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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
===Reception===
{{br}}
''Super Mario Galaxy'' is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on {{wp|GameRankings}}. By the time of its closure in 2019, ''Super Mario Galaxy'' was the highest rated game on the site to have at least 20 different reviews.<ref>GameRankings. "[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html Super Mario Galaxy]" [archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original]]. ''GameRankings'', 3 Mar. 2009. Accessed 3 Mar. 2019.</ref> Similarly, ''Super Mario Galaxy'' has a 97/100 on {{wp|Metacritic}} from 73 accredited outlets (i.e. its "Metascore") and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.<ref>Metacritic. "[https://web.archive.org/web/20240110005603/https://www.metacritic.com/game/super-mario-galaxy/ Super Mario Galaxy]" [archived from [https://www.metacritic.com/game/super-mario-galaxy/ the original]]. ''Metacritic'', 2007. Accessed 9 Jan. 2024.</ref> As of January 9, 2024, it has the fourth highest Metascore on the site, following ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|Soulcalibur (video game)|SoulCalibur}}'' (1999), and ''{{wp|Grand Theft Auto IV}}'' (2008).<ref>Metacritic. "[https://web.archive.org/web/20240110010533/https://www.metacritic.com/browse/game/ Best Games of All Time]" [archived from [https://www.metacritic.com/browse/game/ the original]]. ''Metacritic''. Accessed 9 Jan. 2024.</ref>
Project notes:
*Bridging with sister games.


Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, and enemy designs.<ref name=navarro>Navarro, Alex. "[https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ Super Mario Galaxy Review]." ''GameSpot'', 7 Nov. 2007.</ref><ref name=casamassina>Casamassina, Matt. "[https://www.ign.com/articles/2007/11/08/super-mario-galaxy-review Super Mario Galaxy Review]." ''IGN'', 8 Nov. 2007.</ref><ref name=dickens>Dickens, Anthony. "[https://www.nintendolife.com/reviews/wii/super_mario_galaxy Super Mario Galaxy Review]." ''Nintendo Life'', 12 Nov. 2007.</ref><ref name=robertson>Robertson, Margaret. "[https://www.eurogamer.net/super-mario-galaxy-review Super Mario Galaxy: All's right with the Super Mario world.]" ''Eurogamer'', 23 Nov. 2007.</ref><ref name=orry>Orry, Tom. "[https://www.videogamer.com/reviews/super-mario-galaxy-review/ Super Mario Galaxy Review]." ''VideoGamer'', 2007. Accessed 10 Jan. 2024.</ref> Aaron Linde of ''{{wp|Destructoid}}'' described ''Super Mario Galaxy'' as "one of the most beauitufl games [he]'s seen in years."<ref name=linde>Linde, Aaron. "[https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid review: Super Mario Galaxy]." ''Destructoid'', 12 Nov. 2007.</ref> Controlling [[Mario]] was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also {{wp|Game feel|feeling}} excellent for seasoned players.<ref name=casamassina/><ref name=dickens/><ref name=linde/><ref name=kamikaze>Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" [Japanese source]. ''Weekly Famitsu'', no. 986, Oct. 2007. Accessed 21 Mar. 2021.</ref> The level design of ''Super Mario Galaxy'' was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.<ref name=linde/><ref name=dickens/> There was no certainty on the scope or unique gameplay mechanic that would be introduced in a [[galaxy]]. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for ''{{wp|Eurogamer}}''.<ref name=robertson/> The perceived unpredictability and variety was widely acclaimed.<ref name=navarro/><ref name=casamassina/><ref name=kamikaze/> The game was often likened to ''[[Super Mario 64]]'', succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.<ref name=navarro/><ref name=kamikaze/> It was asserted to be a superior game to ''[[Super Mario Sunshine]]'', which had a more tepid response from critics.<ref name=casamassina/><ref name=dickens/><ref name=robertson/><ref name=orry/>
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.


