User:Nintendo101: Difference between revisions

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Casual Nintendo historian. Otherwise an artist and a zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


==Sandbox for current project==
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
===New enemies===
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
! width=13%| Name
! [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]  Description  [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
! width=15%| Locations
! width=6%| Possible spoils


|-
I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), ''Super Mario Galaxy 2'', and ''Super Mario Odyssey'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.
|align=center| [[File:SMG Bolt Beam model bolt.png|x70px]]<br>'''[[Ball Beamer]] (bolt)'''
|Stationary enemies that discharge wide-ranging shockwaves. The shockwaves damage Mario on contact. The shockwaves are released in consistent three-part intervals that can be timed. The bolts can be unscrewed by [[Spin|spinning]] on top of them, which haults the discharge. It opens up the inside of the planet it sits on.
|align=center| [[Buoy Base Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Bolt Beam model nut.png|x70px]]<br>'''Ball Beamer (nut)'''
|Ball Beamers with nuts. Some sit opposite bolted Ball Beamers on spherical planets. These variants cannot be tampered with.
|align=center| [[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Banekiti.png|x70px]]<br>{{conjectural|'''[[Banekiti]]'''}}
|Rare spring creatures. If [[Boo Mario]] collides with a Banekiti, he is bounced away. They do not cause damage.
|align=center| [[Boo's Boneyard Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Bat Artwork.png|x70px]]<br>[[Bat (Super Mario Galaxy)|'''Bat''']]
|Winged creatures that roost from the roofs of caves. They drop and swoop down to strike Mario. They fly-in-place and cackle if they make a successful collision. Bats can be defeated with a spin or stomp.
|align=center| [[Beach Bowl Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Bomb Boo Model.png|x70px]]<br>'''[[Bomb Boo]]'''
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos are not shy and charge towards Mario when approached. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it will closely pull in closer to him and explode in his face. Bomb Boos are summoned by [[Bouldergeist]], and can be used to destroy the boss's stone armor.
|align=center| [[Ghostly Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Clampy.png|x60px]]<br>'''[[Clampy]]'''
|A giant clam that periodically opens and shuts its mouth. Either [[Star Chip]]s or [[coin]]s can be found within its shell. Snapping shut with Mario inside damages him.
|align=center| [[Beach Bowl Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Cluckboom.png|x70px]]<br>'''[[Cluckboom]]'''
|Red chickens that lay explosive eggs. They fly in a continuous set path. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack.
|align=center| [[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''[[Crabber]] (red)'''
|Aggressive crabs. Crabbers possess a shell which protects them from jumps and spins head-on, but they can be defeated by spinning at their fleshy rear. These Crabbers directly move in to attack Mario, but are easier to defeat because they move slowly.
|align=center| [[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''Crabber (turquoise)'''
|Evasive, cowardly Crabbers that frantically scuttle away from Mario. They will bury themselves underground in an attempt to escape. They resurface shortly after.
|align=center| [[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:1up Mushroom - 2D shaded.png|15px|link=1-Up Mushroom]]×1
|-
|align=center| [[File:Electrogoomba.png|x70px]]<br>[[Octoomba|'''Electrogoomba''']]
|[[Goomba]]-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads.
|align=center| [[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Eye Beamer Model.png|x70px]]<br>'''[[Eye Beamer]]'''
|Mechanical eyes that emit electrical beams, damaging Mario on impact. Some Eye Beamers move while others are stationary. The back of the Eye Beam is undamaging and flat: they can be used as platforms to traverse obstacles.
|align=center| [[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Firearc.png|x70px]]<br>'''[[Fire Pressure]]'''
|Mounted flamethrowers that periodically shoot streams of flame. The flames are expelled in set intervals that can be timed.
|align=center| [[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Flipbug.png|70px]]<br>'''[[Flipbug]]'''
|Large beetles. If in close proximity, they will cowardly try to fly away from Mario before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they will aggressively home-in and chase him down.
|align=center| [[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine]] (underwater)'''
|Underwater mines with eyes that bob up-and-down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center| [[Deep Dark Galaxy]]
|align=center| None
|-
|align=center| [[File:GoldChompSMG.png|x70px]]<br>[[Gold Chomp|'''Golden Chomp''']]
|A [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it while in his [[Rainbow Mario|rainbow form]].
