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{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]
[[File:SMO Frog Capture.png|x120px|phrog|right]]


Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Galaxy'' and ''Super Mario Sunshine''.
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
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My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
==Garden projects==
===Setting===
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
*Takes place in the walls of Peach's castle
*First series game to take place in the Mushroom Kingdom since SMB3 (verify)
*Trapped here by Bowser
*The game states the courses of the game where created by Bowser using the stolen Power Stars, but some paratext and subsequent games imply these are real locations within Mario's world
*Most courses are accessed through paintings that are found throughout the castle - {{wp|chronotope}}
*Each course is themed to a different environment and many of them include NPCs - the first scenario like this in a Super Mario game where NPCs are passively found within levels
*Worlds were designed using principles from diorama and hakoniwa building
*Prior games had world maps - this was the first to depart from that set up to 1.) to would be due technically challenging to develop a 3D space with conventional worlds. 2.) the hub allows a space with no objectives where the player can familiarize themselves with Mario's complex control scheme, learn to have fun with it
*The arrangement where several levels are accessed from a hub would become the standard for the next few 3D Mario games as well as typify the genre


===Courses===
'''Current project focus''': ''[[Super Mario Odyssey]]''.
<center>
{{br}}
{|width=65% class="wikitable"
Project notes:
!colspan="3" style="background:#FF2400; color:white;"|Courses
*Bridging with sister games.
|-
|colspan="3"style="background:#94AB18;"|'''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|-
!width=16% style="background:#C3E12B"|01. [[Bob-omb Battlefield]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×6 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"width=34% style="background:#C3E12B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bob-omb Battlefield.png|x100px]]
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Big Bob-omb on the Summit]]
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Footrace with Koopa the Quick]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot to the Island in the Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Find the 8 Red Coins]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Mario Wings to the Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Behind Chain Chomp's Gate]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Treasure in the Sky
|-
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Mario]] to access their [[cannon]]s. There is a floating island in the east, and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion''': enter Mushroom Castle
|-
!width=16% style="background:#C3E12B"|02. [[Whomp's Fortress]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"width=34% style="background:#C3E12B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Whomp's Fortress.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Chip Off Whomp's Block]]
|[[File:Star SM64.png|14px|Power Star]] [[To the Top of the Fortress]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot into the Wild Blue]]
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Floating Isle]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Fall onto the Caged Island]]
|[[File:Star SM64.png|14px|Power Star]] [[Blast Away the Wall]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Whomps and Flowers
|-
|colspan="3"align=center|A fortress in the sky. It is ruled by a [[Whomp King|Big Whomp]] who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once defeated, a climbable spire appears at the top. A chain of floating islands are in the northeast. They can we reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion''': collect a Power Star
|-
!style="background:#C3E12B"|03. [[Jolly Roger Bay]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1
!colspan="2"style="background:#C3E12B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Jolly Roger Bay.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Plunder in the Sunken Ship]]
|[[File:Star SM64.png|14px|Power Star]] [[Can the Eel Come Out to Play?]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Treasure of the Ocean Cave]]
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Ship Afloat]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Stone Pillar]]
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Pirates' Plunder
|-
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant [[Maw-Ray|moray eel]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion''': collect 3 Power Stars
|-
!style="background:#C3E12B"|04. [[Cool, Cool Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×3
!colspan="2"style="background:#C3E12B"| Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cool, Cool Mountain.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Slip Slidin' Away]]
|[[File:Star SM64.png|14px|Power Star]] [[Li'l Penguin Lost]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Big Penguin Race]]
|[[File:Star SM64.png|14px|Power Star]] [[Frosty Slide for 8 Red Coins]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Lost His Head]]
|[[File:Star SM64.png|14px|Power Star]] [[Wall Kicks Will Work]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Dough in the Snow
|-
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and moving {{wp|Gondola lift|gondolas}} are built into the side of the mountain. A cabin is near its peak. This cabin contains the [[Slide (Super Mario 64)|Snow Slide]], where Mario is challenged by a big belly-sliding penguin.<br>'''Unlock criterion''': collect 3 Power Stars
