World 8 (New Super Mario Bros.): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Bot: Automated text replacement (-[[Image: +[[File:))
No edit summary
 
(84 intermediate revisions by 40 users not shown)
Line 1: Line 1:
{{rewrite|it is written badly, it uses second person POV, and [[MarioWiki: Good Writing|it does not meet good writing standards]]|16:04, 8 June 2015 (EDT)}}
[[File:W8icon.png|left|frame]]
{{Italic title|World 8 (''New Super Mario Bros.'')}}
{{italic title|id=yes}}
{{worldbox
{{world infobox
|title=World 8
|image=[[File:NSMB WorldEight.jpg|250px]]
|image=[[File:World8NSMB.JPG|250px]]
|game=''[[New Super Mario Bros.]]''
|app=''[[New Super Mario Bros.]]''
|levels=12
|lev=12
|before_alt=[[World 6 (New Super Mario Bros.)|<<]]
|before=[[World 7 (New Super Mario Bros.)|<<]]
|before=[[World 7 (New Super Mario Bros.)|<<]]
|after=>>
|after=>>
}}
}}
'''World 8''' is the final world of ''[[New Super Mario Bros.]]'' [[Mario]] and [[Luigi]] travel to this world after defeating [[Monty Tank]] or [[Lakithunder]], or using the cannon in World 5. This world is divided into two parts: a "dark forest" area, and a "lava" area (which cannot be seen until the player beats the first castle, even on the map on the touch screen); both having their separate [[tower]]s and [[castle]]s. The bosses of this world are [[Bowser Jr.]] (fought twice alone), [[Dry Bowser]], and a resurrected [[Bowser]] fighting alongside Bowser Jr., making up a total of four boss battles, the most of any world in the ''New Super Mario Bros.'' series.


'''World 8''' is the final world of ''[[New Super Mario Bros.]]'' [[Mario]] and [[Luigi]] travel to this world in ''New Super Mario Bros.'' after defeating [[Monty Tank]] or [[Lakithunder]], or using the World 8 cannon in World 5. It starts out as a dark forest area. It is also the largest world in the game, both physically and in terms of levels. The boss of the 1st castle in this world is [[Dry Bowser]]. He acts like regular Bowser, but he also throws bones. As a result, jumping over him is difficult. Then, after Mario defeats him, a new bridge appears outside, and they head into a lava plain.
The first half of the world has a "spooky" theme; featuring [[Splunkin]]s, [[Scuttlebug]]s and [[Crowber]]s, and featuring the same music as the [[Ghost House]] levels. Notably, this is the only world to have [[Boo]]s in a non-Ghost House level. The second half introduces rising lava and unique enemies such as [[Sledge Bro]]s., [[Fire Bro]]s., [[Kab-omb]]s, and [[Volcanic debris]].


After traversing through four more levels, they reach the second tower, filled with snake blocks. Finally, they reach [[Bowser's Castle]], separated by other castles by its size and green color. Before the boss fight, Bowser Jr. lets out his trademark snicker, then throws [[Dry Bowser]]'s remains into a cauldron with a face resembling that of a [[Koopa Clown Car]]. A larger-than-life Bowser exits the cauldron. [[Bowser]] and [[Bowser Jr.]] turn around and look at Mario, and start the final boss fight, which is a rather unfair 2-vs.-1 battle. After that, Peach is freed and gives Mario (or Luigi) a kiss, and the credits begin to roll.
[[File:NSMB Lava Bridge.png|thumb|left|200px|The bridge rises to allow Bowser Jr. to escape.]]
Unlike all the other worlds, this world does not feature secret exits or unlockable courses. One of each type of [[Toad House]] can be found in the forest area, but none can be found in the lava area.


The four regular stages in the volcanic area are much shorter than other stages in the game.
A racecourse called [[Wii Grumble Volcano|Grumble Volcano]] which has a similar theme to this world is featured in ''[[Mario Kart Wii]]'', and returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''.
 
Unlike all the other worlds, this world has no shortcuts.  There are no secret exits or unlockable courses. World 6 has no secret exits, but extra courses can be purchased. World 8 has no secret courses.
 
