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Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
 
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
==Garden projects==
===Traps and obstacles===
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
The Super Mario Encyclopedia includes Meteors, Bankiti, and maybe Mines (which are enemies on Mario Portal). Consider moving Spike Traps to proper "returning enemies".
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
'''Current project focus''': ''[[Super Mario Odyssey]]''.
|-style="background:#000000; color:white;"
{{br}}
!width=13%|Name
Project notes:
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
*Bridging with sister games.
!width=15%|Locations
 
|-
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
|align=center|[[File:SMG Banzai Blaster.png|x70px]]<br>'''[[Banzai Bill Cannon]]s'''
 
|Giant cannons that shoot [[Banzai Bill]]s. Identical-looking cannons occur in [[Good Egg Galaxy]] that release [[Chain Chomp|Chomp]]s.
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
|align=center|[[Bowser's Galaxy Reactor]]
 
|-
==Stuff I made that you can use==
|align=center|[[File:SMG Megaleg Head Bullet Bills.png|x70px]]<br>'''[[Bill Blaster]]s'''
*[[Template:Chart icon]]
|The cannons that shoot [[Bullet Bill]]s. Stand alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[Bowser]]'s [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. There are identical-looking blasters found underwater that shoot [[Torpedo Ted]]s.
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
|-
 
|align=center|[[File:SMG Asset Sprite Black Hole.png|x70px]]<br>'''[[Black hole]]'''
==To-do list==
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
===Articles to be made===
|align=center|All galaxies except:<br>[[Loopdeeloop Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bonefin Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Snow Cap Galaxy]]
You're welcome to jump on these if you'd like.
|-
 
|align=center|[[File:SMG Hedge Ring Planet.png|x70px]]<br>'''[[Bramble]]s'''
'''Small articles relevant to one or two games'''
|Thick vines covered in thorns. Making contact damages Mario.
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
|align=center|[[Gusty Garden Galaxy]]
#[[metal crate]], the pushable stone block from SM64.
|-
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
|align=center|[[File:SMG Burner.png|x70px]]<br>'''[[Burner]]s'''
#[[spinning disc]], broad, spinning platforms from SM64.
|Rare Bill Blaster-like cannons. They charge up for a few seconds before creating a small explosion.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
|align=center|[[Good Egg Galaxy]]
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
|-
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
|align=center|[[File:SMG Cannon Firing Cannonball.png|x70px]]<br>'''[[Cannon]]s'''
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
|Mounted enemy artillery that shoot [[cannonball]]s. They are built into the sides of terrain. They fire continuously in set intervals that can be timed.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
|-
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
|align=center|[[File:Darkmatterpools.png|x70px]]<br>'''[[Dark matter]]'''
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
|A dangerous substance that with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
|align=center|[[Bowser's Dark Matter Plant]]
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
|-
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
|align=center|[[File:Bowser Galaxy Reactor Ice Planet.png|x70px]]<br>'''Dry Ice Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/KoopaVS3DryIcePlanet.arc</tt>)</ref>
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
|An {{wp|ice planet}}. The surface is so cold that direct contact causes Mario to leap as if he was burned and reduces his life meter.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
|align=center|[[Bowser's Galaxy Reactor]]
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
|-
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
|align=center|[[File:SMG Battlerock Galaxy Big Saucers.png|x70px]]<br>'''Electric Balls'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
|Metal orbs that move in a circle, causing Mario electrical damage if touched.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
|-
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
|align=center|[[File:SMG Bubble Blast Start.png|x70px]]<br>'''[[Electric rail]]s'''
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Bubble Blast Galaxy]]
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
|-
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
|align=center|[[File:SMG Fire Bar screenshot.png|x70px]]<br>'''[[Fire Bar]]s'''
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
|Rotating bars of fireballs that burn Mario on contact.
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Sling Pod Galaxy]]
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
|-
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
|align=center|[[File:SMG Melty Molten Spinning Hardening Lava Planet.png|x70px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
|Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
#[[dumpster]] from SMO.
|-
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
|align=center|<br>'''[[Flowing sand]]'''
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
|nihil
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
|align=center|TBD
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
|-
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
|align=center|[[File:Freezing Water.png|x70px]]<br>'''[[Freezing water]]'''
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
|Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's [[Health Meter|life meter]]. Freezing water is readily differentiated from normal bodies of water when: the screen is briefly disrupted by a static-like visual effect when Mario enters it.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
|align=center|[[Freezeflame Galaxy]]
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
|-
 
