The 'Shroom:Issue XXXVII
Guess who is the character in the image!
Find the Differences
This is the edited version with 10 differences.
Director's Notes (Super Mario Bros.)
Hey guys, SMB here covering for Ralph. We had a bit of a predicament which resulted in Ralphfan not being able to properly direct the Fake News this month, but I decided to come and help by directing the Fake News this month. I can tell you that it was pretty fun directing the Fake News this month, a nice switch-up for me. Don't blame me if the format of this issue's Fake News is a bit different from how it is normally, but I'm doing the best that I can here. Tongue
Normally, a sign-up for empty positions would go here, but I won't do that because Ralph is not able to recieve interviews until... Just about next month's issue. So expect that to be on next month's Fake News.
And a thank you goes to all Fake News writers who were able to get their sections sent to me on such short notice! I'd also like to thank Paper Jorge (talk), who was initially going to make a special comic this issue, although plans fell through and he couldn't for various reasons. Maybe Ralph will be recieving a comic in his inbox next month, who knows? ^_^
Now, to start off with the actual Fake News, here comes Ralph with his Travel Guide (which he sent to me via other means). Smiley
Travel Guide (Ralphfan)
Warm weather is approaching, and most people are enjoying the break from a harsh winter. There are, however, some wackjobs who beg to differ. If you happen to be one of those wackjobs, come spend a weekend at snowy DK Summit! We feature twelve lodges, and freezing temperatures throughout the summer! Better than that, we also have inconsiderate Shy Guys who ski without caring if they crash in to you!
Fake Game: New Super Mario Bros. Wii: The Day I Lost my M (Edofenrir)
We all know it, and the latest games all show it: Nintendo is tired of its various franchises and is secretly trying to throw everything together in a giant melting pot. Now, at the E³ I held in my garage last Saturday Nintendo confirmed that their latest game will follow this trend. After Super Smash Bros. and Mario & Sonic, we get this exquisite pearl of a game: New Super Mario Bros. Wii: The Day I Lost my M, a Wii game announced for 2011. And this game seems to be a bomb, since it combines the universes of Mario and Metroid. You heard right. But what will happen in this game? Will Mario and Samus join forces to beat up space dragons and dragon turtles together? I played this game exclusively for The ’Shroom, because... well, what else should I do? I don’t know.
Now, the story of this game is somewhat weird. It is about Samus Aran stealing Mario’s Hat, and Mario must get it back. That’s right, Samus is the villain of this game. Now why would Samus do such a thing? The answer lies somewhere else. The game can be seen as a direct sequel to Metroid Other M, yet another Nintendo game that hasn’t been released yet. Now let me elaborate on this. While Yoshio Sakamoto (guy in charge of Metroid) went to the bathroom during my E³, he carelessly left his briefcase unguarded. Being the friendly guy I am I snatched the briefcase to prevent the secret manuscripts inside from being read by nosy fans. So, after nosily reading the secret manuscripts, I uncovered the secret of Metroid Other M’s story, which is essential to get the story of the new Mario game.
A short summary Metroid Other M’s secret story: The game begins during a ferocious battle between Samus Aran and the Space Pirates. Then there are some notes that read "throw in some epic cutscenes to make the game longer". But then suddenly, something unexpected happens: A missile hits the title screen of the game, and breaks the "M" in Metroid. And since "Etroid" is inarguably a really, really stupid name, all of the Space Pirates burst into laughter. Samus, embarrassed for life, vows to find another M to restore her lost honor. Now we know why the game is called "Other M".
Now what does that have to do with anything? The story of the game I am actually reviewing begins shortly after that, with the anniversary of the first day Mario rescued Princess Peach from Bowser. The celebration doesn’t last very long, though, as Samus quickly swoops in, grabs Mario’s hat, and leaves. Her plan is to use the M on Mario’s cap as "the other M". Mario, angered by the cool breeze that taunts his naked head, sets out to chase the intergalactic bounty hunter through the Mushroom Kingdom. While travelling, he must avoid traps, enemies, and also Princess Peach, who somehow has teamed up with Bowser because, in her opinion, Mario is chasing the wrong blonde girl on their anniversary. After Mario confronts and defeats Bowser, Peach, and Samus, he quickly sets a time bomb (don’t ask) and escapes. The time bomb then blows up the entire planet, which struck me as a bit odd when I played that part.