=={{world|8|1}}==
[[File:NSMB World 8-1.png|thumb]]
The first level in World 8 takes place on a barren wasteland, filled with [[Crowber]]s, [[Bullet Bill]]s, [[Banzai Bill]]s, [[Boo]]s, and [[Splunkin]]s. The first Star Coin is accessed by putting a spring on top of two blocks quite near the start. Mario will bounce up to the coin and drop down near the blocks. The next Star Coin is after the midway point, near a [[Boo]]. Mario has to jump on top of on top a [[Bullet Bill]] to reach the coin. The final coin is very close to the second, and directly underneath the path of a [[Banzai Bill]]. Mario must wait for the Banzai Bill to go over him, then jump down and get the coin.
 
===Star Coins===
* '''Star Coin 1:''' Keep moving until there is 2 solid blocks and a [[? Block]] above them, hit the [[? Block]] to reveal a [[Trampoline]], place it on top of the higher solid blocks and jump on it, revealing a secret area with a [[Star Coin]].
* '''Star Coin 2:''' The next [[Star Coin]] is found next to several [[Bill Blaster]]s and a [[Boo]], avoid them and collect the [[Star Coin]].
* '''Star Coin 3:''' The last one is found next to a [[Banzai Bill Cannon]], collect it while avoiding the [[Banzai Bill]].
 
===Enemies===
*[[Bullet Bill]]
*[[Bill Blaster]]
*[[Banzai Bill]]
*[[Banzai Bill Cannon]]
*[[Crowber]]
*[[Splunkin]]
*[[Boo]]
*[[Goomba]]
 
=={{world|8|2}}==
[[File:NSMB World 8-2.png|thumb]]
The next level is an underground level, with [[? Switch|? Switches]] that cause water to rise inside and give Mario access to pipes. There is also a pipe Mario can enter if Mario is in his mini form. After one area, Mario goes to an area with many sinking barrels and [[Skeeter (New Super Mario Bros.)|Skeeter]]s in between them. After getting past the barrel area, Mario can either go down the mini pipe or a normal one. The normal pipe leads to an area filled with [[Brick Block]]s, which he can ground pound to get the first coin. The mini-pipe leads to an area with eight [[Micro Goomba]]s and a [[Question Block]] containing a [[Star]]. After two more watery areas with Skeeters and [[? Switch]]es, Mario will reach the goal.
 
===Star Coins===
* '''Star Coin 1:''' Located in the room with many [[Brick Block]]s, Ground Pound near the right-side edge of [[Brick Block]]s to collect it on the way down.
* '''Star Coin 2:''' Upon hitting the [[? Switch]] to make the water rise, the [[Star Coin]] is found at the top.
* '''Star Coin 3:''' In the final watery area, head to the right and hit the [[? Switch]] to make the water rise and collect the [[Star Coin]].
 
===Enemies===
*[[Skeeter (New Super Mario Bros.)|Skeeter]]
*[[Micro Goomba]]
 
=={{world|8|tower}}==
[[File:NSMB World 8-Tower 1.png|thumb]]
This is the second last Tower of the game. It features moving walls and spikes. Once Mario gets to the top, he fights [[Bowser Jr.]]. During this battle he throws shells. It features moving walls and [[Rocket Engine]]s as the obstacles.
 
===Star Coins===
* '''Star Coin 1:''' The first one is located near the start. Jump onto the moving platform and onto the ledge where a [[Star Coin]] is found.
* '''Star Coin 2:''' Located near some [[Spike Top]]s, get onto a platform and find the [[Star Coin]] at the top.
* '''Star Coin 3:''' Found above the boss door, jump onto the Flying [[? Block]] and then jump again to hit an invisible [[? Block]] to get high enough to grab the [[Star Coin]].
 
