World 6-3 (Super Mario Bros.): Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | |||
|image=[[File: | |code=World 6-3 | ||
|code=World 6- | |||
|world=[[World 6 (Super Mario Bros.)|World 6]] | |world=[[World 6 (Super Mario Bros.)|World 6]] | ||
|game=''[[Super Mario Bros.]]'' | |game=''[[Super Mario Bros.]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
| | |before_alt= | ||
|before=[[World 6-2 (Super Mario Bros.)|<<]] | |before=[[World 6-2 (Super Mario Bros.)|<<]] | ||
|after=[[World 6-4 (Super Mario Bros.)|>>]] | |after=[[World 6-4 (Super Mario Bros.)|>>]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome | '''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s. | ||
==Layout== | ==Layout== | ||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole|flagpole]]. | |||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[ | |||
===''Super Mario Bros. Deluxe'' challenges=== | ===''Super Mario Bros. Deluxe'' challenges=== | ||
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are: | In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi's Egg|Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are: | ||
*On the platform after the first | *On the platform after the first jumping board, below the lifts | ||
*Beneath the vertically moving lift after the ? Block | *Beneath the vertically moving lift after the ? Block | ||
*On the tall platform after the second scale lift | *On the tall platform after the second scale lift | ||
*On the platform after the second | *On the platform after the second jumping board, below the lift | ||
*Underneath the final platform | *Underneath the final platform | ||
==Enemies== | ==Enemies== | ||
{|class="wikitable" | |||
|- | |||
!Name | |||
!Count | |||
|- | |||
|[[File:Bullet Bill Super Mario Bros.png]]<br>[[Bullet Bill]] | |||
|(infinitely spawned off screen from the right in one set location) | |||
|} | |||
==Level statistics== | ==Level statistics== | ||
{|class="wikitable" | |||
|- | |||
!Feature | |||
!Count | |||
!Notes | |||
|- | |||
|[[File:SMBCoin.gif]]<br>[[Coin]] | |||
|24 | |||
|All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1. | |||
|- | |||
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Magic Mushroom]] | |||
|1 | |||
|Replaced by Fire Flowers if Mario is already [[Super Mario (form)|Super Mario]]. | |||
|- | |||
|[[File:Fire Flower SMB.gif]]<br>[[Fire Flower]] | |||
|1 | |||
|Replaces Magic Mushrooms if Mario is Super Mario. | |||
|} | |||
{{ | ==Level map== | ||
{{SMB}} | {{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}} | ||
[[Category:Super Mario Bros. | |||
{{SMB levels}} | |||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros. levels]] | |||
[[it:Mondo 6-3 (Super Mario Bros.)]] |
Latest revision as of 09:03, October 9, 2023
Level | |
---|---|
World 6-3 | |
Level code | World 6-3 |
World | World 6 |
Game | Super Mario Bros. |
Time limit | 300 seconds |
<< Directory of levels >> |
World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.
Layout[edit]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of scale lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the flagpole.
Super Mario Bros. Deluxe challenges[edit]
In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
- On the platform after the first jumping board, below the lifts
- Beneath the vertically moving lift after the ? Block
- On the tall platform after the second scale lift
- On the platform after the second jumping board, below the lift
- Underneath the final platform
Enemies[edit]
Name | Count |
---|---|
Bullet Bill |
(infinitely spawned off screen from the right in one set location) |
Level statistics[edit]
Feature | Count | Notes |
---|---|---|
Coin |
24 | All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1. |
Magic Mushroom |
1 | Replaced by Fire Flowers if Mario is already Super Mario. |
Fire Flower |
1 | Replaces Magic Mushrooms if Mario is Super Mario. |