User:Nintendo101: Difference between revisions

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{{NIWA|Bulbapedia=User talk:Zoode101|LylatWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Galaxy'' and ''Super Mario Sunshine''.
I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), ''Super Mario Galaxy 2'', and ''Super Mario Odyssey'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
<center>
{{br}}
{|class="wikitable"style="width:100%; text-align:center"
Project notes:
|-
*Bridging with sister games.
!rowspan=2 width=16% style="background:#FF2400; color:white;"|Action(s)
 
!colspan=7 style="background:#FF2400; color:white;"|Input(s)
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
|-
 
!width=12% style="background:#FF2400; color:white;"|Nintendo 64 Controller
'''Current project focus''': toying around with the display for enemy tables. Developed one with input from {{User|EvieMaybe}} and {{User|Sparks}}, and technical assistance from {{User|Ray Trace}} and {{User|Mario}}. Modified from the enemy tables found on WiKirby, specifically ''{{iw|wikirby|Kirby Super Star#Enemies|Kirby Super Star}}''.
!width=12% style="background:#FF2400; color:white;"|iQue Player
 
!width=12% style="background:#FF2400; color:white;"|Nintendo GameCube Controller
==Stuff I made that you can use==
!width=12% style="background:#FF2400; color:white;"|Classic Controller
*[[Template:Chart icon]]
!width=12% style="background:#FF2400; color:white;"|Wii U controllers<br><small>(default settings)</small>
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
!width=12% style="background:#FF2400; color:white;"|Dual Joy-Cons / Nintendo Switch Pro Controller
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
!width=12% style="background:#FF2400; color:white;"|Horizontal Joy-Con
 
|-
==To-do list==
!colspan=8 style="background:#FF7733; color:white;"|Mario controls
===Articles to be made===
|-
You're welcome to jump on these if you'd like.
|Move
 
|{{button|n64|stick}}
'''Small articles relevant to one or two games'''
|[[File:IQue Stick.png|15px|Control Stick]]
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
|{{button|gcn|stick}}
#[[metal crate]], the pushable stone block from SM64.
|{{button|Wii|CCStickL}}
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
|{{button|Wiiu|Leftstick}}
#[[spinning disc]], broad, spinning platforms from SM64.
|{{button|Switch|LeftStick}}
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|{{button|Switch|Stick}}
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|-
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
|Side step
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
|◀{{button|n64|stick}}▶ along a wall
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|◀[[File:IQue Stick.png|15px|Control Stick]]▶ along a wall
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|◀{{button|gcn|stick}}▶ along a wall
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
|◀{{button|Wii|CCStickL}}▶ along a wall
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
|◀{{button|Wiiu|Leftstick}}▶ along a wall
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
|◀{{button|Switch|LeftStick}}▶ along a wall
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
|◀{{button|Switch|Stick}}▶ along a wall
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|-
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|[[Jump|Regular jump]], [[swim]], fire [[cannon]]
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|{{button|n64|a}}
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|[[File:IQue A.png|15px|A Button]]
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|{{button|gcn|a}}
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
|{{button|Wii|CCa}}
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|{{button|Wiiu|a}}
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|{{button|Switch|A}}
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|{{button|Switch|JC-Right}}
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|-
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|[[Double Jump (consecutive)|Continuous jump]]
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
|{{button|n64|a}} when making contact with the ground while moving (repeat twice)
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
|[[File:IQue A.png|15px|A Button]] when making contact with the ground while moving (repeat twice)
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the  
|{{button|gcn|a}} when making contact with the ground while moving (repeat twice)
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
|{{button|Wii|CCa}} when making contact with the ground while moving (repeat twice)
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|{{button|Wiiu|a}} when making contact with the ground while moving (repeat twice)
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|{{button|Switch|A}} when making contact with the ground while moving (repeat twice)
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|{{button|Switch|JC-Right}} when making contact with the ground while moving (repeat twice)
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|-
#[[dumpster]] from SMO.
|[[Triple Jump|Triple jump]], [[Fly|takeoff]] in [[Wing Mario|wing form]]
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|{{button|n64|a}} when making contact with the ground while running (repeat thrice)
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
|[[File:IQue A.png|15px|A Button]] when making contact with the ground while running (repeat thrice)
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
|{{button|gcn|a}} when making contact with the ground while running (repeat thrice)
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
|{{button|Wii|CCa}} when making contact with the ground while running (repeat thrice)
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
|{{button|Wiiu|a}} when making contact with the ground while running (repeat thrice)
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|{{button|Switch|A}} when making contact with the ground while running (repeat thrice)
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|{{button|Switch|JC-Right}} when making contact with the ground while running (repeat thrice)
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|-
 