===Enemies===
*[[Dry Bones]]
*[[Spike Top]]
*[[Bowser Jr.]] (Boss)
 
=={{world|8|3}}==
[[File:NSMB World 8-3.png|thumb]]
This is an underwater level with many [[Unagi]]s on a vertical stretch of the level near the start, before a horizontal area with a [[Mega Unagi]] which chases [[Mario]]/[[Luigi]] through the area. All of the [[Star Coin]]s are in the horizontal area, likely because the level isnt very calm, and underground music plays instead of the underwater theme. The level's background also resembles the underground background.
 
===Star Coins===
* '''Star Coin 1:''' The first one is after the [[Mega Unagi]] starts chasing [[Mario]]; keep swimming right until there is a stair-like platform with a [[Star Coin]] next to it.
* '''Star Coin 2:''' The second one is shortly after the first Star Coin; swim up above the Brick Block platform, then break the top Brick Blocks (which cannot be done as [[Small Mario]]) and grab the [[Star Coin]].
* '''Star Coin 3:''' The third one is next to a group of four Brick Blocks; keep as far as possible from the Mega Unagi to get enough time to grab the Coin before it catches up.
 
===Enemies===
*[[Unagi]]
*[[Mega Unagi]]
*[[Cheep-Cheep]]
*[[Koopa Paratroopa]]
 
=={{world|8|4}}==
{{multiple image
|align=right
|direction=vertical
|width=180
|footer=Star Coin 3
|image1=NSMB_ScuttleBug.png
|caption1=Scuttlebug area
|image2=MicroGoombaNsmb.png
}}
This level is filled with [[Scuttlebug]]s and has a lot of moving platforms, particularly those seen in towers or castles. [[Scuttlebug]]s will keep re-spawning from above throughout the whole level. The first Star Coin is just before the midway point, on a high ledge. After going on some moving platforms, there is the second [[Star Coin]], then an invincibility star. Mini Mario can access the third [[Star Coin]], by going into a tiny pipe, with [[Micro Goomba]]s in it. Also, there are several invincibility stars, helping [[Mini Mario]] to perform the jumps required to get the coin and get out. At the end of the level, a single Scuttlebug hanging on a string guards the flagpole.
 
===Star Coins===
* '''Star Coin 1:''' Before the midway point, on a high ledge, pass the Checkpoint Zone and jump up the stairs while avoiding [[Scuttlebug]]s to reach the ledge.
* '''Star Coin 2:''' Above the platforms, wait until the platform is high enough to reach it.
* '''Star Coin 3:''' Access the mini pipe by being [[Mini Mario]] and while collecting [[Star]]s to keep Mario [[Invincible Mario|invincible]] in order to keep the [[Micro Goomba]]s at bay, then grab the [[Star Coin]] in the area where [[Mini Mario]] can fit through.
 
===Enemies===
*[[Micro Goomba]]
*[[Koopa Troopa]]
*[[Scuttlebug]]
{{br}}
{{br}}
==Level information==
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}}
|[[File:NSMB World 8-1.png|200px]]
|An overworld level featuring [[Crowber]]s and [[Bullet Bill]]s. ''[[World 8-1 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|[[File:NSMB World 8-2.png|200px]]
|An underground level featuring controllable water and [[Skeeter (New Super Mario Bros.)|Skeeter]]s. ''[[World 8-2 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|[[File:NSMB World 8-Tower 1.png|200px]]
|A [[tower]] level featuring moving walls and spikes. ''[[World 8-Tower (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|[[File:NSMB World 8-3.png|200px]]
|An underwater level featuring [[Maw-Ray|Unagi]] and a [[Mega Unagi]]. ''[[World 8-3 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}}
|[[File:NSMB ScuttleBug.png|200px]]
|An overworld level featuring moving platforms and numerous amounts of [[Scuttlebug]]s. ''[[World 8-4 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|castlen|World 8-Castle}}
|[[File:NSMB World 8-Castle.png|200px]]
|A [[castle]] level featuring controllable lifts. ''[[World 8-Castle|Read more...]]''
|-
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}}
|[[File:NSMB World 8-5.png|200px]]
|A short level which takes place inside a volcano. ''[[World 8-5 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
|[[File:NSMB World 8-6.png|200px]]
|A wrap-around level taking place inside a volcano, featuring rising lava. ''[[World 8-6 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}}
|[[File:NSMB World 8-7.png|200px]]
|An overworld level with multiple varieties of [[Hammer Bro]]s. ''[[World 8-7 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}}
|[[File:NSMB World 8-8.png|200px]]
|The last normal level of the game; an overworld level featuring [[Volcanic debris]] and [[Kab-omb]]s. ''[[World 8-8 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2
|[[File:NSMB World 8-Tower 2.png|200px]]
|The last tower level of the game; a tower featuring [[Snake Block]]s and [[Fire Bar]]s. ''[[World 8-Tower 2 (New Super Mario Bros.)|Read more...]]''
|-
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|[[File:World8BowsersCastleNSMB.png|200px]]
|The final level of the game; a large castle level featuring switches that can invert rooms. ''[[World 8-Bowser's Castle (New Super Mario Bros.)|Read more...]]''
|}


