Room 3-3+: Difference between revisions

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The minis start in an area on the left, two at the bottom and two at the top. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is on the other side of the stage, in an area that is physically separated from the minis' starting area by some [[Spike Trap|spikes]] and can only be accessed via two [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]].
The minis start in an area on the left, two at the bottom and two at the top. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is on the other side of the stage, in an area that is physically separated from the minis' starting area by some [[Spike Trap|spikes]] and can only be accessed via two [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]].


Soon after activation, the two bottom minis will start walking up a Magnet and reach a [[Magnet Rod]] that the player needs to flip along with them. The other two minis start on top of an horizontal extension of the previous Magnet, leading to a grid of [[Pink Block]]s. The Pink Blocks can be used to direct all the minis to a Split Pipe on the bottom, which will warp them to the other side of the stage. Here, they should walk up a Magnet Rod and on a few Pink Blocks to reach the Goal Door.
Soon after activation, the two bottom minis will start walking up a Magnet and reach a [[Magnet Rod|spin-bar magnet]] that the player needs to flip along with them. The other two minis start on top of an horizontal extension of the previous Magnet, leading to a grid of [[Pink Block]]s. The Pink Blocks can be used to direct all the minis to a Split Pipe on the bottom, which will warp them to the other side of the stage. Here, they should walk up a spin-bar magnet and on a few Pink Blocks to reach the Goal Door.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is on one side of the Magnet Rod on the right. Upon reaching the area with the Goal Door, the minis need to be brought onto the rod. If entered from the bottom right, the player should immediately flip it to bring the minis to the other side and collect the card. If entered from the top, the player should flip the rod just as the minis collect the card to prevent them from touching the spikes ahead.
The [[Mini Mario Card]] is on one side of the spin-bar magnet on the right. Upon reaching the area with the Goal Door, the minis need to be brought onto the spin-bar magnet. If entered from the bottom right, the player should immediately flip it to bring the minis to the other side and collect the card. If entered from the top, the player should flip the spin-bar magnet just as the minis collect the card to prevent them from touching the spikes ahead.


===M-Token===
===M-Token===
The [[M-Token]] is located on one side of the Magnet Rod in the middle. Similarly to how the Mini Mario Card is obtained, the player needs to guide the minis onto the Magnet Rod to collect the token while avoiding the spikes right after it.
The [[M-Token]] is located on one side of the spin-bar magnet in the middle. Similarly to how the Mini Mario Card is obtained, the player needs to guide the minis onto the spin-bar magnet to collect the token while avoiding the spikes right after it.


==Statistics==
==Statistics==
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*Pink Block spaces: 44
*Pink Block spaces: 44
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Magnet (Mario vs. Donkey Kong series)|Magnets]]: 5
*[[Magnet Ground|Magnets]]: 5
*[[Magnet Rod]]s: 3
*[[Magnet Rod|Spin-bar magnet]]s: 3
*[[Coin]]s: 18
*[[Coin]]s: 18
*[[10-Coin|Large Coins]]: 2
*[[10-Coin|Large Coins]]: 2
{{MVDKMMA levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:23, January 7, 2023

This article is about the level designated "3-3+" in American and Japanese regions. For the level designated "3-3+" in other regions, see Room 4-3+.
Level
Room 3-3+
Room3-3+ MvsDK MMA.png
Level code 3-3+
World Magnet Mania (Plus Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 3-3+ (titled Room 2-3+ in the British English version) is the third Plus Mode course of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!.

The course features four mini toys.

Overview[edit]

The minis start in an area on the left, two at the bottom and two at the top. The Goal Door is on the other side of the stage, in an area that is physically separated from the minis' starting area by some spikes and can only be accessed via two Split Pipes.

Soon after activation, the two bottom minis will start walking up a Magnet and reach a spin-bar magnet that the player needs to flip along with them. The other two minis start on top of an horizontal extension of the previous Magnet, leading to a grid of Pink Blocks. The Pink Blocks can be used to direct all the minis to a Split Pipe on the bottom, which will warp them to the other side of the stage. Here, they should walk up a spin-bar magnet and on a few Pink Blocks to reach the Goal Door.

Mini Mario Card[edit]

The Mini Mario Card is on one side of the spin-bar magnet on the right. Upon reaching the area with the Goal Door, the minis need to be brought onto the spin-bar magnet. If entered from the bottom right, the player should immediately flip it to bring the minis to the other side and collect the card. If entered from the top, the player should flip the spin-bar magnet just as the minis collect the card to prevent them from touching the spikes ahead.

M-Token[edit]

The M-Token is located on one side of the spin-bar magnet in the middle. Similarly to how the Mini Mario Card is obtained, the player needs to guide the minis onto the spin-bar magnet to collect the token while avoiding the spikes right after it.

Statistics[edit]