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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
===Prerelease===
{{br}}
*Shiggy first mentions that there will definitely be a game for the Revolution during E3 2005 (I think - double check any earlier mentioning, maybe in Japan, though Ninty tends to do initial press announcements in English because their largest sale demographics are in the west)
Project notes:
*Bridging with sister games.


===Reception===
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
''Super Mario Galaxy'' has been met with universal acclaim, receiving a {{wp|GameRankings}} score of 97.64% from 78 reviews, <ref>"[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html Super Mario Galaxy]" [archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original]]. ''GameRankings'', 3 Mar. 2009. Accessed 3 Mar. 2019.</ref> making it the highest rated game on the website, while scoring a 97/100 on {{wp|Metacritic}},<ref>"[http://www.metacritic.com/game/wii/super-mario-galaxy Super Mario Galaxy]." ''Metacritic'', 2007. Accessed 3 Mar. 2019.</ref> as of January 2024 the fourth-highest score on the latter website. ''{{wp|Famitsu}}'' has given ''Super Mario Galaxy'' a score of 38/40.<ref>Review staff. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" [Japanese source]. ''Weekly Famitsu'', no. 986, Oct. 2007. Accessed 21 Mar. 2021.</ref><ref>Dickens, Anthony. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]." ''Nintendo Life'', 24 Oct. 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Official Nintendo Magazine}}'' gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new and classic features.<ref>Scullion, Chris. "[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Super Mario Galaxy review]" [archived from [http://www.officialnintendomagazine.co.uk/ the original]]. ''Official Nintendo Magazine'', no. 23, Dec. 2007, pp. 72–77. Accessed 21 Mar. 2021.</ref><ref>Higginbotham, James. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: Super Mario Galaxy Review]." ''Pure Nintendo'', 2007. Accessed 21 Mar. 2021.</ref>


*warmly recieved, considered the best Mario game in years
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
*People almost immediately entered the camp of this game being excellent, and folks seem to have largely stayed there over the years, if anything its reception has only gotten more positive
*Not everyone loves Star Ball and ray surfing


===Sales===
==Stuff I made that you can use==
''Super Mario Galaxy'' has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Kohler, Chris. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]." ''WIRED'', 21 Nov. 2007. Accessed 21 Mar. 2021.</ref> In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref>Raby, Mark. "[http://www.tomshardware.co.uk/Wii-Mario-Nintendo-news-26933.html Super Mario Galaxy sees record first week sales]." ''Tom's Hardware'', 27 Nov. 2007. Accessed 21 Mar. 2021.</ref> ''Super Mario Galaxy'' is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.<ref name=sales/> As of September 30, 2021, it sold 12.80 million copies worldwide.<ref>[[Nintendo|Nintendo Co., Ltd.]] "[https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information : Financial Data - Top Selling Title Sales Units - Wii Software]" [archived from [https://www.nintendo.co.jp/ir/en/finance/software/wii.html the original]]. ''Nintendo Co., Ltd.'', 4 Nov. 2021. Accessed 8 Nov. 2021.</ref>
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]


*5th best selling console game (across all consoles) in 2007, but achieved greater lifetime sales than the other four in subsequent years (I think)
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.


===Accolades===
'''Small articles relevant to one or two games'''
''Super Mario Galaxy'' is regarded as 2007's "Game of the Year" by editing staff of ''{{wp|IGN}}'', <ref>IGN staff. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" [archived from [http://bestof.ign.com/2007/overall/25.html the original]]. ''IGN'', 13 Jan. 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|GameSpot}}'', <ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" [archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]]. ''GameSpot'', 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'', <ref>Crecente, Brian. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" [archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]]. ''Kotaku'', 28 Dec. 2007. Accessed 21 Mar. 2021.</ref> and ''Yahoo! Games''.<ref>Silverman, Ben. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Best Overall Game of 2007]" [archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]]. ''Yahoo! Games'', 18 Dec. 2007. Accessed 21 Mar. 2021.</ref>
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


