Paper Mario (series)

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The Paper Mario series is one of the many sub-series of the Mario series. Three games have been released in this series: Paper Mario, Paper Mario: The Thousand-Year Door, and Super Paper Mario, with an upcoming fourth game. All the games are RPGs with platforming elements, except for Super Paper Mario, which was a sidescroller that did not have RPG battles, but retained similar elements. The three games have been released on separate consoles, The Nintendo 64, the GameCube, and the Wii, with the fourth game to be released on the Nintendo 3DS.


Chronological Overview

Title, Original Release and System Synopsis and Ratings
Paper Mario

File:Papermario.PNG

The series began in 2000 with Paper Mario. This was the second Mario RPG game, the first being Super Mario RPG: Legend of the Seven Stars. This game was originally going to be called Super Mario RPG 2, but the name was changed due to problems with Square Enix, the company that made Super Mario RPG. The game started of with Mario recieving an invitation to Princess Peach's Castle. But when he arrives the castleis lifted up into the sky. This was caused by Bowser, who had stolen the legendary Star Rod, which could grant people's wishes. Bowser throws Mario out of the castle, and so his adventure begins. This game was later released on the Wii's Virtual Console.
Template:ReleasedateNintendo 64 IGN – 9.0: OutstandingGamespot – 9.5: Superb
Paper Mario:The Thousand-Year Door

North American box art for Paper Mario: The Thousand-Year Door

Later, in 2004 Paper Mario: The Thousand-Year Door was released. This time, Bowser was not the main villain. The antagonist was Sir Grodus, the leader of the X-Nauts. The X-Nauts have kidnapped Peach, and Mario must save her by finding the Crystal Stars. Though he was not the main villain, Bowser still had a role to play as a minor villain. The player could even use him at certain stages. The main location of this game is Rogueport, a seaside town with a nasty reputation.
Template:ReleasedateNintendo GameCube IGN – 9.1: OutstandingGamespot – 9.2: Superb
Super Paper Mario

Super Paper Mario North American cover art

The most recent installment, Super Paper Mario, had a very different battle style to the other games. Instead of going into a stage and choosing attacks, the characters simply had to run and jump or use one of a Pixls' moves to defeat an enemy. The story starts with Mario and Luigi at their house, when a Toad appears and tells them that Princess Peach has been kidnapped. The Mario Bros. blamed Bowser, but when they reached his castle, the real kidnapper, Count Bleck, appeared. Bleck sucked everyone into a black hole except Mario, who is then found by a Pixl named Tippi, who tells him that he needs to find the seven Pure Hearts to save his friends. This game also gave Mario the unique ability to flip dimensions. He could be in either 2D or 3D, but he can only stay 3D for a short time.
Template:ReleasedateWii IGN – 8.9: GreatGamespot – 8.8: Great
Paper Mario (Nintendo 3DS)

PaperMario3ds2.PNG

The fourth installment of the series is planned to be released for the Nintendo 3DS. It will return to the original, turn-based system. Mario will once again have partners assisting him, instead of Pixls. One has been confirmed to be a Chain Chomp.
TBA
Nintendo 3DS

Characters

Main protagonists

Character Brief Biography First Paper Mario Appearance
Mario

File:Staring Mario.jpg

Mario is the main hero of the series. He is often saving Princess Peach from the evil clutches of Bowser, but in Paper Mario: The Thousand-Year Door and Super Paper Mario, Mario was saving Peach from other villains such as Sir Grodus and Count Bleck. Mario often carries around a Hammer which he uses as a key weapon.(For unknown reasons Mario's hammer was not in Super Paper Mario. It was instead replaced by Cudge the Pixl) Mario can also equip himself with badges, which can give him power-ups that can be useful in battle. In Super Paper Mario, Mario possesed the ability to flip dimensions. This power was given to him by Bestovius, the "Flip Wizard".
Paper Mario
Princess Peach

