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Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
 
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
==Garden projects==
 
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
===Comet Medals and Prankster Comets===
No galaxy has more than one non-green Prankster Comet
 
===Starship Mario===
{{main|Starship Mario}}
[[File:SMG2 Starship Mario Engine Room.png|x150px|thumb||right|Screenshot of the Starship Mario's Engine Room. Interior is one of the ways that progress is tracked.]]
[[File:SSBU Starship Mario Spirit.png|right|145px]]
 
Hub terraformed to look like Mario's head by Lubba


Rouge group of Lumas live on it, inc. Lubba and Baby Luma
'''Current project focus''': ''[[Super Mario Odyssey]]''.
{{br}}
Project notes:
*Bridging with sister games.


As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.


====Passengers====
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
Another mark of progress - NPCs permently board the ship once specific criteria are met (what are they? Just finishing certain missions or are they tied to Power Stars?)


The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]


As the Starship becomes more lively, the music becomes more flourished and complex
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.


(include mini list for NPCs, unlock criteria, and their quotes - no pictures. The pictures for characters are in the following section)
'''Small articles relevant to one or two games'''
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


No Piantas :<


<center>
'''Large articles relevant to multiple games'''
{| width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable mw-collapsible" style="border-collapse:collapse; background:#F5F5F5;"
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
!style="background:#FF2400; color:white;"|No.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
!style="background:#FF2400; color:white;"|Name
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
!style="background:#FF2400; color:white;"|Unlock criterion
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
!style="background:#FF2400; color:white;"|Placement
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
!style="background:#FF2400; color:white;"|Dialogue
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].


