Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)

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This article is about the second world of Mario vs. Donkey Kong: Tipping Stars. For information about the second attraction of Mario vs. Donkey Kong: Mini-Land Mayhem!, see Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!).

Template:Worldbox Jumpy Jungle is the second world of Mario vs. Donkey Kong: Tipping Stars. It is largely similar to its namesake from Mario vs. Donkey Kong: Mini-Land Mayhem, both for being located in an area with dense vegetation and for capitalizing the use of Springboards. The backdrop in this world features a pond surrounded by trees, with a large inactive Thwomp and several outcrops in the middle. The soundtrack that plays in most of its levels is derived from Donkey Kong Country's "DK Island Swing".

As stated above, Springboards form the main mechanic of Jumpy Jungle, and are divided into yellow springs, which launch the characters horizontally, and purple springs, which launch them vertically. They can be collected and moved in special slots throughout a level. Color Switches form another mechanic introduced in Jumpy Jungle; they can be pressed to enable or disable blocks of corresponding colors, which is vital for advancing. One level in Jumpy Jungle also presents rotating cannons, which are used to blast characters over long distances. In addition, the world features Shy Guys and Circus Kongs.

Levels

Level Preview Description Enemies and obstacles encountered
Level 2-1 Level 2-1 of Jumpy Jungle The first level with Horizontal Springs. Spikes
Level 2-2 Level 2-2 of Jumpy Jungle A puzzle with several blue switches and Horizontal Springs. Spikes
Level 2-3 Level 2-3 of Jumpy Jungle A stage where, yet again, the characters have to use springs to reach higher spots. Spikes, Shy Guys
Level 2-4 Level 2-4 of Jumpy Jungle A Multi-Door course, featuring Mini Mario and Mini Peach. Spikes
Level 2-5 Level 2-5 of Jumpy Jungle A course where Vertical Springs are used alongside Circus Kongs. Spikes, Circus Kongs
Level 2-6 Level 2-6 of Jumpy Jungle The course that introduces cannons. Here, they are mainly used to travel horizontally. Spikes
Level 2-7 Level 2-7 of Jumpy Jungle The second key-based stage in the game, where the key-wielding Mini Mario has to navigate several Girders and Horizontal Springs. Spikes
Level 2-8 Level 2-8 of Jumpy Jungle The second level in the game with Cursed Mini Mario. Spikes, Cursed Mini Mario

Names in other languages

Language Name Meaning
Japanese ジャングルジャンプ
Janguru Janpu
Jungle Jump

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