=={{world|8|castle}}==
{{NSMB World 8 map}}
[[File:NSMB World 8-Castle.png|thumb]]
==Enemies introduced==
This level is the second-to-last Castle of the game. It features lifts that appear by hitting a block that's the same as in the Tower of World 2. The boss who is guarding this castle is [[Dry Bowser]]. The fight is the same as Bowser's fight except that there's no lava below and it has no raising platform. After this battle, [[Bowser Jr.]] will run off with [[Princess Peach]] and a bridge will appear on the lava, leading to the second half of the World and he'll run off to another Tower.
*[[Crowber]]s
 
*[[Dry Bowser]] (boss)
===Star Coins===
*[[Sledge Bro]]s.
* '''Star Coin 1:''' The first one is located on a high platform, jump on the platform then get off and hit the switch while it's moving then jump back on from the lone [[? Block]].
*[[Fire Bro]]s.
* '''Star Coin 2:''' The second one is located on a three way platform, hit the switch until the platform is at the highest level, then jump on and it will fall onto the lowest one and collect the [[Star Coin]].
*[[Volcanic debris]]
* '''Star Coin 3:''' The last one is near the end, in order to get it the platform near the boss door needs to be at the lowest level, ride the platform and collect the last [[Star Coin]].
*[[Kab-omb]]s
 
===Enemies===
*[[Dry Bones]]
*[[Podoboo]]
*[[Dry Bowser]] (Boss)
 
=={{world|8|5}}==
[[File:NSMB World 8-5.png|thumb]]
This takes place around a volcano. There is a lot of lava, as well as unstable platforms. [[Podoboo]]s come out of the lava, and generic enemies (such as [[Goomba]]s and [[Koopa Troopa]]s) also exist. Since this level is relatively short, there is no checkpoint.
 
===Star Coins===
* '''Star Coin 1:''' The first one is on a collapsing platform at the lowest level, avoid the [[Podoboo]] while trying to collect the [[Star Coin]].
* '''Star Coin 2:''' The second [[Star Coin]] is next to a tilting platform, jump on one of the Red [[Koopa Troopa]]s on the tilting platform and kick it's shell to the [[Star Coin]].
* '''Star Coin 3:''' Last [[Star Coin]] is next to a high collapsing platform, jump from the lower collapsing platform to the higher one and collect the [[Star Coin]].
 
===Enemies===
*[[Goomba]]
*[[Koopa Troopa]]
*[[Koopa Paratroopa]]
*[[Podoboo]]
 
=={{world|8|6}}==
[[File:NSMB World 8-6.png|thumb]]
This level takes place in a volcano. Like the Tower in World 4, the lava rises. Mario must scale the volcano before the lava. Like World 7-2, this level is a wrap-around level, meaning Mario can walk to one side and end up on the other one. At the goal, Mario can Spin Jump off a Spin Block for extra points.
 