|align=center|[[File:Bowser Galaxy Reactor Large Spotlight.png|x70px]]<br>'''[[Gravity Spotlight]]s'''
 
|nihil
'''Large articles relevant to multiple games'''
|align=center|[[Bowser's Galaxy Reactor]]
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
|-
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
|align=center|[[File:Honey.png|x70px]]<br>'''[[Honey]]'''
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
|align=center|[[Honeyhive Galaxy]]
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
|-
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
|align=center|[[File:Boo's Boneyard Galaxy.png|x70px]]<br>'''[[Iron Bar]]s / [[Crystal Wall]]s''' (Boo Mario)
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
|nihil
 
|align=center|[[Boo's Boneyard Galaxy]]
===Nomination projects===
|-
*Help bring the following to feature status (high priority):
|align=center|[[File:Lava Planet Steel Platform Area.png|x70px]]<br>'''[[Lava]]'''
#''[[Super Mario 64]]''
|Molten rock. Direct contact burns Mario and makes him bonce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
#''[[Super Mario Sunshine]]''
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
#''[[Super Mario Galaxy 2]]''
|-
#''[[Super Mario Odyssey]]''
|align=center|[[File:SMG Asset Model Lava Geyser.png|x70px]]<br>'''[[Lava Geyser]]s'''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|Projected columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
*Help bring the following to feature status (low priority):
|-
#''[[Super Mario Bros.]]''
|align=center|[[File:SMG Star.png|x56px]]<br>'''Lava Mini Sun Planets'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/LavaMiniSunPlanet.arc</tt>)</ref>
#''[[Super Mario Bros. 3]]''
|Small {{wp|red dwarf|red dwarves}}. Some suns can be found suspensed in space, while others can be found on the surface of planetoids. Making direct contact burns Mario.
#''[[Super Mario Land 2: 6 Golden Coins]]''
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|-
 
|align=center|[[File:SMG Steam Jet.png|x70px]]<br>'''[[Lava Steam]]s'''
==Editorial philosophy==
|Heated water vapor forced out of the ground. Making contact burns Mario.
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|align=center|[[Space Junk Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
 
|-
'''General'''
|align=center|[[File:Boulder Planet.png|x70px]]<br>'''[[Mud]]'''
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|align=center|[[Good Egg Galaxy]]
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|-
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|align=center|[[File:Bubble Blowing.png|x70px]]<br>'''[[Poison (obstacle)|Poison swamp]]'''
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|align=center|[[Bubble Breeze Galaxy]]<br>[[Toy Time Galaxy]]
#{{wp|Perfect is the enemy of good}}.
|-
 
|align=center|[[File:SMG Dusty Dune Maze Planet.png|x70px]]<br>'''[[Quicksand]]'''
'''Article specific'''
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
#The articles I work on do not "belong" to me.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bowser's Galaxy Reactor]]
#Wiki-editing is collaborative and communal.
|-
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
|align=center|[[File:SMG Asset Model Spike Trap.png|x70px]]<br>'''[[Spike Trap]]s'''
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|Spiked platforms that slide along a set path, damaging Mario if they touch its sharp edges.
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Toy Time Galaxy]]
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|-
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|align=center|[[File:SMG Boo Mansion.png|x70px]]<br>'''[[Spotlight]]s'''
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|nihil
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]
 
|-
==Notes and references==
|align=center|[[File:SMG Water Cave.png|x70px]]<br>'''[[Whirlpool]]s'''
===Notes===
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
<references group=note/>
|align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|}


==References==
===References===
<references/>
<references/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References