|[[Side Somersault|Side somersault]]
 
|◀{{button|n64|stick}} → ({{button|n64|stick}}▶ + {{button|n64|a}})
'''Large articles relevant to multiple games'''
|◀[[File:IQue Stick.png|15px|Control Stick]] → ([[File:IQue Stick.png|15px|Control Stick]]▶ + [[File:IQue A.png|15px|A Button]])
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|◀{{button|gcn|stick}} → ({{button|gcn|stick}}▶ + {{button|gcn|a}})
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|◀{{button|Wii|CCStickL}} → ({{button|Wii|CCStickL}}▶ + {{button|Wii|CCa}})
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|◀{{button|Wiiu|Leftstick}} → ({{button|Wiiu|Leftstick}}▶ + {{button|Wiiu|a}})
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|◀{{button|Switch|LeftStick}} → ({{button|Switch|LeftStick}}▶ + {{button|Switch|A}})
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|◀{{button|Switch|Stick}} → ({{button|Switch|Stick}}▶ + {{button|Switch|JC-Right}})
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|-
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|[[Wall Jump|Wall kick]]
 
|{{button|n64|a}} → {{button|n64|a}} against a wall
===Nomination projects===
|[[File:IQue A.png|15px|A Button]] [[File:IQue A.png|15px|A Button]] against a wall
*Help bring the following to feature status (high priority):
|{{button|gcn|a}} → {{button|gcn|a}} against a wall
#''[[Super Mario 64]]''
|{{button|Wii|CCa}} → {{button|Wii|CCa}} against a wall
#''[[Super Mario Sunshine]]''
|{{button|Wiiu|a}} → {{button|Wiiu|a}} against a wall
#''[[Super Mario Galaxy 2]]''
|{{button|Switch|A}} → {{button|Switch|A}} against a wall
#''[[Super Mario Odyssey]]''
|{{button|Switch|JC-Right}} → {{button|Switch|JC-Right}} against a wall
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|-
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|[[Backward Somersault|Backward somersault]]
*Help bring the following to feature status (low priority):
|{{button|n64|z}} + {{button|n64|a}}
#''[[Super Mario Bros.]]''
|[[File:IQue Z.png|15px|Z Button]] + [[File:IQue A.png|15px|A Button]]
#''[[Super Mario Bros. 3]]''
|{{button|gcn|L}} + {{button|gcn|a}}
#''[[Super Mario Land 2: 6 Golden Coins]]''
|{{button|Wii|CCL}} + {{button|Wii|CCa}}
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|{{button|Wiiu|L}} + {{button|Wiiu|a}}
 
|{{button|Switch|ZL}} + {{button|Switch|A}}
==Editorial philosophy==
|{{button|Switch|SL}} + {{button|Switch|JC-Right}}
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|-
 
