User:Nintendo101: Difference between revisions

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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Galaxy'' and ''Super Mario Sunshine''.
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101&mediatype%5B%5D=3D&mediatype%5B%5D=AUDIO&mediatype%5B%5D=BITMAP&mediatype%5B%5D=ARCHIVE&mediatype%5B%5D=DRAWING&mediatype%5B%5D=EXECUTABLE&mediatype%5B%5D=OFFICE&mediatype%5B%5D=MULTIMEDIA&mediatype%5B%5D=TEXT&mediatype%5B%5D=UNKNOWN&mediatype%5B%5D=VIDEO&start=&end=&wpFormIdentifier=specialnewimages&limit=50&offset= here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
<center>
{{br}}
{|width=65% class="wikitable"
Project notes:
!colspan="3" style="background:#FF2400; color:white;"|Courses
*Bridging with sister games.
|-
 
!width=16% style="background:#FF7733;"|01. [[Bianco Hills]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
 
|-
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bianco Hills.png|x100px]]
 
|[[Road to the Big Windmill]]
==Stuff I made that you can use==
|[[Down with Petey Piranha!]]
*[[Template:Chart icon]]
|-
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|[[The Hillside Cave Secret]]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
|[[Red Coins of Windmill Village]]
 
|-
==To-do list==
|[[Petey Piranha Strikes Back]]
===Articles to be made===
|[[The Secret of the Dirty Lake]]
You're welcome to jump on these if you'd like.
|-
 
|[[Shadow Mario on the Loose]]
'''Small articles relevant to one or two games'''
|[[The Red Coins of the Lake]]
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
|-
#[[metal crate]], the pushable stone block from SM64.
|[[Red Coins of the Hillside Cave]]
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
|[[Red Coins of the Dirty Lake]]
#[[spinning disc]], broad, spinning platforms from SM64.
|-
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|colspan="3"align=center|''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''<br>'''Unlock criterion''': complete "Shadow Mario Chase"
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|-
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
!width=16% style="background:#FF7733;"|02. [[Ricco Harbor]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|-
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ricco Harbor.png|x100px]]
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
|[[Gooper Blooper Breaks Out]]
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
|[[Blooper Surfing Safari]]
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
|-
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
|[[The Caged Shine Sprite]]
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|[[The Secret of Ricco Tower]]
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|-
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|[[Gooper Blooper Returns]]
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|[[Red Coins on the Water]]
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|-
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
|[[Shadow Mario Revisited]]
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|[[Yoshi's Fruit Adventure]]
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|-
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|[[Red Coins in Ricco Tower]]
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|[[Blooper-Surfing Sequel]]
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|-
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
|colspan="3"align=center|''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''<br>'''Unlock criterion''': complete "Boathouse Blues"
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
|-
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the  
!width=16% style="background:#FF7733;"|03. [[Gelato Beach]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|-
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gelato Beach.png|x100px]]
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|[[Dune Bud Sand Castle Secret]]
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|[[Mirror Madness! Tilt, Slam, Bam!]]
#[[dumpster]] from SMO.
|-
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|[[Wiggler Ahoy! Full Steam Ahead!]]
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
|[[The Sand Bird is Born]]
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
|-
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
|[[Il Piantissimo's Sand Sprint]]
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
|[[Red Coins in the Coral Reef]]
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|-
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|[[It's Shadow Mario! After Him!]]
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|[[The Watermelon Festival]]
 
|-
 
|[[Red Coins in the Sand Castle]]
'''Large articles relevant to multiple games'''
|[[Sandy Shine Sprite]]
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|-
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|colspan="3"align=center|The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.<br>'''Unlock criterion''': complete "Cleaning Lighthouse"
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|-
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
!width=16% style="background:#FF7733;"|04. [[Pinna Park]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
!colspan="2"width=34% style="background:#FF7733;"|Episodes
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|-
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pinna Park.png|x100px]]
 
|[[Mecha-Bowser Appears!]]
===Nomination projects===
|[[The Beach Cannon's Secret]]
*Help bring the following to feature status (high priority):
|-
#''[[Super Mario 64]]''
|[[Red Coins of the Pirate Ships]]
#''[[Super Mario Sunshine]]''
|[[The Wilted Sunflowers]]
#''[[Super Mario Galaxy 2]]''
|-
#''[[Super Mario Odyssey]]''
|[[The Runaway Ferris Wheel]]
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|[[The Yoshi-Go-Round's Secret]]
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|-
*Help bring the following to feature status (low priority):
|[[Shadow Mario in the Park]]
#''[[Super Mario Bros.]]''
|[[Roller Coaster Balloons]]
#''[[Super Mario Bros. 3]]''
|-
#''[[Super Mario Land 2: 6 Golden Coins]]''
|[[Red Coins in the Cannon]]
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|[[Red Coins in the Yoshi-Go-Round]]
 
|-
==Editorial philosophy==
|colspan="3"align=center|''The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.''<br>'''Unlock criterion''': complete "Princess in Trouble"
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|-
 