|align=center| [[Gusty Garden Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|-
|align=center| [[File:SMG Goombeetle Artwork.png|x70px]]<br>'''[[Goombeetle]]'''
|Small Goombas that wear metal helmets. The helmets protect them from being stomped. They must be to be spun upside down and stomped on to be defeated.
|align=center| [[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]'''
|Giant eels with snapping jaws that prey on [[Penguin]]s. They can be found nestled in caves or swimming in open waters. The nestled individuals will snap at Mario if he approaches the mouth of their caves. Releasing a [[shell]] at them is they only way to defea them.
|align=center| [[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Asset Model Gringill (Big).png|x70px]]<br>'''Gringill (big)'''
|Enormous Gringills found in underwater caves. They will bite Mario if he approaches the mouth of their caves.
|align=center| [[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Ice Bat.png|x70px]]<br>'''[[Ice Bat]]'''
|White bats. Making direct contact encases Mario in ice. They can only be damaged by fire.
|align=center| [[Freezeflame Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:BrrrBit.png|x70px]]<br>[[Li'l Brr|'''Ice Bubble''']]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles will propel themselves towards the nearest pool of [[freezing water]] to regenerate their cold aura.
|align=center| [[Freezeflame Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Jammyfish Bigmouth SMG.png|x70px]]<br>'''[[Jammyfish]]'''
|Jellyfish-like creatures that idly swim in schools. They damage Mario on contact, but do not actively pursue him.
|align=center| [[Pinna Park]]<br>[[Sirena Beach]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Jellyfish Model.png|x70px]]<br>[[Jellyfish (Super Mario Galaxy)|'''Jellyfish''']]
|Giant medusae that electrocute Mario on contact. Jellyfish can be defeated by throwing two Shells at them.
|align=center| [[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:Sentry Beam.png|x70px]]<br>'''[[Jump Beamer]]'''
|Spring-like [[Topmen]] that discharge circular shockwaves. They can be used as springs after jumping on their head, allowing Mario to reach great heights.
|align=center| [[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Sentry Garage model.png|x70px]]<br>'''[[Jump Guarder]]'''
|A large Topman that releases four Topminis out of its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center| [[Buoy Base Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Lava Bubble.png|x70px]]<br>[[Lava Bubble (blue)|'''Lava Bubble''']]
|Floating balls of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  They can only be defeated by shooting them with a Star Bit and will otherwise burnout on their own.
|align=center| [[Good Egg Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]
|align=center| None
|-
|align=center| [[File:BurnBit.png|x70px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them will extinguish their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders will hop towards the nearest pool of lava to reignite.
|align=center| [[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center| [[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Mandibug.png|x70px]]<br>'''[[Mandibug]]'''
|Large stink bug-like enemies. They quickly charge towards Mario in a straight line after making visual contact. They can be defeated by Ground Pounding them on their backs, as indicated by the symbol on their abdomen.  They cower in fear if Mario stands on their back but eventually shake him off.
|align=center| [[Honeyhive Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Honeyclimb Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:Mecha-KoopaSMG.png|x70px]]<br>[[Micro Mecha-Bowser|'''Mecha-Bowser''']]
|Mechanical Koopas that breath fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center| [[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]'''
|Fiery space rocks. Bowser shoots them out of his mouth to destroy a staircase in [[Bowser's Star Reactor]]. They otherwise typically appear in raining from the sky in volcanic galaxies.
|align=center| [[Bowser's Star Reactor]]<br>[[Honeyclimb Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Gateway Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>{{conjectural|'''[[Mini Wanwan]]'''}}
|Small Chomps that roll out of doghouses. Mini Wanwans cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center| [[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Monty.png|x70px]]<br>[[Monty (Super Mario Galaxy)|'''Monty''']]
|Bandana-wearing moles that reside in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or shooting them with a Star Bit. This leaves them vulnerable to attack.
|align=center| [[Battlerock Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:Octoguysmg.png|x70px]]<br>'''[[Octoguy]]'''
|Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their {{wp|Siphon (mollusc)|siphon}}. Octoguys are defeated with a spin or jump. They often appear in large groups.
|align=center| [[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gold Leaf Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Octorok.png|x70px]]<br>{{conjectural|'''[[Octopus]]'''}}