In 2007, the game won an award for "Best Audio Design" from ''{{wp|Edge (magazine)|Edge}}''.<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" [archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]]. ''Edge Online'', 20 Dec. 2007. Accessed 21 Mar. 2021.</ref> In February 2008, the game received the "Adventure Game of the Year" award from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|D.I.C.E. Award|Interactive Achievement Awards}}.<ref name=brag>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" [archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]]. ''Nintendo Official Site'', 8 Feb. 2008. Accessed 21 Mar. 2021.</ref>


In 2009, the game won "Best Game" at the {{wp|5th British Academy Games Awards}}.<ref name=nelson>Nelson, Randy. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ Super Mario Galaxy voted 'best game' by BAFTA]." ''Engadget'', 11 Mar. 2009. Accessed 21 Mar. 2021.</ref>
'''Large articles relevant to multiple games'''
That same year, ''[[Guinness World Records]]'' ranked ''Super Mario Galaxy'' 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.<ref>Ivan, Tom. "[https://web.archive.org/web/20090304054942/http://www.computerandvideogames.com/article.php?id=209385 News: Guinness ranks top 50 games of all time]" [archived from [http://www.computerandvideogames.com/article.php?id=209385 the original]]. ''Computer and Video Games'', 28 Feb. 2009, 21 Mar. 2021.</ref>
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].


The game placed 51st in the 200th Issue of ''GameInformer''{{'}}s "Top 200 Games of All Time".<ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]." ''Giant Bomb'', 2011. Accessed 21 Mar. 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Super Mario'' mainstream title in its May 2012 issue,<ref>White, Reggie, Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the Super Mario Series]." ''GAMING ROCKS ON'', 18 May 2012. Accessed 21 Mar. 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue.
===Nomination projects===
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)


In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=Ashcraft/>
==Editorial philosophy==
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.


{| class="wikitable reviews"
'''General'''
!colspan="6"style="font-size:120%; text-align: center; background-color:silver"|Awards
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|-style="background-color:#E6E6E6"
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|Year
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|Organization
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|Country
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|Award
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|Result
#{{wp|Perfect is the enemy of good}}.
|Ref.
|-
|rowspan="2"|9 December, 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|Best Action Game
|style="background:#BBFF99"|Won
|rowspan="2"|<ref>"[https://web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html Spike TV VGA 2007 - Video Game Awards Winners]" [archived from [http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html the original]]. ''Digital Tech News'', 8 Dec. 2007. Accessed 4 Jan. 2024.</ref>
|-
|Best Wii Game
|style="background:#BBFF99"|Won
|-
|rowspan="6"|8 February, 2008
|rowspan="6"|{{wp|Academy of Interactive Arts & Sciences}}<br>({{wp|D.I.C.E. Awards|Interactive Achievement Awards}})
|rowspan="6"|United States
|Overall Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="6"|<ref name=brag/>
|-
|Console Game of the Year
|style="background:#FF9797"|Nominated
|-
|Adventure Game of the Year
|style="background:#BBFF99"|Won
|-
|Outstanding Innovation in Gaming
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Design
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Play Engineering
|style="background:#FF9797"|Nominated
|-
|9 October, 2008
|{{wp|Japan Game Awards}}<br>(Games of the Year Division)
|Japan
|Award for excellence
|style="background:#BBFF99"|Won
|<ref>Computer Entertainment Supplier's Association. "[https://awards.cesa.or.jp/2008/english/press_081009n.html Japan Game Awards 2008 "Games of the Year Division" Award Winners Chosen]". ''Japan Game Awards'', 9 Oct. 2008. Accessed 4 Jan. 2024.</ref>
|-
|rowspan="3"|31 October, 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|The Sun Family Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="3"|<ref name=joystick>GamesRadar_UK. "[https://www.gamesradar.com/all-the-golden-joystick-awards-winners/ All the Golden Joystick Awards Winners]." ''GamesRadar+'', 31 Oct. 2008. Accessed 4 Jan. 2024.</ref>
|-
|Nintendo Game of the Year
|style="background:#FF9797"|Nominated
|-
|BBC 1Xtra Soundtrack of the Year
|style="background:#FF9797"|Nominated
|-
|rowspan="3"|10 March, 2009
|rowspan="3"|{{wp|British Academy of Film and Television Arts}}<br>({{wp|British Academy Games Awards}})
|rowspan="3"|United Kingdom
|Best Game
|style="background:#BBFF99"|Won
|rowspan="3"|<ref name=nelson/>
|-
|Gameplay
|style="background:#FF9797"|Nominated
|-
|Use of Audio
|style="background:#FF9797"|Nominated
|-
|13 March, 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}
|style="background:#FF9797"|Nominated
|<ref>Goodacre, Kate. "[https://www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full/ Nickelodeon Kids Choice Awards 2012: Nominations in Full]." ''Digital Spy'', 17 Feb. 2012. Accessed 4 Jan. 2024.</ref>
|}