===Star Coins===
* '''Star Coin 1:''' First [[Star Coin]] is located a bit further up, enter the cannon pipe, move to the left side of the level to go to the right side to level, collect the [[Star Coin]] before the lava reaches it.
* '''Star Coin 2:''' Second one is located inside a walled platform that that contains lots of Brick Blocks stacked to the top of the platform, jump on the spinning trampoline, upon hovering over the [[Brick Block]]s ground pound to collect the [[Star Coin]] before the lava reaches it.
* '''Star Coin 3:''' The last one is above where many [[Spiny|Spinies]] are, get underneath that platform before the lava gets to the [[Star Coin]].
 
===Enemies===
*[[Goomba]]
*[[Koopa Troopa]]
*[[Koopa Paratroopa]]
*[[Spiny]]
 
=={{world|8|7}}==
[[File:NSMB World 8-7.png|thumb]]
A level that features every type of Bro except, strangely, the [[Hammer Bro]] (unless a Hammer Bro in the World Map stands in the level's entrance). It is the only level to feature both [[Fire Bro]]s. and [[Sledge Bro]]s. It also features many [[Koopa Paratroopa]]s to be bounced off of.
 
===Star Coins===
* '''Star Coin 1:''' Underneath the platform where the [[Sledge Bro]] is, run across the gaps the first [[Star Coin]] is collected.
* '''Star Coin 2:''' The second one is next to a [[Boomerang Bro]], defeat the Boomerang Bro and then collect it.
* '''Star Coin 3:''' Below the Sledge Bro is where the last [[Star Coin]] is found, sealed off by [[Brick Block]]s, Ground Pound only one layer of [[Brick Block]]s or Mario will fall to his doom.  
 
===Enemies===
*[[Koopa Troopa]]
*[[Koopa Paratroopa]]
*[[Boomerang Bro]]
*[[Fire Bro]]
*[[Sledge Bro]]
 
=={{world|8|8}}==
[[File:NSMB World 8-8.png|thumb]]
This level features a new species of [[Bob-omb]] called a [[Kab-omb]] as well as [[Volcanic Debris]]. Volcanic Debris destroy blocks like [[Super Thwomp]]s and appear from the erupting volcanoes in the background. The Player must run to the goal avoiding Kab-Ombs and Volcanic Debris. The level features music from World 8-5 and 8-6.
 
===Star Coins===
* '''Star Coin 1:''' The first one is found near the start of the level. The player should jump onto the [[Brick Block]] and onto the platform above before the Volcanic Debris destroys the [[Brick Blocks]].
* '''Star Coin 2:''' The second one requires a [[Mini Mushroom]]. Upon collecting the last one, the player should go left until there is a small green pipe seen, while avoiding the Volcanic Debris. The player should wait until it destroys the small white blocks underneath, then use the [[Mini Mushroom]] to turn into [[Mini Mario]] and enter the pipe. Inside there is a maze, and if the player manages to reach the end of the maze, there will be a [[Star Coin]] waiting at the end.
* '''Star Coin 3:''' After the Checkpoint Zone, there is a [[Star Coin]] inside a square shaped row of [[Brick Block]]s, the player should wait until the Volcanic Debris clears the [[Brick Block]]s and then collect the [[Star Coin]].
 
===Enemies===
*[[Kab-omb]]
*[[Volcanic Debris]]
 
=={{world|8|tower}} 2==
[[File:NSMB World 8-Tower 2.png|thumb]]
This is the final tower level of the game. There is a [[Snake Block]] in this level and Mario must stay on it to avoid the [[Abyss]] below. Also present are [[Firebar|Firebars]] and [[Spiked Ball|Spiked Balls]].
 
===Star Coins===
* '''Star Coin 1:''' The first one is in an area with [[Spike (obstacle)|spikes]] everywhere, the [[Star Coin]] is in an opening above.
* '''Star Coin 2:''' Near some [[Firebar]]s, the second one is on the platform above where the [[Snake Block]] travels through.
* '''Star Coin 3:''' The last one is on the ledge where the [[Spiked Ball]] fell from.
 
