Room B-8: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 13: Line 13:


==Overview==
==Overview==
All minis start in a long row at the top left of the course. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located on a lone platform towards the middle bottom, above a long bed of [[Spike Trap|spikes]]. From the minis' starting positions, the player can use [[Pink Block]]s to direct the toys on various splitting paths filled with [[Coin]]s and objects such as [[Warp Pipe|Pipes]], [[Magnet (Mario vs. Donkey Kong series)|Magnets]] and a [[Conveyor Belt|conveyor]]. All paths converge into an area at the bottom with grids where the player can place Pink Blocks over spikes to lead the minis to the Goal Door.
All minis start in a long row at the top left of the course. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located on a lone platform towards the middle bottom, above a long bed of [[Spike Trap|spikes]]. From the minis' starting positions, the player can use [[Pink Block]]s to direct the toys on various splitting paths filled with [[Coin]]s and objects such as [[Warp Pipe|Pipes]], [[Magnet Ground|Magnets]] and a [[Conveyor Belt|conveyor]]. All paths converge into an area at the bottom with grids where the player can place Pink Blocks over spikes to lead the minis to the Goal Door.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is at the top left of a vertical [[Magnet Rod]] on the right side of the stage, right under a Magnet. From the starting position, a mini has to be directed with Pink Blocks to the path lower to the right, where it will enter the Magnet and eventually walk down the [[Magnet Rod]]. The player can either flip the Magnet Rod along with the mini to quickly obtain the Mini Mario Card while still walking on it downward, or let the toy walk around the Magnet Rod and climb it to the card.
The [[Mini Mario Card]] is at the top left of a vertical [[Magnet Rod|spin-bar magnet]] on the right side of the stage, right under a Magnet. From the starting position, a mini has to be directed with Pink Blocks to the path lower to the right, where it will enter the Magnet and eventually walk down the spin-bar magnet. The player can either flip the spin-bar magnet along with the mini to quickly obtain the Mini Mario Card while still walking on it downward, or let the toy walk around the spin-bar magnet and climb it to the card.


==Statistics==
==Statistics==
Line 23: Line 23:
*[[Warp Pipe|Pipes]]: 1
*[[Warp Pipe|Pipes]]: 1
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Magnet (Mario vs. Donkey Kong series)|Magnets]]: 2
*[[Magnet Ground|Magnets]]: 2
*[[Conveyor Belt|Conveyor]]s: 1
*[[Conveyor Belt|Conveyor]]s: 1
*Conveyor switches: 1
*Conveyor switches: 1
*[[Magnet Rod]]s: 1
*[[Magnet Rod|Spin-bar magnet]]s: 1
*[[Coin]]s: 35
*[[Coin]]s: 35
*[[10-Coin|Large Coins]]: 4
*[[10-Coin|Large Coins]]: 4

Latest revision as of 07:38, January 7, 2023

Level
Room B-8
RoomB-8 MvsDK MMA.png
Level code B-8
World Basement
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room B-8 is the eighth and last course of the Basement in Mario vs. Donkey Kong: Minis March Again!. It is unlocked by earning all 99 gold stars from previous levels, making it the final course of the game. The theme of the course is a shorter version of the track that plays in the levels of DK's Hideout from Mario vs. Donkey Kong 2: March of the Minis, barring the drum beats, and is an arrangement of the 25m theme from Donkey Kong and "DK Island Swing" from Donkey Kong Country.

The course features eight mini toys, the most in any course in the game along with Room R-11.

Overview[edit]

All minis start in a long row at the top left of the course. The Goal Door is located on a lone platform towards the middle bottom, above a long bed of spikes. From the minis' starting positions, the player can use Pink Blocks to direct the toys on various splitting paths filled with Coins and objects such as Pipes, Magnets and a conveyor. All paths converge into an area at the bottom with grids where the player can place Pink Blocks over spikes to lead the minis to the Goal Door.

Mini Mario Card[edit]

The Mini Mario Card is at the top left of a vertical spin-bar magnet on the right side of the stage, right under a Magnet. From the starting position, a mini has to be directed with Pink Blocks to the path lower to the right, where it will enter the Magnet and eventually walk down the spin-bar magnet. The player can either flip the spin-bar magnet along with the mini to quickly obtain the Mini Mario Card while still walking on it downward, or let the toy walk around the spin-bar magnet and climb it to the card.

Statistics[edit]

Media[edit]

Audio.svg Main theme
File infoMedia:MvDKMMA Room B-8.oga
Audio.svg The "DK Island Swing" portion of the main theme
File infoMedia:MvDKMMA Room B-8 DK Island Swing portion.oga
Audio.svg Preview
File infoMedia:MvDKMMA Room B-8 intro.oga
Audio.svg Losing
File infoMedia:MvDKMMA Room B-8 lose.oga
Help:MediaHaving trouble playing?