User:Nintendo101: Difference between revisions

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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
 
'''Current project focus''': ''[[Super Mario Odyssey]]''.
{{br}}
Project notes:
*Bridging with sister games.
 
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
 
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
 
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]


==To-do list==
==To-do list==
'''Short term'''
===Articles to be made===
*Create the following articles:
You're welcome to jump on these if you'd like.
#[[bars (Boo Mario)]] from SMG, SMG2
 
#[[bone (object)]] from SMUSA, SML2, SMG, maybe SMBW, potentially other games
'''Small articles relevant to one or two games'''
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, SMO
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[flipping block]] from SM64, NSMB
#[[metal crate]], the pushable stone block from SM64.
#[[Float]] from SMW, SM64, SMS, SMG, SMO
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[green panel]] from SMS
#[[spinning disc]], broad, spinning platforms from SM64.
#[[ice (terrain)]] from many games
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[Penguin Racer]] from SMG
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[small animal]] from SMO and potentially previous games
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (fruit)]] from SMS
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[Waterfall]] from SMB3, SMG, SMG2
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[window]] from SMS
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
 
 
'''Large articles relevant to multiple games'''
#[[Travel Tip]] from SM64, SMS, SMG, SMG2, SMO, SMBW, and potentially other games. Readable signboards that provide info on actions or an area when read. Surprisingly not integrated on the wiki yet. Of note, not all of the signboards from SMG and SMG2 are the talking board characters.
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].


'''Middle term'''
===Nomination projects===
*Taxonomize objects and items as listed on the Shogakukan encyclopedia to better understand what is what, and what is not.
*Ensure objects and items discretely validated as true objects in the encyclopedia have articles or at least share articles with similar objects on the wiki.
*Establish general backbone structure for mainline game articles, similar to what has been done for ''Yoshi's Island'', ''Wario Land'', and ''Donkey Kong Country'' articles
'''Long term'''
*Help bring the following to feature status (high priority):
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario 64]]''
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#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)


==Sandbox for current project==
==Editorial philosophy==
In-house (conceptual)
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
*Miyamoto considers it the true sequel to Mario 64 (as opposed to Sunshine)
*Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run ([https://www.wired.com/2016/12/miyamoto-interview-2/ ref])
*Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
*Fostered a direct sequel - SMG2; one of the only Mario games to receive a named sequel (they're all kinda related to each other though, so how important is this actually?)
*Muted narrative elements in SMG2, per the explicit requests of Shigeru Miyamoto, and incorporated desired elements for the first game that were omitted (Starship Mario, Yoshi)
*Experience and mechanics streamlined and simplified
*SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
*heavily influenced design and structure of subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW as a course clear-style Mario game
*3D games would become progressively more linear and more comparable to 2D Mario games; increasingly deviating from hakoniwa design philosophy of Mario 64
*When sandbox-style game did return with Odyssey, Galaxy's influence is still apparent (particularly in the lunar kingdoms, where gravity is less intense, giving Mario a floaty feel comparable to the feeling of moving in Mario Galaxy)
*Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls ([https://geekdad.com/2017/10/super-mario-odyssey-developer-interview/ ref])
*Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) ([https://www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances ref])
*Folks clearly missed the idea of having a 3D Mario game that felt like an adventure ([https://www.wired.com/2013/11/mario-3d-world/ ref])


In-house (referential)
'''General'''
*Direct Galaxy-based iconography is present in every subsequent 3D game (Galaxy 2, obviously; Rosalina, Lumas, Octoombas, Comet Observatory in SM3DW; 8-Bit Rosalina and Star Bit-shaped regional coins in Odyssey)
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
*Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
*Immediately appears in Mario Kart Wii, which was being developed simultaneously with Galaxy, and has been a fixture of every subsequent Mario Kart title
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
*Clampy would be incorporated as "the" clam enemy in the 2D games, one of the few enemies to have been introduced in a 3D game to become a recurring stable of the 2D ones
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
*Captain Toad rises in prominence within Nintendo's games and be playable in his own title; distinguished from ''the'' Toad in coming years
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
*Lumas and Toad Brigade would also become less frequent but consistent elements
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
*Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG
#{{wp|Perfect is the enemy of good}}.