===Controversy===
'''Article specific'''
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for Quebec; that market had previously received ''Super Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>Parent, Marie-Joëlle. "[https://archive.is/GOXD Nouveaux jeux Nintendo: un français lamentable]" [French source; archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]]. ''Canoë'', 8 Nov. 2007. Accessed 21 Mar. 2021.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>
#The articles I work on do not "belong" to me.
 
#Wiki-editing is collaborative and communal.
Following the negative reception to the localizations of ''Super Mario Galaxy'' and similarly localized ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'', subsequent Canadian-French localizations are written {{wp|Standard French}}. As of 2024, the only exception is ''[[Paper Mario: Sticker Star]]'', which also features the Joual dialect.
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
 
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
==Themes==
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
[[File:Mario looking at Luma.png|x140px|thumb|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.<ref name=quiet/>]]
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=wired/><ref name=nitrorad>Lewell, James [Nitro Rad]. "[https://www.youtube.com/watch?v=JYsYaAZlUkE Super Mario Galaxy - Nitro Rad]." ''YouTube'', 19 Jan. 2018.</ref> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=quiet/><ref name=benfell>Benfell, Grace. "[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since]." ''GameSpot'', 12 Nov. 2022.</ref><ref name=webb>Webb, Sophie. "[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]." ''Redbrick'', {{wp|University of Birmingham Guild of Students}}, 13 Nov. 2023.</ref>
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
 
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical queues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=quiet/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
 
Benfell also comments on the the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are already lush with flora and sometimes bear communities of [[#Non-playable characters|people]] and [[#Enemies|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to small objects, were once Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>"The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars." – [[Rosalina]]. "[[Gateway's Purple Coins]]", ''Super Mario Galaxy'', by [[Nintendo EAD|Nintendo EAD Tokyo]], directed by [[Yoshiaki Koizumi]], North American Localization, [[Nintendo|Nintendo of America]], 12 Nov. 2007, Retrieved 4 Jan. 2024.</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>Melina, Remy. "[https://www.livescience.com/32828-humans-really-made-stars.html Are we really all made from stars?]" ''Live Science'', 15 June 2023.</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
 
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=quiet/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities.<ref name=benfell/><ref name=webb/> She is omnipotent, wise, and a timeless entity that has lived for centuries. Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=quiet/>
 
However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=quiet/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. Ultimately, it is from processing the grief of losing a loved one and seeing how selfless the Apricot Luma was that Rosalina found her own purpose in life,<ref name=benfell/><ref name=webb/> taking on the role of mother for the Lumas, her new family, as her own mother did for her.
 