File:SPM Peach.jpg

Princess Peach is the damsel-in-distress of the series. Peach is the ruler of the Mushroom Kingdom and lives in her castle. Though captured throughout games, Peach still is not completely helpless. In Paper Mario and its sequel, she is able to contact Mario with the help of Twink in the first game, and TEC in the second. Peach was only held hostage for a short time in the third game. As part of Dimentio's master plan, Peach disappeared from Castle Bleck and reappered in Flipside, the place where Mario was at the time. Peach decided to join Mario on his quest. Peach uses her umbrella, which can shield her from enemy attacks and allow her to glide in order to reach difficult places. Peach even played the part of the villain at one time, when she was possesed by the Shadow Queen in Paper Mario: The Thousand-Year Door.
Paper Mario
Luigi

File:PAPER LUIGI.jpg

Luigi is Mario's younger brother. He had a very minor role in the Paper Mario series until Super Paper Mario. In Paper Mario, when Mario and Luigi were invited to Princess Peach's castle, it was lifted up to the sky. Luigi managed to escape, and returned to the Bros. house to look after it while Mario is on his adventure. In the second game, Luigi arrived at Rogueport after one of the chapters, and tells Mario about his own adventures in the Waffle Kingdom. In Super Paper Mario, Luigi is a much more important character. He, with many others, is kidnapped by Count Bleck and imprisoned somewhere in his castle. Luigi is later found and brainwashed into thinking he is Mr. L, one of Bleck's servants. He is later rescued and joins Mario's Party and becomes playable.
Paper Mario
Bowser

Bowser

Bowser is Mario's rival, and the king of the Koopa Troop. His main goal is, with the help of Kammy Koopa, to take over the world and marry Princess Peach, but he actually isn't really too evil and thus appears in the series as the main villain (in Paper Mario) but also as a secondary villain (Paper Mario: The Thousand-Year Door) or even an anti-hero (Super Paper Mario). In Paper Mario, he stole the Star Rod to make his own wishes come true, and thus he became invincible, but Mario could still beat him with the help of the Star Spirits. In the second game, he learned that someone kidnapped Princess Peach and went to save her, as he claims he's the only person who has the right to kidnap Peach. Additionally, he tried to get the Crystal Stars but every of his tries fails. He accidentaly fell on Grodus while Mario was battling him, thus stopping the battle. He immediately tries to beat Mario, but loses again. In the third game, he's married to Peach by Count Bleck but that event creates the Chaos Heart. Bowser finally helped Mario and Peach to save the worlds, because if the world didn't exist anymore, he wouldn't be able take over it (although the game later hints that he may actually like the worlds and didn't want them to be destroyed).
Paper Mario

Secondary protagonists

Character Brief Biography First Paper Mario Appearance
Merlon

File:Merlon.jpg

Merlon actually covers three different characters. In Paper Mario, he's a Shaman who lives in Toad Town. He can see the future. In Paper Mario: The Thousand-Year Door he lives in Rogueport and can level up Mario's partners in exchange of Shine Sprites. In Super Paper Mario, he lives in Flipside and is the one who transformed Timpani into Tippi and gives the first Pure Heart to Mario. In that game, he has a counterpart: Nolrem.
Paper Mario
Tippi

File:SPM Tippi.jpg

Tippi is the main Pixl in Super Paper Mario. She is able to help Mario and can even reveal hidden things. Before she became a Pixl, Tippi's name was Lady Timpani. Tippi fell in love with a young man named Blumiere, but when they were unable to be together, Blumirere found the Dark Prognosticus, and transformed into Count Bleck. Timpani wandered the dimensions, and lost her memory of Blumirere. She was finally found by Merlon, who transformed her into a Pixl. Tippi later was of interest to Francis, a nerd who believes her to be a rare collectible. At the end of the game, the player can buy Tiptron, a robotic version of Tippi.
Super Paper Mario
Twink

File:Twink.gif

Twink is a young Star Kid. Twink is Peach's assistant while in Bowser's Castle. Peach often uses Twink as a messenger to Mario, when she finds out the locations of the Star Spirits. When Mario arrives at Starborn Valley, many of the Star Kids speak of Twink wondering how he has been since he left the Valley.
Paper Mario
Professor Frankly

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Professor Frankly is an old Goomba who lives in Rogueport. He was Goombella's teacher, and he helps Mario to find the Crystal Stars by telling him where the next star is, after analyzing the map.
Paper Mario: The Thousand-Year Door
Kolorado