Industry at large
'''Article specific'''
*Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
#The articles I work on do not "belong" to me.
*When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
#Wiki-editing is collaborative and communal.
*Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
*Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
*Cited influence behind:
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
**Super Smash Bros. 4
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
**Armillo
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
**Solar Ash
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
**Mario + Rabbids: Sparks of Hope
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
 
[[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' during 2012, explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>[[Masahiro Sakurai|Sakurai, Masahiro]]. "[https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/ Image Transcriptions of Project Proposal for Smash for Wii U/3DS]." ''Source Gaming'', translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.</ref>
 
The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>McFerran, Damien. "[https://www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop]." ''Nintendo Life'', 18 Jan. 2013. Accessed 6 Jul. 2023.</ref> ''{{wp|Gears 5}}'' (2019),<ref>Sinclair, Brendan. "[https://www.gamesindustry.biz/rod-fergusson-keynote Making Gears of War click for more than the hardcore]." ''GamesIndustry.biz'', 19 Nov. 2019. Accessed 28 Apr. 2023.</ref> ''{{wp|Solar Ash}}'' (2021),<ref>Wood, Austin. "[https://www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/ Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus]." ''GamesRadar+'', 15 Sept. 2021. Accessed 28 Apr. 2023.</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>Deschamps, Marc. "[https://comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/ Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More]." ''ComicBook.com'', 27 Oct. 2022. Accessed 28 Apr. 2023.</ref>
 
Retrospectives
*Eurogamer considers SMG the game of the generation ([https://www.eurogamer.net/games-of-the-generation-super-mario-galaxy ref])
 
==Things to read==
*[https://www.esquire.com/lifestyle/a34061623/super-mario-3d-all-stars-super-mario-galaxy-review/ 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer]
*[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]
*[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since]
*[https://www.vg247.com/15-years-later-super-mario-galaxy-most-stellar-entry 15 years later, Super Mario Galaxy is still the series' most stellar entry]
*[https://screenrant.com/super-mario-galaxy-nintendo-ds-port-fan/ Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project]
*[https://www.nytimes.com/2007/07/17/technology/17game.html In Battle of Consoles, Nintendo Gains Allies]
*[https://www.wired.com/2007/07/e3-interview-ni/ E3 Interview: Nintendo's Shigeru Miyamoto]
*[https://hexus.net/gaming/news/wii/5607-e3-2006-live-massive-wii-games-hands-on/ E3 – 2006 : LIVE :: Massive Wii games ‘hands on’]
*[https://www.nytimes.com/2007/09/26/technology/26halo.html Halo 3 Arrives, Rewarding Gamers, and Microsoft]
*[https://arstechnica.com/uncategorized/2006/05/6787-2/ Nintendo: Wii play now, but Wii ship later]
*[https://arstechnica.com/gaming/2007/07/one-on-one-with-nintendo-at-e3/ One on one with Nintendo at E3]
*[https://www.ign.com/articles/2005/05/19/e3-2005-shigeru-miyamoto-interview E3 2005: Shigeru Miyamoto Interview]
*[https://www.ign.com/articles/2005/09/16/tgs-2005-hands-on-the-revolution-controller TGS 2005: Hands-on the Revolution Controller]
*[https://www.researchgate.net/profile/Ciara_Cremin2/publication/265284500_Super_Mario_Galaxy_and_the_Videogame_Aesthetic/links/55c1d22608ae4a2aa891fcee/Super-Mario-Galaxy-and-the-Videogame-Aesthetic.pdf Super Mario Galaxy and the Videogame Aesthetic]
*[https://link.springer.com/chapter/10.1057/9781137388155_2 Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry]
*[https://www.theseus.fi/bitstream/handle/10024/146703/Rukkila_Emmi.pdf?sequence=1&isAllowed=y Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise]
*[https://www.researchgate.net/profile/Tommy-Thompson-2/publication/280943816_The_Fine_Line_Between_Rehash_and_Sequel_Design_Patterns_of_the_Super_Mario_Series/links/55cdc64e08ae502646a4b741/The-Fine-Line-Between-Rehash-and-Sequel-Design-Patterns-of-the-Super-Mario-Series.pdf The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series]
*[https://mediarep.org/server/api/core/bitstreams/079defb3-eb8a-479a-a212-18fa9f7fac67/content The evolution of the introductory section]
*[https://doi.org/10.1177/1555412015569247 Molecular Mario: The Becoming-Animal of Video Game Compositions]
*[https://doi.org/10.1542/peds.2011-2050 Impact of an Active Video Game on Healthy Children’s Physical Activity]
*[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=7368c530556c734ba499dea0e04944167db6fa56 It's a-me Density!]
*[https://dl.acm.org/doi/pdf/10.5555/1980722.1980743 Super Mario 64: an exercise on freedom and style]
*[https://www.ausgamers.com/games/super-mario-galaxy/review/ AusGamer Review]
*[http://news.bbc.co.uk/2/mobile/programmes/click_online/9159905.stm Is the Japanese gaming industry in crisis?]
*[https://www.smh.com.au/business/nintendo-defies-recession-with-record-profits-20090507-awdo.html Nintendo defies recession with record profits]
*[https://www.blueoceanstrategy.com/teaching-materials/nintendo-wii/ Nintendo Wii: Lessons learned from noncustomers]