|-
!style="background:#C3E12B"|[[Bowser in the Dark World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#C3E12B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Dark World.png|x100px]]
|[[File:SM64 Chart Key.png|14px|Key]] First battle with Bowser
|[[File:Star SM64.png|14px|Power Star]] 8 Red Coins
|-
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|bombs]].<br>'''Unlock criterion''': collect 8 Power Stars
|-
!style="background:#C3E12B"|[[The Secret Aquarium]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1
!colspan="2"style="background:#C3E12B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Secret Aquarium.png|x100px]]
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] The Secret Aquarium
|-
|colspan="3"align=center|A closed tank with small fish and [[Red Coin]]s. Collecting all of them reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds the [[painting]] for Jolly Roger Bay.<br>'''Unlock criterion''': collect 3 Power Stars
|-
!style="background:#C3E12B"|[[Tower of the Wing Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1
!colspan="2"style="background:#C3E12B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tower of the Wing Cap.png|x100px]]
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Flying for Coins
|-
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in normal courses once struck. Red Coins appear around the towers and can only be collected by Mario in his [[Wing Mario|wing form]].<br>'''Unlock criterion''': collect 10 Power Stars
|-
|colspan="3"style="background:#DD9219; color:white;"|'''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
|-
!style="background:#EFBD6B"|05. [[Big Boo's Haunt]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×4
!colspan="2" style="background:#EFBD6B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Big Boo's Haunt.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Go on a Ghost Hunt]]
|[[File:Star SM64.png|14px|Power Star]] [[Ride Big Boo's Merry-Go-Round]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Secret of the Haunted Books]]
|[[File:Star SM64.png|14px|Power Star]] [[Seek the 8 Red Coins]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Big Boo's Balcony]]
|[[File:Star SM64.png|14px|Power Star]] [[Eye to Eye in the Secret Room]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Beat the Boos!
|-
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo|ghosts]] and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria''': clear Bowser in the Dark World, collect 12 Power Stars, and defeat the Big Boo that holds the small carousel in the courtyard
|-
!style="background:#EFBD6B"|06. [[Hazy Maze Cave]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7
!colspan="2"style="background:#EFBD6B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Hazy Maze Cave.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Swimming Beast in the Cavern]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevate for 8 Red Coins]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Metal-Head Mario Can Move!]]
|[[File:Star SM64.png|14px|Power Star]] [[Navigating the Toxic Maze]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[A-Maze-Ing Emergency Exit]]
|[[File:Star SM64.png|14px|Power Star]] [[Watch for Rolling Rocks]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Blue Coins in the Haze
|-
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with rolling [[Boulder]]s in the the northwest, and a maze with [[toxic cloud]]s in the northeast. The lower floor leads to a pool that holds a friendly [[Dorrie|sea dragon]].<br>'''Unlock criterion''': clear Bowser in the Dark World
|-
!style="background:#EFBD6B"|07. [[Lethal Lava Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×2
!colspan="2"style="background:#EFBD6B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Lethal Lava Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Boil the Big Bully]]
|[[File:Star SM64.png|14px|Power Star]] [[Bully the Bullies]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[8-Coin Puzzle with 15 Pieces]]
|[[File:Star SM64.png|14px|Power Star]] [[Red-Hot Log Rolling]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Hot-Foot-It into the Volcano]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevator Tour in the Volcano]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Surf the Lava
|-
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and will knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles also appear that burn him when touched.<br>'''Unlock criterion''': clear Bowser in the Dark World
|-
!style="background:#EFBD6B"|08. [[Shifting Sand Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#EFBD6B"| Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Shifting Sand Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[In the Talons of the Big Bird]]
|[[File:Star SM64.png|14px|Power Star]] [[Shining Atop the Pyramid]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Inside the Ancient Pyramid]]
|[[File:Star SM64.png|14px|Power Star]] [[Stand Tall on the Four Pillars]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Free Flying for 8 Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Pyramid Puzzle]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Once More into the Pyramid
|-
|colspan="3"align=center|Desert sands surrounding a pyramid. A [[Kelpto|condor]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast and a small oasis in the northwest. The pyramid can be entered, where a labyrinth leads to the boss [[Eyerok]].<br>'''Unlock criterion''': clear Bowser in the Dark World
|-
!style="background:#EFBD6B"|09. [[Dire, Dire Docks]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7
!colspan="2"style="background:#EFBD6B"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Dire, Dire Docks.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Board Bowser's Sub]]