The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of best integration of the console's features and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>"[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Super Mario Galaxy Review]" [archived from [http://www.edge-online.com/reviews/super-mario-galaxy-review the original]]. ''Edge'', 25 Nov. 2007. Accessed 10 Jan. 2024</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>Rogers, Tim. "[https://www.actionbutton.net/?p=295 Super Mario Galaxy]." ''Action Button Dot Net'', Dec. 2007.</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.


''{{wp|Famitsu}}'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>Dickens, Anthony. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]." ''Nintendo Life'', 24 Oct. 2007. Accessed 21 Mar. 2021.</ref> Chris Scullion of ''{{wp|Official Nintendo Magazine}}'' gave the game a 97%, referring to it the the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>Scullion, Chris. "[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Super Mario Galaxy review]" [archived from [http://www.officialnintendomagazine.co.uk/ the original]]. ''Official Nintendo Magazine'', no. 23, Dec. 2007, pp. 72–77. Accessed 21 Mar. 2021.</ref><ref>Higginbotham, James. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: Super Mario Galaxy Review]." ''Pure Nintendo'', 2007. Accessed 21 Mar. 2021.</ref> The game has been recognized and praised by other game creators, such as [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>Kim, Shane. "[https://web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg Banjo-Kazooie: Nuts and Bolts Q&A]" [archived from [http://computerandvideogames.com/article.php?id=188055&site=cvg the original]]. ''Computer and Video Games'', 13 May, 2008. Accessed 9 Jan. 2024.</ref><ref>Gillen, Kieron. "[https://www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2 RPS Exclusive: Warren Spector Interview]." ''Rock Paper Shotgun'', 13 Feb. 2008.</ref><ref>Schafer, Tim [TimOfLegend]. "[https://www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3 I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players]." ''Reddit'', 11 Jan. 2016.</ref><ref>Turczyn, Coury. "[https://www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/ Q&A: Tim Schafer's never-ending quest to inject storytelling into video games]." ''PopCult'', 26 Dec. 2017.</ref> Though {{wp|Fumito Ueda}}, who played ''Super Mario Galaxy'' due to alleged similarities between the [[mission]] "[[Megaleg's Moon]]" and his studio's ''{{wp|Shadow of the Colossus}}'', found the comparison exaggerated and the game itself underwhelming.<ref>Ashcraft, Brian. "[https://kotaku.com/shadow-of-the-colossus-designer-on-gtaiv-super-mario-g-5308865 Shadow of the Colossus Designer On GTAIV, Super Mario Galaxy]." ''Kotaku'', 7 Jul. 2009.</ref>
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]


In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/>
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.


The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''{{wp|VideoGamer}}'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its generation.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/>
'''Small articles relevant to one or two games'''
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Scores and comments from some of the review outlets discussed above are provided below.


{| class="wikitable reviews"
'''Large articles relevant to multiple games'''
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|-style="background-color:#E6E6E6"
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|Release
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|Reviewer, Publication
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|Score
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|Comment
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|-
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|[[Wii]]
|Aaron Linde, ''[https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid]''
|9.6/10
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''"
|-
|Wii
|''[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge]''
|10/10
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''"
|-
|Wii
|Margaret Robertson, ''[https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer]''
|10/10
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''"
|-
|Wii
|Alex Navarro, ''[https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot]''
|9.5/10
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''"
|-
|Wii
|Matt Casamassina, ''[http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN]''
|9.7/10
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''"
|-
|Wii
|Anthony Dickens, ''[http://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life]''
|10/10
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''"
|-
|Wii
|Tom Orry, ''[https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer]''
|9/10
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/wii/super-mario-galaxy 97]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html 97.64%]
|}