The game mechanics of this game are like those of a 2D platformer. Mario travels from left to right through sidescrolling landscapes. For some reason, though, Mario’s moveset is the same as that of Samus from the old Metroid games, as if their whole engine had just been pasted over a Mario game. Our heroic plumber can even use most of the different weapons of Samus’s Power Suit, despite the obvious lack of said suit. I asked Miyamoto about this, but all he replied was: "Eh... Super Mario is a simple guy; all he cares about is saving the world. And if he needs to shoot missiles from his nose, then he can shoot missiles from his nose. No need for complicated explanations. ^__^"
The game features eight worlds in total, which vary from underground caves, to underground tunnels, to underground labyrinths. The game doesn’t skimp with graphics here, and throws beautiful shades of grey, brown, and black at you. The fauna of these worlds include Mario-esque enemies like Goombas, Koopas, Thwomps, and, for some reason, Metroids. When I asked Sakamoto about the sudden presence of this lifeform in the Mushroom World he replied: "I like Metroids." Regardless of this inconsistency, the game stays mostly true to the mechanics of Metroid, including the famous special reward for players who complete the game very fast. A fellow gamer I interviewed after playing the game praised the ending with the words "Oh my Poochy, if I were you, I’d wait at least 25 hours before completing the game. My eyes!"
During the game, Mario can find several upgrades hidden in the Mushroom World, including:
This game is weird. Really weird. After completing it, I talked to Shigeru Miyamoto, and he told me that if this game becomes a success, he will make a sequel by mixing even more franchises with Mario to form a colourful Mario glop. How he plans to make a sequel when Mario just blew up the Mushroom World... I don’t know. I asked him, but all the man said was: "What explosion? ^__^". That’s Shigeru Miyamoto for you folks, the man who can eliminate even the biggest plot-holes through sheer narrative brilliance. That or whatever it is called that the guy does.
So, this game can be fun, despite its weirdness. It may occur that you get a headache during the first hours, but then, after the majority of your brain cells die and you start drooling all over the carpet, you begin to ignore the horrendous plot-holes and design errors, and you begin to develop a feeling which could be interpreted as fun. If it is really fun or something worse, I don’t know. The only thing I know is that I should probably see a doctor after this...
Cooking Guide (Baby Mario Bloops)
Good day, everyone out there, and welcome to the Cooking Guide! This your host, Baby Mario Bloops, and I'm sorry to say that because of
Today, I am going to show you the best way of how to make the Fire Pop!
By now, you should comprehend the concept of making a more challenging yet more delicious recipe of the product above. Let's begin with what you need:
This month's advertisement is none other than the *trumpets playing* Starman!
*audience claps and cheers*
HA! Fooled you. It's actually the boring and common Brick Block.
*audience boos and applausing stops*
Yep, it's just an ordinary Brick Block...that has...no special uses or powers...
However, it is completely (or almost) indestructible. It can serve as a table when there is no more when your family members come over. It can serve as a nice and very
This is definitely a unique piece of furniture that everyone in your house would like. We are not responsible for any damages caused to the foundation of your house.
HURRY BEFORE THEY ALL SELL OUT!...which is highly unlikely.
Interview (Baby Mario Bloops)
Welcome everyone to the latest interview, with your interviewer Baby Mario Bloops! Hope you love everyone's favorite character as he spills his thoughts on everything around him. With no translator as he been learning english lately, give a warm welcome to Yoshi!
Yoshi: Hmm...hard work!
Baby Mario Bloops: I guess, especially with your new role in Super Mario Galaxy 2. By the way, how is that going?
Yoshi: Not bad, annoying to turn fat when I eat the Blimp Berry.
Baby Mario Bloops: Yeah, but at least you help Mario. What is your favorite power-up in the game?
