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Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
 
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Captain Toad: Treasure Tracker]]''. I will complete this marathon with ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
==Garden projects==
===New enemies===
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
 
|-style="background:#000000; color:white;"
'''Current project focus''': ''[[Super Mario Odyssey]]''.
! width=13%| Name
{{br}}
! [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]   Description  [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
Project notes:
! width=15%| Locations
*Bridging with sister games.
! width=6%| Possible spoils
 
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
 
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
 
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
 
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.
 
'''Small articles relevant to one or two games'''
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
 
 
'''Large articles relevant to multiple games'''
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].
 
===Nomination projects===
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
 
==Editorial philosophy==
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.


|-
'''General'''
|align=center| [[File:SMG2 Bee Eater.png|x70px]]<br>'''[[Bee Eater]]'''
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|Plants with retractable spikes which try to strike [[Bee Mario|Bee]] [[Mario]]<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> with their bulb.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|align=center| [[Honeybloom Galaxy]]
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
|align=center| TBD
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|-
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|align=center| [[File:SMG2 Giantparagoomba.png|x70px]]<br>'''[[Big Paragoomba]]'''
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|Gigantic [[Paragoomba]]s which float back and forth. They can be defeated with a spin and a kick, just like ordinary [[Big Goomba|Giant Goomba]]s. Although Big Paragoombas technically debuted in ''[[The Adventures of Super Mario Bros. 3]]'', ''Super Mario Galaxy 2'' marks their first game appearance.
#{{wp|Perfect is the enemy of good}}.
|align=center| [[Supermassive Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Choppah.png|x70px]]<br>'''[[Choppah]]'''
|Vaguely insect-like creatures with propellers round their necks. Choppahs fly in a straight line either horizontally or vertically, and can only be defeated if [[Yoshi]] eats them.
|align=center| [[Honeybloom Galaxy]]<br>[[Sweet Mystery Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Flip-Out Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center| TBD
|-
|align=center| [[File:CosmicCloneSMG2.png|x70px]]<br>'''[[Cosmic Clone]]'''
|Shadowy clones of Mario which imitate his movement, causing damage and disappearing if they bump into him. When the path forward is revealed (such as by collecting all [[Star Chip]]s or [[Purple Coin]]s, or by activating all [[Flipswitch Panel]]s in the area) Cosmic Clones vanish and produce Star Bits.
|align=center| [[Spin-Dig Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Mario Squared Galaxy]]<br>[[Flip-Out Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Digga.png|x70px]]<br>'''[[Digga]]'''
|Drill-nosed creatures which plow through the dirt in a circular pattern. They can easily be defeated with a jump or the [[Spin Drill]]. Diggas also appear in [[Digga-Leg]]'s boss fight, where it shoots them out of its underside.
|align=center| [[Spin-Dig Galaxy]]
|align=center| TBD
|-
|align=center| [[File:ElectricPressure.png|x70px]]<br>'''[[Electric Pressure]]'''
| nihil
|align=center| [[Space Storm Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Elite Octoomba.png|x70px]]<br>'''[[Elite Octoomba]]'''
|Green Octoombas which consecutively shoot two rocks. Elite Octoombas can be defeated by a stomp or a spin, just like their weaker relatives.
|align=center| [[Sky Station Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Shiverburn Galaxy]]<br>[[Clockwork Ruins Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Asset Model Fizzlit.png|x70px]]<br>'''[[Fizzlit]]'''