|[[Long Jump|Long jump]]
'''General'''
|{{button|n64|z}} + {{button|n64|a}} while running
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|[[File:IQue Z.png|15px|Z Button]] + [[File:IQue A.png|15px|A Button]] while running
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|{{button|gcn|L}} + {{button|gcn|a}} while running
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|{{button|Wii|CCL}} + {{button|Wii|CCa}} while running
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|{{button|Wiiu|L}} + {{button|Wiiu|a}} while running
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|{{button|Switch|ZL}} + {{button|Switch|A}} while running
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|{{button|Switch|SL}} + {{button|Switch|JC-Right}} while running
#{{wp|Perfect is the enemy of good}}.
|-
 
|Climb up ledge
'''Article specific'''
|{{button|n64|a}} + {{button|n64|stick}} while hanging from ledge
#The articles I work on do not "belong" to me.
|[[File:IQue A.png|15px|A Button]] + [[File:IQue Stick.png|15px|Control Stick]] while hanging from ledge
#Wiki-editing is collaborative and communal.
|{{button|gcn|a}} + {{button|gcn|stick}} while hanging from ledge
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|{{button|Wii|CCa}} + {{button|Wii|CCStickL}} while hanging from ledge
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|{{button|Wiiu|a}} + {{button|Wiiu|Leftstick}} while hanging from ledge
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|{{button|Switch|A}} + {{button|Switch|LeftStick}} while hanging from ledge
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|{{button|Switch|JC-Right}} + {{button|Switch|Stick}} while hanging from ledge
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|-
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|Hang onto object
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|{{button|n64|a}} + hold {{button|n64|a}}
|[[File:IQue A.png|15px|A Button]] + hold [[File:IQue A.png|15px|A Button]]
|{{button|gcn|a}} + hold {{button|gcn|a}}
|{{button|Wii|CCa}} + hold {{button|Wii|CCa}}
|{{button|Wiiu|a}} + hold {{button|Wiiu|a}}
|{{button|Switch|A}} + hold {{button|Switch|A}}
|{{button|Switch|JC-Right}} + hold {{button|Switch|JC-Right}}
|-
|Grab or release [[pole]]
|{{button|n64|a}} alongside a pole
|[[File:IQue A.png|15px|A Button]] alongside a pole
|{{button|gcn|a}} alongside a pole
|{{button|Wii|CCa}} alongside a pole
|{{button|Wiiu|a}} alongside a pole
|{{button|Switch|A}} alongside a pole
|{{button|Switch|JC-Right}} alongside a pole
|-
|Talk, read, engage object, [[punch]]
|{{button|n64|b}}
|[[File:IQue B.png|15px|B Button]]
|{{button|gcn|b}}
|{{button|Wii|CCb}}
|{{button|Wiiu|b}}
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|Scroll text
|{{button|n64|a}} / {{button|n64|b}}
|[[File:IQue A.png|15px|A Button]] / [[File:IQue B.png|15px|B Button]]
|{{button|gcn|a}} / {{button|gcn|b}}
|{{button|Wii|CCa}} / {{button|Wii|CCb}}
|{{button|Wiiu|a}} / {{button|Wiiu|b}}
|{{button|Switch|A}} / {{button|Switch|B}}
|{{button|Switch|JC-Right}} / {{button|Switch|JC-Bottom}}
|-
|[[Kick]]
|{{button|n64|b}} + {{button|n64|b}} + {{button|n64|b}}
