Floor (Wrecking Crew series): Difference between revisions

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{{italic title|Floor (''Wrecking Crew'' series)}}
{{italic title|Floor (''Wrecking Crew'' series)}}
[[File:Floors wrecking crew.png|thumb|Three floors supported by pillars.]]
[[File:Floors wrecking crew.png|thumb|Three floors supported by pillars]]
The '''floor'''<ref>''Wrecking Crew'' NES instruction booklet, page 6.</ref><ref>"''You can attack the bombs to break the walls and ladders. Once all the walls and ladders on a floor are broken, the floor above will come crashing down.''" — '''Tips''', ''Super Smash Bros. Ultimate''</ref> is a semi-solid object in ''[[VS. Wrecking Crew]]'', ''[[Wrecking Crew]]'' and ''[[Wrecking Crew '98]]'' that acts as a platform. Floors can be climbed through by using a [[ladder]].
A '''floor''',<ref>''Wrecking Crew'' NES instruction booklet, page 6.</ref><ref>"''You can attack the bombs to break the walls and ladders. Once all the walls and ladders on a floor are broken, the floor above will come crashing down.''" — '''Tips''', ''Super Smash Bros. Ultimate''</ref> also known as a '''scaffold''',<ref>[https://www.nintendo.co.uk/Games/NES/Wrecking-Crew-754676.html ''Wrecking Crew'' | NES | Games | Nintendo]</ref> is a semisolid object in ''[[VS. Wrecking Crew]]'', ''[[Wrecking Crew]]'', and ''[[Wrecking Crew '98]]'' that acts as a platform. Floors can be climbed through by using a [[ladder]].


In ''VS. Wrecking Crew'', each phase is divided into five parts separated by a solid line of floors with no gaps.
In ''VS. Wrecking Crew'', each phase is divided into five parts separated by a solid line of floors with no gaps.
[[File:WC No escape.jpg|thumb|left|Mario trapped between two floors.]]
In ''Wrecking Crew'', the floor can be destroyed by breaking the [[pillar (Wrecking Crew)|pillar]] below it, causing objects that were placed on the floor to fall. The side of floors is also solid, which can cause [[Mario]] or enemies to get stuck if they land on a [[dead-end drum]].


Floors reappear in ''Wrecking Crew '98'', once again acting as a platform for [[Mario]] and enemies to stand on. The gaps between floors can be temporary covered with a solid object that prevents Mario or enemies from going lower. Floors in this game cannot support objects.
[[File:WC No escape.jpg|thumb|left|Mario trapped between two floors]]
In ''Wrecking Crew'', the floor can be destroyed by breaking the [[pillar (Wrecking Crew)|pillar]] below it, causing objects that were placed on the floor to fall. The side of floors is also solid, which can cause [[Mario]] or enemies to get stuck if they land on a [[drum (Wrecking Crew)|drum]]. If Mario or [[Luigi]] is [[unwinnable state|trapped]], then the phase has to be restarted.


In the ''[[WarioWare: D.I.Y. Showcase]]'' [[microgame]], [[Wreck. Crew]], the player has to defeat [[Gotchawrench]]es as they climb down from a floor.
Floors reappear in ''Wrecking Crew '98'', once again acting as a platform for Mario and enemies to stand on. The gaps between floors can be temporarily covered with a solid object that prevents Mario or enemies from going lower. Floors in this game cannot support objects.


In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', semi-solid floors appear again in a stage titled [[Wrecking Crew (stage)|Wrecking Crew]] that act as platforms to fight on. When all the ladders and [[walls for demolition|walls]] are destroyed, the floors will fall down.
In the ''[[WarioWare: D.I.Y. Showcase]]'' microgame [[Wreck. Crew]], the player has to defeat [[Gotchawrench]]es as they climb down from a floor.


Floors reappear in the ''[[WarioWare Gold]]'' microgame, [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]], based on a [[Bonus Stage (Wrecking Crew series)|bonus phase]] from the original game.
In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', semisolid floors appear again in a stage titled [[Wrecking Crew (stage)|Wrecking Crew]] and act as platforms to fight on. When all the ladders and [[wall (Wrecking Crew series)|wall]]s are destroyed, the floors fall down.
 