|Large, stationary Electrogoombas that hide in barrels. They shoot [[coconut]]s and flaming rocks at Mario from their siphon. The coconuts can be deflected back at them if spun against. Octopuses are always fought in pairs.
|align=center| [[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Petapeta.png|x70px]]<br>{{conjectural|'''[[Petapeta]]'''}}
|Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center| [[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Gateway Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|-
|align=center| [[File:SMG Pokey.png|x70px]]<br>{{conjectural|[[Pokey|'''Pokey (red)''']]}}
|A segmented cactus enemy. It shimmies back from Mario while attempting to slam its head into him.The Pokey can be defeated by destroying its body segments and then its head, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it will attempt to flee.
|align=center| [[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>[[Thorny flower|'''Prickly plant''']]
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]].
|align=center| [[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|-
|align=center| [[File:SMG Big Thorny Flower.png|x70px]]<br>[[Giant prickly plant|'''Prickly plant (giant)''']]
|Massive prickly plants. Their behavior is shared with the normal-sized prickly plants.
|align=center| [[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|-
|align=center| [[File:SMG Floaty Thorny Flower.png|x70px]]<br>'''Prickly plant (sky)'''
|Giant prickly plants suspended in space. They have rotating, propeller-like leaves underneath their flowers.
|align=center| [[Gusty Garden Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:PumpkinheadGoomba.png|x70px]]<br>[[Jack O'Goomba|'''Pumpkinhead Goomba''']]
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba.
|align=center| [[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Goomba vector art.svg|15px|link=Goomba]]×1
|-
|align=center| [[File:SMG Ring Beam model.png|x70px]]<br>'''[[Ring Beamer]]'''
|Spiked machines which emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means.
|align=center| [[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them will temporarily prevent it from firing. They follow Mario's position when he is close.
|align=center| [[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Kobone.png|x70px]]<br>{{conjectural|'''[[Skeletal Fish Guard]]'''}}
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a {{wp|hydrothermal vent}} as he accumulates damage. They home-in and charge at Mario when he comes in close proximity to them. They otherwise swim alongside Kingfin like {{wp|remora}}s. They can be defeated by leading them to the water's surface or by striking them with a Shell. The entire guard disappears once Kingfin is defeated.
|align=center| [[Bonefin Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Slurple Artwork.png|x70px]]<br>'''[[Slurple]]'''
|Leech-like enemies which latch onto Mario and gradually depletes his [[Health meter]]. Slurples are easily disposed of with a spin.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|-
|align=center| [[File:SpikyTopman.png|x70px]]<br>'''[[Spiky Topman]]'''
|Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and will damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform.
|align=center| [[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Prickly Piranha Plant Galaxy.png|x70px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them.
|align=center| [[Good Egg Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|-
|align=center| [[File:SpoingSMG.png|x70px]]<br>'''[[Spoing]]'''
|Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They will pause an gleefully laugh if they successfully strike Mario.
|align=center| [[Space Junk Galaxy]]<br>[[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Sprangler.png|x70px]]<br>'''[[Sprangler]]'''
|Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|align=center| [[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sea Slide Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Topman (Spring).png|x70px]]<br>{{conjectural|'''[[Spring Topman]]'''}}
|Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:Topmini.png|x70px]]<br>'''[[Topmini]]'''
|Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|-
|align=center| [[File:SMG Asset Model Tweester.png|x70px]]<br>[[Tweester (Super Mario Galaxy)|'''Tweester''']]
|Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|Bamboo-copter|taketombo rotor toy}} if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact.
|align=center| [[Dusty Dune Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]'''
|Moles that prey on [[Star Bunny|Star Bunnies]]. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement.
|align=center| [[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:RedUrchins.png|x70px]]<br>'''[[Urchin (land)]]'''
|Red [[Urchin]]s found on dry-land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins.
|align=center| [[Freezeflame Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center| [[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
|align=center| [[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| Indestructible
|}