|[[File:IQue B.png|15px|B Button]] + [[File:IQue B.png|15px|B Button]] + [[File:IQue B.png|15px|B Button]]
|{{button|gcn|b}} + {{button|gcn|b}} + {{button|gcn|b}}
|{{button|Wii|CCb}} + {{button|Wii|CCb}} + {{button|Wii|CCb}}
|{{button|Wiiu|b}} + {{button|Wiiu|b}} + {{button|Wiiu|b}}
|{{button|Switch|B}} + {{button|Switch|B}} + {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}}
|-
|Jump kick
|{{button|n64|b}} in midair
|[[File:IQue B.png|15px|B Button]] in midair
|{{button|gcn|b}} in midair
|{{button|Wii|CCb}} in midair
|{{button|Wiiu|b}} in midair
|{{button|Switch|B}} in midair
|{{button|Switch|JC-Bottom}} in midair
|-
|Throw item
|{{button|n64|stick}} + {{button|n64|b}}
|[[File:IQue Stick.png|15px|Control Stick]] + [[File:IQue B.png|15px|B Button]]
|{{button|gcn|stick}} + {{button|gcn|b}}
|{{button|Wii|CCstickL}} + {{button|Wii|CCb}}
|{{button|Wiiu|Leftstick}} + {{button|Wiiu|b}}
|{{button|Switch|LeftStick}} + {{button|Switch|B}}
|{{button|Switch|Stick}} + {{button|Switch|JC-Bottom}}
|-
|Swing and toss [[Bowser]] by the tail
|{{button|n64|b}} → swivel {{button|n64|stick}} → {{button|n64|b}}
|[[File:IQue B.png|15px|B Button]] → swivel [[File:IQue Stick.png|15px|Control Stick]] → [[File:IQue B.png|15px|B Button]]
|{{button|gcn|b}} → swivel {{button|gcn|stick}} → {{button|gcn|b}}
|{{button|Wii|CCb}} → swivel {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wiiu|b}} → swivel {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|{{button|Switch|B}} → swivel {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} → swivel {{button|Switch|Stick}} → {{button|Switch|JC-Bottom}}
|-
|Slide attack
|{{button|n64|b}} while running
|[[File:IQue B.png|15px|B Button]] while running
|{{button|gcn|b}} while running
|{{button|Wii|CCb}} while running
|{{button|Wiiu|b}} while running
|{{button|Switch|B}} while running
|{{button|Switch|JC-Bottom}} while running
|-
|[[Slide Kick|Slide kick]]
|{{button|n64|b}} while sliding
|[[File:IQue B.png|15px|B Button]] while sliding
|{{button|gcn|b}} while sliding
|{{button|Wii|CCb}} while sliding
|{{button|Wiiu|b}} while sliding
|{{button|Switch|B}} while sliding
|{{button|Switch|JC-Bottom}} while sliding
|-
|[[Crouch]]
|{{button|n64|z}}
|[[File:IQue Z.png|15px|Z Button]]
|{{button|gcn|L}}
|{{button|Wii|CCL}}
|{{button|Wiiu|L}}
|{{button|Switch|ZL}}
|{{button|Switch|SL}}
|-
|[[Slide]]
|{{button|n64|z}} while running
|[[File:IQue Z.png|15px|Z Button]] while running
|{{button|gcn|L}} while running
|{{button|Wii|CCL}} while running
|{{button|Wiiu|L}} while running
|{{button|Switch|ZL}} while running
|{{button|Switch|SL}} while running
|-
|[[Crawl]]
|{{button|n64|z}} + {{button|n64|stick}}
|[[File:IQue Z.png|15px|Z Button]] + [[File:IQue Stick.png|15px|Control Stick]]
|{{button|gcn|L}} + {{button|gcn|stick}}
|{{button|Wii|CCL}} + {{button|Wii|CCstickL}}
|{{button|Wiiu|L}} + {{button|Wiiu|Leftstick}}
|{{button|Switch|ZL}} + {{button|Switch|LeftStick}}
|{{button|Switch|SL}} + {{button|Switch|Stick}}
|-
|[[Ground Pound|Pound the ground]]
|{{button|n64|z}} in midair
|[[File:IQue Z.png|15px|Z Button]] in midair
|{{button|gcn|L}} in midair
|{{button|Wii|CCL}} in midair
|{{button|Wiiu|L}} in midair