File:Kolorado.gif

Kolorado is a slighty foolish archaeologist in the first Paper Mario game. Mario encounters him in Dry Dry Desert, where he is looking for the legendary Dry Dry Ruins. Mario also meets him on Lavalava Island, when he is looking for a treasure said to be hidden in the island's volcano. Kolorado is often out on adventure, which angers his wife. In the second Paper Mario game, Mario discovers Kolorado's father's remains. According to Goombella's Tattle information on Professor Frankly, Kolorado was once a student of his. Kolorado was also mentioned in some of Lumpy's diary entries.
Paper Mario

Partners

Character Brief Biography First Paper Mario Appearance
Goombario

File:Goombario.gif

Goombario is a young, intelligent Goomba from Goomba Village. Goombario's family finds Mario after he is been knocked away from Bowser's Castle. When he recovers, Goombario joins him on his quest. Goombario is able to Tattle on enemies, giving Mario information on their health and strategies to defeat them. His main attack is a Headbonk, with which he can knock enemies on the head with. When powered up, he can use Charge, which boosts his Headbonk attack power, and Multibonk, which lets him headbonk as many times as possible on an enemy until he misses an action command.
Paper Mario
Kooper

Paper Mario promotional artwork: Kooper

Kooper is a very brave, young Koopa in the first Paper Mario game. Mario meets him in Koopa Village when it is being raided by Fuzzies. One of the Fuzzies has stolen Kooper's Shell, and Mario agrees to find it. After Mario retrieves the shell, Kooper joins his group. Kooper is able to retreat inside his shell and hit things such as swicthes in areas Mario cannot reach. This move can be used in battle to hit enemies. Kooper's other moves include Power Shell, which attacks all enemies in battle, Dizzy Shell, a move which makes enemies dizzy, making them miss attacks, and Fire Shell, an attack which can defeat enemies such as Dry Bones in one hit.
Paper Mario
Bombette

File:PM Bombette.jpg

Bombette is a Pink Bob-omb, in Paper Mario. Mario meets her in the Koopa Bros. Fortress when he is imprisoned there by the Yellow Ninjakoopa. Bombette agrees to join Mario and assists him in getting the first Star Spirit. Bombette is able to explode and destroy cracks in walls to open up hidden rooms. In battle, Bombette is able to do a Body Slam against enemies, or use a Power Bomb, which can destroy all grounded enemies. Or a Mega Bomb which can destroy all enemies.
Paper Mario
Parakarry

File:Parakarry.gif

Parakarry is the Paratroopa mailman of the Mushroom Kingdom. Mario first meets him on Mt. Rugged, where he is upset. Parakarry explains to him that he has lost some of his letters. Mario finds them and then Parakarry joins him. Parakarry is able to get Mario across large gaps that can't be jumped over. Parakarry's attacks include Sky Dive, in which he dives onto an enemy from midair, Shell Shot, when Parakarry retreats into his shell and flings himself at an enemy, Air Lift, where Parakarry picks up an enemy and removes it from battle, and Air Raid, where he flys around crazily and attacks enemies. Parakarry is one of Mario's only partners who reappers in another Paper Mario game. In Paper Mario: The Thousand-Year Door, Parakarry is the mailman again, and he delivers a letter from Princess Peach to Mario.
Paper Mario
Lady Bow

Lady Bow

Lady Bow is the leader of the Boos in Boo's Mansion. Bow crosses paths with Mario when he arrived at the manison looking for a Star Spirit. Bow, in fact, had the Star Spirit. It had escaped from its prison at Tubba Blubba's Castle only to be captured there. Bow told Mario that if he wanted the Star Spirit, he'd have to defeat Tubba Blubba, who had been eating the Boos. Bow decided to go with Mario, and when he suceeded in riding the boos of Tubba Blubba, she still accampanied him. Bow has the ability to make Mario invisible. In battle, she is able to smack an enemy, scare them away from the battlefield, or hit them with her fan. Bow was also one of the few partners in the Paper Mario series to make an appearance in another Paper Mario game. In Paper Mario: The Thousand-Year Door, after the player has finished the game, Bow can be seen in Poshley Heights, alongside Bootler.
Paper Mario
Watt

