Template talk:Course infobox
Galaxybox[edit]
Why is it called galaxy box when it is also used in worlds of Super Mario 64? Rædi Stædi Yæti {-skriv til mig-} 21:20, 7 July 2014 (EDT)
- It should probably be moved to something like "{{3dlevelbox}}". PikaSamus (talk) 21:22, 7 July 2014 (EDT)
Sample field[edit]
Having recently added the track names to Super Mario 64 worlds, I think it would be helpful to have a sample field to add music samples to the infobox, similar to Template:Level infobox. Since we already have a place to add the track names, this is a natural extension of that. Admittedly, I am not confident in editing infoboxes yet, so I'd like to ask if anyone is able to make this change instead. — Lady Sophie_17
(T|C) 19:05, May 8, 2025 (EDT)
Decide how to handle progression[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Add the cells and apply them to all courses 4-2-1-1-1-1-0
4 out of 4 voters (100%) approve the first place option.
Ever since this proposal passed, it has been implemented in most infoboxes, including for levels and worlds. However, one area where it was not implemented was in courses, and this has always seemed like an outlier.
I believe that courses should be given the same treatment as levels and worlds, especially because most of them are numbered in order (64, Sunshine, and 64 DS), have linear unlocking requirements (Galaxy), or connected through linear paths (Galaxy 2, Odyssey, and Bananza). For example, Jolly Roger Bay could have its previous course show Whomp's Fortress and its next course show Cool, Cool Mountain, while Pinna Park shows both Gelato Beach and Sirena Beach. The only thing I'm not sure about applying this on are the "minor" courses in the first three games, especially since they aren't sorted in any notable order, and I will acknowledge that this would be a major point of contention for the implementation of this cell format in this infobox.
However, there is something else I have to discuss about: Super Mario Galaxy 2. The galaxies in this game are unique as they are the only ones whose infoboxes use progression, albeit the primitive form before the 2025 overhaul. It uses the notes section to show this, and while I do understand the logic behind this (after all, Galaxy 2 does use a world map like the 2D and "dark age" 3D games), it not only is inconsistent with the other games, it is, as I said, outdated. It doesn't even sort through the galaxies through world map order; it just sorts them through list order (in Galaxy, the list separated each galaxy by type before its access area).
Therefore, I propose to make a change to this template, but there are several ways we can accomplish this:
- Add the cells and apply them to all courses (in 64, Sunshine, and Galaxy): This would make the infobox consistent with the other infoboxes I mentioned, but there are some issues. Will the non-main courses be sorted with or after the main courses? At least for Galaxy, the Star List does show the "minor" galaxies in order, but not for the other two games I mentioned. Those two games will be a discussion for another time, so I don't recommend voting this option.
- Add the cells but only apply them to the main courses and required "minor" courses (in 64, Sunshine, and Galaxy): Same as below, but now with required "minor" courses (like Gateway Galaxy and the Bowser courses). Added as a potential middle ground between only doing "major" stages and doing all stages.
- Add the cells but only apply them to the main courses (in 64, Sunshine, and Galaxy): Only the "major" courses will be counted, which are the numbered ones in 64 and Sunshine and the "major" galaxies in Galaxy, sorted by star requirement. Because Galaxy 2, Odyssey, and Bananza are truly linear with every course following the same template, there will be no course "segregation" in these games.
- Add the cells but only apply them to the linear progression games: Applies to Galaxy 2, Odyssey, and Bananza, all of which are connected by an actual progression throughline rather than just through unlock requirements or course number. This will also include "minor" courses due to how they intertwine with the "major" courses.
- Add the cells but only apply them to Galaxy 2: Does not require any additions to course pages that don't have these progression sections; only Galaxy 2 will be affected, although the progression will change from the Star List to how they are shown on the World Map.
- Remove the progression section from Galaxy 2 galaxy infoboxes: Gets rid of the bottom section of the infoboxes that show the primitive progression texts.
- Do nothing: As obvious as it sounds.
Proposer: I... am R.O.B. (talk)
Deadline: September 8, 2026, 23:59 (UTC)
Add the cells and apply them to all courses[edit]
- Arend (talk) Secondary choice: If the recommended option won't even include quintessential boss levels that are required in order to progress further in the game and/or clear the game at all, then I'd rather have an attempt to just include all courses.
- Iand255 (talk) Per Arend.
- I... am R.O.B. (talk) Fine... third choice. Guess we'll have to settle which goes where later...
- Mariuigi Khed (talk) Per Arend.
Add the cells but only apply them to the main courses and required "minor" courses[edit]
- I... am R.O.B. (talk) This should be a good middle ground.
- Arend (talk) Primary choice. These """minor""" courses tend to be boss levels that are required to beat in order to progress to the next area, or to even beat the game, so it would be kind of weird to not include them at all.
Add the cells but only apply them to the main courses[edit]
- I... am R.O.B. (talk) Unlike with side courses, the main ones are pretty much listed in proper order, so this should still show progression with a consistent line.
