Running of the Bulb: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File: | |image=[[File:MP1 Running of the Bulb.png|260px]] | ||
| | |appears_in=''[[Mario Party]]'' | ||
|type=4- | |type=4-Player mini-game | ||
| | |track=Full of Danger | ||
| | |sample=[[File:MP Full of Danger.oga]] | ||
}} | }} | ||
'''Running of the Bulb''' is a 4- | '''Running of the Bulb''' is a 4-Player [[minigame]] in ''[[Mario Party]]''. Its name is most likely derived from the name of the traditional Spanish event called a {{wp|running of the bulls}}. This is one of the two ''Mario Party'' minigames requiring four-way cooperation, the other being [[Key-pa-Way]]. | ||
==Introduction== | ==Introduction== | ||
The minigame takes place in a [[fortress]] or [[castle]], notably a hallway, where | The minigame takes place in a [[fortress]] or [[castle]], notably a hallway, where oil torches hanging on the wall are lit. The player who holds the lightbulb is positioned at the front, while the other three players stand beside the front player. The minigame then starts. | ||
==Gameplay== | ==Gameplay== | ||
The objective of the minigame consists of all four players working together to reach the end of the hallway, with one player holding the | The objective of the minigame consists of all four players working together to reach the socket at the end of the hallway, with one player holding the lightbulb while the other three players act as bodyguards for them. The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. The [[Big Boo (character)|Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. The Boos can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to a player, they become possessed by the Boos. Players under the control of the Boos usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the lightbulb, they walk into the Big Boo, forfeiting the minigame for the players. Either situation is easily remedied, however, as a punch from an ally snaps a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, which appear as obstacles and attempt to fall on players, stunning them and opening them to attack from a Boo. If the player with the bulb reaches the end of the hallway, all players who survive win ten [[Coin]]s as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end do not win or lose Coins. However, if the Big Boo consumes the player with the lightbulb, all players lose and they each must forfeit five Coins. | ||
The | The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase. | ||
==Controls== | |||
* {{button|n64|Stick}} – Move | |||
* {{button|n64|A}} – [[Jump]] | |||
* {{button|n64|B}} – Attack | |||
==In-game text== | |||
* '''Game Rules''' – ''"Run the bulb down to the socket. Punch the Boos before they grab you."'' | |||
*'''Game Rules ([[Mini-Game Island]])''' – ''"Carry the light bulb all the way to the socket. <font color="green">Put the bulb in the socket to clear the game.</font>"'' | |||
* '''Advice''' – ''"If somebody gets caught by a Boo, attack to free them."'' | |||
==Names in | ==Names in other languages== | ||
{{ | {{foreign names | ||
| | |Jap=てらせ!テレサのやかた | ||
| | |JapR=Terase! Teresa no Yakata | ||
|JapM=Illuminate! Boo's Mansion | |||
{{ | |Fre=Course allumée | ||
[[Category:4-player | |FreM=Can both mean "Lit race" and "Crazy race" | ||
[[Category:Mario Party | |Ger=Glühbirnen-Tanz | ||
|GerM=Light Bulb Dance | |||
|Ita=Running of the Bulb<ref>''[[Mario Party]]'' European manual, pag. 141</ref> | |||
}} | |||
==References== | |||
<references/> | |||
{{MP minigames}} | |||
[[Category:4-player minigames]] | |||
[[Category:Mario Party minigames]] | |||
[[de:Glühbirnen-Tanz]] |
Latest revision as of 17:03, May 10, 2024
Running of the Bulb | |||
---|---|---|---|
Appears in | Mario Party | ||
Type | 4-Player mini-game | ||
Music track | Full of Danger | ||
|
Running of the Bulb is a 4-Player minigame in Mario Party. Its name is most likely derived from the name of the traditional Spanish event called a running of the bulls. This is one of the two Mario Party minigames requiring four-way cooperation, the other being Key-pa-Way.
Introduction[edit]
The minigame takes place in a fortress or castle, notably a hallway, where oil torches hanging on the wall are lit. The player who holds the lightbulb is positioned at the front, while the other three players stand beside the front player. The minigame then starts.
Gameplay[edit]
The objective of the minigame consists of all four players working together to reach the socket at the end of the hallway, with one player holding the lightbulb while the other three players act as bodyguards for them. The hallway is full of Boos, which attempt to engulf and hypnotize the players. The Big Boo makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. The Boos can be eliminated by punching them when they get close enough, but if they get too close to a player, they become possessed by the Boos. Players under the control of the Boos usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the lightbulb, they walk into the Big Boo, forfeiting the minigame for the players. Either situation is easily remedied, however, as a punch from an ally snaps a hypnotized player back to reality. Players must also be aware of Thwomps, which appear as obstacles and attempt to fall on players, stunning them and opening them to attack from a Boo. If the player with the bulb reaches the end of the hallway, all players who survive win ten Coins as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end do not win or lose Coins. However, if the Big Boo consumes the player with the lightbulb, all players lose and they each must forfeit five Coins.
The minigame can be purchased from the Mini-Game House for 400 Coins when it is available for purchase.
Controls[edit]
- – Move
- – Jump
- – Attack
In-game text[edit]
- Game Rules – "Run the bulb down to the socket. Punch the Boos before they grab you."
- Game Rules (Mini-Game Island) – "Carry the light bulb all the way to the socket. Put the bulb in the socket to clear the game."
- Advice – "If somebody gets caught by a Boo, attack to free them."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | てらせ!テレサのやかた[?] Terase! Teresa no Yakata |
Illuminate! Boo's Mansion | |
French | Course allumée[?] | Can both mean "Lit race" and "Crazy race" | |
German | Glühbirnen-Tanz[?] | Light Bulb Dance | |
Italian | Running of the Bulb[1] | - |
References[edit]
- ^ Mario Party European manual, pag. 141
Minigames from Mario Party | |
---|---|
4-Player minigames | Balloon Burst • Bombs Away • Box Mountain Mayhem • Bumper Balls • Buried Treasure • Cast Aways • Coin Block Blitz • Crazy Cutter • Face Lift • Grab Bag • Hammer Drop • Hot Bob-omb • Hot Rope Jump • Key-pa-Way • Mario Bandstand • Mushroom Mix-Up • Musical Mushroom • Platform Peril • Running of the Bulb • Shy Guy Says • Skateboard Scamper • Slot Car Derby • Tipsy Tourney • Treasure Divers |
1-vs-3 minigames | Bash 'n' Cash • Bowl Over • Coin Block Bash • Coin Shower Flower • Crane Game • Paddle Battle • Pipe Maze • Piranha's Pursuit • Tightrope Treachery • Tug o' War |
2-vs-2 minigames | Bobsled Run • Bombsketball • Deep Sea Divers • Desert Dash • Handcar Havoc |
1-Player minigames | Bumper Ball Maze • Ghost Guess • Ground Pound • Knock Block Tower • Limbo Dance • Memory Match • Pedal Power • Shell Game • Slot Machine • Teetering Towers • Whack-a-Plant |