Baby Mario Bloops: That is a cool one. Do you have any spoilers for us about the upcoming game?
Yoshi: All I will say is that it is more challenging and more awesome than before, since I'm in it!
Baby Mario Bloops: Yeah, I can tell. Is Luigi going to be in it.
Yoshi: Probably, Mario and I aren't even finished with our journey yet.
Baby Mario Bloops: Wow, you get to play it yourself!?!
Yoshi: Who is the one that has to carry Mario?
Baby Mario Bloops: Oh! I thought you meant that you were playing it on the Wii.
Yoshi: Oh...well, that too.
Baby Mario Bloops: Well are time is winding down, may I ask one more question?
Yoshi: No problem.
Baby Mario Bloops: What are some of the Mario games that Nintendo is working on?
Yoshi: .........Sorry, got to go now! (Runs out of sight as he sprints away)
Baby Mario Bloops: Not again! Great, now we have to wait until E3 this june. Well, see you all in another long month! Goodbye!
Springtime is upon us once more, and with it comes baseball season! Opening Day was this past Monday, and the season began at sunny Mario Stadium. The defeated the 7-5 in a wild game that featured just about everything imaginable. Thanks to Red Pianta's two-run dinger in the second inning, the Fireballs held a 5-1 lead entering the fourth. The Muscles fervently responded in the bottom half of the inning, pegging two batters and eventually causing a bench-clearing brawl that took five minutes to break up. Once the game resumed, the Muscles were in control. Waluigi struck out seven of the last 19 batters he faced, and gave up only two hits and a walk after the fight. Thanks to three runs in the fifth and another in the sixth, the Muscles were able to tie the game at five. Then, Luigi booted a hard-hit grounder, and King Boo was able to cross the plate, giving his team their first lead on the year. Wario brought in an insurance run in the ninth on his first homer of the season, a 400-foot bomb to left-center. Both teams eagerly anticipate their next meeting, which comes in late June.
You know, to think that all the games I've introduced to you guys, had new characters is CRAZY! However, knowing that the game I'm about to show you has even MORE new characters is even CRAZIER!!! The games is called Super Mario Sailor. It's a 3-D game where you're on a ship with Princess Peach, and she falls off and you must save her! The whole game is under water! In this game, a variety of new characters and enemies appear. One of them is Captain McSail. He's a pianta who helps you find your way around the ocean. He is also the one driving the ship. Then there's Toadude. We all know there's Toad and Toadette, but Toadude is a teenage toad who is very cool. (Well, ToaDUDE) He teaches you special skills to help complete the game. A new enemy is the invisible blooper. This is a hard enemy to defeat because it sneaks up on you when it's invisible and you can't kill it when it's invisible. When it's invisible you'll only be able to see a slight outline of the blooper. Well that's all. The game comes out in 2040 for a system that has not been released yet. APRIL FOOLS!!! (not)
Shop (Travix Man)
This time around, I'm only giving out 2 locations. That's right, LOCATIONS!!!
To actually be honest, I stole them from the two. Why? They would kill me if I did. I did anyways. Bowser's too slow to get me, and peach's carrage would just drop her, first chance they will get.
Art & Music
Hey everyone, Paper Pikachu welcoming you to Art and Music once again. Not much to say, but we’re missing Homestar Runner’s section, so hopefully we’ll get that sent in and updated. Also, if you’re interested in a job, PM me on the forums (our forums, duh) or leave a message on my talk page.
Soundtrack of the Month (By Paper Pikachu)
For this month’s soundtrack, I chose the Luigi’s Mansion Theme  from Super Smash Bros. Brawl. It's an eerie song, especially at the beginning, but it leads into something much more shocking and even more eerie.
Sprite of the Month (By FunkyK38)
For April, the Sprite of the Month is this sprite: . It shows three colorful Peps from Mario and Luigi: Bowser’s Inside Story. I decided on this one from BiS because it's a good sprite with bright colors, it’s well-animated, and they're fun characters. That is, when you're not fighting them for your life.
Hey guys, SMB again. I had fun directing both the Pipe Plaza and Fake News this month; quite a change! Anyway, here's MG1.