===Sales===
===Nomination projects===
''Super Mario Galaxy'' was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Kohler, Chris. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]." ''WIRED'', 21 Nov. 2007. Accessed 21 Mar. 2021.</ref> In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref name=raby>Raby, Mark. "[https://web.archive.org/web/20171208122419/http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html Super Mario Galaxy sees record first week sales]" [archived from [http://www.tomshardware.co.uk/Wii-Mario-Nintendo%2Cnews-26933.html the original]]. ''Tom's Hardware'', 27 Nov. 2007. Accessed 21 Mar. 2021.</ref> Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.<ref>Martin, Matt. "[https://www.gamesindustry.biz/super-mario-galaxy-breaks-500k-sales-in-first-week Super Mario Galaxy breaks 500k sales in first week]." ''GamesIndustry.biz'', 21 Nov. 2007. Accessed 8 Jan. 2024.</ref> In 2008, [[Nintendo]] reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.<ref>[[Nintendo|Nintendo Co., Ltd.]] "[https://www.nintendo.co.jp/ir/pdf/2008/annual0803e.pdf Analysis of Operations and Financial Review]." ''Annual Report 2008'', 2008.</ref> ''Super Mario Galaxy'' has the ninth best lifetime sales of all [[Wii]] software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.<ref>[[Nintendo|Nintendo Co., Ltd.]] "[https://web.archive.org/web/20231205011609/https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information : Financial Data - Top Selling Title Sales Units - Wii Software]" [archived from [https://www.nintendo.co.jp/ir/en/finance/software/wii.html the original]]. ''Nintendo Co., Ltd.'', 30 Sept. 2023. Accessed 8 Jan. 2024.</ref>
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)


===Accolades===
==Editorial philosophy==
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>IGN staff. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" [archived from [http://bestof.ign.com/2007/overall/25.html the original]]. ''IGN'', 13 Jan. 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|GameSpot}}'',<ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" [archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]]. ''GameSpot'', 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'',<ref>Crecente, Brian. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" [archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]]. ''Kotaku'', 28 Dec. 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Yahoo! Games}}'',<ref>Silverman, Ben. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Best Overall Game of 2007]" [archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]]. ''Yahoo! Games'', 18 Dec. 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|GameTrailers}}'',<ref>GameTrailers. "[http://www.gametrailers.com/video/game-of-gametrailers-game/29286 GameTrailers Game of the Year Awards 2007]" [archived from [http://www.gametrailers.com/video/game-of-gametrailers-game/29286 the original]]. ''GameTrailers, 1 Jan. 2008. Accessed 7 Jan. 2024.</ref> and ''{{wp|Edge (magazine)|Edge}}''. It recieved the award for "Best Audio Design" from ''Edge'' as well in their annually published "Edge Awards".<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" [archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]]. ''Edge Online'', 20 Dec. 2007. Accessed 21 Mar. 2021.</ref>
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.


Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>Digital Tech News staff. "[https://web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html Spike TV VGA 2007 - Video Game Awards Winners]" [archived from [http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html the original]]. ''Digital Tech News'', 8 Dec. 2007. Accessed 4 Jan. 2024.</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" [archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]]. ''Nintendo Official Site'', 8 Feb. 2008. Accessed 21 Mar. 2021.</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>Academy of Interactive Arts & Sciences. "[https://www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934 Super Mario Galaxy]." ''2008 11th Annual Interactive Achievement Awards''. Accessed 5 Jan. 2024.</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>Informa Tech. "[https://gamechoiceawards.com/archive/gdca_8th Archive - 8th Annual Game Developers Choice Awards]." ''Game Developers Choice Awards'', 28 Apr. 2021. Accessed 5 Jan. 2024.</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers, an organization made up of game journalists in the United States.<ref name=navgtr>National Academy of Video Game Trade Reviewers. "[https://navgtr.org/2007-awards/ 2007 Awards]." ''NAVGTR''. Accessed 8 Jan. 2024.</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|2007 Famitsu Awards}}. This award was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>Famitsu. "[https://www.famitsu.com/game/news/1214807_1124.html 【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!]" [Japanese source]. ''Famitsu'', 14 May 2008. Accessed 5 Jan. 2024.</ref> At the government hosted {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the "Game of the Year Division" from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>Computer Entertainment Supplier's Association. "[https://awards.cesa.or.jp/2008/english/press_081009n.html Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen]." ''Japan Game Awards 2008'', 9 Oct. 2008. Accessed 4 Jan. 2024.</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>GamesRadar_UK. "[https://www.gamesradar.com/all-the-golden-joystick-awards-winners/ All the Golden Joystick Awards Winners]." ''GamesRadar+'', 31 Oct. 2008. Accessed 4 Jan. 2024.</ref>
'''General'''
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
#{{wp|Perfect is the enemy of good}}.