===Returning enemies===
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
! width=13%| Name
! [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]   Description  [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
! width=15%| Locations
! width=6%| Possible spoils


|-
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
|align=center| [[File:AmpSMG.png|x70px]]<br>'''[[Amp]]'''
|Suspended, magnetic orbs with smiling faces. They discharge electricity and shock Mario on contact. They move in a fixed direction, typically in a circular pattern.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]'''
|Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they solely rotate as they move.
|align=center| [[Bowser's Galaxy Reactor]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp]]'''
|Larg Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center| [[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba]]'''
|A gigantic Goomba. It can only be defeated with a spin and a kick.
|align=center| [[Gateway Galaxy]]
|align=center| [[File:SMG Asset Model Key.png|15px|link=Key]]×1
|-
|align=center| [[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]'''
|White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a Koopa Shell. Bloopers release a cloud of ink when defeated by the player.
|align=center| [[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Bob-Omb Artwork.png|x70px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and [[trash]] in the [[Bob-omb Blasting]] minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant.
|align=center| [[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]'''
|Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center| [[Freezeflame Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:BooSMG.png|x70px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at a Boo, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. A rival character called the [[Spooky Speedster]] is of this species, and Mario can transform into one via the [[Boo Mushroom]]. Normal Boos become infatuated with Mario if encountered in his [[Boo Mario|Boo form]]. Some can be found underwater.
|align=center| [[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|-
|align=center| [[File:SMG Asset Model Boulder.png|x70px]]<br>'''[[Boulder]]'''
|Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|Angry-looking missiles that are fired from [[Bill Blaster]]s. They normally fly in a straight line, but they will home-in and directly target Mario if is within proximity. Mario can lure Bullet Biulls towards cages and fences in order to destroy them. Their eyes will flash with red light and their bodies will twirl when the lock onto Mario.
|align=center| [[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]'''
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A Cannonball can be taken out by shooting it with a Star Bit.
|align=center| [[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:CataquackSMG.png|x70px]]<br>'''[[Cataquack]]'''
|Vaguely duck-like creatures that will toss Mario high into the air. This does not harm him. They will immediately charge towards Mario after making visual contact. They otherwise will idly pace in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and will drown if led into water.
|align=center| [[Beach Bowl Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]'''
|Pudgy red fish. They hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=center| [[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:ChompSMG.png|x70px]]<br>[[Chain Chomp|'''Chomp''']]
|Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a [[Rainbow Star]]. They bark like a dog when in close proximity. A cannon in [[Good Egg Galaxy]] expels smaller variants of Chomps.
|align=center| [[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center| [[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG2 Floating Mine Render.png|x70px]]<br>'''[[Floating Mine]]'''
|Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit.
|align=center| [[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Goomba Artwork.png|x70px]]<br>'''[[Goomba]]'''
|{{wp|Shiitake}}-like creatures that chase down Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state.
|align=center| [[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|-
|align=center| [[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]] (green)'''
|Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center| [[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1
|-
|align=center| [[File:SMG Asset Model Koopa Troopa (Red).png|x70px]]<br>'''Koopa Troopa (red)'''
|A red-shelled Koopa Troopas that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell.
|align=center| [[Sea Slide Galaxy]]
|align=center| [[File:Red Shell - 2D shaded.png|15px|link=Red Shell]]×1
|-
|align=center| [[File:Magikoopa Artwork - Super Mario Galaxy.png|x70px]]<br>'''[[Magikoopa]]'''
|Robed [[Koopa Troop|koopa]]s that can teleport. They conjure fireballs t throw at Mario. Shooting one with a Star Bit does not leave it dazed, but it does make it stall in place as it blocks the bit with its wand.
|align=center| [[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Micro Goomba.png|x70px]]<br>'''[[Micro Goomba]]'''
|Tiny and weak Goombas. Like normal-sized Goombas, they will charge towards Mario if he is near. They can can be defeated with a single spin.
|align=center| [[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. [[Sproutle Vine]]s will grow where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|-
|align=center| [[File:SMG Big Pokey Artwork.png|x70px]]<br>[[Big Pokey|'''Pokey''']]
|Giant, immobile [[Pokey]]s. They will slam its head downward to strike Mario. Their bodies fall apart when struck by a coconut, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned head defeats them.
|align=center| [[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center| [[File:LaunchStar.png|15px|link=Launch Star]]×1
|-
|align=center| [[File:SMG Asset Model Pokey Head.png|x70px]]<br>'''[[Pokey Head]]'''
|Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head will gleefully bounce in-place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center| [[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep]]'''
|Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken [[treasure chest]]s.
|align=center| [[Drip Drop Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center| [[File:SMG Thwomp Artwork.png|x70px]]<br>'''[[Thwomp]]'''
|Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his health meter. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in [[Dreadnought Galaxy]].
|align=center| [[Bowser's Star Reactor]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Torpedo Ted.png|70px]]<br>'''[[Torpedo Ted]]'''
|Underwater missiles with smiley sharkmouths. Their eyes will flash red and they home-in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|align=center| [[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]
|align=center| None
|-
|align=center| [[File:Tox Box SMG.png|x70px]]<br>'''[[Tox Box]]'''
|Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides will crush Mario. Tox Boxes are the same width of the paths they travel, thus making them very difficult to avoid.
|align=center| [[Beach Bowl Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Galaxy Urchin.jpg|x70px]]<br>'''[[Urchin]]'''
|Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by Shells and fireballs.
|align=center| [[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center| [[File:SMG Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]'''
|Segmented caterpillars that amble along in set trajectories. If Mario performs a Ground Pound on nearby earth or directly spins a Wiggler, it will flip over. If the incapacitated Wigglers are not defeated after several seconds, they  turn ferocious and upright themselves. Their speed is much greater in this state. They return to their original disposition after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center| [[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|}