Hey there everyone!!!! This is MG1, co-director of the Pipe Plaza! Sorry I haven't been able to write these notes...or do much co-directing for the last few issues but now I'll try to direct though you won't see me around much on the wiki anymore...
Anyhow, I'd like to thank SMB who covered all the directing for me when I was busy and couldn't do it and I'd just like to conclude by noting that there are many positions open in the Pipe Plaza sign-up page which you can sign up for if you just contact me or SMB so we can ask you a few simple questions.
OK, let's see: Semi-hiatus, thx SMB, Sign up plz,
Well, MG1 here to show everyone the fun world of Featured!!!
It seems that I missed last issue's Featured and, ordinarily, I'd make a special double-size section but, unfortunately, I'm on a deadline and if I don't get my sections in I'm gonna die.
Well, here are the featured articles that passed in the last month:
April Fool's!!! There are none!!!!
list of shops in Super Mario RPG: Legend of the Seven Stars is also nominated to be unfeatured, vote here.
That's all for FAs but for FIs let's see what's in store...
Well, that's all the FIs...and FAs...well, it's time to say goodbye to Featured and say hello to...whatever comes after!!! Bye Cheesy
NIWA News (Tucayo)
Hello readers, I am your handsome and modest writer, Tucayo! Welcome to the April edition of the one and only NIWA news! This was a relatively calm month, because most of what has happened was just talking, but anyway, I got enough stuff to make a decent section. Here is the news:
There is currently a discussion about whether we should include both versions of the “Hoshi no Kābī/Kirby: Right Back at Ya!” anime (Japanese and American edition, respectively), if we should give priority to either one, and etc. There are some differences between the two apart from the obvious language difference. Some scenes were removed from the American one because they made references to alcohol, guns, etc. Names were also changed and some dialog was changed. There is also the problem of whether we should use the Japanese or English name. I will keep you up to date with anything that happens.
Some days ago we received a response from Smash Wikia addressing a subject we had been talking about. As you may have heard, we staff were working on getting a Smash Wiki done, but then we realized that it may be better to get Smash Wikia out of Wikia so they can join NIWA.
Tip of the Month (FunkyK38)
Instead of just editing your userpage 24/7, try making smaller edits on the wiki, like spelling and grammar checks. If you edit the wiki more than your userpage, and I mean good edits, not bad stuff, you won't get warnings for editing your userspace too much.
Upcoming Games (Paper Pikachu)Super Mario Galaxy 2, which has finally been getting new information.
First off, a notable element is the lack of a hub world, like the Comet Observatory. Instead, you progress through levels in a side scrolling manner, like you'd see in Super Mario Bros. 3 or New Super Mario Bros. Wii. That Mario-shaped planet, Starship Mario, seen in the previous issue will act like a pseudo hub, and get items, and choose galaxies, as well as interact with various non-playable characters on the small planetoid. Because of the lack of the Observatory, it is unknown if Rosalina will make a return appearance.
Another new element is the Rock Mario form. After the use of a Rock Mushroom, Mario will roll up into a boulder, and can roll around and jump, damaging enemies and crystals, although control is lost in this form. In Boulder Bowl Galaxy, for example, Mario must use this form to fight an armadillo-like boss, Rollodillo. The final new element to be chronicled this issue is the Bulb Berry, an item used no on Mario, but Yoshi. After being used, Yoshi will be covered in light, and light up hidden paths, although it comes at a time limit.
At that note, I hope you enjoyed this Super Mario Galaxy 2 feature, and that's it for Upcoming Games.
What’s up, everybody? It’s Brawl Tactics, with FunkyK38! Due to some unforeseen circumstances, I had to change my plans for what I was going to do this issue. Sorry, guys. I know you would’ve liked what I was going to do, but I didn’t have enough information to do it. So, I’m going to do the article I was going to do for Christmas: Donkey Kong!
Being one of the heaviest hitters in Brawl, DK packs quite a punch and is actually pretty fast, considering his other appearances in the Smash Bros. series and in the Marioverse. His attacks, when used properly, do major damage with some added side effects that you may not be expecting.