During 2009, in what was recognized as a "surprise" by the press,<ref name=ward>Ward, Mark. "[http://news.bbc.co.uk/2/hi/technology/7933672.stm As it happened: Bafta Game Awards]." ''BBC News'', 10 Mar. 2009. Accessed 5 Jan. 2024.</ref><ref name=oduba>Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto. "[http://news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm Super Mario Galaxy's surprise win]." ''CBBC Newsround'', 11 Mar. 2009. Accessed 5 Jan. 2024.</ref><ref name=cellan-jones>Cellan-Jones, Rory. "[http://news.bbc.co.uk/1/hi/technology/7936204.stm Three Baftas for Call of Duty 4]." ''BBC News'', 11 Mar. 2009. Accessed 5 Jan. 2024.</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>Nelson, Randy. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ Super Mario Galaxy voted 'best game' by BAFTA]." ''Engadget'', 11 Mar. 2009. Accessed 21 Mar. 2021.</ref> It was accepted on behalf of the development team by Rob Lowe, the senior product manager at [[Nintendo|Nintendo UK]], who reportedly took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' (2007) and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'' (2008), respectively.<ref name=bafta>British Academy of Film and Television Arts. "[https://awards.bafta.org/award/2009/games Games in 2009]." ''BAFTA Awards''. Accessed 6 Jan. 2024.</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref>Still, Jennifer. "[https://www.digitalspy.com/showbiz/a303161/in-full-kids-choice-awards-nominees-2011/ In Full: Kids’ Choice Awards Nominees 2011]." ''Digital Spy'', 10 Feb. 2011.</ref><ref name=goodacre>Goodacre, Kate. "[https://www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full/ Nickelodeon Kids Choice Awards 2012: Nominations in Full]." ''Digital Spy'', 17 Feb. 2012. Accessed 4 Jan. 2024.</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>Gold Derby News Desk. "[https://www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/ Kids' Choice Awards 2012: Complete List of Winners]." ''GoldDerby'', 31 Mar. 2012. Accessed 5 Jan. 2024.</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
'''Article specific'''
 
#The articles I work on do not "belong" to me.
{| class="wikitable reviews"
#Wiki-editing is collaborative and communal.
!colspan="7"style="font-size:120%; text-align: center; background-color:silver"|Awards
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|-style="background-color:#E6E6E6"
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|Date
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|Organization
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|Country
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|Award
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|Result
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|Ref.
|-
|rowspan="2"|9 December, 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|Best Action Game
|style="background:#BBFF99"|Won
|rowspan="2"|<ref name=technews/>
|-
|Best Wii Game
|style="background:#BBFF99"|Won
|-
|rowspan="6"|8 February, 2008
|rowspan="6"|{{wp|D.I.C.E. Awards|Interactive Achievement Awards}}
|rowspan="6"|United States
|Overall Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="6"|<ref name=aias/>
|-
|Console Game of the Year
|style="background:#FF9797"|Nominated
|-
|Adventure Game of the Year
|style="background:#BBFF99"|Won
|-
|Outstanding Innovation in Gaming
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Design
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Play Engineering
|style="background:#FF9797"|Nominated
|-
|rowspan="2"|22 February, 2008
|rowspan="2"|{{wp|Game Developers Choice Awards}}
|rowspan="2"|United Kingdom
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="2"|<ref name=gdca/>
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|rowspan="5"|25 March, 2008
|rowspan="5"|NAVGTR Awards
|rowspan="5"|United States
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="5"|<ref name=navgtr/>
|-
|Control Design
|style="background:#BBFF99"|Won
|-
|Control Precision
|style="background:#FF9797"|Nominated
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|Game Sequel Children's
|style="background:#BBFF99"|Won
|-
|26 April, 2008
|{{wp|Famitsu scores#Famitsu Awards|Famitsu Awards}}
|Japan
|Game of the Year
|style="background:#BBFF99"|Won
|<ref name=famitsuawards/>
|-
|9 October, 2008
|{{wp|Japan Game Awards}}
|Japan
|Award for excellence
|style="background:#BBFF99"|Won
|<ref name=cesa/>
|-
|rowspan="3"|31 October, 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|The Sun Family Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="3"|<ref name=joystick/>
|-
|Nintendo Game of the Year
|style="background:#FF9797"|Nominated
|-
|BBC 1Xtra Soundtrack of the Year
|style="background:#FF9797"|Nominated
|-
|rowspan="3"|10 March, 2009
|rowspan="3"|{{wp|British Academy Games Awards}}
|rowspan="3"|United Kingdom
|Best Game
|style="background:#BBFF99"|Won
|rowspan="3"|<ref name=bafta/>
|-
|Gameplay
|style="background:#FF9797"|Nominated
|-
|Use of Audio
|style="background:#FF9797"|Nominated
|-
|31 March, 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|Favorite Video Game
|style="background:#FF9797"|Nominated
|<ref name=goldderby/>
|}
 