===Traps and obstacles===
My favorite video game character is [[Yoshi]].
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
! width=13%| Name
! [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]   Description  [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
! width=15%| Locations


|-
==Garden projects==
|align=center| [[File:SMG Asset Sprite Black Hole.png|x70px]]<br>'''[[Black hole]]'''
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
|Extremely dense voids with their own [[gravity]]. Mario will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|align=center| All galaxies except:<br>[[Loopdeeloop Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bonefin Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Snow Cap Galaxy]]
|-
|align=center| [[File:Boulder Planet.png|x70px]]<br>'''[[Mud]]'''
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center| [[Good Egg Galaxy]]
|-
|align=center| [[File:Honey.png|x70px]]<br>'''[[Honey]]'''
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=center| [[Honeyhive Galaxy]]
|-
|align=center| [[File:Lava Planet Steel Platform Area.png|x70px]]<br>'''[[Lava]]'''
|Molten rock. Direct contact burns Mario and makes him bonce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|align=center| [[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:Freezing Water.png|x70px]]<br>'''[[Freezing water]]'''
|Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's health meter. Freezing water is readily differentiated from normal bodies of water when: the screen is briefly disrupted by a static-like visual effect when Mario enters it.
|align=center| [[Freezeflame Galaxy]]
|-
|align=center| [[File:Bubble Blowing.png|x70px]]<br>[[Poison (obstacle)|'''Poison swamp''']]
|Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=center| [[Bubble Breeze Galaxy]]<br>[[Toy Time Galaxy]]
|-
|align=center| [[File:SMG Dusty Dune Maze Planet.png|x70px]]<br>'''[[Quicksand]]'''
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|align=center| [[Dusty Dune Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:Darkmatterpools.png|x70px]]<br>'''[[Dark matter]]'''
|A dangerous substance that with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|align=center| [[Bowser's Dark Matter Plant]]
|-
|align=center| [[File:SMG Dusty Dune Tornado.png|x70px]]<br>'''[[Tornado]]'''
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. As with [[Tweester (Super Mario Galaxy)|Tweesters]], Mario is propelled high into the air if he tries to spin.
|align=center| [[Dusty Dune Galaxy]]
|-
|align=center| [[File:SMG Water Cave.png|x70px]]<br>'''[[Whirlpool]]'''
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|align=center| [[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|-
|align=center| [[File:SMG Bubble Blast Start.png|x70px]]<br>'''[[Electric rail]]s'''
|nihil
|align=center| [[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Bubble Blast Galaxy]]
|-
|align=center| [[File:SMG Asset Model Spike Trap.png|x70px]]<br>'''[[Spike Trap]]'''
|nihil
|align=center| [[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Toy Time Galaxy]]
|-
|align=center| [[File:SMG Battlerock Galaxy Big Saucers.png|x70px]]<br>'''Electric spheres'''
|nihil
|align=center| [[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|-
|align=center| [[File:SMG Fire Bar screenshot.png|x70px]]<br>'''[[Fire Bar]]s'''
|nihil
|align=center| [[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Sling Pod Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:SMG Star.png|x56px]]<br>'''{{wp|Red dwarf}}'''
|Small suns. Some dwarves can be found suspensed in space, while others can be found on the surface of planetoids. Making direct contact burns Mario.