|-
===Nomination projects===
|align=center| 01
*Help bring the following to feature status (high priority):
|align=center| [[Yoshi]]
#''[[Super Mario 64]]''
|align=center| Complete "[[Saddle Up with Yoshi]]".
#''[[Super Mario Sunshine]]''
|align=center| tip of nose
#''[[Super Mario Galaxy 2]]''
|align=center| none
#''[[Super Mario Odyssey]]''
|-
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
|align=center| 02
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|align=center| [[Yellow Toad (Toad Brigade)|Yellow Toad]]
*Help bring the following to feature status (low priority):
|align=center| Complete "[[Digga-Leg's Planet]]".
#''[[Super Mario Bros.]]''
|align=center| below right ear
#''[[Super Mario Bros. 3]]''
|align=center| "''Hey--everyone's waiting for you on the [[Starshroom]]! We found a [[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px]], so we're keeping it there for you.''"
#''[[Super Mario Land 2: 6 Golden Coins]]''
|-
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|align=center| 03
|align=center| [[Banktoad]]
|align=center| Accumulate 7 [[Power Star]]s.
|align=center| small patch of white flowers on the deck
|align=center| "''Hello from your friendly Banktoad! I can help share your stash of [[File:SMG Asset Sprite UI Star Bit.png|x15px]] [[Star Bit]]s with other adventurers!''"
|-
|align=center| 04
|align=center| [[Mailtoad]]
|align=center| Accumulate 13 Power Stars.
|align=center| patch of red flowers on the deck
|align=center| "''Hello! I've held on to every [[File:SMG Asset Sprite UI Mail.png|15px]] I've recieved! Here--look…''"
|-
|align=center| 05
|align=center| [[Star Bunny]]
|align=center| Complete "[[Think Before You Shake]]".
|align=center| under right ear lobe
|align=center| "''Shake {{button|wii|Wiimote}} when you're in midjump! [[Spin]]ning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!''"
|-
|align=center| 06
|align=center| [[Honeybee]]
|align=center| Complete "[[The Secret Wall Jump]]".
|align=center| left of the middle engine
|align=center| "''Bet you'd like to know our secret… When we get [[File:SMG Asset Sprite UI Coin.png|x15px]] [[coin]]s in the air, we can fly farther!''"
|-
|align=center| 07
|align=center| [[Penguin]]
|align=center| Complete "[[Exploring the Cosmic Cavern]]".
|align=center| back of the head, near the tea set
|align=center| "''Shake {{button|wii|Wiimote}} when you're in the water for a burst of speed! A lot of penguins don't know that…''"
|-
|align=center| 08
|align=center| [[Jibberjay]]
|align=center| Complete "[[Jungle Fluzzard Race]]".
|align=center| near the path above the left sideburn
|align=center| "''Listen up! Listen up! There's a trick to going fast with [[Fluzzard]]! Point {{button|wii|Wiimote}} down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!''"
|-
|align=center| 09
|align=center| First [[Lumalee]]
|align=center| Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center| [[Pipe Room]] in the left ear
|align=center| "''Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 [[File:SMG Asset Sprite UI Star Bit.png|x15px]] Star Bits?''"
|-
|align=center| 10
|align=center| [[Whittle]]
|align=center| Complete "[[Tall Trunk's Big Slide]]".
|align=center| behind the left ear
|align=center| "''Collect many [[File:SMG2 Asset Sprite UI Comet Medal.png|15px]]? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one [[File:SMG2 Asset Sprite UI Comet Medal.png|15px]] somewhere! Look hard.''"
|-
|align=center| 11
|align=center| [[Gold Gearmo]]
|align=center| Complete "[[C'mere, Goomba]]".
|align=center| at tea set
|align=center| "''I kinda dig those [[File:SMG2 Asset Sprite UI Goomba.png|15px]] [[Goomba|guys]]!''"
|-
|align=center| 12
|align=center| [[Silver Gearmo]]
|align=center| Complete "[[C'mere, Topman]]".
|align=center| at tea set
|align=center| "''I just love the way those li'l [[File:SMG2 Asset Sprite UI Spiky Topman.png|15px]] [[Spiky Topman|red guys]] spin!''"
|-
|align=center| 13
|align=center| Second Lumalee
|align=center| Complete "[[The Magnificent Magma Sea]]".
|align=center| Pipe Room in the left ear
|align=center| "''Care to spin 5 Chance Cubes for only 100 [[File:SMG2 Asset Sprite UI Coins.png|15px]] coins?''"
|-
|align=center| 14
|align=center| [[Bob-omb Buddy]]
|align=center| Complete "[[Return of the Whomp King]]".
|align=center| near bridge, north of tea set
|align=center| "''Have you heard of this [[World S|mythical, legendary world]]? It sounds like an amazing place, but I wonder how you get there…''"
|-
|align=center| 15
|align=center| First [[Luma (species)|Green Luma]]
|align=center| Complete "[[Throwback Throwdown]]".
|align=center| left of the stern, by the [[tree]]
|align=center| "''Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the [[Power Star|stars]] have been collected…'''"
|-
|align=center| 16
|align=center| Second Green Luma
|align=center| Accumulate 120 Power Stars.
|align=center| left of the stern, by the tree
|align=center| "''The universe is so full of joy… Have you ever seen a [[File:Smg2 icon greencomet.png|15px]] cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|-
|align=center| 17
|align=center| [[Rosalina]]
|align=center| Complete "[[The Perfect Run]]".
|align=center| big patch of white flowers on the deck
|align=center| "''I want to give you my thanks.''"
|}
</center>


===Items===
==Editorial philosophy==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|x65px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|x65px]]<br>[[Chance Cube]]s
|Die-like cubes that grant Mario access to different objects. Spinning into one causes it to launch and transform into an object based on which face of it is upward. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, a Coin, a Star Bit, or a [[Goomba]]. The Lumalees on the Staship Mario will transform into a type of Chance Cube that instead grants Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. One Lumalee with transform into this Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins.
|-
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, Coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into either depending on the environmental context.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
|Colorful celestial objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life. Larger concentrations of Star Bits called [[Star Piece Cluster|Star Piece Cluster Rock]]s are positioned in the path of Launch Stars and release seven Star Bits when broken.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|x65px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloons]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|x65px]]<br>[[Berry|Berries]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a berry by ground-pounding it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|x65px]]<br>[[Rock]]s
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|x65px]]<br>Giant fruits<ref name=Prima></ref>
|Big berries fastened tightly to the ground. [[Pull]]ing on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comets]] are in orbit. Missions involved Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario with a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes a impenetrable obstacles launches him back the way he came. Some moves become unusable to Mario when he holds to Spin Drill, and he looses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi's Eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|}