===Controversy===
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for {{wp|Quebec}}, Canada. This region had previously received games in English. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}}, a {{wp|Sociolect|social dialect}} of {{wp|Quebec French}}. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=parent>Parent, Marie-Joëlle. "[https://archive.is/GOXD Nouveaux jeux Nintendo: un français lamentable]" [French source; archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]]. ''Canoë'', 8 Nov. 2007. Accessed 21 Mar. 2021.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=parent/>
 
Following the negative press surrounding ''Super Mario Galaxy'' and the similarly localized ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'', nearly all subsequent Québécois releases have been in {{wp|standard French}}. As of 2024, the only exception has been ''[[Paper Mario: Sticker Star]]'' ([[List of games by date#2012|2012]]), which also features the Joual dialect.
 
==Themes==
[[File:Mario looking at Luma.png|x130px|thumb|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.<ref name=geller/>|left]]
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=kohler1/><ref name=nitrorad>Lewell, James [Nitro Rad]. "[https://www.youtube.com/watch?v=JYsYaAZlUkE Super Mario Galaxy - Nitro Rad]." ''YouTube'', 19 Jan. 2018.</ref> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=geller/><ref name=benfell>Benfell, Grace. "[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since]." ''GameSpot'', 12 Nov. 2022.</ref><ref name=kim>Kim, Minsoo. "[https://medium.com/@almkim/super-mario-galaxy-and-why-its-important-to-me-3c4a7c1d59eb Super Mario Galaxy (and why it’s important to me)]." ''Medium'', 22 May 2023.</ref><ref name=webb>Webb, Sophie. "[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]." ''Redbrick'', University of Birmingham Guild of Students, 13 Nov. 2023.</ref>
 
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical queues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
 
Benfell also comments on the the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>"The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars." – [[Rosalina]]. "[[Gateway's Purple Coins]]", ''Super Mario Galaxy'', by [[Nintendo EAD|Nintendo EAD Tokyo]], directed by [[Yoshiaki Koizumi]], North American Localization, [[Nintendo|Nintendo of America]], 12 Nov. 2007, Retrieved 4 Jan. 2024.</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>Melina, Remy. "[https://www.livescience.com/32828-humans-really-made-stars.html Are we really all made from stars?]" ''Live Science'', 15 June 2023.</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
 
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
 
However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=geller/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a [[Beacon|comet]] so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,<ref name=benfell/><ref name=webb/> embracing the role of mother for the Lumas, her family,<ref name=kim/> as her own mother did for her.
 