Floors reappear in the ''[[WarioWare Gold]]'' microgame [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]], which is based on a [[Bonus Stage (Wrecking Crew series)|bonus phase]] from the original game.
{{br}}
{{br}}
==See also==
*[[Girder]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=床<ref>[http://setsumei.html.xdomain.jp/famicom/wreckingcrew/wreckingcrew.html Japanese ''Wrecking Crew'' instruction manual]</ref><ref>[https://www.nintendo.co.jp/data/software/manual/man_tagj.pdf Japanese ''Wrecking Crew'' Virtual Console manual], page 11.</ref>
|Jap={{ruby||ゆか}}<ref>''Wrecking Crew'' Famicom instruction booklet, [https://archive.org/details/WreckingCrewFCManualOnlyHiResOz/Wrecking%20Crew%20manual%2007.jpg page 7.]</ref>
|JapR=Yuka
|JapR=Yuka
|JapM=Floor
|JapM=Floor
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|RusR=Stroitel'nyye lesa
|RusR=Stroitel'nyye lesa
|RusM=Scaffolding
|RusM=Scaffolding
|Fra=Échafaudages<ref>[https://www.nintendo.fr/Jeux/NES/Wrecking-Crew-754676.html#Vue_d_ensemble ''Wrecking Crew'' | NES | Jeux | Nintendo]</ref>
|Fre=Échafaudages<ref>[https://www.nintendo.fr/Jeux/NES/Wrecking-Crew-754676.html#Vue_d_ensemble ''Wrecking Crew'' | NES | Jeux | Nintendo]</ref>
|FraM=Scaffolding
|FreM=Scaffolding
}}
}}
== See also ==
* [[Girder]]


==References==
==References==
<references/>
<references/>
{{WC}}
{{WC}}
{{WC98}}
[[Category:VS. Wrecking Crew objects]]
[[Category:VS. Wrecking Crew objects]]
[[Category:Wrecking Crew objects]]
[[Category:Wrecking Crew objects]]
[[Category:Wrecking Crew '98 objects]]
[[Category:Platforms]]
[[Category:Platforms]]

Latest revision as of 01:12, January 8, 2024

An image of a pillar supporting floors
Three floors supported by pillars

A floor,[1][2] also known as a scaffold,[3] is a semisolid object in VS. Wrecking Crew, Wrecking Crew, and Wrecking Crew '98 that acts as a platform. Floors can be climbed through by using a ladder.

In VS. Wrecking Crew, each phase is divided into five parts separated by a solid line of floors with no gaps.

Mario trapped between two floors in page 12 of the Wrecking Crew manual
Mario trapped between two floors

In Wrecking Crew, the floor can be destroyed by breaking the pillar below it, causing objects that were placed on the floor to fall. The side of floors is also solid, which can cause Mario or enemies to get stuck if they land on a drum. If Mario or Luigi is trapped, then the phase has to be restarted.

Floors reappear in Wrecking Crew '98, once again acting as a platform for Mario and enemies to stand on. The gaps between floors can be temporarily covered with a solid object that prevents Mario or enemies from going lower. Floors in this game cannot support objects.

In the WarioWare: D.I.Y. Showcase microgame Wreck. Crew, the player has to defeat Gotchawrenches as they climb down from a floor.

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, semisolid floors appear again in a stage titled Wrecking Crew and act as platforms to fight on. When all the ladders and walls are destroyed, the floors fall down.

Floors reappear in the WarioWare Gold microgame Wrecking Crew, which is based on a bonus phase from the original game.

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ゆか[4]
Yuka
Floor

French Échafaudages[6]
Scaffolding
Russian Строительные леса[5]
Stroitel'nyye lesa
Scaffolding

References[edit]

  1. ^ Wrecking Crew NES instruction booklet, page 6.
  2. ^ "You can attack the bombs to break the walls and ladders. Once all the walls and ladders on a floor are broken, the floor above will come crashing down." — Tips, Super Smash Bros. Ultimate
  3. ^ Wrecking Crew | NES | Games | Nintendo
  4. ^ Wrecking Crew Famicom instruction booklet, page 7.
  5. ^ Wrecking Crew | NES | Игры | Nintendo
  6. ^ Wrecking Crew | NES | Jeux | Nintendo