Paper Mario (series): Difference between revisions

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The game also introduces partners, eight of which are available in this game. Each partner has four attacks, and they have all of the same tactics as Mario except for running away. The partners (in order) are [[Goombario]], [[Kooper]], [[Bombette]], [[Parakarry]], [[Bow]], [[Watt]], [[Sushie]], and [[Lakilester]].
The game also introduces partners, eight of which are available in this game. Each partner has four attacks, and they have all of the same tactics as Mario except for running away. The partners (in order) are [[Goombario]], [[Kooper]], [[Bombette]], [[Parakarry]], [[Bow]], [[Watt]], [[Sushie]], and [[Lakilester]].


''Paper Mario'' was originally intended to be a sequel to ''[[Super Mario RPG: The Legend of the Seven Stars]]''. While this did not go through, some elements of ''SMRPG'' were still used: The characters [[Merlon]], [[Merlee]], [[Merlow]], etc. appear to be modeled after the [[Shaman]] enemies of ''Super Mario RPG''. Also like the original ''Super Mario RPG'', ''Paper Mario'' featured a parade of several characters in the game - in fact, in both games, the parade is led by [[Luigi]].
==='''''[[Super Mario RPG 2]]'''''===
''Paper Mario'' was originally intended to be a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', aptly titled '''''[[Super Mario RPG 2]]'''''. However, [[Square Enix]] split from Nintendo while the game was being produced, and the project was cancelled.
 
Despite this, several elements from ''SMRPG'' were still used. For example, the characters [[Merlon]], [[Merlee]], etc. appear to be modeled after the [[Shaman]] enemies of ''Super Mario RPG''. Also like the original ''Super Mario RPG'', ''Paper Mario'' featured a parade of several characters while the credits rolled - in fact, in both games, the parade is led by [[Luigi]].


=='''''[[Paper Mario: The Thousand-Year Door]]'''''==
=='''''[[Paper Mario: The Thousand-Year Door]]'''''==

Revision as of 08:21, October 13, 2007

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed when information on Super Paper Mario is added.

The Paper Mario series is a Mario sub-series that has spanned over Nintendo's last three consoles. It began in 2001, and has continued up to the present.

Paper Mario

The series began with the aptly-named Paper Mario, a Role Playing Game for the Nintendo 64.

The story of the game was that Bowser had kidnapped Princess Peach by lifting her castle into the sky (specifically, his castle was buried underneath the Princess's and flew into the air to lift it up). Mario could not defeat him, because the evil king used a weapon known as the Star Rod to become invincible. However, with the power of Princess Peach's wishes and great Star beings known as the Star Spirits, Mario was able to make the Star Rod ineffective, and promptly defeated Bowser.

While Mario progressed through the quest, short missions featuring Princess Peach were featured at the end of each chapter. In these missions, she is helped by a Star Kid named Twink to sneak around her castle in any way possible and find information that could help Mario. Twink would then fly down to Mario and inform him of the news.

The game also introduces partners, eight of which are available in this game. Each partner has four attacks, and they have all of the same tactics as Mario except for running away. The partners (in order) are Goombario, Kooper, Bombette, Parakarry, Bow, Watt, Sushie, and Lakilester.

Super Mario RPG 2

Paper Mario was originally intended to be a sequel to Super Mario RPG: Legend of the Seven Stars, aptly titled Super Mario RPG 2. However, Square Enix split from Nintendo while the game was being produced, and the project was cancelled.

Despite this, several elements from SMRPG were still used. For example, the characters Merlon, Merlee, etc. appear to be modeled after the Shaman enemies of Super Mario RPG. Also like the original Super Mario RPG, Paper Mario featured a parade of several characters while the credits rolled - in fact, in both games, the parade is led by Luigi.

Paper Mario: The Thousand-Year Door

Template:Infobox In 2004, Paper Mario was followed by a sequel for the Nintendo GameCube, entitled Paper Mario: The Thousand-Year Door. One day, Mario received a letter from the Princess, telling him about her discovery of an ancient Treasure Map. She wrote that she was in the town of Rogueport, and that she wanted Mario to come help her find the treasure that it led to. She even included the map within the letter.

Not long after Mario arrived in the port by boat, he saw a strange man named Lord Crump hassling a young Goomba girl about items known as Crystal Stars. The Goomba spotted the hero and begged him to help her, and so Mario quickly pummeled the strange evil-doer. Lord Crump was impressed, but soon he called on a squad of alien creatures called X-Nauts. The X-Nauts pummeled left and right, but they were too oblivious to notice that Mario and the Goomba had already gotten away from them. The Goomba introduced herself as Goombella, and she soon took notice of Mario's Treasure Map. Immediately after, Toadsworth ran into Mario, and told him that the Princess had gone missing. Keeping this in mind, Mario and Goombella had to find the young Goomba girl's professor.