First up: Giant Punch. This is a good move because like Samus’s laser, you can walk around with it fully charged and use it at just the right time. Try a combo of normal A-button attacks, then one of these fully charged up. On a weaker, lighter character, it’s an instant KO.
Next up: Headbutt. This is where the side effects I was talking about earlier come into play. DK’s headbutt is so forceful that it will shove you into the ground. It might be your best bet to play dead and stay there for a minute, or try to struggle and get out. If DK is being controller by someone other than the computer, he probably won’t go away and will attack again, usually with a combo hand slap. Best of luck if you get stuck in that hole- there’s not much you can do until you get out.
DK’s up Special is Spinning Kong. This move works pretty similarly to your other tornado moves, i.e. Mach Tornado, Spin Attack, etc. You can use it as a last minute thing if you’re falling off a ledge, but it’s pretty risky, because DK doesn’t go very far. When using this move on the stage, however, it’s useful when facing multiple opponents that are closing in on you. Try it on the stage, and move DK up and around, taking your enemies with you as you go along.
Hand Slap is basically DK trying to make earthquakes in the ground. When you’re playing a lighter character and DK uses this move, you’ll go flying if you’re not careful. You’ll be defenseless against DK, because he can keep slapping the ground for as long as he wants. He doesn’t turn around, though, so try using teamwork with an ally to get him from behind when he’s not looking.
Konga Beat is one of my favorite Final Smashes to use. You’ve all seen the warning on his page: This move is risky to use on side-scrolling stages. Here’s what you do to avoid that: Go up or to the side that’s scrolling and use it. Don’t get too far from the middle of the stage, though, because you want to get the other characters in it, too. Time slows down with Final Smashes, so don’t worry about him going off the side- scrolling stage. Playing stronger beats takes a little bit of getting used to. Watch DK’s hands, and press the buttons whenever he hits one of his bongos. Once you get the beat of the song, you’ll be able to do it without watching him. The crowd will clap along with the stronger beats, too. How’s that for audience participation?
All in all, Donkey Kong is a pretty good Brawler who packs quite a punch. Try him out if you need to KO some weaker opponents! That’s all for this month, Brawlers. Happy beating!
Welcome to April's interview, humble readers. This month's interview arrived just a little late, but that's only because I went through the painstaking process of finding someone around here who was actually interesting enough for an interview.
This month, I decided to interview long-time 'Shroom writer, Tucayo. He's really a nice person to hang around. Tucayo's been a member for around 2 years, has achieved both Patroller and Sysop status on the MarioWiki, and plays a key role in the NIWA project. (Watch your local news tonight at 10pm to find out more information about this.) Tucayo hails from Mexico, a land full of hot temperatures, American tourists, and tacos. Check out the interview below to find out more about Tucayo.
Me: How did you first find the MarioWiki?
Over the past year, Tucayo has proven himself time and time again to be a very useful member of this community. Between his strong opinions in proposals (as well as wiki admin matters), and his shining personality, it's safe to say that the MarioWiki would never be the same without Tucayo. So, go talk to him if you haven't done so already.
That's it for this month. Next month, I just may find someone more interesting!
...Or maybe not.
I'm-a back! Today, we'll discuss some moves in Super Mario Sunshine, get some hidden 1-Ups in the same game, and collect a difficult Star Coin in New Super Mario Bros. Wii.
How to Use Moves the CORRECT Way
Do you need to get up on a high ledge, but lack the space for a triple jump? Or do you need to get across a long stretch of land? Here are some basic things to remember.
To Climb a High Ledge
You may know how to triple jump, but another good strategy jump to use is the Sideways Jump. Just run in a straight line, then turn 180 degrees and jump at the same time. You'll execute a higher jump than usual. You can then use the hover nozzle to get more height.
WHOA! THAT'S FAR!!!
Use the hover nozzle again to get over high places then let go of the "R" button and press B to slide over. Also, you can float above enemies with the hover nozzle, drenching them while you remain safe.