|Rubbery purple creatures which flatten to generate a puddle of electricity around them. Fizzlits can be defeated with a stomp or a spin.
|align=center| [[Cosmic Cove Galaxy]]<br>[[Bowser Jr.'s Fearsome Fleet]]<br>[[Space Storm Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]
|align=center| TBD
|-
|align=center| [[File:Flaptack.png|x70px]]<br>'''[[Flaptack]]'''
|Rotund blue birds with a single horn on their head. Flaptacks ram their heads into the ground with their horn in an attempt to hit Mario, causing them to get stuck if they miss. They can either be kicked or stomped on in this state.
|align=center| [[Fluffy Bluff Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Flash Black Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Flomp.png|x70px]]<br>[[File:SMG2 Angry Flomp.png|x70px]]<br>'''[[Flomp]]'''
|Thwomp-like panels which can be used as platforms. Flomps periodically flip over in an attempt to throw Mario into a pit of lava.
|align=center| [[Bowser's Lava Lair]]<br>[[Grandmaster Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Open Flower Mimic.png|x70px]]<br>[[File:SMG2 Closed Flower Mimic.png|x70px]]<br>'''[[Flower Mimic]]'''
|Carnivorous plants which can be used as platforms. Flower Mimics prepare to swallow Mario with their rubbery mouths if he does not jump off in time. Mario is damaged and spat out if ingested.
|align=center| [[Honeybloom Galaxy]]<br>[[Honeyhop Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Gummit SMG2.png|x70px]]<br>'''[[Gummit]]'''
|Green, vaguely mole-like creatures which appear in [[The Chimp]]'s ice-themed challenges. Gummits are harmless, but need to be bumped into and defeated in order to earn points to complete The Chimp's challenges. The green Gummits offer 10 points when bumped into.
|align=center| [[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center| TBD
|-
|align=center| [[File:GoldGummit SMG2.png|x70px]]<br>'''[[Golden Gummit]]'''
|Gold versions of Gummits, which offer 50 points when bumped into. They appear less frequently than their green relatives.
|align=center| [[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Kleptoad Art.png|x70px]]<br>'''[[Kleptoad]]'''
|Blue frog-like creatures which dig out of the ground, spawning infinitely. Kleptoads steal coins and [[Silver Star]]s, carrying them above their heads. They can be defeated by having Yoshi eat them or by jumping on their heads.
|align=center| [[Hightail Falls Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Magmaargh Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Magmaargh]]'''
|Gigantic lava monsters which appear out of lava and bite down at whatever lies in front of them. Magmaarghs are made entirely out of liquid and thus can pass through solid objects.
|align=center| [[Fleet Glide Galaxy]]<br>[[Melty Monster Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Magmaw Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Magmaw]]'''
|Smaller relatives of Magmaarghs which stride through the lava, engulfing stone planetoids in their mouths. Magmaws can pass through solid rocks due to their liquid nature.
|align=center| [[Melty Monster Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Mattermouth art SMG2.png|x70px]]<br>'''[[Mattermouth]]'''
|Reptilian skulls which eat through the ground. The eaten ground shortly regenerates after the Mattermouth passes. Jumping on a Mattermouth causes them to turn around and eat the floor in the opposite direction.
|align=center| [[Bowser's Lava Lair]]<br>[[Haunty Halls Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Octoboo Artwork.png|x70px]]<br>'''[[Octoboo]]'''
|Undead Octoombas which move around in a set pattern. Octoboos are invincible and always appear in groups. Unlike their living counterparts, they do not spit rocks.
|align=center| [[Haunty Halls Galaxy]]<br>[[Boo Moon Galaxy]]<br>[[Flash Black Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Whimp.png|x70px]]<br>'''[[Pattan]]'''
|Diminutive [[Whomp]]s which only appear in the [[Whomp King]]'s boss fight. They are summoned in groups of three or five and chase Mario, falling flat on their faces in an attempt to crush him. Pattans only take a single point of Mario's health and disintegrate upon falling down to attack.
