World 5-5 (New Super Mario Bros. Wii): Difference between revisions

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{{Italic title|World 5-5 (''New Super Mario Bros. Wii'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|5|5}}
|title={{world|5|5}}
|image=[[File:5-5-NSMBWii.png|250px]]
|image=[[File:NSMBW World 5-5 Screenshot.png|250px]]
|code=
|code=
|world=[[World 5 (New Super Mario Bros. Wii)|World 5]]
|world=[[World 5 (New Super Mario Bros. Wii)|World 5]]
|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=500 seconds
|limit=400 seconds
|notes=The fifth level of World 5
|before_alt=
|beforealt=
|before=[[World 5-4 (New Super Mario Bros. Wii)|<<]] [[World 5-Ghost House (New Super Mario Bros. Wii)|<<]]
|before=[[World 5-Tower (New Super Mario Bros. Wii)|<<]]
|after=[[World 5-Castle (New Super Mario Bros. Wii)|>>]]
|after=[[World 5-Castle (New Super Mario Bros. Wii)|>>]]
}}
}}
'''World 5-5''' is the fifth level from [[World 5 (New Super Mario Bros. Wii)|World 5]] in ''[[New Super Mario Bros. Wii]]''.
'''World 5-5''' is the fifth level from [[World 5 (New Super Mario Bros. Wii)|World 5]] in ''[[New Super Mario Bros. Wii]]''.
==Layout==
In this autoscrolling sky level, the player first jumps on one of the backs of a giant green [[Jumbo Ray]]. They have platforms to help them just in case they lose a [[Jumbo Ray]]. There are also [[Propeller Block]]s that help them. There are a lot of [[Bullet Bill]]s in the level that are fired at the player from off-screen. After halfway, the player continues jumping on Jumbo Rays and avoiding Bullet Bills. Near the end, they can travel through a [[Warp Pipe]] that takes them to the [[Goal Pole|pole]], where the level ends.


==Layout==
==[[Star Coin]]s==
The player first jumps on one of the backs of a giant green [[Jumbo Ray]]. They have platforms to help them just in case they lose a [[Jumbo Ray]]. There are also [[Propeller Block]]s that help them. There are a lot of [[Bullet Bill]]s in the level. After halfway, the player continues jumping on Jumbo Rays and avoiding Bullet Bills. Near the end, they can travel through a pipe that takes them to the flagpole, where the level ends.
*'''Star Coin 1''': The first Star Coin is floating high up in the area where the [[Bullet Bill]]s start to appear. Mario and co. should fall to it, then make it to safety either with the nearby [[Propeller Block]], or by jumping off a Bullet Bill.
*'''Star Coin 2''': The second Star Coin is also floating in the area where the Bullet Bills begin to appear, albeit after the [[Checkpoint Flag|midway point]]. It can be obtained the same way as the first one, although a [[Propeller Suit]] is an additional option.
*'''Star Coin 3''': Near the end of the level, there are several [[coin]]s in the shape of a "W", near the final [[POW Block]]. Mario and co. should wait for a [[Jumbo Ray]] to fly under the coins, then activate the POW Block so that the third Star Coin will fall onto the Jumbo Ray and become obtainable.


==Aids==
==Aids==
*[[Jumbo Ray]]s
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
|-
!Name
!Image
!Amount
|-
|[[Jumbo Ray]]s
|[[File:NSMBW Jumbo Ray Render.png|200px]]
|22
|}


==Enemies==
==Enemies==
*[[Bullet Bill]]s  
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
|-
!Name
!Image
!Amount
|-
|[[Bullet Bill]]s  
|[[File:NSMBW Bullet Bill Render.png]]
|14
|}


==[[Star Coin]]s==
==Level map==
*'''Star Coin 1''': The first Star Coin is floating high up in the area where the [[Bullet Bill]]s start to appear. Mario and co. should fall to it, then make it to safety either with the nearby [[Propeller Block]], or by jumping off a Bullet Bill.
[[File:NSMBW World 5-5 Map.png|600px|thumb|left|]]
*'''Star Coin 2''': The second Star Coin is also floating in the area where the Bullet Bills begin to appear, albeit after the [[Checkpoint Flag]]. It can be obtained the same way as the first one, although a [[Propeller Suit]] is an additional option.
*'''Star Coin 3''': Near the end of the level, there are several [[Coin]]s in the shape of a "W", near the final [[POW Block]]. Mario and co. should wait for a [[Jumbo Ray]] to fly under the Coins, then activate the POW Block so that the third Star Coin will fall onto the Jumbo Ray and become obtainable.


{{BoxTop}}
{{NSMBW levels}}
{{NSMBW Levels}}
[[Category:Sky areas]]
{{NSMBW}}
[[Category:New Super Mario Bros. Wii levels]]
[[Category:New Super Mario Bros. Wii Levels]]
[[Category:Sky Locations]]

Latest revision as of 05:19, October 11, 2023

Level
World 5-5
Mario, at World 5-5, in New Super Mario Bros. Wii.
World World 5
Game New Super Mario Bros. Wii
Time limit 400 seconds
<< << Directory of levels >>

World 5-5 is the fifth level from World 5 in New Super Mario Bros. Wii.

Layout[edit]

In this autoscrolling sky level, the player first jumps on one of the backs of a giant green Jumbo Ray. They have platforms to help them just in case they lose a Jumbo Ray. There are also Propeller Blocks that help them. There are a lot of Bullet Bills in the level that are fired at the player from off-screen. After halfway, the player continues jumping on Jumbo Rays and avoiding Bullet Bills. Near the end, they can travel through a Warp Pipe that takes them to the pole, where the level ends.

Star Coins[edit]

  • Star Coin 1: The first Star Coin is floating high up in the area where the Bullet Bills start to appear. Mario and co. should fall to it, then make it to safety either with the nearby Propeller Block, or by jumping off a Bullet Bill.
  • Star Coin 2: The second Star Coin is also floating in the area where the Bullet Bills begin to appear, albeit after the midway point. It can be obtained the same way as the first one, although a Propeller Suit is an additional option.
  • Star Coin 3: Near the end of the level, there are several coins in the shape of a "W", near the final POW Block. Mario and co. should wait for a Jumbo Ray to fly under the coins, then activate the POW Block so that the third Star Coin will fall onto the Jumbo Ray and become obtainable.

Aids[edit]

Name Image Amount
Jumbo Rays A Jumbo Ray. 22

Enemies[edit]

Name Image Amount
Bullet Bills NSMBW Bullet Bill Render.png 14

Level map[edit]

Level map