==Notes and references==
==Notes and references==
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===References===
===References===
<references/>
<references/>
===Image references===
===Controls===
<center>
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
!colspan=5 style="background:#FF7733;"|Stage controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|[[Dash]] (while moving), hold items (release to throw), attack (power-ups)
|colspan="2"|{{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|[[Jump]], swim, [[Wall Jump|wall jump]] (against wall)
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|[[Crouch]], [[Ground Pound|ground-pound]] (while in mid-air), go down [[Warp Pipe|pipe]], [[slide]] (on a slope)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|B}} / Shake
|{{button|wii|Z}}
|-
|[[Backward Somersault|Crouch jump]] (while idle)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|[[Roll]]
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|B}} / Shake + {{button|wii|1}}
|{{button|wii|Z}} + {{button|wii|B}}
|-
|[[Long Jump|Long jump]] (while moving)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|Rolling long jump (during a roll)
|colspan=4|Crouch + Roll + Jump
|-
|[[Side Somersault]]
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in reverse direction) + {{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|Pad}} (reverse direction) + {{button|wii|2}}
|{{button|wii|Stick}} (reverse direction) + {{button|wii|A}}
|-
|Enter horizontal pipe
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in the direction of the entrance)
|{{button|wii|Pad}} (in the direction of the entrance)
|{{button|wii|Stick}} (in the direction of the entrance)
|-
|[[Bubble]] (multiplayer only)
|colspan="2"|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wii|A}}
|{{button|wii|C}}
|-
|Pause
|colspan="4"|{{button|wiiu|Plus}}
|-
|Use inventory item
|colspan="4"|{{button|wiiu|Minus}}
|-
|Camera
|{{button|wii|CCStickR}} (Tilt {{button|wiiu|GamePad}} in Free Camera Mode)
|{{button|wii|CCStickR}}
|N/A
|{{button|wii|Pad}}
|-
|Move [[Propeller Platform]]s
|{{button|wiiu|Mic}}
|colspan="3"|N/A
|-
|Bring out [[Touchstone]]s
|{{button|wiiu|Touchscreen}}
|colspan="3"|N/A
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Dash (while moving)
|colspan="2"|{{button|wiiu|X}} / {{button|wiiu|Y}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|Jump
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Menu
|colspan="4"|{{button|wiiu|Plus}}
|-
|View map, drop out (pause menu)
|colspan="4"|{{button|wiiu|Minus}}
|-
|Enter stage
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Select option
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Confirm
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Cancel
|colspan="2"|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|B}}
|}
</center>
==Worlds==
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|width=17%|World 1-1 [[Super Bell Hill]]
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|-
|World 1-A [[Chargin' Chuck Blockade]]
|World 1-3 [[Mount Beanpole]]
|-
|World 1-4 [[Plessie's Plunging Falls]]
|World 1-5 [[Switch Scramble Circus]]
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-4 [[Really Rolling Hills]]
|-
|World 2-A [[Big Galoomba Blockade]]
|World 2-5 [[Double Cherry Pass]]
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-4 [[Mount Beanpole]]
|-
|World 3-A [[Magikoopa Blockade]]
|World 3-5 [[Pipeline Lagoon]]
|-
|World 3-6 [[Mount Must Dash]]
|World 3-7 [[Switchboard Falls]]
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|World 3-B [[A Banquet with Hisstocrat]]
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|{{world|3|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|World 4-1 [[Ant Trooper Hill]]
|World 4-2 [[Piranha Creeper Creek]]
|-
|World 4-A [[Brolder Blockade]]
|World 4-3 [[Beep Block Skyway]]
|-
|World 4-4 [[Big Bounce Byway]]
|World 4-5 [[Spike's Lost City]]
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|World 5-1 [[Sunshine Seaside]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|World 5-4 [[Sprawling Savanna]]
|World 5-5 [[Bob-ombs Below]]
|-
|World 5-6 [[Cakewalk Flip]]
|World 5-7 [[Searchlight Sneak]]
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|{{world|5|train}} [[Coin Express]]
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|World 6-1 [[Clear Pipe Cruise]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|-
|World 6-A [[Prince Bully Blockade]]
|World 6-5 [[Ty-Foo Flurries]]
|-
|World 6-6 [[Bullet Bill Base]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|-
|World 6-7 [[Fuzzy Time Mine]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|{{world|castle|2}} [[Switchblack Ruins]]
|-
|{{world|castle|3}} [[Red-Hot Run]]
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|{{world|castle|5}} [[Trick Trap Tower]]
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|{{world|bowser|train}} [[The Bowser Express]]
|-
|{{world|bowser|4}} [[Footlight Lane]]
|{{world|bowser|5}} [[Deepwater Dungeon]]
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|{{world|bowser|7}} [[Grumblump Inferno]]
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|-
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
!width=16% style="background:#68EBDF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|{{world|star2|1}} [[Rainbow Run]]
|{{world|star2|2}} [[Super Galaxy]]
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|{{world|star2|4}} [[The Great Goal Pole]]
|-
|{{world|star2|5}} [[Super Block Land]]
|{{world|star2|6}} [[Honeycomb Starway]]
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|{{world|flower2|1}} [[Switch Shock Circus]]
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|{{world|flower2|10}} [[Honeycomb Skyway]]
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|{{world|flower2|12}} [[Boss Blitz]]
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
!width=16% style="background:#68EBDF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|{{world|crown|crown}} [[Champion's Road]]
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|{{world|crown|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|}
</center>
==Characters==
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:#FF2400;color:white;"|Name
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797"colspan="2"align="center"|Balanced
|style="background:white"rowspan="4"align="center"|From the start
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|style="background:pink"align="center"|Runs slower
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:skyblue"align="center"|Runs faster
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#e3d6b0"align="center"|Sprints sooner
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in [[Captain Toad's Adventures]]
|}
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|-
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|-
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|-
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
|-
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|}
==Enemies and obstacles==
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Gargantuan Grotto]]