|align=center| [[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:SMG Hedge Ring Planet.png|x70px]]<br>'''[[Bramble]]s'''
|Thick vines covered in thorns. Making contact damages Mario.
|align=center| [[Gusty Garden Galaxy]]
|-
|align=center| [[File:SMG Steam Jet.png|x70px]]<br>'''[[Steam jet]]'''
|Heated water vapor forced out of the ground. Making contact burns Mario.
|align=center| [[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:SMG Melty Molten Spinning Hardening Lava Planet.png|x70px]]<br>'''[[Volcanic debris]]'''
|Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact.
|align=center| [[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:SMG Asset Model Lava Geyser.png|x70px]]<br>'''[[Lava Geyser]]'''
|Projected columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=center| [[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]
|-
|align=center| [[File:SMG Megaleg Head Bullet Bills.png|x70px]]<br>'''[[Bill Blaster]]'''
|The cannons that shoot [[Bullet Bill]]s. A Blaster will not shoot more than one Bill at a time. There are Bill Blasters found underwater that shoot [[Torpedo Ted]]s.
|align=center| [[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|-
|align=center| [[File:SMG Banzai Blaster.png|x70px]]<br>'''[[Banzai Bill Cannon]]'''
|A giant cannon that shoots [[Banzai Bill]]s. Identical-looking cannons occur in [[Good Egg Galaxy]] that release [[Chain Chomp|Chomp]]s.
|align=center| [[Bowser's Galaxy Reactor]]
|-
|align=center| [[File:SMG Burner.png|x70px]]<br>'''[[Burner]]s'''
|nihil
|align=center| [[Good Egg Galaxy]]
|-
|align=center| [[File:SMG Cannon Firing Cannonball.png|x70px]]<br>'''[[Cannon]]'''
|Mounted artillery that shoot [[Cannonball]]s.
|align=center| [[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|}


===Bosses===
'''Current project focus''': ''[[Super Mario Odyssey]]''.
<center>
{{br}}
{|width=60% class="wikitable"
Project notes:
! colspan="4" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]   Bosses  [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
*Bridging with sister games.
|-
 
!width=20% style="background:#02AC85"| [[Dino Piranha]]
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
!width=20% style="background:#FF8E2F"| [[King Kaliente]]
 
!width=20% style="background:#8459AD"| [[Stink Bug Parent]]
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
!width=20% style="background:#70AB3F"| [[Bugaboom]]
 
|-
==Stuff I made that you can use==
|align=center style="background:#FFFFFF"| [[File:DinoPiranha.png|100px]]
*[[Template:Chart icon]]
|align=center style="background:#FFFFFF"| [[File:KingKalienteProfile.png|x100px]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Mandibug (Parent and Child).png|x100px]]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
|align=center style="background:#FFFFFF"| [[File:SMG Bugaboom Artwork.png|x80px]]
 
|-
==To-do list==
|align=center style="background:#FFFFFF"| A reptilian monster with a {{wp|Tail club|clubbed tail}}. It charges down Mario when he is in its line of sight. [[Spin|Spinning]] into its club slingshots it towards its head, damaging it.
===Articles to be made===
|align=center style="background:#FFFFFF"| A giant octopus that dwells in [[lava]]. He shoot [[coconut]]s and flaming rocks at Mario. Spinning into a coconut smacks it back towards him and damages him.
You're welcome to jump on these if you'd like.
|align=center style="background:#FFFFFF"| A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]], though defeating the child first enrages the parent and makes it harder to strike.
 