Add the cells but only add them to the linear progression games[edit]
- I... am R.O.B. (talk) Hopefully as a remedy to Arend's concerns in the comments.
Add the cells but only apply them to Galaxy 2[edit]
- I... am R.O.B. (talk) If they ain't worth removing, better to fix it.
Remove the progression section from Galaxy 2 galaxy infoboxes[edit]
- I... am R.O.B. (talk) If adding full cells to course infoboxes is too confusing, I think it's only fair to remove them from the sole game that still has them.
Do nothing[edit]
Comments[edit]
Just for clarification, does "major galaxies" in Super Mario Galaxy include those where you can obtain a Grand Star? Asking because the gallery on the Star List page seems to call the page where they're listed on "minor galaxies" despite the fact that all the Grand Star galaxies are pretty major. The Gateway Galaxy is the very first course in the entire game, for instance, and the rest are all boss levels that act as the final galaxy in a dome; not to mention that Grand Stars are required for story progression and unlocking the next dome.
rend (talk) (edits) 10:01, August 26, 2026 (UTC)
- Major galaxies are the 15 galaxies with 3 normal missions, 1 Prankster Comet mission, 1 Purple Comet mission, and on two occasions, 1 Green Star mission. The Grand Star missions do not count towards this criteria. Due to the unorthodox way that other minor galaxies are unlocked compared to Grand Star missions, I can understand why you might think that Grand Star galaxies are "major". However, under this logic all 3 Bowser stages from Super Mario 64 are "major" courses because they fall under the same criteria, not to mention that while five of the Grand Star galaxies are pretty much in a straight line of progression, Gateway Galaxy and Bowser's Galaxy Reactor are not. As I said, we can also sort progression by the Star List, but given how Super Mario 64 organizes (or does not) its "secret" courses, I am honestly fine with limiting the scope for the first three 3D Mario games to the "major" courses, especially given how in 64 they are all numbered and in Galaxy they all have a linear unlocking path. I... am R.O.B.
Get outta here! 12:06, August 26, 2026 (UTC)
- I would prefer the Grand Star Galaxies (and by extension, the Bowser stages in SM64) are being counted. They are literally required to progress further in the game and beat it. Not including them would imply that these are optional, or that the game doesn't actually have a final boss.
rend (talk) (edits) 14:38, August 26, 2026 (UTC)
- I understand where you're coming from but pretty much the opposite of what you're concerned about is true; with very few exceptions, none of the main courses are required to progress further. With that in mind, I am planning on adding another option to only focus on the linear-progression games (Galaxy 2 already has one, but this will also expand the scope to Odyssey and Bananza). Additionally, the placements of these Bowser courses could be weird: does Bowser in the Dark World come before or after Big Boo's Haunt, as the latter needs more stars to unlock but completing Dark World unlocks courses 6-8 outright? Does Bowser Jr.'s Lava Reactor count in the progression even though that is entirely optional? As I wrote, these placements are subjective, especially when the entirety of the Engine Room and Garden can be skipped, and for the first three games at least, it's not linear progression; it's just linking between major courses, where there is a clear throughline, either through unlocking costs, or through numbers. I could add separate, disconnected (or connected at the end) chains that only account for certain minor course types (Cap, Bowser, Trial, etc.), although that could be just as confusing and argumentative. But if none of this warrants those pages having these cells (after all, it's not really direct progression in those games, it's just to make a linked throughline between courses), then I can add an option for the linear progression courses only. As a nuclear button, we could just not do this at all, but that means we would have to get rid of the Galaxy 2 cells. I... am R.O.B.
Get outta here! 16:31, August 26, 2026 (UTC)
- I understand where you're coming from but pretty much the opposite of what you're concerned about is true; with very few exceptions, none of the main courses are required to progress further. With that in mind, I am planning on adding another option to only focus on the linear-progression games (Galaxy 2 already has one, but this will also expand the scope to Odyssey and Bananza). Additionally, the placements of these Bowser courses could be weird: does Bowser in the Dark World come before or after Big Boo's Haunt, as the latter needs more stars to unlock but completing Dark World unlocks courses 6-8 outright? Does Bowser Jr.'s Lava Reactor count in the progression even though that is entirely optional? As I wrote, these placements are subjective, especially when the entirety of the Engine Room and Garden can be skipped, and for the first three games at least, it's not linear progression; it's just linking between major courses, where there is a clear throughline, either through unlocking costs, or through numbers. I could add separate, disconnected (or connected at the end) chains that only account for certain minor course types (Cap, Bowser, Trial, etc.), although that could be just as confusing and argumentative. But if none of this warrants those pages having these cells (after all, it's not really direct progression in those games, it's just to make a linked throughline between courses), then I can add an option for the linear progression courses only. As a nuclear button, we could just not do this at all, but that means we would have to get rid of the Galaxy 2 cells. I... am R.O.B.
- I would prefer the Grand Star Galaxies (and by extension, the Bowser stages in SM64) are being counted. They are literally required to progress further in the game and beat it. Not including them would imply that these are optional, or that the game doesn't actually have a final boss.