File:Watt.gif

Watt is a Li'l Sparky, that lives in Shy Guy's Toy Box. Mario meets her when he was there looking for a Star Spirit. Mario found a particually dark room, which contained a Big Lantern Ghost. Mario fights the lantern ghost, defeats it, and finds Watt trapped inside of the lantern. After Mario frees her, Watt volunteers to join him. She is able to light up dark rooms to reveal hidden objects. In battle, Watt can do an Electro Dash to attack an enemy and pierce through their defenses, do a Power Shock to paralyze an enemy, do a Turbo Charge to increase Mario's attack power, or do a Mega Shock which paralyzes all enemies.
Paper Mario
Sushie

File:Sushie.gif

Sushie is a Cheep-Cheep that lives on Lavalava Island. She is the babysitter of the five Yoshi kids in Yoshi Village. Mario meets her upon entering the village. When the five Yoshi kids went missing into the jungle, Mario went in after them where he finds Sushie (who, was also looking for the Yoshi kids had fallen into one of their traps) stuck in a tree. Mario helps her and Sushie team up with him to find the young Yoshi kids. After recusing the young five Yoshis, Mario tells Sushie about his quest. Sushie is touched by this and join Mario's party permanently. Sushie is able to get Mario through the surface of water and dive underneath when riding on her back. In battle, Sushie is a able to do a Belly Flop to jump on an enemy, do a Squirt to shoot water at an enemy, uses a Water Block create to water barrier that increase Mario's defense and reduced any fire attacks against him, and Tidal Wave to launch a blasts of water against all enemies on screen.
Paper Mario
Lakilester

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Lakilester is a Lakitu from Flower Fields. Lakilester originally started as one of Huff N. Puff's minions, and attacked Mario, but Mario bested him in the fight, and right before it looked like the end for Lakilester, his girlfriend, Lakilulu, shows up. Lakilulu pleads for Mario to spare Lakilester's life. Mario listens and Lakilester joins his party. Lakilester can hover Mario over surfaces that would injure Mario if he tried, such as spikes or lava. Lakilester's attacks are a Spiny Flip, where he throws a Spiny Egg at an enemy, Spiny Surge, where he throws a massive amount of Spinies at enemies, Cloud Nine, where he creates a cloud that raises Mario's evasion, and Hurricane, a powerful move that blows enemies out of battle. Lakilester prefers to be called Spike rather than his real name.
Paper Mario
Goombella

File:Goombella2.jpg

Goombella is a partner in Paper Mario: The Thousand-Year Door. She is a Goomba going to the University of Goom in Rougeport. She is found once Mario arrives in Rougeport. She is being followed by Lord Crump who wants to know how she found out about Crystal Stars. As Mario comes closer to the scene Goombella sees Mario and hides behind him. A battle begins, where Goombella explains how to battle. Lord Crump then commands his army on Mario and Goombella, which they easily escape from. Goombella also helps Mario through the Rougeport sewers along with Professor Frankly, and continues to help Mario throughout the game. She is cute, if not sassy, and she commonly says "What is HIS beef?". She also has a small crush on Mario.
Paper Mario: The Thousand-Year Door
Koops

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Koops is a timid Koopa that lives in Petalburg. When Mario arrives in Petalburg, Koops begs for him to let him come and fight the dragon, Hooktail. Koops's father, Koopley, had been defeated by Hooktail sometime before Mario's arrival, and Koops wanted to assist in finally defeating it. After Hooktail's defeat, Koopley was found to be alive in Hooktail's belly. Koops's first attacks are the same as Kooper's but his others are Shell Shield, which defends Mario with a large shell for several turns, and Shell Slam, which attacks all ground enemies, piercing through their defense.
Paper Mario: The Thousand-Year Door
Flurrie

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Madame Flurrie is a starstruck wind spirit that resides in Boggly Woods. When Mario tries to open the secret entrance to the great tree and fails, Punio informs Mario about Flurrie, who could probably move the leaves in front of the entrance. Once Mario finds Flurrie, she is missing her necklace, the one that Vivian had picked up. After beating the Shadow Sirens and retrieving the necklace, they give it to Flurrie, who then decided to help the Punis. Throughout the level she came in handy. After defeating Lord Crump, she decided to come with Mario, seeing how she could get the thrill of stardom by traveling with him.
Paper Mario: The Thousand-Year Door
Yoshi