|align=center style="background:#FFFFFF"| An enormous, winged Mandibug. It releases explosive droppings from its abdomen as it flies and tries to bite Mario with its pinchers while grounded. Ground pounding its back damages it.
'''Small articles relevant to one or two games'''
|-
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
!width=25% style="background:#03E3AE"|'''Missions'''
#[[metal crate]], the pushable stone block from SM64.
!width=25% style="background:#FFAD69"|'''Missions'''
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
!width=25% style="background:#AD91C9"|'''Missions'''
#[[spinning disc]], broad, spinning platforms from SM64.
!width=25% style="background:#9BCB73"|'''Missions'''
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|-
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|align=center style="background:#94FEE5"| [[Dino Piranha (mission)|Dino Piranha]]<br>[[Dino Piranha Speed Run]]
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
|align=center style="background:#FFD9B9"| [[King Kaliente's Battle Fleet]]<br>[[King Kaliente's Spicy Return]]
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
|align=center style="background:#CFBFDF"| [[Trouble on the Tower]]
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|align=center style="background:#C5E1AD"| [[Big Bad Bugaboom]]
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|-
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
!width=25% style="background:#916C38"| [[Megaleg]]
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
!width=25% style="background:#77539A"| [[Kamella]]
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
!width=25% style="background:#77B43C"| [[Tarantox]]
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
!width=25% style="background:#A9201D"| [[Topmaniac]]
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|-
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|align=center style="background:#FFFFFF"| [[File:SMG Megaleg and Moon Model.png|100px]]
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|align=center style="background:#FFFFFF"| [[File:Kamella SMG.png|x100px]]
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|align=center style="background:#FFFFFF"| [[File:TarantoxSMG.png|x100px]]
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|align=center style="background:#FFFFFF"| [[File:Topmaniac.png|x65px]]
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
|-
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|align=center style="background:#FFFFFF"| A mechanical monster the size of a skyscraper.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|align=center style="background:#FFFFFF"| The boss of the [[Magikoopa]]s.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|align=center style="background:#FFFFFF"| TBD
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|align=center style="background:#FFFFFF"| The head of the [[Topman Tribe]].
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|-
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
!width=25% style="background:#C39D65"|'''Missions'''
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
!width=25% style="background:#AE96C6"|'''Missions'''
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
!width=25% style="background:#A7D37B"|'''Missions'''
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
!width=25% style="background:#DC3834"|'''Missions'''
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|-
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|align=center style="background:#DDC7A7"| [[Megaleg's Moon]]
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|align=center style="background:#CFC1DD"| [[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]]
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|align=center style="background:#CDE6B4"| [[Tarantox's Tangled Web]]
#[[dumpster]] from SMO.
|align=center style="background:#E9827F"| [[Topmaniac and the Topman Tribe]]<br>[[Topmaniac's Daredevil Run]]<br>[[Revenge of the Topman Tribe]]<br>[[Topman Tribe Speed Run]]
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|-
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
!width=25% style="background:#E2C806"| [[Bouldergeist]]
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
!width=25% style="background:#0D69DD"| [[Major Burrows]]
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
!width=25% style="background:#E87BE6"| [[Baron Brrr]]
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
!width=25% style="background:#24B8AD"| [[Undergrunt Gunner]]
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|-
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|align=center style="background:#FFFFFF"| [[File:Bouldergeist SMG.png|x80px]]
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|align=center style="background:#FFFFFF"| [[File:Major Burrows Artwork.png|x100px]]
 
|align=center style="background:#FFFFFF"| [[File:Baron Brrr.png|x100px]]
 
