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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Galaxy'' and ''Super Mario Sunshine''.
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101&mediatype%5B%5D=3D&mediatype%5B%5D=AUDIO&mediatype%5B%5D=BITMAP&mediatype%5B%5D=ARCHIVE&mediatype%5B%5D=DRAWING&mediatype%5B%5D=EXECUTABLE&mediatype%5B%5D=OFFICE&mediatype%5B%5D=MULTIMEDIA&mediatype%5B%5D=TEXT&mediatype%5B%5D=UNKNOWN&mediatype%5B%5D=VIDEO&start=&end=&wpFormIdentifier=specialnewimages&limit=50&offset= here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
===Items===
{{br}}
Collectibles, pickups, and launchable objects.
Project notes:
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
*Bridging with sister games.
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|x65px]]<br>[[Power Star]]
|Power Stars fuel [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s and accumulating them unlocks new ones. A larger token called the [[Jumbo Star]] is made available after the final battle with [[Bowser]]. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|65px]]<br>[[Bubble]]
|An underwater object that appears when Mario opens a Treasure Chest underwater, and contains oxygen that refills his Power Meter.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|x65px]]<br>[[Key]]
|A token awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Big Star Door]].
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|65px]]<br>[[1-Up Mushroom|1UP Mushroom]]
|A green spotted [[mushroom]] that gives Mario an [[extra life]] when collected.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|65px]]<br>[[Coin|Yellow Coin]]
|Collecting a Yellow Coin restores one wedge to Mario's [[Health Meter|Power Meter]].
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|85px]]<br>[[Green Shell|Koopa Shell]]
|A shell from a [[Koopa Troopa]] that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear. If a Koopa Shell is grabbed underwater by using {{button|n64|B}}, Mario can hold on to the shell for a short time and move underwater easier.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|65px]]<br>[[Blue Coin]]
|A blue variant of the Yellow Coin, each worth five coins. They usually appear after Mario pounds [[Blue Coin Block]]s or after he defeats stronger enemies such as a [[Mr. I|Mr. I.]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|85px]]<br>[[Mario Cap|Mario's cap]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|65px]]<br>[[Red Coin]]
|A red variant of the Yellow Coin, each worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges of Mario's Power Meter when collected.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Crate]]
|A smaller variant of block that can be picked up and thrown.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|x65px]]<br>[[Spinning Heart]]
|A large heart that spins when Mario walks through it, which recovers his health. The amount of health it recovers and how fast it does so is dependent on how quickly Mario moves through it.
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|x65px]]<br>[[Crazed Crate]]
|A crate with faces that bounces around three times in the direction Mario is facing if grabbed.
|}


===Power-ups===
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Block
!width=12%|Power-up
!width=15%|Effect
!Description
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|65px]]<br>Red block
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|x65px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|x100px]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|65px]]<br>Green block
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|85px]]<br>[[Metal Cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|x100px]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|65px]]<br>Blue block
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|85px]]<br>[[Vanish Cap]]
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|x100px]]
|TBW
|}


===Objects===
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
 
|-style="background:#FF2400; color:white;"
==Stuff I made that you can use==
!width=12%|Name
*[[Template:Chart icon]]
!Description
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|-
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
 
|-
==To-do list==
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|x65px]]<br>[[Blue Coin Block]]
===Articles to be made===
|Blocks that cause trails of Blue Coins to appear for a temporary period of time when ground-pounded.
You're welcome to jump on these if you'd like.
|-
 