===Enemies===
*[[Firebar]]
*[[Spiked Ball]]
*[[Bowser Jr.]] (Boss)
 
=={{world|8|bowsercastle}}==
This stage is the final level of ''[[New Super Mario Bros.]]'', being [[Bowser's Castle]]. Once the Mario Bros. are inside, they will encounter a massive amount of traps, including [[Rocket Engine]]s and [[Thwomp]]s. This level is the longest in the game, and some parts of it require pressing one of the many [[? Switch]]es to be found. These switches will flip the gravity of the castle upside down, and any enemy along with it. This action is required for getting to certain doors. Because this is the biggest stage, players are given 800 seconds to complete the level.
 
The first room of the castle involves crossing lava on solid platforms that are close by to each other, in which [[Mario]] or [[Luigi]] can run across, players have to avoid [[Podoboo]]s while running across the platforms, after crossing the platforms and avoiding all the [[Podoboo]]s, there is a door which will lead to the next room. In the second room there is three Brick Blocks and a door that is on the ceiling, the right one contains a [[Fire Flower]] and the middle one contains a [[? Switch]], jump on the [[? Switch]] to rotate the room around to be upside-down and then enter the door. In the third room, there is 3 Brick Blocks at the entrance and [[Rocket Engine]]s, avoid the [[Rocket Engine]]s and the [[Dry Bones]] in the middle part, then avoid more [[Rocket Engine]]s on the way across to the right and then enter the door. The fourth room at the entrance has a [[Super Thwomp]] and a narrow passage, the player must run passed the [[Super Thwomp]] when it starts to rise and then hit the 3rd Brick Block next to the [[Super Thwomp]] to reveal a [[? Switch]] and then jump on it to turn the room upside-down and the [[Super Thwomp]] will remain in the same part of the screen while the screen is rotating, then avoid the [[Super Thwomp]] again and enter the next room. The fifth room contains [[Rocket Engine]]s and [[Dry Bones]], avoid them while moving left and keep moving left and jump over the long gap containing [[Spike (obstacle)|spikes]] and hit the lone Brick Block to reveal a Red [[? Switch]], while avoiding the [[Rocket Engine]] press the Red [[? Switch]] to make a platform appear, and then move back to the middle part of the room then jump onto the ledge above while avoiding the [[Rocket Engine]]s and then enter the door. In this room, there are [[Thwomps]], avoid them while moving right, then move left while avoiding the [[Thwomp]] and collect the first Star Coin, then avoid the [[Thwomp]] again while moving right and avoid the [[Dry Bones]] and start moving right on the ledge below halfway and hit the Brick Block on the right which will reveal a [[? Switch]], press it and the room will turn upside-down with the [[Thwomp]]s staying on the same part of the screen while rotating, to the right there is a [[Thwomp]] and a [[Dry Bones]] to avoid before entering the door which will go back to the previous room. Back in this room, there will be a platform that has appeared after pressing the Red [[? Switch]] from earlier, there is a door on the right which will take [[Mario]] (or [[Luigi]]) straight to the sixth room of the castle, but instead jump onto the platform and enter the door on the left. In this room, move to the right below the stairs to find the 2nd Star Coin, climb up the stairs and enter the door. In the seventh room, climb up the stairs and enter the door. This will take you to a long looping room (about half of the castle). When you come to three platforms, jump on them in this order. (Bottom, Top, Middle. Then pound the bricks and jump and wall jump. This will give you the third star coin and the last of the game.
 
[[File:World8BowsersCastleNSMB.png|thumb|Mario avoiding one of the castle's many [[Thwomp]]s.]]
After crossing the checkpoint flag, the second part of the castle is a long looping room, similar to the looping castles of [[World 4 (Super Mario Bros.)#World 4-4|4-4]] and [[World 7 (Super Mario Bros.)#World 7-4|7-4]] from ''[[Super Mario Bros.]]'' while players are avoiding a [[Podoboo]] and a [[Firebar]], which can be passed by walking on the right platforms; a buzzer noise alerts players if they pass along the wrong platform. After that, collect the 3rd Star Coin which is trapped by some unbreakable blocks, a passable platform and two Brick Blocks, destroy the Brick Blocks with a Ground Pound and then get up the stairs and go back down while sliding to collect the 3rd and final Star Coin. Once that is done, enter the boss door.
 
