[Cloudtop Cruise]]'s music is a cover of [[Gusty Garden Galaxy]]'s music and [[Sky Station Galaxy]]'s music.
*''[[Super Mario Galaxy]]'' series: An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport. Also, part of [[Cloudtop Cruise]]'s music is a cover of [[Gusty Garden Galaxy]]'s music and [[Sky Station Galaxy]]'s music.
*''[[Mario Kart Wii]]'': Twelve player races, [[Bike|motorbikes]] and [[Trick|Tricks]] return. [[Moo Moo Meadows]] and [[Grumble Volcano]] also return as retro courses.
*''[[Mario Kart Wii]]'': Twelve player races and [[Bike|motorbikes]] return. [[Moo Moo Meadows]] and [[Grumble Volcano]] also return as retro courses.
*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a [[Propeller Mushroom]]. The Red Case first featured on the game's box art will return as a North American exclusive.
*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a [[Propeller Mushroom]]. The Red Case first featured on the game's box art will return as a North American exclusive.
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in Mario Circuit. A kart body also resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item.
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in Mario Circuit. A kart body also resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item.

Revision as of 18:34, April 29, 2014

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. The most prominent new addition within the game is anti-gravity, allowing players to drive along walls and ceilings. Bikes, gliders, and underwater driving are also confirmed to return. In addition, buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.

Gameplay

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[2].

The newest feature for the series is anti-gravitational segments, that not only allow for more dynamic track design, but also for racers to drive across walls and ceilings. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[3]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's glider and underwater mechanics will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.

The game is also to feature Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map as well as using it as a horn button. Players have the option to toggle between these three features at will.[4]

Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent instalments including this one, the Grand Prix normally goes forth.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[5] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Battle mode and Vs mode are confirmed for single player. [6] It is currently unknown how they will work however.

Characters

Playable

A later version of the character select screen from Mario Kart 8
The character select screen as seen from footage. It is currently incomplete.

So far, 27 playable characters have been confirmed for Mario Kart 8, with at least 3 more that are to be announced. 7 of these characters (the Koopalings) make their playable debut as well as their debut in the Mario Kart series.

* - New characters

Other

Items

Returning Items

New Items

Unknown

These items appear in the item roulette, but their usage remains unknown.[13]

  • A megaphone block that resembles a Light Box[13]
  • Item that appears identical to the "8" from the game's logo[13]

Kart Parts

This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 13 karts, 9 bikes, 3 ATVs (25 bodies in total), 17 tires, and 11 gliders known.[14][15]

Template:MarioKart8Parts

Courses

So far, 27 tracks out of a total of 32[16] have been confirmed, consisting of 14 new tracks and 13 retro tracks, featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[17][8] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for the new tracks and the retro tracks (excluding 3DS DK Jungle and DS Cheep-Cheep Beach).

Nitro courses

Mushroom Cup Flower Cup Star Cup Special Cup
Mario Kart Stadium from Mario Kart 8
Mario Kart Stadium
File:WiiU MarioKart8 scrn01 E3.png
Mario Circuit
File:MarioKart8AirportRunway.jpg
Sunshine Airport
File:MarioKart8RosalinaBike.jpg
Cloudtop Cruise
Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Water Park
Mario Kart 8 screenshot of Toad Harbor
Toad Harbor
File:MK8 WendyMortonLarry.png
Electrodrome
TBA
File:WiiU MarioKart8 scrn05 E3.png
Sweet Sweet Canyon
File:WiiU MarioKart8 scrn04 E3.png
Twisted Mansion
TBA TBA
File:MarioKart8Wario.jpg
Thwomp Ruins
Bowser and the Koopalings from Mario Kart 8.
Shy Guy Falls
TBA Rainbow Road

TBA

Retro courses

Shell Cup Banana Cup Lightning Cup
File:MK8 - Wii Moo Moo Meadows.PNG
Wii Moo Moo Meadows
File:WiiU MarioKart8 scrn06 E3.png
GCN Dry Dry Desert
File:Morton Koopa MK8.PNG
DS Tick-Tock Clock
GBA Mario Circuit, anti-gravity section.
GBA Mario Circuit
SNES Donut Plains 3 from Mario Kart 8
SNES Donut Plains 3
TBA
Shy Guy driving through DS Cheep Cheep Beach in Mario Kart 8
DS Cheep Cheep Beach
N64 Royal Raceway from Mario Kart 8
N64 Royal Raceway
TBA
Luigi driving in N64 Toad's Turnpike from Mario Kart 8
N64 Toad's Turnpike
File:Donkey Kong DK Jungle.PNG
3DS DK Jungle
Rosalina driving through N64 Rainbow Road from Mario Kart 8
N64 Rainbow Road

TBA

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[20] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[21]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[21]

The game's music will be orchestrated[22], with the exception of 3DS DK Jungle and DS Cheep-Cheep Beach.[23][24]

Promotion and advertising

Limited Edition

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[25] It includes the game as well as a Spiny Shell figurine.

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8[26]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

Card Game

Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[27]

WiiU Bundle Pack

Nintendo is releasing special bundle packs of Mario Kart 8. There are two different bundles, being a Mario bundle and a Luigi bundle. Each will contain a Premium Wii U, along with a Wii Remote Plus, Wii U Gamepad and Wii Wheel in the corresponding brothers theme. It also contains a Mario or Luigi Hat and Mario Kart 8 guide book. Both packs will be released on May 30th, alongside the game itself, as well as Peach & Yoshi themed Wii Remote Plus'. [28] This is currently only available to Europe.

References to other games

Gallery

Main article: Gallery:Mario Kart 8

External links

References

  1. ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
  2. ^ Mario Kart 8 at E3 2013
  3. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  4. ^ [1]
  5. ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
  6. ^ https://www.youtube.com/watch?v=OQS-cVohMRY&index=2&list=FLTaS1PSdZeVZPDoDnqZ3ddQ
  7. ^ a b c d e f g h i j k l m Nintendo Direct – 12.18.2013
  8. ^ a b c d e f g h i j k l m Nintendo Direct – 2.13.2014
  9. ^ a b c April 2014 Demo
  10. ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
  11. ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
  12. ^ http://www.nintendolife.com/news/2014/04/hideki_konno_emphasizes_that_mario_kart_8_balancing_means_its_not_all_about_luck
  13. ^ a b c http://www.ign.com/articles/2014/04/03/mario-kart-8as-two-mysterious-unannounced-items
  14. ^ https://www.youtube.com/watch?v=1JIOu2EELJo
  15. ^ http://www.mariokartwii.com/6033753-post7.html
  16. ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
  17. ^ Mario Kart 8 E3 trailer
  18. ^ https://twitter.com/NintendoUK/status/441982678867648512
  19. ^ http://mariopartylegacy.com/2014/04/every-mario-kart-8-track-revealed-so-far/
  20. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  21. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
  22. ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
  23. ^ https://www.youtube.com/watch?v=VvWfvVzIU6U
  24. ^ https://www.youtube.com/watch?v=vEqt-E6VTPE
  25. ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
  26. ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
  27. ^ http://www.nintendolife.com/news/2014/03/mario_kart_8_pre_orders_from_amazon_japan_get_sweet_mario_or_rosalina_playing_cards
  28. ^ http://www.officialnintendomagazine.co.uk/57679/mario-kart-8-wii-u-bundles-revealed/
  29. ^ https://www.youtube.com/watch?v=tkslNWnOQ84

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