User:Nintendo101: Difference between revisions

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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Galaxy'' and ''Super Mario Sunshine''.
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


For assets I have uploaded to the wiki, I suggest viewing them [https://www.mariowiki.com/Special:NewFiles?user=Nintendo101&mediatype%5B%5D=3D&mediatype%5B%5D=AUDIO&mediatype%5B%5D=BITMAP&mediatype%5B%5D=ARCHIVE&mediatype%5B%5D=DRAWING&mediatype%5B%5D=EXECUTABLE&mediatype%5B%5D=OFFICE&mediatype%5B%5D=MULTIMEDIA&mediatype%5B%5D=TEXT&mediatype%5B%5D=UNKNOWN&mediatype%5B%5D=VIDEO&start=&end=&wpFormIdentifier=specialnewimages&limit=50&offset= here].
==Garden projects==
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.


==Sandbox for current project==
'''Current project focus''': ''[[Super Mario Odyssey]]''.
===Items===
{{br}}
Collectibles, pickups, and launchable objects.
Project notes:
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
*Bridging with sister games.
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|x65px]]<br>[[Power Star]]
|TBW
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|65px]]<br>[[Bubble]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|x65px]]<br>[[Key]]
|TBW
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|65px]]<br>[[1-Up Mushroom|1UP Mushroom]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|65px]]<br>[[Coin|Yellow Coin]]
|TBW
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|85px]]<br>[[Green Shell|Koopa Shell]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|65px]]<br>[[Blue Coin]]
|TBW
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|85px]]<br>[[Mario Cap|Mario's cap]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|65px]]<br>[[Red Coin]]
|TBW
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|x65px]]<br>[[Crazed Crate]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|x65px]]<br>[[Spinning Heart]]
|TBW
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Crate]]
|TBW
|}


===Power-ups===
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Block
!width=12%|Power-up
!width=15%|Effect
!Description
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|65px]]<br>Red block
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|x65px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:Wing Mario - Super Mario 64.png|x100px]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|65px]]<br>Green block
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|85px]]<br>[[Metal Cap]]
|align=center style="background:#FFFFFF"|[[File:MetalMarioSM64.png|x100px]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|65px]]<br>Blue block
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|85px]]<br>[[Vanish Cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Mario.png|x100px]]
|TBW
|}


===Objects===
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
 
|-style="background:#FF2400; color:white;"
==Stuff I made that you can use==
!width=12%|Name
*[[Template:Chart icon]]
!Description
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|-
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
 
|-
==To-do list==
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|x65px]]<br>[[Blue Coin Block]]
===Articles to be made===
|TBW
You're welcome to jump on these if you'd like.
|-
 
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|x65px]]<br>[[Brick pillar]]<ref>Pelland and Owsen, page 49</ref>
'''Small articles relevant to one or two games'''
|TBW
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
|-
#[[metal crate]], the pushable stone block from SM64.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|x65px]]<br>[[Bubble ring]]
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
|TBW
#[[spinning disc]], broad, spinning platforms from SM64.
|-
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|x65px]]<br>[[Cap Switch]]
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|TBW
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
|-
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|65px]]<br>[[Crystal Tap]]
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|TBW
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|-
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|x65px]]<br>[[Stump|Post]]
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
|TBW
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
|-
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|x65px]]<br>[[! Switch|Purple Switch]]
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|TBW
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|-
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|x65px]]<br>[[Secret]]
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|TBW
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|-
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|-
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flagpole.png|x65px]]<br>[[Goal Pole|Flagpole]]
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|TBW
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|-
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|x65px]]<br>[[Pole]]
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
|TBW
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
|-
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
|align=center style="background:#FFFFFF"|[[File:JollyRogerBay.png|x65px]]<br>[[Stone pillar]]<ref>Pelland and Owsen, page 34</ref>
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
|TBW
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|-
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|x65px]]<br>[[Tree]]
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|TBW
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|-
#[[dumpster]] from SMO.
|align=center style="background:#FFFFFF"|[[File:Get the star!.png|x65px]]<br>[[Chain-Link|Wire net]] (horizontal)
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|TBW
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
|-
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
|-
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|x65px]]<br>[[Arrow Lift]]
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|TBW
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|-
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Block (Super Mario 64)|Block]]
 