Yoshi

Yoshi is Mario's fourth party member in Paper Mario: The Thousand-Year Door. He started off as an egg, which was imported from a southern island to be an extra ingredient for Mr. Hoggle's Hot Dogs. However, that plan backfired, since the Yoshi was still alive in the egg, and began jumping around. Unable to catch it himself, Mr. Hoggle asked Mario and his partners to get it for him. They succeeded, but eventually Mr. Hoggle decided that he didn't want the egg anymore, since he figured that no one would want to eat anything that "jumps around". Yoshi, while inside the egg, started to accompany Mario and his party, until he eventually hatched during their battle against the Iron Adonis Twins. After the Yoshi hatched from the egg, he thanked Mario and company for saving him from Mr. Hoggle, and agreed to fight alongside them for the rest of the game. Outside of battle, Mario can ride Yoshi to move faster, or to get across narrow gaps that Mario cannot jump across on his own, much like Parakarry from the first Paper Mario. Yoshi's default abilities in battle are Ground Pound, which takes up one of an enemy's HP at a time (much like Lady Bow in the first one), and Gulp, where he'll use his tongue to get an enemy into his mouth, and then spit it back out, and hit another enemy. When powered up, Yoshi gains the Mini-Egg attack, which is capable of lowering enemies' attack power, as well as Stampede, where he summons an army of Yoshis to attack.
Paper Mario: The Thousand-Year Door
Vivian

File:Vivian.jpg

Vivian is the fifth party member in Paper Mario: The Thousand-Year Door. At the beginning of the game, she was a member of the Shadow Sirens and Secret Society of X-Nauts, but she eventually switched sides, due to the fact that she was contantly being being belittled and verbally abused by her older sister, Beldam. Outside of battle, Vivian can use the Veil technique to sink into the shadows with Mario to avoid enemies and obstacles. In battle, Vivian's default ability, in addition to Veil, is Shade Fist, where she can punch enemies and set them on fire. After she's leveled up, Vivian gains the abilities, Fiery Jinx and Infatuate. Fiery Jinx allows her to burn all enemies on screen, while her Infatuate ability confuses enemies, causing them to attack one another, instead of Mario and his party.
Paper Mario: The Thousand-Year Door
Bobbery

File:Bobbery1.jpg

Admiral Bobbery is the sixth and final required party member in Paper Mario: The Thousand-Year Door. He was a renowned Bob-omb sailor who spent most of his life traveling around the sea. Eventually, his wife, Scarlette, succumed to a fatal illness while he was away, and by the time Bobbery came back home, Scarlette had long since passed away. After this, Bobbery was overcome with guilt and fell into a state of depression. He felt that if he hadn't been away, then he could have nursed his wife back to health. As a result, he vowed to never set sail again. That is, until Mario and his party came to his house, in need of a navigator for their expedition to Keelhaul Key. Bobbery refused to go with them at first, until Mario and company delivered a letter to him, which was written by Scarlette before she died. Outside of battle, Bobbery's abilities are nearly identicle to that of Bombette's from the first Paper Mario. He could explode near cracked walls and uncover hidden areas. Unlike Bombette, however, Mario could throw him in higher areas. In battle, Bobbery's standard abilities are Bomb, which allows him to explode on a single enemy at a time, and Bomb Squad, where he throws minature time bombs, which can gradually damage the enemies. After being powered up, he gains Hold Fast, which can damage direct attackers, and Bob-Ombast, which has the ability to damage or kill all enemies on screen.
Paper Mario: The Thousand-Year Door
Ms. Mowz

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Ms. Mowz is an optional party member in Paper Mario: The Thousand-Year Door. She is the manager of the Lovely Howz of Badges in Rougeport. Whenever she isn't running the shop, she's usually out, hunting for rare Badges to sell at her store. After the player takes on her trouble, Ms. Mowz will join Mario's party. Outside of battle, she has the ability to sniff out and locate nearby items. In battle, her standard abilities are Love Slap, which has the ability to piece enemy defenses, and Kiss Thief, where she could steal items from enemies and add them to Mario's inventory. After being powered up, Ms. Mowz gains Tease and Smooch. Tease is an ability that can make enemies dizzy (much like the Dizzy Dial), while Smooch can refill 10 of Mario's HP.
Paper Mario: The Thousand-Year Door
Thoreau