|[[File:Star SM64.png|14px|Power Star]] [[Chests in the Current]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Pole-Jumping for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[The Manta Ray's Reward]]
|[[File:Star SM64.png|14px|Power Star]] [[Collect the Caps...]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Above the Submarine Pen
|-
|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi|sharks]] and a [[Manta|manta ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion''': collect 30 Power Stars
|-
!style="background:#EFBD6B"|[[Bowser in the Fire Sea]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#EFBD6B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Fire Sea.png|x100px]]
|[[File:SM64 Chart Key.png|14px|Key]] Second battle with Bowser
|[[File:Star SM64.png|14px|Power Star]] 8 Red Coins
|-
|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the the second battle against Bowser.<br>'''Unlock criterion''': complete "Board Bowser's Sub"
|-
!style="background:#EFBD6B"|[[Cavern of the Metal Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1
!colspan="2"style="background:#EFBD6B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cavern of the Metal Cap.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Grab 8 Red Coins
|-
|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario becomes trapped in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion''': clear Bowser in the Dark World
|-
!style="background:#EFBD6B"|[[Vanish Cap Under the Moat]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1
!colspan="2"style="background:#EFBD6B"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Vanish Cap Under the Moat.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] 8 Red Coins
|-
|colspan="3"align=center|A hidden area only accessible once the castle's moat is drained. When Mario enters the course he is in his [[Vanish Mario|vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria''': clear Bowser in the Dark World and drain the castle's moat
|-
|colspan="3"style="background:#D4134F;"|'''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
|-
!style="background:#F2729A"|10. [[Snowman's Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2" style="background:#F2729A"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Snowman's Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Big Head]]
|[[File:Star SM64.png|14px|Power Star]] [[Chill with the Bully]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[In the Deep Freeze]]
|[[File:Star SM64.png|14px|Power Star]] [[Whirl from the Freezing Pond]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shell Shreddin' for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Into the Igloo]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Coin Cold Storage
|-
|colspan="3"align=center|A chilly land surrounding a giant Snowman. Slippery ice and [[Freezing water|freezing ponds]] occur in this course. [[Chill Bully]] occurs on a floating island of ice in the east. Narrow paths allow Mario to ascend the Snowman, but he will begin to blow gusts of air when he nears his head. An enterable igloo is near the base of the Snowman.<br>'''Unlock criterion''': clear Bowser in the Fire Sea
|-
!style="background:#F2729A"|11. [[Wet-Dry World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1
!colspan="2" style="background:#F2729A"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wet-Dry World.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Shocking Arrow Lifts!]]
|[[File:Star SM64.png|14px|Power Star]] [[Top o' the Town]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Secrets in the Shallows & Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Express Elevator--Hurry Up!]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Go to Town for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Quick Race Through Downtown!]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coin Collecting
|-
|colspan="3"align=center|A flooded, empty town. There are colorful switches at several locations in the town that cause the water level to rise or fall. There is a hidden Downtown area that can only be accessed through the cage in the southeast.<br>'''Unlock criterion''': clear Bowser in the Fire Sea
|-
!style="background:#F2729A"|12. [[Tall, Tall Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1
!colspan="2"style="background:#F2729A"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tall, Tall Mountain.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Scale the Mountain]]
|[[File:Star SM64.png|14px|Power Star]] [[Mystery of the Monkey Cage]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Scary 'Shrooms, Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Mysterious Mountainside]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Breathtaking View from Bridge]]
|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Lonely Mushroom]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Challenge the Slide!
|-
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform|mushrooms]] high above the sea. Gusts of [[wind]] and the [[Fwoosh]] enemy make ascending the mountain challenging. The entrance to a secret slide can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal [[Mario Cap|Mario's cap]].<br>'''Unlock criterion''': clear Bowser in the Fire Sea
|-
!style="background:#F2729A"|13. [[Tiny-Huge Island]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#F2729A"| Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tiny-Huge Island.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Pluck the Piranha Flower]]
|[[File:Star SM64.png|14px|Power Star]] [[The Tip Top of the Huge Island]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Rematch with Koopa the Quick]]
|[[File:Star SM64.png|14px|Power Star]] [[Five Itty Bitty Secrets]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Wiggler's Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Make Wiggler Squirm]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Stomp the Giants
