Room 3-SP: Difference between revisions

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{{italic title|Room 3-SP}}
{{image}}
{{about|the level designated "3-SP" in American and Japanese regions|the level designated "3-SP" in other regions|[[Room 4-SP]]}}
{{about|the level designated "3-SP" in American and Japanese regions|the level designated "3-SP" in other regions|[[Room 4-SP]]}}
{{Levelbox
{{level infobox
|title=Room 3-SP
|title=Room 3-SP
|image=
|image=[[File:Room3SP MvsDK MMA.png|256px]]
|code=3-SP
|code=3-SP
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
Line 17: Line 15:


==Overview==
==Overview==
One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet (object)|Magnet]] that runs up the left side of the level. The other pair of minis starts to the right, across a pit of [[Spike Trap|spikes]], facing the same direction. The player should mainly use [[Pink Block]]s to guide the toys to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the right side of the stage. However, the minis can also utilise Magnets and [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] to explore the level in its entirety and collect the bonuses necessary for a high score.
One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet Ground|Magnet]] that runs up the left side of the level. The other pair of minis starts to the right, across a pit of [[Spike Trap|spikes]], facing the same direction. The player should mainly use [[Pink Block]]s to guide the toys to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the right side of the stage. However, the minis can also utilise Magnets and [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] to explore the level in its entirety and collect the bonuses necessary for a high score.


===Mini Mario Card===
===Mini Mario Card===
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*Pink Block spaces: 52
*Pink Block spaces: 52
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Magnet (object)|Magnets]]: 2
*[[Magnet Ground|Magnets]]: 2
*[[Hammer]] pairs: 2
*[[Hammer]] pairs: 2
*[[Coin]]s: 40
*[[Coin]]s: 40
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*Enemies:
*Enemies:
**[[Capture Kong]]s: 1
**[[Capture Kong]]s: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:19, January 7, 2023

This article is about the level designated "3-SP" in American and Japanese regions. For the level designated "3-SP" in other regions, see Room 4-SP.
Level
Room 3-SP
Room3SP MvsDK MMA.png
Level code 3-SP
World Magnet Mania (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 3-SP (titled Room 2-SP in the British English version) is the Special Level of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. It is unlocked once all lettered Mini Mario Cards are collected on this floor.

The course features four mini toys.

Overview[edit]

One pair of minis starts in the bottom left, inside a recess, facing a Magnet that runs up the left side of the level. The other pair of minis starts to the right, across a pit of spikes, facing the same direction. The player should mainly use Pink Blocks to guide the toys to the Goal Door on the right side of the stage. However, the minis can also utilise Magnets and Split Pipes to explore the level in its entirety and collect the bonuses necessary for a high score.

Mini Mario Card[edit]

The Mini Mario Card is on a platform at the top of the course, guarded by a Capture Kong. The minis should simply take a pathway up there by going up a Magnet and entering a cyan Split Pipe. They will eventually pick up one pair of Hammers placed on either side of the Capture Kong and run into the robot to attack and stun it, gaining access to the card.

M-Token[edit]

The M-Token is right beside the pair of minis in the middle. However, they are facing away from it. To obtain it, either the minis on the left should walk up the magnet in front of them and reach a Split Pipe at the top that will warp them to the token, or the player should place Pink Blocks in front of the minis close to their initial positions to change their direction and help them head to the token.

Statistics[edit]