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|x65px]]<br>[[Brick pillar]]<ref>Pelland and Owsen, p. 49</ref>
'''Small articles relevant to one or two games'''
|A pair of brick pillars are in the the basement of [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
|-
#[[metal crate]], the pushable stone block from SM64.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|x65px]]<br>[[Bubble ring]]
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
|Underwater rings released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
#[[spinning disc]], broad, spinning platforms from SM64.
|-
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|x65px]]<br>[[Cap Switch]]
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|A type of [[! Switch]] only found in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: the red one makes the [[Wing Cap]] available; the green one makes the [[Metal Cap]] available; and the blue one makes the [[Vanish Cap]] available.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
|-
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|65px]]<br>[[Crystal Tap]]
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|{{wp|Octahedron}}s in [[Wet-Dry World]] that cause the [[water tide|water level]] to either rise or fall.
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|-
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|x65px]]<br>[[Stump|Post]]
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
|Ground-pounding a post produces a Yellow Coin. Running around one in a circle may produce multiple Coins.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
|-
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|x65px]]<br>[[! Switch|Purple Switch]]
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|Purple Switches trigger a variety of different, timed events when stepped on.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|-
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|x65px]]<br>[[Secret]]
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|Sets of five, cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear on screen. Locating all five Secrets causes a Power Star to appear.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|-
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|-
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flagpole.png|x65px]]<br>[[Goal Pole|Flagpole]]
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|[[Koopa the Quick]]'s climbable pole. It marks the finish line of a footrace.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|-
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|x65px]]<br>[[Pole]]
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Their height and designs depend on where they are encountered.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
|-
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the  
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|x65px]]<br>[[Tree]]
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes-in on Mario.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|--
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|align=center style="background:#FFFFFF"|[[File:Get the star!.png|x65px]]<br>[[Chain-Link|Wire net]] (horizontal)
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|Ceilings of climbable, metal netting.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|-
#[[dumpster]] from SMO.
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|-
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|x65px]]<br>[[Arrow Lift]]
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
|A gray block with blue arrows that moves back and forth when Mario steps on it.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
|-
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Block (Super Mario 64)|Block]]
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|A plain-looking block that can be destroyed by a single punch or Pound the Ground attack, containing coins.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|-
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|80px]]<br>[[Bowser's Sub]]
 
|This appears in only [[Board Bowser's Sub|one mission]] in [[Dire, Dire Docks]].
 
|-
'''Large articles relevant to multiple games'''
|align=center style="background:#FFFFFF"|[[File:RainbowRideHouse.png|x65px]]<br>[[Cloud House]]
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|A large floating manor that appears in Rainbow Ride.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|-
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|65px]]<br>[[Conveyor belt]]
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|A platform that carries Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|-
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Express Elevator.png|65px]]<br>[[Express Elevator]]
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|An elevator in [[Wet-Dry World]] that drops once stepped on, then rises back up.
 
|-
===Nomination projects===
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|x65px]]<br>[[Donut Block|Falling Block]]
*Help bring the following to feature status (high priority):
|A type of platform that falls if the player stands on it long enough.
#''[[Super Mario 64]]''
|-
#''[[Super Mario Sunshine]]''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|x65px]][[File:SM64 Asset Model Flipping Block 2.png|x65px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
#''[[Super Mario Galaxy 2]]''
|A cubed platform in [[Tick Tock Clock]] that flips. The speed and direction vary depending on the time Mario enters the course.
#''[[Super Mario Odyssey]]''
|-
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|65px]]<br>[[Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|TBW
*Help bring the following to feature status (low priority):
|-
#''[[Super Mario Bros.]]''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|x65px]]<br>[[Chairlift|Gondola]]
#''[[Super Mario Bros. 3]]''
|A hanging rail-based platform that moves once Mario lands on it, and stops again after it returns to the bottom if he has left it.
#''[[Super Mario Land 2: 6 Golden Coins]]''
|-
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|65px]]<br>[[Lift]]
 
|A moving platform. Lifts' designs and environmental context for moving depend on where they are encountered.
==Editorial philosophy==
|-
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|x65px]]<br>[[Rolling Log|Log]]
 
|A cylindrical wooden platform that, when stood on, rolls over. The player must run along rolling logs or jump carefully to avoid falling off until they reach their destination on a set path.
'''General'''
|-
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|65px]]<br>[[Big Boo's Haunt|Merry-go-round]]
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|A platform in [[Big Boo's Haunt]] that spins in the merry-go-round area.
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|-
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|x65px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|A large iron block that Mario can push.
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|-
#{{wp|Perfect is the enemy of good}}.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|x65px]]<br>[[Minute hand]]<ref>Pelland and Owsen, p. 115</ref>
 