|-
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion''': clear Bowser in the Fire Sea
|-
!style="background:#F2729A"|14. [[Tick Tock Clock]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7
!colspan="2"style="background:#F2729A"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tick Tock Clock.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Roll into the Cage]]
|[[File:Star SM64.png|14px|Power Star]] [[The Pit and the Pendulums]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Get a Hand]]
|[[File:Star SM64.png|14px|Power Star]] [[Stomp on the Thwomp]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Timed Jumps on Moving Bars]]
|[[File:Star SM64.png|14px|Power Star]] [[Stop Time for Red Coins]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Multi-Coin Blocks
|-
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork that can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion''': collect 50 Power Stars
|-
!style="background:#F2729A"|15. [[Rainbow Ride]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×1
!colspan="2"style="background:#F2729A"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Ride.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Cruiser Crossing the Rainbow]]
|[[File:Star SM64.png|14px|Power Star]] [[The Big House in the Sky]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Coins Amassed in a Maze]]
|[[File:Star SM64.png|14px|Power Star]] [[Swingin' in the Breeze]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Tricky Triangles!]]
|[[File:Star SM64.png|14px|Power Star]] [[Somewhere Over the Rainbow]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coins Atop the Maze
|-
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic Carpet]]s travel along rainbows in large stretches of the course, one of which feeds through a floating palace. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion''': collect 50 Power Stars
|-
!style="background:#F2729A"|[[Bowser in the Sky]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#F2729A"|Missions
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Sky.png|x100px]]
|[[File:Star SM64.png|18px|Jumbo Star]] Final battle with Bowser
|[[File:Star SM64.png|14px|Power Star]] 8 Red Coins
|-
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum while others shift under his weight. Bowser will start to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him - the [[Jumbo Star]] - is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion''': collect 70 Power Stars
|-
!style="background:#F2729A"|[[Wing Mario Over the Rainbow]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons.]]×2
!colspan="2"style="background:#F2729A"|Mission
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wing Mario Over the Rainbow.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Cloud Hopping for Coins
|-
|colspan="3"align=center|[[Cloud Lift|Clouds]] and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion''': collect 50 Power Stars
|-
|colspan="3"style="background:#15C19C; color:white;"|'''Other'''
|-
!style="background:#2FE9C1"|[[Peach's Castle|Mushroom Castle]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars.]]×6
!colspan="2"style="background:#2FE9C1"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]] <small>(basement)</small>
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(second floor)</small>
|-
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(third floor)</small>
|[[File:Star SM64.png|14px|Power Star]] [[MIPS|That Wascally Wabbit!]] <small>(after collecting 15 Power Stars)</small>
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] That Wascally Wabbit! <small>(after collecting 50 Power Stars)</small>
|-
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. Toads and Peach's pet rabbit MIPS are sealed inside the castle. Some of them will give Mario a Power Star when spoken to.<br>'''Unlock criterion''': begin a new save file
|-
|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': The normal courses are designated with the unique number they are given in-game. Bowser and secret courses lack numerical designation and are listed in the order they present in Pelland and Owsen (1996). Three symbols convey attributes about each course: [[File:SM64 Asset Sprite Door Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SM64 Asset Sprite Cannon Lid.png|15px]] denotes the total number of accessible [[cannon]]s; and [[File:SM64 Chart Boss.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. [[File:Star SM64.png|14px]] denotes a normal mission where the reward is a Power Star; [[File:Star SM64.png|18px]] denotes a mission where the reward is a [[Jumbo Star]]; and [[File:SM64 Chart Key.png|14px]] denotes a mission where the reward is a [[Key|Big Key]].
|}
</center>


===Mushroom Castle===
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.


==References==
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
 
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
 
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.
 
'''Small articles relevant to one or two games'''
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
 
 
'''Large articles relevant to multiple games'''
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
 
===Nomination projects===
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
 
==Editorial philosophy==
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
 
'''General'''
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
#{{wp|Perfect is the enemy of good}}.
 
'''Article specific'''
#The articles I work on do not "belong" to me.
#Wiki-editing is collaborative and communal.
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
 
==Notes and references==
===Notes===
<references group=note/>
 
===References===
<references/>
<references/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References