Ciara Cremin of the {{wp|University of Auckland}} adapted philosopher {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform. She understands it to be a "masterpiece" of the form.<ref name=cremin/>
 
==Legacy==
*heavily influenced subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW - but also SMO
*Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
*Captain Toad would rise in prominence and be playable in his own title; distinguished from ''the'' Toad in coming years
*Lumas and Toad Brigade would also become less frequent but consistent elements
*Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG
 
==Things to read==
*[https://www.esquire.com/lifestyle/a34061623/super-mario-3d-all-stars-super-mario-galaxy-review/ 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer]
*[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]
*[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since]
*[https://www.vg247.com/15-years-later-super-mario-galaxy-most-stellar-entry 15 years later, Super Mario Galaxy is still the series' most stellar entry]
*[https://screenrant.com/super-mario-galaxy-nintendo-ds-port-fan/ Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project]
*[https://www.nytimes.com/2007/07/17/technology/17game.html In Battle of Consoles, Nintendo Gains Allies]
*[https://www.wired.com/2007/07/e3-interview-ni/ E3 Interview: Nintendo's Shigeru Miyamoto]
*[https://hexus.net/gaming/news/wii/5607-e3-2006-live-massive-wii-games-hands-on/ E3 – 2006 : LIVE :: Massive Wii games ‘hands on’]
*[https://www.nytimes.com/2007/09/26/technology/26halo.html Halo 3 Arrives, Rewarding Gamers, and Microsoft]
*[https://arstechnica.com/uncategorized/2006/05/6787-2/ Nintendo: Wii play now, but Wii ship later]
*[https://arstechnica.com/gaming/2007/07/one-on-one-with-nintendo-at-e3/ One on one with Nintendo at E3]
*[https://www.ign.com/articles/2005/05/19/e3-2005-shigeru-miyamoto-interview E3 2005: Shigeru Miyamoto Interview]
*[https://www.ign.com/articles/2005/09/16/tgs-2005-hands-on-the-revolution-controller TGS 2005: Hands-on the Revolution Controller]
*[https://www.researchgate.net/profile/Ciara_Cremin2/publication/265284500_Super_Mario_Galaxy_and_the_Videogame_Aesthetic/links/55c1d22608ae4a2aa891fcee/Super-Mario-Galaxy-and-the-Videogame-Aesthetic.pdf Super Mario Galaxy and the Videogame Aesthetic]
*[https://link.springer.com/chapter/10.1057/9781137388155_2 Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry]
*[https://www.theseus.fi/bitstream/handle/10024/146703/Rukkila_Emmi.pdf?sequence=1&isAllowed=y Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise]
*[https://www.researchgate.net/profile/Tommy-Thompson-2/publication/280943816_The_Fine_Line_Between_Rehash_and_Sequel_Design_Patterns_of_the_Super_Mario_Series/links/55cdc64e08ae502646a4b741/The-Fine-Line-Between-Rehash-and-Sequel-Design-Patterns-of-the-Super-Mario-Series.pdf The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series]
*[https://mediarep.org/server/api/core/bitstreams/079defb3-eb8a-479a-a212-18fa9f7fac67/content The evolution of the introductory section]
*[https://doi.org/10.1177/1555412015569247 Molecular Mario: The Becoming-Animal of Video Game Compositions]
*[https://doi.org/10.1542/peds.2011-2050 Impact of an Active Video Game on Healthy Children’s Physical Activity]
*[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=7368c530556c734ba499dea0e04944167db6fa56 It's a-me Density!]
*[https://dl.acm.org/doi/pdf/10.5555/1980722.1980743 Super Mario 64: an exercise on freedom and style]
*[https://www.ausgamers.com/games/super-mario-galaxy/review/ AusGamer Review]
*[http://news.bbc.co.uk/2/mobile/programmes/click_online/9159905.stm Is the Japanese gaming industry in crisis?]
*[https://www.smh.com.au/business/nintendo-defies-recession-with-record-profits-20090507-awdo.html Nintendo defies recession with record profits]
*[https://www.blueoceanstrategy.com/teaching-materials/nintendo-wii/ Nintendo Wii: Lessons learned from noncustomers]


==Notes and references==
==Notes and references==
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===References===
===References===
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===Image references===
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Latest revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References