|An arrow-like platform in Tick Tock Clock that moves gradually. The speed and direction vary depending on the time Mario enters the course.
'''Article specific'''
|-
#The articles I work on do not "belong" to me.
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|x65px]]<br>[[Mushroom Platform|Mushroom]]
#Wiki-editing is collaborative and communal.
|A mushroom that serves as a platform.
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|-
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|x65px]]<br>[[Paddle Platform|Paddle wheel]]
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|A set of four lifts that perpetually spin around their pivot point.
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|-
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|x65px]]<br>[[Puzzle]]
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|A puzzle piece in Lethal Lava Land that acts like a platform and slides in any four directions.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|x65px]]<br>[[Pyramid platform]]s
|A platform in Rainbow Ride that flips upside-down for a few seconds once activated by a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 RR CCtR 1a.png|x65px]]<br>[[Rainbow Cruiser]]
|An airship that appears in [[Rainbow Ride]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|65px]]<br>[[Rotating bar]]<ref name=TTC_plats/>
|A platform in Tick Tock Clock that rotates. The speed and direction vary depending on the time Mario enters the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|65px]]<br>[[Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|A platform in Lethal Lava Land that spins. It stops when the volcano erupts, then resumes spinning.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|65px]]<br>[[Seesaw]]
|A long wooden platform that tilts left or right depending on where Mario walks on it. Seesaws have different appearances depending on where they are found.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|x65px]]<br>[[Dotted-Line Block|Semi-visible block]]
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
|-
|align=center style="background:#FFFFFF"|[[File:Snowman's Land.png|x65px]]<br>[[Snowman Mountain]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|65px]][[File:SM64 Asset Model Spinning Disc.png|65px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
|A platform in [[Whomp's Fortress]], [[Lethal Lava Land]], [[Wet-Dry World]], and [[Rainbow Ride]] that spins.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|65px]]<br>[[Square (platform)|Square]]<ref>Pelland and Owsen, p. 42</ref>
|Square-shaped paired platforms that move around within a larger square.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|65px]]<br>[[Sunken Ship]]
|This object appears in [[Jolly Roger Bay]] and tilts from left to right.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|x65px]]<br>[[Pendulum Platform|Swing]]
|A platform in Rainbow Ride that sways from side to side indefinitely.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|65px]]<br>[[Treasure Chest|Treasure chest]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|65px]]<br>[[Lava Lift|Wire platform]]
|A lift in [[Lethal Lava Land]] that helps Mario travel across lava.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|65px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|A square platform in [[Lethal Lava Land]] that wobbles from left to right when the player stands towards one of its edges.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|x65px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|A plank-like platform in Whomp's Fortress that can be knocked over to create a bridge.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture ! Block.png|65px]]<br>[[! Block|Yellow block]]
|TBW
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|x65px]]<br>[[★ door]]
|A door that requires Power Stars to enter.
|-
|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|x65px]]<br>[[Big Star Door]]
|A bigger variant of ★ door that requires Power Stars to enter, leading to a boss level.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|x65px]]<br>[[Cannon]]
|Cannons launch Mario to distant areas. They are accessed like pipes.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|x65px]]<br>[[Key Door]]
|A door that requires a key to enter.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|65px]]<br>[[Magic Carpet]]
|A carpet that follows a set rainbow-styled rail once stepped on. If the player remains off the carpet for too long, it will disappear and respawn back in its original position.
|-
|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|x65px]]<br>[[Painting]]
|A portal that is used to travel from the Mushroom Castle to one of the game's many levels.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|x65px]]<br>Painting ([[Boo]])
|A painting of a Boo through which [[Vanish Mario]] can pass.
|-
|align=center style="background:#FFFFFF"|[[File:Lethal Lava Land volcano SM64.png|x65px]]<br>[[Volcano]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|65px]]<br>[[Work Elevator]]
|A large flat platform with four arrow-emblazoned buttons that Mario can step on to move the platform.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|x65px]]<br>[[Pipe|Warp pipe]]
|Pipes going through the ground that bring Mario to new areas. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Warp|Warp Point]]
|TBW
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|x65px]]<br>[[Arrow Sign]]
|Signs that direct players towards the intended focus of the mission they enter.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|x65px]]<br>[[Rainbow (object)|Rainbow]]
|Rainbows passively indicate an intended direction for the player to follow. Magic Carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for which the player to launch Mario out of a cannon. All rainbows are intangible.
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|x65px]]<br>[[Board|Sign]]<ref>Nintendo of America, p. 8</ref>
|Posted boards that contain information on actions, scenarios, and locations. They can be ground-pounded into the ground. There are variants found hanging on walls.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|65px]]<br>[[Star Marker]]
|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
|}


==Notes and references==
==Notes and references==
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===References===
===References===
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===Image references===
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Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References