File:SPM Thoreau.jpg

Thoreau is first Pixl party member in Super Paper Mario that gives Mario a new ability. He is one of the original twelve Pixls involved in the Pixl uprising that took place 1,500 years prior to the events of Super Paper Mario. Thoreau, as with the rest of them, was put in a "hibernation" state, and was locked inside of a treasure chest until awakened by the legendary hero that was mentioned in the Light Prognosticus, which just-so-happened to be Mario. Thoreau was needed in order for Mario to prove to Watchitt that he was the hero that was mentioned in the Light Prognosticus. Thoreau gives the heroes the ability to hold and throw enemies, similar to Super Mario Bros. 2. He could also be used to press switches that the heroes cannot reach on their own.
Super Paper Mario
Boomer

File:BoomerPixl.PNG

Boomer is the second Pixl party member in Super Paper Mario to lend Mario and the rest of the heroes a new ability. As with Thoreau, Boomer was also involved in the Pixl uprising that took place 1,500 years prior to Super Paper Mario. Like Bombette and Bobbery from the first two Paper Mario titles, Boomer has the ability to destroy enemies by exploding on them, as well as blowing up cracked walls to reveal hidden areas for Mario and the rest of the heroes to access.
Super Paper Mario
Slim

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Slim is the third Pixl party member to give Mario and the rest of the heroes a new ability in Super Paper Mario. He was another of the twelve Pixls involved in the uprising that took place 1,500 prior to the game. Slim's ability is slightly similar to Lady Bow's Outta Sight and Vivian's Veil technique, since it allows Mario and company to evade attacks from enemies and obstacles (such as spikes). This ability also allows Mario to go through narrow passageways.
Super Paper Mario
Thudley

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Thudley is the fourth Pixl party member to lend his power to Mario and the rest of the heroes in Super Paper Mario. He, just like all the others, was involved in the Pixl uprising incident that happened 1,500 prior to the game. Thudley allows Mario, Peach, Bowser, and Luigi to use a Ground Pound technique, much like the Spin Jump from the first two Paper Mario titles. This ability allows the heroes to pound pillars (which usually has to be done in a certain order) to access the next area. This ability also does a lot more damage to enemies than an average jump would.
Super Paper Mario
Carrie

File:Carrie.PNG

Carrie is the fifth Pixl party member in Super Paper Mario to lend her power to the heroes. Carrie, as with all the others, was involved in the Pixl uprising that took place 1,500 prior to the game. Unlike most of the others, however, Carrie was not contained within a treasure chest. She was instead locked inside of a jail cell within Fort Francis. Carrie, like Lakilester and Yoshi, gives Mario and the rest of the heroes the ability to move faster and/or cross hazardous areas without taking any damage. She also allows the heroes to damage spiked enemies by jumping on top of them.
Super Paper Mario
Cudge

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Cudge is the sixth Pixl party member to lend his power to the four heroes in Super Paper Mario. He, like all the others, was one of the original twelve Pixls that was involved in the Pixl uprising incident. Similar to Carrie, Cudge was not contained within a treasure chest. Instead, he was imprisoned behind a stone block, which required tablets to be inserted in a certain order. Cudge allows the heroes to hit enemies with a Hammer, as well as breaking yellow blocks to access other areas.
Super Paper Mario
Dottie

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Dottie is the seventh and final required Pixl party member to lend power to the four heroes of Super Paper Mario. She was also involved in the Pixl uprising incident that took place 1,500 years prior to the game. As with Carrie and Cudge, Dottie was not contained within a treasure chest. Instead, she was behind a locked door in Floro Caverns, helping Gabbro hide from the Floro Sapiens. Dottie has the ability to shrink the heroes, allowing them to access hidden areas that they're normally too big to get through. This ability also allows the heroes to enter areas without being detected by enemies.
Super Paper Mario
Barry