1. There's one near the ocean. 2. There's one underground. 3. There's two in the Secret of the Yoshi-Go-Round.
Ironically, it rhymed. But they all are there.
NSMBW Coin in 3-3
To get the last star coin in World 3-3, pick up the barrel at the checkpoint and hold it until you see the warp pipe leading to the surface. Throw the barrel into the hole where the star coin is and you've achieved victory!
That's it for this month. See ya!
Harvest Moon 64 is the first – and to my knowledge, only – Harvest Moon installment on the Nintendo 64 system. It was recently released a few months ago on the Wii’s Virtual Console.
The concept of Harvest Moon isn’t hard for a non-gamer to grasp; you’ve bought yourself an old, run-down farm to renew and literally make fruitful again. You engage in a host of farm-related activities such as growing crops and raising animals, and take it to a new level with the ability to participate in festivals. These events range from crop contests to horse races and luck-based challenges. The main choice to make behind any Harvest Moon game is: will your farm prosper, or go under?
Not every farmer has the same plan – you may or may not choose to settle down and raise a family. Maybe you’ll specialize in animal breeding and sell animal products. Or maybe your focus is just on plantlife. The game is almost completely non-linear and you can do everything the way you want to.
Some may be disappointed that the graphics of Harvest Moon 64 are merely detailed, enlarged sprites rather than the full 3-D graphics we’ve come to expect on the system, but it probably works best this way. In this perspective, it’s easier to get a look at your entire farm and everything surrounding you, and with the days so short, every bit of help counts. In fact, the graphics are a vast improvement from the original SNES title.
The game also makes improvements in the area of audio quality. Maybe the songs aren’t quite as memorable, but the quality of the tracks themselves is better. As the main farm theme changes with the passing of seasons, the music perfectly matches the season it’s meant to represent (fall is especially well represented).
Maybe the main problem with the game is repetition. As I stated earlier, the in-game days are very short, and as you must take care of animals and water plants once a day the concept wears slightly thin. But a persistent player will reap the benefits, and there are also many exciting parts of Harvest Moon 64.
While not perfect, I commend Marvelous on this effort and award the game an 8.2/10.
Hello readers, I am your cool sub-director Tucayo. Welcome to this issue’s Sub-Director Notes.
I discovered the answer to the greatest mystery of the Mario series. To wit: Why doesn't Peach ever get better guards?
I was pondering this mystery yesterday. However, I wasn't making any progress, so I did the obvious thing and ordered plane tickets to Tibet.
In Tibet, I located a likely (unlocked) looking building, and walked in. I discovered that I had come into a Buddhist Monastery. After performing the customary ritual of introduction for American tourists (talking loudly in English, taking photographs without permission, and breaking things), I stopped some guy who was passing in the hallway, and asked him my question. For some reason, he kept trying to get past me, so I hit him on the head with a conveniently placed Ming Vase. After that, he was much more cooperative, but unfortunately, he didn't know the answer to my question. However, he was kind enough to tell me that the Buddha would know about it. He even pointed me towards the mountain that the Buddha lived on.
And so, after climbing a mountain in Tibet to ask the Buddha my question, I found out that the Buddha had been dead for about 1.5 thousand years. Oops!
Uh, so anyway...
The real reason is that if Peach had better guards, Mario would never get any underwear.
See, Mario needs underwear. He used to live on Earth (we think), where most everyone wears underwear. Chances are good that he picked up the custom.
On the other hand, Toads don't need underwear, because they are mushrooms. I can't really go into much detail, because if I do, you'll never again be able to look at a Toad without being disturbed. So just trust me, they don't need it. Since they don't need it, Toads don't know how to make underwear. This leaves Mario in a bind.
The solution? Well, Koopas do wear underwear. This is well documented, but if you don't believe me, I have this image of fellow 'Shroom administrator Tucayo to demonstrate.
So every time Bowser kidnaps Peach (so he can sing to her), Mario sneaks into the Bowser's Castle Laundry Room®, and takes some of the underwear he finds there.
And this is the real driving force behind the entirety of the Mario series.
...so what about Peach's underwear? Uhm... go away. Perv.