User:Nintendo101: Difference between revisions

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(Updated future project.)
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#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[World Warp Pipe]] from SM3DL and SM3DW. Orange pipes that bring Mario to a later world without completing the current one's courses.
# ✔ '''[[World Warp Pipe]]''' from SM3DL and SM3DW.
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).

Revision as of 14:02, March 13, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden project

I draft large scale projects at User:Nintendo101/box garden. Anyone is free to view and comment on it.

Current project focus: "legacy" subsection for Super Mario Galaxy.

Project notes:

  • These games have influence both within and outside of Nintendo that is not reflected in a "references in future media" section. Things that are more subtle.
  • I will try to make it brief. The article is already a beast as is.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. minute hand, the clock-hand platform from Tick-Tock Clock in SM64. Currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. bars (Boo Mario) from SMG and SMG2. Thin barriers that Boo Mario can slip through while invisible. Includes the crystal walls from Boo's Boneyard Galaxy.
  17. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  18. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  19. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  20. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  21. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  22. Star Barrier from SMG2. Roadblocks on the world map.
  23. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  24. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  25. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  26. World Warp Pipe from SM3DL and SM3DW.
  27. gold P Switch from SM3DW. Releases a flood of coins.
  28. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  29. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  30. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms.
  31. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  32. firework bomb from SMO. Released by turrets in Bowser's Kingdom.
  33. giant seed from SMO. The big seeds that Mario carries over his head.
  34. dumpster from SMO.
  35. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  36. plaster wall from SMO. Surfaces ascendable by Pokio.
  37. sword (Super Mario Odyssey) from Ruined Kingdom.
  38. small crevice from SMO. Triggers something when struck by Pokio's beak.
  39. small UFO from SMO. Type of little bird from Wooded Kingdom and other courses. Related to Torkdrift.


Large articles relevant to multiple games

  1. board from SM64, SMS, SMG, SMG2, SMBW, and potentially other games. Readable signboards that provide info on actions or an area when read. Surprisingly not integrated on the wiki yet. It may go by a different, more recent name. Of note, not all of the signboards from SMG and SMG2 are the talking board characters.
  2. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  3. chain from DDP, SMB2/SMUSA, NSMBW, and NSMBU. Climbable chains. Comparable to ropes and beanstalks. "Chain" is currently a disambiguation page.
  4. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  5. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  6. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  7. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current.
  8. small animal from SMO and potentially previous games. Includes crabs, lizards, chipmunks, and rats. Comparable to little birds.
  9. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  10. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References