[[File:FinalBattleNSMB.png|thumb|left|Mario fighting Bowser and Bowser Jr..]]
Once inside the room, the player will encounter [[Bowser Jr.]] on a long bridge over a deep pit. He will toss [[Bowser|his father]]'s bones into the cauldron, thus reviving him, much to [[Princess Peach]]'s horror.
 
The duo will then fight Mario/Luigi together, with Bowser Jr. using his usual shell-tossing tactic, and his father breathing flames behind him. After the player defeats Bowser Jr., his father will increase his attacks greatly. When Bowser breathes blue fire it can turn Mario/Luigi into [[Mini Mario]] or [[Mini Luigi]]. Mario/Luigi must then run under one of Bowser's giant jumps and hit the [[Skull Switch]] at the end of the bridge, ending the fight and winning the game. Another way to win is if the player has a [[Mega Mushroom]] as a stored item; upon using it, the player can jump on Bowser, then make Bowser Jr. fall after hitting the Skull Switch. The player can also hit the Skull Switch without defeating Bowser Jr., causing both him and Bowser to plummet. The player can also defeat Bowser before his son using a Fire Flower, but it will not change how Bowser Jr. attacks. The platform that Princess Peach is standing on will disappear, she floats down saying, "Thank You!" and rewarding [[Mario]]/[[Luigi]] with a soft kiss.
 
===Star Coins===
* '''Star Coin 1:''' In the 5th room, in the top-left section of the room, avoid the [[Thwomps]] while collecting this one.
* '''Star Coin 2:''' In an unreachable room underneath the stairs. In the 4th room, avoid the [[Rocket Engine]]s, jump over a big gap containing [[Spike (obstacle)|spikes]], hit the lone Brick Block to reveal a Red [[? Switch]] and press it while avoiding the [[Rocket Engine]]. Proceed to the 5th room, avoid the [[Thwomps]], hit the Brick Block to reveal a [[? Switch]] and press it, then return to the 4th room and jump onto the platform and enter the door from there, and find the Star Coin underneath the stairs.
* '''Star Coin 3:''' In the second part of the castle, after jumping on the platforms in the correct order (Bottom, Top, then Middle), Ground Pound the Brick Blocks, get up the stairs and run down the stairs then crouch before entering the small opening to collect the 3rd Star Coin.


===Enemies===
==Trivia==
*[[Dry Bones]]
*When Mario enters the second part of World 8, additional drums and a double-reeded flute are added while roaming in the map.
*[[Thwomp]]
*This is one of the two lava-themed worlds in the ''New Super Mario Bros.'' series to feature [[Toad House]]s, the other is [[World 6 (New Super Mario Bros. 2)|World 6]] from ''[[New Super Mario Bros. 2]]''.
*[[Super Thwomp]]
*[[Podoboo]]
*[[Firebar]]
*[[Rocket Engine]]
*[[Bowser]] and [[Bowser Jr.]] (Boss)
*[[Kab-omb]]
*[[Sledge Bro]]
*[[Fire Bro]]
*[[Crowber]]
*[[Volcanic Debris]]
*[[Dry Bowser]]
{{BoxTop}}
{{NSMB}}
{{NSMB}}
{{NSMB Levels}}
{{NSMB levels}}
[[Category: Places]]
[[Category:Haunted forests]]
[[Category: Worlds]]
[[Category:Volcanic areas]]
[[Category: Volcanic Areas]]
[[Category:New Super Mario Bros. worlds]]
[[de:Welt 8 (New Super Mario Bros.)]]
[[it:Mondo 8 (New Super Mario Bros.)]]