!width=16% style="background:#FF7733;"|05. [[Sirena Beach]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
'''General'''
!colspan="2"width=34% style="background:#FF7733;"|Episodes
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|-
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Sirena Beach.png|x100px]]
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|[[The Manta Storm]]
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|[[The Hotel Lobby's Secret]]
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|-
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|[[Mysterious Hotel Delfino]]
#{{wp|Perfect is the enemy of good}}.
|[[The Secret of Casino Delfino]]
 
|-
'''Article specific'''
|[[King Boo Down Below]]
#The articles I work on do not "belong" to me.
|[[Scrubbing Sirena Beach]]
#Wiki-editing is collaborative and communal.
|-
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|[[Shadow Mario Checks In]]
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|[[Red Coins in the Hotel]]
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|-
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|[[Red Coins in Boo's Big Mouth]]
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|[[Red Coin Winnings in the Casino]]
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|-
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|colspan="3"align=center|''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''<br>'''Unlock criterion''': complete "Shadow Mario and the Yoshi Egg"
|-
!width=16% style="background:#FF7733;"|06. [[Noki Bay]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Noki Bay.png|x100px]]
|[[Uncork the Waterfall]]
|[[The Boss of Tricky Ruins]]
|-
|[[Red Coins in a Bottle]]
|[[Eely-Mouth's Dentist]]
|-
|[[Il Piantissimo's Surf Swim]]
|[[The Shell's Secret]]
|-
|[[Hold It, Shadow Mario!]]
|[[The Red Coin Fish]]
|-
|[[A Golden Bird]]
|[[Red Coins on the Half Shell]]
|-
|colspan="3"align=center|''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.''<br>'''Unlock criterion''': complete "Look into the Light"
|-
!width=16% style="background:#FF7733;"|07. [[Pianta Village]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pianta Village.png|x100px]]
|[[Chain Chomplets Unchained]]
|[[Il Piantissimo's Crazy Climb]]
|-
|[[The Goopy Inferno]]
|[[Chain Chomp's Bath]]
|-
|[[Secret of the Village Underside]]
|[[Piantas in Need]]
|-
|[[Shadow Mario Runs Wild]]
|[[Fluff Festival Coin Hunt]]
|-
|[[Red Coin Chucksters]]
|[[Soak the Sun]]
|-
|colspan="3"align=center|''The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.''<br>'''Unlock criterion''': complete "Rocket Nozzle"
|-
!width=16% style="background:#FF7733;"|08. [[Corona Mountain]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×10
!colspan="2"width=34% style="background:#FF7733;"|Episode
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Corona Mountain.png|x100px]]
|colspan="2"|[[Father and Son Shine!]]
|-
|colspan="3"align=center|''The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.''<br>'''Unlock criterion''': complete "The Flood"
|-
!width=16% style="background:#FF7733;"|[[Delfino Plaza]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×40 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×19
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Plaza.png|x100px]]
|[[Shine Sprite in the Sand]]
|[[Boxing Clever 1]]
|-
|[[Boxing Clever 2]]
|[[Clean the West Bell]]
|-
|[[Mario Toss]]
|[[The Gold Bird]]
|-
|[[Turbo Dash!]]
|[[Lighthouse Roof]]
|-
|[[Clean the East Bell]]
|[[The Shine Gate Sparkle]]
|-
|colspan="3"align=center|''Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.''<br>'''Unlock criterion''': complete "[[Delfino Airstrip Dilemma]]"
|-
!width=16% style="background:#FF7733;"|[[Delfino Airstrip]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×2 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Airstrip.png|x100px]]
|[[Delfino Airstrip Dilemma]]
|[[Red Coin Waterworks]]
|-
|colspan="3"align=center|''A simple airstrip built on small islets in the waters near Delfino Plaza. Access to the mainland is via small boats.''<br>'''Unlock criteria''': begin a new save file (first visit); complete "New Threads"
|-
!width=16% style="background:#FF7733;"|[[Super Slide]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Super Slide.png|x100px]]
|colspan="2"|episode
|-
|colspan="3"align=center|description<br>'''Unlock criterion''':
|-
!width=16% style="background:#FF7733;"|[[Pachinko Game]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pachinko Game.png|x100px]]
|colspan="2"|episode
|-
|colspan="3"align=center|description<br>'''Unlock criterion''':
|-
!width=16% style="background:#FF7733;"|[[Red Coin Field]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Red Coin Field.png|x100px]]
|colspan="2"|episode
|-
|colspan="3"align=center|description<br>'''Unlock criterion''':
|-
!width=16% style="background:#FF7733;"|[[Lily Pad Ride]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Lily Pad Ride.png|x100px]]
|colspan="2"|episode
|-
|colspan="3"align=center|description<br>'''Unlock criterion''':
|-
!width=16% style="background:#FF7733;"|[[Turbo Track]]<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Turbo Track.png|x100px]]
|colspan="2"|episode
|-
|colspan="3"align=center|description<br>'''Unlock criterion''':
|}
</center>


==Notes and references==
==Notes and references==
Line 251: Line 130:
===References===
===References===
<references/>
<references/>
===Image references===
<references group=image/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References