Talk:Unrevisitable area

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Rename to "Points of no return"?[edit]

I think it would be a good idea to rename this page to Points of no return or something similar to that. It rolls off the tongue better than "unrevisitable locations", is named so on various other wikis, and it's a simpler, more descriptive title. I think it would be best to have some sort of discussion before going ahead and renaming it, though. LBsig.png LB (talkeditsforum) 02:15, 14 January 2017 (EST)

That's the commonly-used term. I agree. --Glowsquid (talk) 07:41, 14 January 2017 (EST)
I think we should keep the Unrevisitable locations title 3D Player 2010 08:25, 14 January 2017 (EST)
What about Unreturnable locations? "Points of no return" sounds somewhat strange to me. A drawing of a Splatoon squid Mr squid Talk Edits 11:02, 25 January 2017 (EST)
"Points of no return" is a bit too strong and awkward of a title, especially for minor unrevisitable areas or places such as Switch Palaces or a storage cabin on the Excess Express. When I think of points of no return in a game, I think of final areas where you're locked out from the rest of the accessible world. "Unrevisitable locations" on the other hand is a general term that umbrellas locations both significant or minor just fine. --Zootalo (Talk)

Unrevisitable until [blank][edit]

This article is entitled Unrevisitable locations. The introduction states that it includes locations that are unrevisitable at one point, but can be revisited later. However, Baby Luigi (talk) recently removed any information of the sort in the Super Mario Sunshine and Super Mario Galaxy sections, with the edit summary "making it "unvisitable until x" does not make it "unvisitable". So the question is, do we change the entire article to only cover permanently inaccessible areas?
Ultimate Mr. L without the emblem behind him (for my signature) Ultimate Mr. L (Talk-Contribs-Stats) 20:03, 14 February 2017 (EST)

I've mostly removed "inreaccessible until this point of time" entries because with enough twisting words around, you can virtually apply to any story-driven, plot-driven part of the game to be "inaccessible until you complete this objective", and even so, that doesn't technically make it "unrevisitable", does it? Like, if you're sent on a quest in an RPG, it's a given you can't return to the home-town until you complete the quest (example being outsed from the town place in Pokemon Mystery Dungeon Blue/Red Rescue Team), and I think it's just ludicrous to include those type of moments. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 20:08, 14 February 2017 (EST)
I see that logic. I just wanted to make sure it was discussed.
Ultimate Mr. L without the emblem behind him (for my signature) Ultimate Mr. L (Talk-Contribs-Stats) 20:15, 14 February 2017 (EST)
I say Zootalo should comment on this before it is set in stone. As for me, I don't mind the twisted stuff. Red Yoshi in a construction hat walking Yoshi the SSM (talk) 20:38, 14 February 2017 (EST)
I'm going to agree with Baby Luigi. "Unrevisitable until [time]" means it can be revisited at some point after it was initially visited. Alex95sig1.pngAlex95sig2.png 22:15, 14 February 2017 (EST)

Mario & Luigi: Bowser's Inside Story[edit]

So I was just browsing, like I often do, when I came to this article and noticed this statement under the M&L:BIS/+BJJ section:

The areas with the dirt piles in the Toad Town Caves and the Tunnel cannot be revisited once Project K is completed when Bowser arrives in the Treasure Chamber in Bowser's Castle.

And I thought: "Well, that's weird. I can remember accesing both of those places after beating the game." So I decided to give that a test. And sure enough, I discovered that both areas are revisitable in both games, each in multiple ways:

Tunnel: A) The Project K railroad, from both the Tresure Chamber and the Toad Town Caves, the latter requiring simply a sliding haymaker to get past the rocks that block the tunnel for the Mario Bros, contrary to what it says on the Project K article. B) A Chakroad. C) Cavi Cape; when Bowser learns the body slam, he can go to Cavi Cape, enter the room which connects to Plack Beach and Bubble Lake, and body slam a switch. The switch will open a door which will reveal a pipe that, when entered, will take Bowser directly to the room in which he encountered the Monty Bros.

Toad Town Caves: A) The Project K railroad, from both the Treaure Chamber and the Tunnel, simply requiring a sliding haymaker as described above. B) Entering the room from the rest of the Caves, including the security system which zapped Bowser; the system is disabled after you're done with the Caves for the story and the pipes are not blocked off.