|align=center| [[Throwback Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Pinhead Artwork.png|x70px]]<br>'''[[Pinhead]]'''
| nihil
|align=center| [[Boulder Bowl Galaxy]]<br>[[Melty Monster Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Prickly Piranha Plant.png|x70px]]<br>'''[[Prickly Piranha Plant]]'''
|A black [[Spiny Piranha Plant]] with extra spikes on its head, granting it immunity to being stomped. Prickly Piranha Plant violently slams its head into the ground in an attempt to crush Mario, just like its purple counterpart. It can only be defeated by spinning a [[rubbery bulb]] at it, when its head is stuck in the ground. Only one Prickly Piranha Plant appears in the game.
|align=center| [[Sky Station Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Pupdozer Artwork.png|x70px]]<br>'''[[Pupdozer]]'''
|Spiky dinosaur-like enemies which crawl back and forth across a set area. Pupdozers cannot be damaged by jumping on them, but ground-pounding a [[grate]] from underneath them flips them over and defeats them.
|align=center| [[Flipsville Galaxy]]
|align=center| TBD
|-
|align=center| [[File:RhompRoller.png|x70px]]<br>'''[[Rhomp]]'''
|Cylindrical [[Thwomp]]-like enemies which roll down a sand slide in an attempt to flatten Mario, forcing him to slide out of the way to dodge them.
|align=center| [[Slipsand Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Silver Chomp]]'''
|Silver unchained [[Chain Chomp]]s which roll towards Mario to hit him. Silver Chomps can be defeated by running into one as [[Rainbow Mario]], by pushing one off a cliff while on a [[Star Ball]], or by spinning a [[rubbery bulb]] into them.
|align=center| [[Rolling Masterpiece Galaxy]]<br>[[Slipsand Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Smeech.png|x70px]]<br>'''[[Smeech]]'''
|Spherical winged creatures which flee from Mario, but upon seeing Yoshi, they float towards him and latch on to his mouth to kiss him, remaining there as long as they can. This prevents Yoshi from using his tongue or eating [[Berry|fruit]]s. Smeeches also kiss Yoshi if he tries to eat one. They can be defeated by simply spinning them when mounting Yoshi, or by stomping or spinning them as Mario.
|align=center| [[Yoshi Star Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Starshine Beach Galaxy]]<br>[[Sweet Mystery Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SMG2 Snoodle.png|x70px]]<br>'''[[Snoodle]]'''
|Underwater tube worm-like enemies which lean towards Mario if they get too close in order to block his path. Snoodle can be defeated by shining the light from a [[Green Shell]] into them, throwing the shell at them, by shooting two [[Star Bit]]s at them, or by spinning into one.
|align=center| [[Cosmic Cove Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Spiky Gummit.png|x70px]]<br>'''[[Spiky Gummit]]'''
|Spiky purple Gummits which stun Mario if he touches one, costing him time in the Chimp's challenges.
|align=center| [[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Swaphopper.png|x70px]]<br>'''[[Swaphopper]]'''
|Insect-like shelled enemies which hop sideways into Mario. Swaphoppers only appear in two-dimensional areas with alternating gravity. They possess a spiked shell on one of their sides which is invulnerable to attacks, and a soft underbelly which can be stomped on to defeat them. The alternating gravity means that Swaphoppers alternate between being vulnerable and being immune to attacks when the gravity switches.
|align=center| [[Rightside Down Galaxy]]<br>[[Upside Dizzy Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center| TBD
|-
|align=center| [[File:SpinyHermits.png|x70px]]<br>'''[[Tongari]]'''
|Rare conch-like enemies which slowly move back and forth. Tongari cannot be defeated by any means.
|align=center| [[Starshine Beach Galaxy]]<br>[[Boo Moon Galaxy]]
|align=center| TBD
|-
|align=center| [[File:Twirlip.png|x70px]]<br>[[File:SMG2 Open Twirlip.png|x70px]]<br>'''[[Twirlip]]'''
|Tulip enemies which open their flower to spin around the area. Twirlips can be spinned, stomped, or eaten by Yoshi in their bud form, but can only be defeated with a stomp when spinning.
|align=center| [[Spin-Dig Galaxy]]<br>[[Flipsville Galaxy]]<br>[[Starshine Beach Galaxy]]
|align=center| TBD
|}


