Rainbow Road (N64)
Rainbow Road is the final track in Mario Kart 64 and the last course of the Special Cup. It is the longest race course in Mario Kart 64 at 2,000 meters (2 kilometres) and requiring about two minutes per lap, making it the longest three-lap track in the whole series. The track differs from the other Rainbow Roads in that it has rails throughout the entire track. The track features a transparent multi-colored glass path and with star-shaped rails running throughout the entire course. Neon-light pictures of the eight playable characters, plus a portrait of a Boo and a Mushroom in the distance, float in the void. Moreover, a big three-dimensional smiling star lies in a curved section of the track. Roving Chomps slide through the course in a zig-zag pattern, and colliding with them will cause the player's kart to crash and thrown into the air. The course returns in Mario Kart 8 as a heavily-revamped retro course in the Lightning Cup and the final course overall of the entire game. (excluding DLC).
The course starts with a huge drop followed by a gentle uphill stretch, passing through a rainbow ring. After the ring, there is a wide loop with neon signs of Mario, Peach and Luigi on the loop's outside. Following the loop is a steady downward road that crosses over the steep drop where a Mushroom sign can be seen. After the bridge is a corkscrew loop with a large star in the center and a Boo sign at the corkscrew's outside. Racers turn around a corkscrew to reach a hairpin bend, where signs of Donkey Kong and Yoshi are seen. Shortly after the hairpin bend is a short straightaway followed by a smaller drop and small uphill stretch. A Toad constellation can be seen after the drop as well as a wide right hand turn. A straightaway follows with a Wario sign present, then follows a final looping section, where a Bowser sign is seen. After the loop is a final straightaway to the finish.Although this track may easily be both the easiest and longest Rainbow Road track due to the railings and length, racers can perform a large shortcut by making a timed hop to the left (or right, during Extra) during the drop at the beginning.
Mario Kart 8
This version of Rainbow Road returns in Mario Kart 8, where it is the final course in the Lightning Cup, similar to SNES Rainbow Road's reappearance in Mario Kart 7 (which also returns in Mario Kart 8 as a DLC course). Like Rainbow Road from Mario Kart: Double Dash!!, the course now takes place above a brightly lit city near a coast at night instead of the deep space from the original. The city is much more realistic and active than the GCN course, with cars moving everywhere. Also, there is a moon in the sky that can be seen right after the starting line.
The road is now formed by multi-colored tiles made of glowing LED lights, (similar to Rainbow Road from Super Mario Kart), laid out in diagonal color pattern within a golden frame, as opposed to the slightly transparent glass stripes from the original version, while the start-finish line (and the segment checkpoints) have a bronze diamond mosaic pattern with glowing star rings surrounding the rotating banner.
The starting banner is now a rotating, star-shaped planetary gear; once players nearly reach the finish line, the outer gears will change shape by expanding their star-shaped appendages wide and closing in upon themselves.
There are now some nods to Super Mario Galaxy, such as the large star in the circular loop that appears in the original being replaced with a Grand Star and the star rails designed after Launch Stars. Most of the railings have been removed, adding to the challenge. Another addition is a flying train that passes around the course (that's based on an 0-4-0ST Porter Saddle Tank), ridden by Toads who, like the Toads on the ship in Bone-Dry Dunes, throw coins onto the track in certain areas. There are now fireworks replacing the neon lights, with some that form the six playable characters that have been present since Super Mario Kart (Mario, Princess Peach, Luigi, Yoshi, Toad, and Bowser). These replace the neon-lit signs of the eight playable characters in Mario Kart 64 (the aforementioned six, Wario and Donkey Kong), and a portrait of a Boo and a Mushroom from the original. Some of these fireworks take their appearance from stamps in Super Mario 3D World, though Yoshi's firework is based on his artwork from Yoshi Topsy-Turvy.
The other major change is that the course has been greatly altered to incorporate the game's hang-glider and anti-gravity mechanics. From a view above the course, the circular loop, in the middle of which sits the Grand Star, lies on the left side of the course instead of on the right side and is inclined at near-90 degree angle to act as an anti-gravity section. At the gentle uphill stretch, which succeeds the steep slope, the rainbow-colored rings are now an anti-gravity panel. The dip after the large U-Turn is now another smaller U-turn. The Chomps are now larger, and instead of sliding through the course in a zig-zag pattern, they bounce repeatedly, creating ripples on the track that can be used to perform aerial tricks. As the Chomps land, the section they create a wave on will flash. Along the course, Boost Pads have been added and come in the form of small Launch Star-shaped rings that spin every time a racer passes through, as well as Boost Rings that can be reached with the glider ramps. The final stretch before the finish line is now slightly sloped as an anti-gravity section and ends with a glider ramp.
In addition, similar to Rainbow Road from Mario Kart 7, the course is now run as a single lap divided into three sections, instead of three laps, and the last part before the finish line has also been slightly shortened, in order to cut down the length of the original. On the third section, the chorus of the music now starts to play, instead of the beginning of the music. It is the first and only retro course to do this, and one of only three courses in Mario Kart 8 to be a segmented race rather than a lap race (the others being Mount Wario and Big Blue). The remixed music of the course is also the most orchestrated compared to other retro courses, with an entirely different arrangement.
In a minor note, a map of the city beneath the course, mentioning Toad Harbor, Moo Moo Meadows, and Wario's Gold Mine, can be seen in Super Bell Subway. Thus, this Rainbow Road is likely set above those courses. Many of the companies whose advertising signs can be seen in the various tracks have their headquarters in this city. The railway lines that can be seen from this Rainbow Road, according to the map in Super Bell Subway, connect this city to many other places where tracks of Mario Kart 8 can be found.
F-Zero X features the N64 Rainbow Road as Rainbow Road: Psychedelic Experience. It is the first course of the Joker Cup (the game's equivalent to the Special Cup). Parts, though not all of it, are rainbow-colored. Unlike the original, it has no barriers in certain areas, and the neon Mario franchise decor is missing. Instead, it just has a plain black background with a watery blue bottom to which careless drivers may fall. In addition, when racing the track with the 64DD expansion features, the background song is a rock version of the Rainbow Road song heard in Mario Kart 64. There aren't any Chomps, but there are deadly minefields on certain sections of the track which could cause drivers to crash or destroy their vehicle.
Mario Kart 64 Instruction manual description: This course can be described in a word -- LONG, very long. It is simply the longest of all the courses. As the name indicates, the road is made of rainbow and it has a fantastic view of neon sculptures twinkling in the distance. The final course of the Special Cup, it is definitely worth seeing. It is advisable to slow down to avoid the Chomps that will attack.
Wii U appearance
Names in other languages