World 6-3 (Super Mario Bros.): Difference between revisions

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{{italic title|World 6-3 (''Super Mario Bros.'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 6-3
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]]
|image=[[File:SMB6-3.png|256px]]
|code=World 6-3
|code=World 6-2
|world=[[World 6 (Super Mario Bros.)|World 6]]
|world=[[World 6 (Super Mario Bros.)|World 6]]
|game=''[[Super Mario Bros.]]''
|game=''[[Super Mario Bros.]]''
|limit=300 seconds
|limit=300 seconds
|notes=
|before_alt=
|beforealt=
|before=[[World 6-2 (Super Mario Bros.)|<<]]
|before=[[World 6-2 (Super Mario Bros.)|<<]]
|after=[[World 6-4 (Super Mario Bros.)|>>]]
|after=[[World 6-4 (Super Mario Bros.)|>>]]
|secret=
|secret=
}}
}}
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome pallet, but its pallet is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s.
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s.


==Layout==
==Layout==
[[File:World 6-3.png|300px|thumb|left|Map of World 6-3.]]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole|flagpole]].
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[springboard]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a springboard the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole]].


===''Super Mario Bros. Deluxe'' challenges===
===''Super Mario Bros. Deluxe'' challenges===
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi's Egg|Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
*On the platform after the first springboard, below the lifts
*On the platform after the first jumping board, below the lifts
*Beneath the vertically moving lift after the ? Block
*Beneath the vertically moving lift after the ? Block
*On the tall platform after the second scale lift
*On the tall platform after the second scale lift
*On the platform after the second springboard, below the lift
*On the platform after the second jumping board, below the lift
*Underneath the final platform
*Underneath the final platform


==Enemies==
==Enemies==
*[[Bullet Bill]]s
{|class="wikitable"
|-
!Name
!Count
|-
|[[File:Bullet Bill Super Mario Bros.png]]<br>[[Bullet Bill]]
|(infinitely spawned off screen from the right in one set location)
|}


==Level statistics==
==Level statistics==
*[[List of power-ups|Power-ups]]: 1 ([[Super Mushroom]] or [[Fire Flower]])
{|class="wikitable"
*[[1-Up Mushroom]]s: 0
|-
*Secret areas: 0
!Feature
!Count
!Notes
|-
|[[File:SMBCoin.gif]]<br>[[Coin]]
|24
|All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1.
|-
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Magic Mushroom]]
|1
|Replaced by Fire Flowers if Mario is already [[Super Mario (form)|Super Mario]].
|-
|[[File:Fire Flower SMB.gif]]<br>[[Fire Flower]]
|1
|Replaces Magic Mushrooms if Mario is Super Mario.
|}


{{SMB1 Levels}}
==Level map==
{{SMB}}
{{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}}
[[Category:Super Mario Bros. Levels]]
 
{{SMB levels}}
[[Category:Sky areas]]
[[Category:Super Mario Bros. levels]]
[[it:Mondo 6-3 (Super Mario Bros.)]]

Latest revision as of 09:03, October 9, 2023

Level
World 6-3
SMB NES World 6-3 Screenshot.png
Level code World 6-3
World World 6
Game Super Mario Bros.
Time limit 300 seconds
<< Directory of levels >>

World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.

Layout[edit]

The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of scale lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the flagpole.

Super Mario Bros. Deluxe challenges[edit]

In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:

  • On the platform after the first jumping board, below the lifts
  • Beneath the vertically moving lift after the ? Block
  • On the tall platform after the second scale lift
  • On the platform after the second jumping board, below the lift
  • Underneath the final platform

Enemies[edit]

Name Count
Bullet Bill
Bullet Bill
(infinitely spawned off screen from the right in one set location)

Level statistics[edit]

Feature Count Notes
A Coin from Super Mario Bros.
Coin
24 All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1.
SMB Supermushroom.png
Magic Mushroom
1 Replaced by Fire Flowers if Mario is already Super Mario.
Fire Flower
Fire Flower
1 Replaces Magic Mushrooms if Mario is Super Mario.

Level map[edit]