|TBW
 
|-
'''Large articles relevant to multiple games'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|80px]]<br>[[Bowser's Sub]]
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|TBW
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|-
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|align=center style="background:#FFFFFF"|[[File:RainbowRideHouse.png|x65px]]<br>[[Cloud House]]
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|TBW
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|-
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|65px]]<br>[[Conveyor belt]]
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|TBW
 
|-
===Nomination projects===
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Express Elevator.png|65px]]<br>[[Express Elevator]]
*Help bring the following to feature status (high priority):
|TBW
#''[[Super Mario 64]]''
|-
#''[[Super Mario Sunshine]]''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|x65px]]<br>[[Donut Block|Falling Block]]
#''[[Super Mario Galaxy 2]]''
|TBW
#''[[Super Mario Odyssey]]''
|-
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|x65px]][[File:SM64 Asset Model Flipping Block 2.png|x65px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, page 113</ref>
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|TBW
*Help bring the following to feature status (low priority):
|-
#''[[Super Mario Bros.]]''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|65px]]<br>[[Floating wooden platform]]<ref>Pelland and Owsen, page 96</ref>
#''[[Super Mario Bros. 3]]''
|TBW
#''[[Super Mario Land 2: 6 Golden Coins]]''
|-
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|65px]][[File:SM64 Asset Model Floating Island 2.png|65px]][[File:SM64 Asset Model Floating Island 3.png|65px]]<br>[[Floating island]]<ref>Pelland and Owsen, page 28</ref>
 
|TBW
==Editorial philosophy==
|-
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|x65px]]<br>[[Chairlift|Gondola]]
 
|TBW
'''General'''
|-
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|65px]]<br>[[Lift]]
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|TBW
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|-
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|x65px]]<br>[[Rolling Log|Log]]
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|TBW
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|-
#{{wp|Perfect is the enemy of good}}.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|65px]]<br>[[Big Boo's Haunt|Merry-go-round]]
 
|TBW
'''Article specific'''
|-
#The articles I work on do not "belong" to me.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|x65px]]<br>[[Metal crate]]<ref>Upchurch, page 20</ref>
#Wiki-editing is collaborative and communal.
|TBW
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|-
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|x65px]]<br>[[Minute hand]]<ref>Pelland and Owsen, page 115</ref>
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|TBW
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|-
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|x65px]]<br>[[Mushroom Platform|Mushroom]]
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|TBW
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|x65px]]<br>[[Paddle Platform|Paddle wheel]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|x65px]]<br>[[Puzzle]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|x65px]]<br>[[Pyramid platform]]s
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 RR CCtR 1a.png|x65px]]<br>[[Rainbow Cruiser]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|65px]]<br>[[Rotating bar]]<ref name=TTC_plats/>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|65px]]<br>[[Rotating ring platform]]<ref>Pelland and Owsen, page 62</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|65px]]<br>[[Seesaw]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|x65px]]<br>[[Dotted-Line Block|Semi-visible block]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Snowman's Land.png|x65px]]<br>[[Snowman Mountain]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Disc.png|65px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, page 119</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|65px]]<br>[[Square (platform)|Square]]<ref>Pelland and Owsen, page 42</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|65px]]<br>[[Sunken Ship]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|x65px]]<br>[[Pendulum Platform|Swing]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|65px]]<br>[[Treasure Chest|Treasure chest]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|65px]]<br>[[Lava Lift|Wire platform]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|65px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, page 80</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|x65px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, page 28</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture ! Block.png|65px]]<br>[[! Block|Yellow block]]
|TBW
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|x65px]]<br>[[★ door]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|x65px]]<br>[[Big Star Door]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|x65px]]<br>[[Cannon]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|x65px]]<br>[[Key Door]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|65px]]<br>[[Magic Carpet]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|x65px]]<br>[[Painting]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|x65px]]<br>Painting ([[Boo]])
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Lethal Lava Land volcano SM64.png|x65px]]<br>[[Volcano]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|65px]]<br>[[Work Elevator]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|x65px]]<br>[[Pipe|Warp pipe]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Warp|Warp Point]]
|TBW
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|x65px]]<br>[[Arrow Sign]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Circular Rainbow.png|x65px]]<br>[[Circular rainbow]]<ref>Pelland and Owsen, page 123</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|x65px]]<br>[[Board|Sign]]<ref>Nintendo of America, page 8</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|65px]]<br>[[Star Marker]]
|TBW
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Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References