The two explored Rogueport until they found Professor Frankly's house. Frankly found that the map lead to all seven Crystal Stars, the objects needed to open the Thousand-Year Door. Behind the famed door was a marvelous treasure - or so rumors told. Frankly took them underground, where the Thousand-Year Door was. Once Mario stood on a pedestal that lied before the door, the specific location of the first Crystal Star was found.

As Mario went through this journey, he collected one Crystal Star after another, and made many allies. Some even went anywhere Mario took them, for one reason or another. He was joined by a cowardly Koopa Troopa named Koops; a kindly, ex-actress wind spirit named Flurrie; a fierce baby Yoshi who Mario took care of and named; a once evil-doing Shadow Siren named Vivian; an old Bob-Omb sailor named Admiral Bobbery; and a petty thief who Mario meets several times, Ms. Mowz.

While Mario collected the Crystal Stars, Princess Peach tried to find out where she was being held. She met up with the leader of the evil organization that kidnapped her, Sir Grodus. Lord Crump told Grodus about a man in a red cap, overalls, and a mustache that beat him up. Princess Peach instantly knew it was Mario, but she unfortunately spoke about him out loud in front of the X-Nauts. Grodus kept the bit of information memorized, as the X-Nauts took Princess Peach back to her room. The Princess took a brief shower, and soon saw the door in front of her automatically open. More and more doors did this, until she found herself face-to-face with the X-Nauts' computer, TEC-XX. He claimed to have gotten a glitch when he saw the Princess, and she realized that somehow, the computer may have fallen in love with her. As Peach interacted with TEC, he asked that she do some sort of favor for him, and in return, Peach could send an E-Mail about any information she may have learned. Eventually, however, Grodus and the X-Nauts became aware of TEC's irresponsible doings, and shut him down.

Mario and Peach weren't the only ones taking part in the adventure. When Kammy Koopa informed Bowser of Mario hunting for treasure and Peach being kidnapped by somebody else, he had an outrageous fit. He immediately took off to find Crystal Stars, AND the Princess. Bowser visited many places that Mario had been two chapters before-hand, only to find that Mario swiped the Crystal Stars there before he could. In the final Bowser event, a Paragoomba informed Bowser of Mario's heading for the Palace of Shadow, the place that was behind the Thousand-Year Door. Bowser raced there to catch up with Mario.

Eventually, Mario had to get to the moon for the final Crystal Star, and found that it was being held in the X-Naut Fortress. He took on Lord Crump for the fourth time in his journey, though this time he used one of his Magnus Von Grapple Robots. Once Mario defeated him, he could open the door. Mario's party met Professor Frankly to open the door. Frankly insisted on staying behind, but wished the gang good luck.

File:Queeniecloseup.jpg
The Shadow Queen, the true villain of the game.

Mario bested the various creatures that stood in his way, and soon encountered the Shadow Sirens, allies of the X-Naut Legion. They revealed that the Professor Frankly who accompanied them while opening the door was actually Doopliss, one of Mario's foes who replaced Vivian when she betrayed them. Mario immediately took care of them, and continued on.

Soon, he met Grodus for the first time, and they battled head-to-head. Grodus was defeated, but not for good: he revealed that he had Princess Peach right behind him, and that if Mario even dared to attack him, she would be a goner. However, Grodus could not do anything after Mario's answer, as he was crushed by Bowser, who fell from the ceiling. Kammy Koopa came with him, and they battled Mario in order to get both the Crystal Stars and Princess Peach. Mario also crushed the two Koopas, and found that Grodus was running off with the Princess through a secret entrance. Mario followed him, and saw that Grodus was opening the coffin of the "treasure": a thousand-year-old demon known as the Shadow Queen. As the queen awoke, darkness spread across the entire world.

File:Staring Mario.jpg
The new look for Paper Mario.

The Shadow Queen possessed the Princess, and destroyed Grodus for trying to command him. The Shadow Sirens appeared and revealed that they were planning on betraying Grodus anyway - they were acquaintances of the Queen. She offered Mario to become her eternal slave, and in return, she would not harm him. Mario immediately refused and went to battle with the Queen. She realized that she wasn't used to Peach's body, and she reverted back to her original form, which made her completely invincible. Mario pondered what to do, when the Crystal Stars suddenly appeared. They scattered across the land, and when Mario's friends saw them, they gave their best wishes to Mario. The wishes could be heard in the Shadow Queen's room, and they restored Mario back to full health. Princess Peach was also able to temporarily wish good luck to Mario, even despite the fact that she had been possessed. Mario was now able to hurt the Queen, and soon, she was vanquished. Princess Peach was absolutely fine, and the adventure was over.


The next day, Mario received an E-mail from Goombella, telling him that all of his friends were doing fine. She also requested that he come back to visit someday, and that was just what he did.