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=center|[[Double Cherry Pass]]
|align=center|[[Faster Fort Fire Bros.]]
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=center|[[Shadow Play Alley]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Brolder Blockade]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Super Bell Hill]]
|align=center|[[The Great Tower of Bowser Land]]
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Snowball Park]]
|align=center|[[Ty-Foo Flurries]]
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=center|[[Snowball Park]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Broken Blue Bully Belt]]
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Rainbow Run]]
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Mystery House Marathon]]
|}
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|}
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>'''[[Cannon]]'''
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=19%|Courses
|-
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads. There are two Hisstocrats – one purple, one pink. They are fought together in Boss Blitz.
|align=center|[[A Banquet with Hisstocrat]], [[Hisstocrat Returns]], [[Boss Blitz]]
|-
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center|[[The Great Tower of Bowser Land]]
|}
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|Collecting 100 Coins grants the player an extra life.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|align=center style="background:#FFFFFF"|[[File:Coin Stack Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin pile]]s
|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|Clocks add either 10 seconds or 100 seconds to the timer.
|-
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|Baseballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|Snowballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
|-
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:Small Luigi (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Peach (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|align=center style="background:#FFFFFF"|[[File:Small Toad (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Rosalina (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|}
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|When a Green Star Ring is passed through, Green Coins appear.
|-
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
|-
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Cactus]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Glowing spot]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Sand statue]]
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|When entered, Warp Pipes teleport the player to another area of a level.
|-
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a level.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[World Warp Pipe]]
|TBW
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|-
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block|Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Block tower]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Coin Block]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|Crates are wooden boxes that act as obstacles.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|Dark purple crystal blocks that move left to right.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Super POW Block]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through.
|-
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Invisible bridge]]
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW World 5-2.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilt left or right depending on where the player walks.
|-
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Bowser's Bullet Bill Brigade.png|100x100px]]<br>[[Tank]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Touchstone SM3DW Prima.jpg|100x100px]]<br>[[Touchstone]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|-
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW The Great Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight]]
|Activates obstacles when the player stands in it.
|-
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-
!style="background:gold"align=center|Image
!style="background:gold"align=center|Description
|-style="background:gold;"align=center
|-
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|-
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]'''
|align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|-
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|-
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|-
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|-
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|align=left|A couch that levitates once stepped on.
|-
|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''[[Hexagon]]'''
|align=left|Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|align=left|Part of a bookshelf that moves once stepped on.
|-
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
|align=left|Red metal platforms that float on lava.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|align=left|Hanging platforms that sway from side to side indefinitely.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|align=left|A large wodden platform that floats on poison moving in one direction.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|align=left|Platforms that gradually rise up and fall down.
|-
|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|align=left|A maze that rolls when the player walks, depending on which direction.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|-
|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|-
|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|align=left|A four-way bridge that turns at a 90 degree axis.
|-
|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|align=left|A ship that tilts left to right.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}'''
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|-
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|align=left|Doors that take the player to another portion of the level.
|-
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|align=left|Directs the player one direction.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|}
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}

Revision as of 13:14, April 27, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. Travel Tip from SM64, SMS, SMG, SMG2, SMO, SMBW, and potentially other games. Readable signboards that provide info on actions or an area when read. Surprisingly not integrated on the wiki yet. Of note, not all of the signboards from SMG and SMG2 are the talking board characters.
  2. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  3. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  4. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  5. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  6. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  7. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  8. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References