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Barry is an optional Pixl party member in Super Paper Mario. He is another of the original twelve Pixls that was involved in the Pixl uprising that took place 1,500 years prior to the events of Super Paper Mario. Barry was first seen in The Bitlands, after Tippi had gotten herself kidnapped by Francis. He stayed behind to give tips to the heroes whenever they were needed. After Francis was defeated, Barry joined Mario's party. He is notable for being the only Pixl who did not have knowledge of the fact that Mario was the hero that was mentioned in the Light Prognosticus. Barry has the ability to briefly surround one of the heroes with a barrier to deal damage against enemies. This ability can also reflect enemy projectiles.
Super Paper Mario
Dashell

File:SPM Dashell.jpg

Dashell is another optional Pixl party member in Super Paper Mario. The player can find him at the bottom of the Flipside Pit of 100 Trials, after defeating Wracktail. Dashell gives Mario and the rest of the heroes the ability to run with super speed, much like the NES titles.
Super Paper Mario
Piccolo

File:Piccolo.jpg

Piccolo is the third and final optional Pixl party member in Super Paper Mario. The player can obtain her by doing favors for Merlee, Merluvlee, Bestovius, and Watchitt. After that, Merlee will award the heroes a key to a locked door in Flopside, where Piccolo is contained inside of a treasure chest. Piccolo has the ability to change the characters' jump sound effects, as well as Bowser's flame. She also has the ability to cure status ailments, as well as putting the Underchomp to sleep.
Super Paper Mario
Unknown Chain-Chomp
This Chain-Chomp is Mario's first partner in Paper Mario 3DS. Not much else is known.
Paper Mario 3DS

Main Antagonists

Character Brief Biography First Paper Mario Appearance
Bowser

150×149px

Bowser is the main antagonist of "Paper Mario". In this game, Bowser stole the Star Rod (Paper Mario) , a magical device that grants wishes, and imprisoned the seven Star Spirits . Bowser also used his castle to hijack Princess Peach's Castle , with Peach still in it, and lifted the castle high into the sky. Bowser stole the Star Rod because it had the power to grant wishes. Bowser used it to make himself invincible.
Paper Mario
Sir Grodus

File:Grodus.jpg

Sir Grodus is the main antagonist of Paper Mario: The Thousand-Year Door. He is the ruthless leader of the Secret Society of X-Nauts, an extraterrestrial organization whose sole mission is to conquer the world. Throughout the entire course of the game, Grodus and his minions were seeking the Crystal Stars, in order to open the Thousand-Year Door. Grodus intended to use the "treasure" that lied behind the door to aid him in his quest for world domination.
Paper Mario: The Thousand-Year Door
Shadow Queen

File:Shadow queen.PNG

The Shadow Queen is the final Boss of Paper Mario:The Thousand-Year Door. Many years before this game's events took place she came into the the Mushroom World, intent on enslaving it and becoming its ruler. Her ambitions were thwarted by four heroes. They sealed her up using the Crystal Stars, and trapped her in the Palace of Shadows Where she would sleep for one thousand years. She is reborn by Sir Grodus, the leader of the X-Nauts Where she posseses Princess Peach (as shown in the image).
Paper Mario: The Thousand-Year Door
Count Bleck

File:Normal bleck2.jpg

Count Bleck is the main villain of Super Paper Mario. His goal was to use power of the Chaos Heart to whipe out all plains of existence. Following the instructions of the Dark Prognosticus, Count Bleck got Peach and Bowser married in order to create the Chaos Heart, which would form The Void, a black hole that would gradually increase its size over time, and eventually destroy the universe.
Super Paper Mario
Dimentio

File:Jester.jpg

Dimentio is the final boss and the true villain of Super Paper Mario. His plans were to take over the universe by destroying the current one and rebuilding it in his own image, but in order to do that, he needed to side with Count Bleck and his his army. Throughout the course of the game, he played both sides of the battle, using and manipulating both the heroes and Count Bleck's army to do his evil bidding. His plan all along was to steal the Chaos Heart from Count Bleck, in which he did after the heroes defeated him. Afterwards, he brainwashed Luigi with a Floro Sprout, and then combined Luigi, the Chaos Heart, and himself to create Super Dimentio.
Super Paper Mario