So I say we get rid of that statement, considering that I have multiple peices of proof that it is false. Broque 19:58, August 23, 2021 (EDT)

To be more specific about this situation, when the tunnel is first drilled, going back into it has a pile of dirt blocking the path which not even the sliding haymaker can break through. After reaching the treasure chamber, these areas become the proper pathways of the project k tunnel, no longer blocked by a dirt mound. That's mainly what the statement is referring to. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 20:35, August 23, 2021 (EDT)

Oh. That was my mistake. Broque 21:30, August 23, 2021 (EDT)

Yoshi's Story[edit]

Can't you not backtrack through worlds in Yoshi's Story? I'manumber1 (talk) 14:05, January 29, 2022 (EST)

Per the opening: "Games with a linear and irreversible stage progression, such as Super Mario Bros. and Super Mario Bros. 2, are not listed on this page." --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 14:16, January 29, 2022 (EST)
Also it has a stage select anyways. Doc von Schmeltwick (talk) 14:27, January 29, 2022 (EST)

Comparison of unrevisitable areas and change in state of areas based on scenario in Mario RPGs[edit]

I came across this statement:

In Mushrise Park, north of the entrance to Somnom Woods, there is a secluded area which is not connected to Mushrise Park's main map. However, towards the end of the game, this becomes the first section of Neo Bowser Castle, and the original version cannot be revisited again.

I thought that this is weird, as it is just a change in the area, and also no area becomes unrevisitable because of this change, according my opinion. So, this can be removed as it does not fit the traditional definition of an unrevisitable area. I would like to know which areas (if any) becomes inaccessible due to change. Sh200112 10:56, May 17, 2025 (EDT)

Course No.10 seems pertinent here, as Course No.13 is technically the same place after a change on the world map affects the stage. Doc von Schmeltwick (talk) 11:16, May 17, 2025 (EDT)

What about the poisoned version of World 3 in Paper Mario: Sticker Star after clearing it? I am confused. Sh200112 12:46, May 17, 2025 (EDT)

This article probably could cut back on including scenarios of area environments permenantly changing but are still otherwise accessible like Peach's Castle in Paper Jam. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 13:14, May 17, 2025 (EDT)

So that means the statement: After the above point, the undamaged Peach's Castle also cannot be revisited, as it remains in a ruined state until the end of the game. in Paper Jam can be removed, right? This is because, it is the same area with only a change in the area environment based on scenario. Sh200112 13:27, May 17, 2025. (EDT)

Any difference between the secluded area in Mushrise Park that becomes entrance to New Bowser's Castle in Mario and Luigi: Dream Team and the poisoned version of World 3 in Paper Mario : Sticker Star (and the Scorching Sandpaper Desert areas after clearing the yellow streamer) in Paper Mario: The Origami King? Sh200112 13:18, May 17, 2025 (EDT)

World 3 in Sticker Star is the same area but the music changes and there's no poison anymore, and Scorching Sandpaper Desert is the same area but in daylight rather than darkness. The secluded Mushrise Park area is still considered to be in Mushrise Park by the game (when in the main menu and saving at least) and then turns into what the game considers part of the Neo Bowser Castle area. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 13:24, May 17, 2025 (EDT)

Thanks for clarifying this doubt. I would like to know whether the secluded area in Mushrise Park that becomes entrance to New Bowser's Castle in Mario and Luigi: Dream Team is similar to the areas with dirt piles in Toad Town Caves and Tunnel after Bowser arrives in Treasure Chamber after Project K completion in Bowser's Inside Story Sh200112 13:26, May 17, 2025. (EDT) (edited 14:13, May 17, 2025 (EDT))


Areas that can be revisited by the CPUs (Computers/Games/Automatically) but cannot be controlled by players[edit]

In this article there are some areas like : the rift in Mario & Luigi: Dream Team and the Paper Toad staircase in Mario & Luigi: Paper Jam. These areas can be revisited by the CPUs (Computers/Games) where the player moves automatically (player cannot be controlled by the players) through this areas. Based on this, I have edited the section about secret passageway in the Peach's Castle in Paper Mario where a similar thing happens after Chapter 3 intermission. Please go through it. Sh200112 13:27, June 7, 2025 (EDT)

Unrevisitable areas, which also double up as missable areas[edit]

In this article, it mentions areas that are inaccessible after a certain point and where the player is automatically taken to the location during the events of the storyline. However, there are areas where the player is not automatically taken to during the events of the storyline and also become inaccessible after a certain point, such as the vault in Mushroom Castle in Super Mario RPG: Legend of the Seven Stars. As a result I have also made changes to areas that are unrevisitable after a certain point that also is missable. Please go through it. Sh200112 04:54, June 10, 2025 (EDT).