|align=center style="background:#FFFFFF"| [[File:Undergrunt Gunner.png|100px]]
'''Large articles relevant to multiple games'''
|-
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|align=center style="background:#FFFFFF"| A ghastly stone monster. This is the beast that kidnapped Luigi.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|align=center style="background:#FFFFFF"| A giant [[Undergrunt]] who preys on [[Star Bunny|Star Bunnies]].
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|align=center style="background:#FFFFFF"| TBD
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|align=center style="background:#FFFFFF"| TBD
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|-
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
!width=25% style="background:#F9DE17"|'''Missions'''
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
!width=25% style="background:#4A97F4"|'''Missions'''
 
!width=25% style="background:#F0A6EE"|'''Missions'''
===Nomination projects===
!width=25% style="background:#54DED4"|'''Missions'''
*Help bring the following to feature status (high priority):
|-
#''[[Super Mario 64]]''
|align=center style="background:#FCEF8C"| [[Beware of Bouldergeist]]<br>[[Bouldergeist's Daredevil Run]]
#''[[Super Mario Sunshine]]''
|align=center style="background:#95C2F9"| [[The Dirty Tricks of Major Burrows]]<br>[[Major Burrows's Daredevil Run]]
#''[[Super Mario Galaxy 2]]''
|align=center style="background:#F7D1F6"| [[The Frozen Peak of Baron Brrr]]
#''[[Super Mario Odyssey]]''
|align=center style="background:#A5EDE8"| [[When It Rains, It Pours]]<br>[[Bouncing Down Cake Lane]]<br>[[Bubble Blastoff]]
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|-
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
!width=25% style="background:#AEB498"| [[Kingfin]]
*Help bring the following to feature status (low priority):
!width=25% style="background:#97C93D"| [[Bowser Jr.]]
#''[[Super Mario Bros.]]''
!width=25% style="background:#32765C"| [[Bowser]]
#''[[Super Mario Bros. 3]]''
!width=25% style="background:#CD5D05"| [[Fiery Dino Piranha]]
#''[[Super Mario Land 2: 6 Golden Coins]]''
|-
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|align=center style="background:#FFFFFF"| [[File:SMG Kingfin Alternate Artwork.png|x80px]]
 
|align=center style="background:#FFFFFF"| [[File:SMG BowserJr.png|x100px]]
==Editorial philosophy==
|align=center style="background:#FFFFFF"| [[File:Bowser - Super Mario Galaxy.png|x100px]]
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|align=center style="background:#FFFFFF"| [[File:Firey Dino Piranha.png|100px]]
 
|-
'''General'''
|align=center style="background:#FFFFFF"| A massive, undead shark.
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|align=center style="background:#FFFFFF"| Bowser's bratty son.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|align=center style="background:#FFFFFF"| Mario's arch-nemesis: the fire-breathing king of [[Koopa Troop|koopas]].
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|align=center style="background:#FFFFFF"| A Dino Piranha that spews [[fireball]]s.
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|-
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
!width=25% style="background:#CACEBC"|'''Missions'''
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
!width=25% style="background:#B8DA7C"|'''Missions'''
#{{wp|Perfect is the enemy of good}}.
!width=25% style="background:#66BE9C"|'''Missions'''
 
!width=25% style="background:#FA832A"|'''Missions'''
'''Article specific'''
|-
#The articles I work on do not "belong" to me.
|align=center style="background:#E1E3D9"| [[Kingfin's Fearsome Waters]]
#Wiki-editing is collaborative and communal.
|align=center style="background:#D2E7AB"| [[Sinking the Airships]]
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|align=center style="background:#B6E0D0"| [[The Fiery Stronghold]]<br>[[Darkness on the Horizon]]<br>[[The Fate of the Universe]]
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|align=center style="background:#FCBD8E"| [[Fiery Dino Piranha (mission)|Fiery Dino Piranha]]
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|}
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
</center>
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
 
==Notes and references==
===Notes===
<references group=note/>
 
===References===
<references/>

Revision as of 15:07, May 23, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), Super Mario Galaxy 2, and Super Mario Odyssey, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References