|{{button|Switch|ZL}} in midair
|{{button|Switch|SL}} in midair
|-
|[[Sweep Kick|Trip]]
|{{button|n64|z}} + {{button|n64|b}}
|[[File:IQue Z.png|15px|Z Button]] + [[File:IQue B.png|15px|B Button]]
|{{button|gcn|L}} + {{button|gcn|b}}
|{{button|Wii|CCL}} + {{button|Wii|CCb}}
|{{button|Wiiu|L}} + {{button|Wiiu|b}}
|{{button|Switch|ZL}} + {{button|Switch|B}}
|{{button|Switch|SL}} + {{button|Switch|JC-Bottom}}
|-
!colspan=8 style="background:#FF7733; color:white;"|Lakitu Bro controls
|-
|Rotate camera
|{{button|N64|Cleft}} / {{button|N64|Cright}}
|[[File:IQue C Left.png|15px|Left C Button]] / [[File:IQue C Right.png|15px|Right C Button]]
|rowspan=3|{{button|gcn|c}}
|rowspan=3|{{button|Wii|CCstickR}}
|rowspan=3|{{button|Wiiu|Rightstick}}
|{{button|Switch|Y}} / {{button|Switch|ZR}} + {{button|Switch|A}}
|{{button|Switch|JC-Left}} or {{button|Switch|Plus}}/{{button|Switch|Minus}} + {{button|Switch|JC-Right}}
|-
|Zoom in, enter first-person view
|{{button|N64|CUp}}
|[[File:IQue C Up.png|15px|Up C Button]]
|{{button|Switch|ZR}} + {{button|Switch|X}}
|{{button|Switch|Plus}}/{{button|Switch|Minus}} + {{button|Switch|JC-Top}}
|-
|Zoom out
|{{button|N64|Cdown}}
|[[File:IQue C Down.png|15px|Down C Button]]
|{{button|Switch|X}} / {{button|Switch|ZR}} + {{button|Switch|B}}
|{{button|Switch|JC-Top}} or {{button|Switch|Plus}}/{{button|Switch|Minus}} + {{button|Switch|JC-Bottom}}
|-
|Shift camera view
|{{button|n64|R}}
|[[File:IQue R.png|15px|R Button]]
|{{button|gcn|R}}
|{{button|Wii|CCR}}
|{{button|WiiU|R}}
|{{button|Switch|R}}
|{{button|Switch|SR}}
|-
!colspan=8 style="background:#FF7733; color:white;"|Menu controls
|-
|Navigate menu
|{{button|n64|stick}}
|[[File:IQue Stick.png|15px|Control Stick]]
|{{button|gcn|stick}}
|{{button|Wii|CCstickL}}
|{{button|WiiU|LeftStick}}
|{{button|Switch|LeftStick}}
|{{button|Switch|Stick}}
|-
|Confirm command
|{{button|n64|a}}
|[[File:IQue A.png|15px|A Button]]
|{{button|gcn|a}}
|{{button|Wii|CCa}}
|{{button|WiiU|A}}
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|Cancel command
|{{button|n64|b}}
|[[File:IQue B.png|15px|B Button]]
|{{button|gcn|b}}
|{{button|Wii|CCb}}
|{{button|WiiU|B}}
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|Display pause menu
|{{button|n64|Start}}
|[[File:IQue Start.png|15px|START Button]]
|{{button|gcn|Start}}
|{{button|Wii|+}}
|{{button|WiiU|Plus}}
|{{button|Switch|Plus}}
|{{button|Switch|Minus}} + {{button|Switch|L}} / {{button|Switch|Plus}} + {{button|Switch|R}}
|}
</center>


==Notes and references==
==Notes and references==
Line 333: Line 130:
===References===
===References===
<references/>
<references/>
===Image references===
<references group=image/>

Latest revision as of 15:15, June 1, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), Super Mario Galaxy 2, and Super Mario Odyssey, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: toying around with the display for enemy tables. Developed one with input from EvieMaybe (talk) and Sparks (talk), and technical assistance from Ray Trace (talk) and Mario (talk). Modified from the enemy tables found on WiKirby, specifically Kirby Super Star.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References