Latest revision as of 09:03, September 2, 2023

W8icon.png
World 8
World 8 (NSMB)
Game New Super Mario Bros.
Level(s) 12
<< << List of worlds >>

World 8 is the final world of New Super Mario Bros. Mario and Luigi travel to this world after defeating Monty Tank or Lakithunder, or using the cannon in World 5. This world is divided into two parts: a "dark forest" area, and a "lava" area (which cannot be seen until the player beats the first castle, even on the map on the touch screen); both having their separate towers and castles. The bosses of this world are Bowser Jr. (fought twice alone), Dry Bowser, and a resurrected Bowser fighting alongside Bowser Jr., making up a total of four boss battles, the most of any world in the New Super Mario Bros. series.

The first half of the world has a "spooky" theme; featuring Splunkins, Scuttlebugs and Crowbers, and featuring the same music as the Ghost House levels. Notably, this is the only world to have Boos in a non-Ghost House level. The second half introduces rising lava and unique enemies such as Sledge Bros., Fire Bros., Kab-ombs, and Volcanic debris.

The World 8 bridge in New Super Mario Bros.
The bridge rises to allow Bowser Jr. to escape.

Unlike all the other worlds, this world does not feature secret exits or unlockable courses. One of each type of Toad House can be found in the forest area, but none can be found in the lava area.

A racecourse called Grumble Volcano which has a similar theme to this world is featured in Mario Kart Wii, and returns in Mario Kart 8 and Mario Kart 8 Deluxe.

Level information[edit]

Level Preview Description
World 8-1 World 8-1 (New Super Mario Bros.) in the game New Super Mario Bros. An overworld level featuring Crowbers and Bullet Bills. Read more...
World 8-2 World 8-2 (New Super Mario Bros.) in the game New Super Mario Bros. An underground level featuring controllable water and Skeeters. Read more...
World 8-Tower World 8-Tower (New Super Mario Bros.) in the game New Super Mario Bros. A tower level featuring moving walls and spikes. Read more...
World 8-3 A Mega Unagi in World 8-3 in the game New Super Mario Bros. An underwater level featuring Unagi and a Mega Unagi. Read more...
World 8-4 Scuttlebugs in World 8-4; compare with pre-release. An overworld level featuring moving platforms and numerous amounts of Scuttlebugs. Read more...
World 8-Castle World 8-Castle in the game New Super Mario Bros. A castle level featuring controllable lifts. Read more...
World 8-5 World 8-5 (New Super Mario Bros.) in the game New Super Mario Bros. A short level which takes place inside a volcano. Read more...
World 8-6 World 8-6 (New Super Mario Bros.) in the game New Super Mario Bros. A wrap-around level taking place inside a volcano, featuring rising lava. Read more...
World 8-7 World 8-7 in the game New Super Mario Bros. An overworld level with multiple varieties of Hammer Bros. Read more...
World 8-8 World 8-8 in the game New Super Mario Bros. The last normal level of the game; an overworld level featuring Volcanic debris and Kab-ombs. Read more...
World 8-Tower2 World 8-Tower 2 in the game New Super Mario Bros. The last tower level of the game; a tower featuring Snake Blocks and Fire Bars. Read more...
World 8-Bowser's Castle Mario Jumping to reach a door and avoid a Big Thwomp in the level World 8-Bowser Castle. The final level of the game; a large castle level featuring switches that can invert rooms. Read more...
World 8-1 (New Super Mario Bros.)World 8-2 (New Super Mario Bros.)Orange Toad HouseWorld 8-Tower (New Super Mario Bros.)World 8-3 (New Super Mario Bros.)Red Toad HouseGreen Toad HouseWorld 8-4 (New Super Mario Bros.)World 8-CastleWorld 8-5 (New Super Mario Bros.)World 8-6 (New Super Mario Bros.)World 8-7 (New Super Mario Bros.)World 8-8 (New Super Mario Bros.)World 8-Tower 2 (New Super Mario Bros.)World 8-Bowser's Castle (New Super Mario Bros.)World 8 (NSMB)
Click a level icon to open the relevant article.

Enemies introduced[edit]

Trivia[edit]

  • When Mario enters the second part of World 8, additional drums and a double-reeded flute are added while roaming in the map.
  • This is one of the two lava-themed worlds in the New Super Mario Bros. series to feature Toad Houses, the other is World 6 from New Super Mario Bros. 2.