Sociologist Ciara Cremin of the {{wp|University of Auckland}} adapted {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform.<ref>Cremin, Colin. "Molecular Mario: The Becoming-Animal of Video Game Compositions." ''Games and Culture'', vol. 11, is. 4, SAGE Publishing, Feb. 2015, pp. 441–58. https://doi.org/10.1177/1555412015569247</ref> She understood it to be a "masterpiece" of the form.<ref name=cremin/>
 
==Legacy==
In-house (conceptual)
*Miyamoto considers it the true sequel to Mario 64 (as opposed to Sunshine)
*Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run ([https://www.wired.com/2016/12/miyamoto-interview-2/ ref])
*Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
*Fostered a direct sequel - SMG2; one of the only Mario games to receive a named sequel (they're all kinda related to each other though, so how important is this actually?)
*Muted narrative elements in SMG2, per the explicit requests of Shigeru Miyamoto, and incorporated desired elements for the first game that were omitted (Starship Mario, Yoshi)
*Experience and mechanics streamlined and simplified
*SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
*heavily influenced design and structure of subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW as a course clear-style Mario game
*3D games would become progressively more linear and more comparable to 2D Mario games; increasingly deviating from hakoniwa design philosophy of Mario 64
*When sandbox-style game did return with Odyssey, Galaxy's influence is still apparent (particularly in the lunar kingdoms, where gravity is less intense, giving Mario a floaty feel comparable to the feeling of moving in Mario Galaxy)
*Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls ([https://geekdad.com/2017/10/super-mario-odyssey-developer-interview/ ref])
*Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) ([https://www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances ref])
*Folks clearly missed the idea of having a 3D Mario game that felt like an adventure ([https://www.wired.com/2013/11/mario-3d-world/ ref])
 
In-house (referential)
*Direct Galaxy-based iconography is present in every subsequent 3D game (Galaxy 2, obviously; Rosalina, Lumas, Octoombas, Comet Observatory in SM3DW; 8-Bit Rosalina and Star Bit-shaped regional coins in Odyssey)
*Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
*Immediately appears in Mario Kart Wii, which was being developed simultaneously with Galaxy, and has been a fixture of every subsequent Mario Kart title
*Clampy would be incorporated as "the" clam enemy in the 2D games, one of the few enemies to have been introduced in a 3D game to become a recurring stable of the 2D ones
*Captain Toad rises in prominence within Nintendo's games and be playable in his own title; distinguished from ''the'' Toad in coming years
*Lumas and Toad Brigade would also become less frequent but consistent elements
*Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG
 
Industry at large
*Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
*When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
*Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
*Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
*Cited influence behind:
**Super Smash Bros. 4
**Armillo
**Solar Ash
**Mario + Rabbids: Sparks of Hope
 
[[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' during 2012, explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>[[Masahiro Sakurai|Sakurai, Masahiro]]. "[https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/ Image Transcriptions of Project Proposal for Smash for Wii U/3DS]." ''Source Gaming'', translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.</ref>
 
The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>McFerran, Damien. "[https://www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop]." ''Nintendo Life'', 18 Jan. 2013. Accessed 6 Jul. 2023.</ref> ''{{wp|Gears 5}}'' (2019),<ref>Sinclair, Brendan. "[https://www.gamesindustry.biz/rod-fergusson-keynote Making Gears of War click for more than the hardcore]." ''GamesIndustry.biz'', 19 Nov. 2019. Accessed 28 Apr. 2023.</ref> ''{{wp|Solar Ash}}'' (2021),<ref>Wood, Austin. "[https://www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/ Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus]." ''GamesRadar+'', 15 Sept. 2021. Accessed 28 Apr. 2023.</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>Deschamps, Marc. "[https://comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/ Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More]." ''ComicBook.com'', 27 Oct. 2022. Accessed 28 Apr. 2023.</ref>
 
Retrospectives
*Eurogamer considers SMG the game of the generation ([https://www.eurogamer.net/games-of-the-generation-super-mario-galaxy ref])
 
In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time" listing.<ref>McNamara, Andy, editor. "Top 200 Games of All Time." ''Game Informer'', is. 200, Dec. 2009.</ref><ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]." ''Giant Bomb'', 2011. Accessed 21 Mar. 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Super Mario'' mainstream title in its May 2012 issue,<ref>White, Reggie, Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the Super Mario Series]." ''GAMING ROCKS ON'', 18 May 2012. Accessed 21 Mar. 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue.
 