===Power-ups===
'''General'''
The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|-style="background:#FF2400; color:white;"
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
!width=12%|Power-up
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
!width=15%|Effect
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
!Description
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|-
#{{wp|Perfect is the enemy of good}}.
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|x65px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|x100px]]
|The Cloud Flower transforms Mario into [[Cloud Mario]], which enables him to walk on cloud platforms that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2RockMushroomModel.png|x65px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|100px]]
|Touching the Rock Mushroom transforms Mario into [[Rock Mario]]. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x100px]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|x100px]]
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on flower platforms. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|x65px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x100px]]
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|x100px]]
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|x100px]]
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|}


===Yoshi's fruit===
'''Article specific'''
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
#The articles I work on do not "belong" to me.
|-style="background:#FF2400; color:white;"
#Wiki-editing is collaborative and communal.
!width=12%|Power-up
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
!width=15%|Effect
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
!Description
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|-
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|x65px]]<br>[[Dash Pepper]]
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x100px]]
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|x65px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|x100px]]
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|x65px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|100px]]
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|}


===Objects===
==Notes and references==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
===Notes===
|-style="background:#FF2400; color:white;"
<references group=note/>
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|x65px]]<br>[[Launch Star]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|x65px]]<br>[[Flower (Super Mario Galaxy 2)|Flowers]]
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|x65px]]<br>[[Pull Star]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|x65px]]<br>[[Pipe]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|x65px]]<br>[[Teleporter]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Dandelion]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|x65px]]<br>[[Checkpoint Flag]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|x65px]]<br>[[Leaf Raft]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|x65px]]<br>[[Flying ? Block]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|x65px]]<br>[[Springboard]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|x65px]]<br>[[Ice Block|Ice blocks]]<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|x65px]]<br>[[Drum]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Blocks]]
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring|Zipper gates]]<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|x65px]]<br>[[Pole]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]]
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|x65px]][[File:SMG2 Screenshot Pine Tree.png|x65px]]<br>[[File:SMG2 Screenshot Palm Tree.png|x65px]]<br>[[Tree]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb|Rubbery bulb plants]]
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|x65px]]<br>[[Snowball]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|x65px]]<br>[[Ice sculpture]]s<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|x65px]]<br>[[Beat Block]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|x65px]]<br>[[Cage]]s<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|x65px]]<br>[[Snake Block|Pink bricks]]<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|x65px]]<br>[[Bull's-eye]]s<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|x65px]]<br>{{conjectural|Rotating lifts}}
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|x65px]]<br>{{conjectural|Coin spots}}
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|x65px]]<br>[[Lift]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|x65px]]<br>[[Ice crystal|Tiles of ice]]
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|x65px]]<br>[[Cymbal]]<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|x65px]]<br>[[Cloud]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|x65px]]<br>[[Picture block]]s<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|x65px]]<br>{{conjectural|Puzzle blocks}}
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|x65px]]<br>[[Giant grape]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|x65px]]<br>[[Meteorite]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|x65px]]<br>[[Grate]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|x65px]]<br>[[Boo Moon Galaxy#Crescent Seesaw Planet|Teeter-totter moon]]<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|x65px]]<br>[[Gate (Comet Medal)|Gates]]<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|x65px]]<br>[[Red-Blue Panel|Flipping panels]]<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|x65px]]<br>[[Divot]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|x65px]]<br>[[Reversible wall|Red and blue blocks]]<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|x65px]]<br>[[Ramp]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Blue Switch.png|x65px]]<br>[[Blue Switch]]es
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|x65px]]<br>[[Ice]]<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]es
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|x65px]]<br>[[Nail]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch on.png|x65px]]<br>[[Lever Switch]]es
|description
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Windmill.png|x65px]]<br>[[Windmill]]s<ref name=Prima></ref>
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]]<br>[[Arrow Switch]]es
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x65px]]<br>[[Board]]s
|description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|x65px]]<br>[[Handle]]s<ref name=Prima></ref>
|description
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|description
|}


==References==
===References===
<references/>
<references/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References