In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=ashcraft/>
 
==Things to read==
*[https://www.esquire.com/lifestyle/a34061623/super-mario-3d-all-stars-super-mario-galaxy-review/ 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer]
*[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]
*[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since]
*[https://www.vg247.com/15-years-later-super-mario-galaxy-most-stellar-entry 15 years later, Super Mario Galaxy is still the series' most stellar entry]
*[https://screenrant.com/super-mario-galaxy-nintendo-ds-port-fan/ Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project]
*[https://www.nytimes.com/2007/07/17/technology/17game.html In Battle of Consoles, Nintendo Gains Allies]
*[https://www.wired.com/2007/07/e3-interview-ni/ E3 Interview: Nintendo's Shigeru Miyamoto]
*[https://hexus.net/gaming/news/wii/5607-e3-2006-live-massive-wii-games-hands-on/ E3 – 2006 : LIVE :: Massive Wii games ‘hands on’]
*[https://www.nytimes.com/2007/09/26/technology/26halo.html Halo 3 Arrives, Rewarding Gamers, and Microsoft]
*[https://arstechnica.com/uncategorized/2006/05/6787-2/ Nintendo: Wii play now, but Wii ship later]
*[https://arstechnica.com/gaming/2007/07/one-on-one-with-nintendo-at-e3/ One on one with Nintendo at E3]
*[https://www.ign.com/articles/2005/05/19/e3-2005-shigeru-miyamoto-interview E3 2005: Shigeru Miyamoto Interview]
*[https://www.ign.com/articles/2005/09/16/tgs-2005-hands-on-the-revolution-controller TGS 2005: Hands-on the Revolution Controller]
*[https://www.researchgate.net/profile/Ciara_Cremin2/publication/265284500_Super_Mario_Galaxy_and_the_Videogame_Aesthetic/links/55c1d22608ae4a2aa891fcee/Super-Mario-Galaxy-and-the-Videogame-Aesthetic.pdf Super Mario Galaxy and the Videogame Aesthetic]
*[https://link.springer.com/chapter/10.1057/9781137388155_2 Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry]
*[https://www.theseus.fi/bitstream/handle/10024/146703/Rukkila_Emmi.pdf?sequence=1&isAllowed=y Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise]
*[https://www.researchgate.net/profile/Tommy-Thompson-2/publication/280943816_The_Fine_Line_Between_Rehash_and_Sequel_Design_Patterns_of_the_Super_Mario_Series/links/55cdc64e08ae502646a4b741/The-Fine-Line-Between-Rehash-and-Sequel-Design-Patterns-of-the-Super-Mario-Series.pdf The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series]
*[https://mediarep.org/server/api/core/bitstreams/079defb3-eb8a-479a-a212-18fa9f7fac67/content The evolution of the introductory section]
*[https://doi.org/10.1177/1555412015569247 Molecular Mario: The Becoming-Animal of Video Game Compositions]
*[https://doi.org/10.1542/peds.2011-2050 Impact of an Active Video Game on Healthy Children’s Physical Activity]
*[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=7368c530556c734ba499dea0e04944167db6fa56 It's a-me Density!]
*[https://dl.acm.org/doi/pdf/10.5555/1980722.1980743 Super Mario 64: an exercise on freedom and style]
*[https://www.ausgamers.com/games/super-mario-galaxy/review/ AusGamer Review]
*[http://news.bbc.co.uk/2/mobile/programmes/click_online/9159905.stm Is the Japanese gaming industry in crisis?]
*[https://www.smh.com.au/business/nintendo-defies-recession-with-record-profits-20090507-awdo.html Nintendo defies recession with record profits]
*[https://www.blueoceanstrategy.com/teaching-materials/nintendo-wii/ Nintendo Wii: Lessons learned from noncustomers]


==Notes and references==
==Notes and references==
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===References===
===References===
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===Image references===
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Latest revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References