===Returning enemies===
'''Article specific'''
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
#The articles I work on do not "belong" to me.
|-style="background:#000000; color:white;"
#Wiki-editing is collaborative and communal.
! width=13%| Name
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
! [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]  Description  [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
! width=15%| Locations
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
! width=6%| Possible spoils
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].


|-
==Notes and references==
|align=center| [[File:AmpSMG.png|x70px]]<br>'''[[Amp]]'''
===Notes===
|Suspended, magnetic orbs with smiling faces. They discharge electricity and shock [[Mario]] on contact. They move in a fixed direction, typically in a circular pattern.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]'''
|Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center| [[Bowser's Galaxy Reactor]]
|align=center| None
|-
|align=center| [[File:SMG Bat Artwork.png|x70px]]<br>[[Bat (Super Mario Galaxy)|'''Bat''']]
|Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp.
|align=center| [[Beach Bowl Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp]]'''
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center| [[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba]]'''
|A gigantic Goomba. It can only be defeated with a spin and a kick.
|align=center| [[Gateway Galaxy]]
|align=center| [[File:SMG Asset Model Key.png|15px|link=Key]]×1
|-
|align=center| [[File:GargantuaKoopa.png|x70px]]<br>'''[[Big Koopa Troopa]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:Big Thwomp SMG2.png|x70px]]<br>'''[[Big Thwomp]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG2 Giant Wigglers.png|x70px]]<br>[[File:SMG2 Supermassive Big Wigglers Speed Run.png|x70px]]<br>'''[[Big Wiggler]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]'''
|White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a [[shell]]. Bloopers release a cloud of ink when defeated by the player.
|align=center| [[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Bob-Omb Artwork.png|x70px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and [[trash]] in the [[Bob-omb Blasting]] minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant.
|align=center| [[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Bomb Boo Model.png|x70px]]<br>'''[[Bomb Boo]]'''
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a {{wp|Lasso|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center| [[Ghostly Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]'''
|Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center| [[Freezeflame Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:BooSMG.png|x70px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some can be found underwater. A rival character called the [[Spooky Speedster]] is of this species, and Mario can transform into one via the [[Boo Mushroom]]. Normal Boos become infatuated with Mario if encountered in his [[Boo Mario|Boo form]].
|align=center| [[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|-
|align=center| [[File:SMG2 Boomerang Bro Artwork.png|x60px]]<br>'''[[Boomerang Bro]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Asset Model Boulder.png|x70px]]<br>'''[[Boulder]]'''
|Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Asset Model Bowser Statue.png|x60px]]<br>'''[[Bowser Statue]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|Angry-looking missiles that are fired from [[Bill Blaster]]s. They normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center| [[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]'''
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A Cannonball can be taken out by shooting it with a Star Bit.
|align=center| [[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]'''
|Pudgy red fish. They hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=center| [[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:ChompSMG.png|x70px]]<br>[[Chain Chomp|'''Chomp''']]
|Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a [[Rainbow Star]]. They bark like a dog when in close proximity. A cannon in [[Good Egg Galaxy]] expels smaller variants of Chomps.
|align=center| [[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Asset Model Clampy.png|x60px]]<br>'''[[Clampy]]'''
|A giant clam that periodically opens and shuts its {{wp|Valve (mollusc)|valves}}. Either [[Star Chip]]s or [[coin]]s can be found within them. Snapping shut with Mario inside damages him.
|align=center| [[Beach Bowl Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Cluckboom.png|x70px]]<br>'''[[Cluckboom]]'''
|Red [[Coo Coo]]s that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack.
|align=center| [[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''[[Crabber]]''' (red)
|Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but move slowly.
|align=center| [[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''Crabber''' (turquoise)
|Evasive, cowardly Crabbers that frantically scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface shortly after.
|align=center| [[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|-
|align=center| [[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center| [[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:Firearc.png|x70px]]<br>'''[[Fire Pressure]]'''
|Mounted flamethrowers that periodically shoot streams of flame. The flames are expelled in set intervals that can be timed.
|align=center| [[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Flipbug.png|70px]]<br>'''[[Flipbug]]'''
|Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they aggressively pursue him.
|align=center| [[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG2 Floating Mine Render.png|x70px]]<br>'''[[Floating Mine]]'''
|Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit.
|align=center| [[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine]]''' (underwater)
|{{wp|Naval mine}}s that have eyes and bob up-and-down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center| [[Deep Dark Galaxy]]
|align=center| None
|-
|align=center| [[File:Fuzzy Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Fuzzy]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:GoldChompSMG.png|x70px]]<br>'''[[Gold Chomp]]'''
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it while in his [[Rainbow Mario|rainbow form]].
|align=center| [[Gusty Garden Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|-
|align=center| [[File:SMG Goomba Artwork.png|x70px]]<br>'''[[Goomba]]'''
|{{wp|Shiitake}}-like creatures that chase down Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state.
|align=center| [[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|-
|align=center| [[File:SMG Goombeetle Artwork.png|x70px]]<br>'''[[Goombeetle]]'''
|Dwarf Goombas that wear metal helmets. The helmets protect them from being stomped. Spinning them makes them fall upside down. They can be defeated in this state.
|align=center| [[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG2 Grinder.png|x70px]]<br>'''[[Grinder]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]'''
|Giant eels that prey on [[Penguin]]s. They are found nestled in caves and swimming in open waters with snapping jaws. The nesting individuals snap at Mario if he approaches the mouth of their caves. They can only be defeated by projectile [[shell]].
|align=center| [[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG Asset Model Gringill (Big).png|x70px]]<br>'''Gringill''' (big)
|Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|align=center| [[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|-
|align=center| [[File:SMG2 Hammer Bro Artwork.png|x70px]]<br>'''[[Hammer Bro]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:PumpkinheadGoomba.png|x70px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba.
|align=center| [[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|-
|align=center| [[File:Jammyfish Bigmouth SMG.png|x70px]]<br>'''[[Jammyfish]]'''
|Jellyfish-like creatures that idly swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|align=center| [[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Jellyfish Model.png|x70px]]<br>[[Jellyfish (Super Mario Galaxy)|'''Jellyfish''']]
|Great underwater medusae that electrocute Mario on contact. They idly pulsate in-place and emit a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns them green, but their behavior is unchanged.
|align=center| [[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Sentry Beam.png|x70px]]<br>'''[[Jump Beamer]]'''
|Spring-like [[Topmen]] that discharge circular shockwaves. They can be used as springs after jumping on their head, allowing Mario to reach great heights.
|align=center| [[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]]'''
|Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center| [[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center| [[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1
|-
|align=center| [[File:SMG2 Lakitu.png|x70px]]<br>'''[[Lakitu]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Asset Model Lava Bubble.png|x70px]]<br>[[Lava Bubble (blue)|'''Lava Bubble''' (blue)]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  They can only be defeated by shooting them with a Star Bit and otherwise burnout on their own.
|align=center| [[Good Egg Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]
|align=center| None
|-
|align=center| [[File:PodobooSMG2.png|x70px]]<br>[[Lava Bubble|'''Lava Bubble''' (red)]]
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:BrrrBit.png|x70px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cold aura.
|align=center| [[Freezeflame Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:BurnBit.png|x70px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center| [[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center| [[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Magikoopa Artwork - Super Mario Galaxy.png|x70px]]<br>'''[[Magikoopa]]'''
|Robed [[Koopa Troop|koopa]]s that can teleport. They conjure fireballs and toss them at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does stall to block the bit. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=center| [[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Mandibug.png|x70px]]<br>'''[[Mandibug]]'''
|Large stink bug-like enemies that prey on [[Honeybee]]s. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their {{wp|Mandible (insect mouthpart)|mandibles}}. They can be defeated by [[Ground Pound]]ing them on their backs, as indicated by the symbol on their abdomen.  Mandibugs cower in fear if Mario stands on their back but eventually shake him off.
|align=center| [[Honeyhive Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Honeyclimb Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]'''
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in [[Bowser's Star Reactor]]. They otherwise typically appear raining from the sky in volcanic galaxies.
|align=center| [[Bowser's Star Reactor]]<br>[[Honeyclimb Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Gateway Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG Micro Goomba.png|x70px]]<br>'''[[Micro Goomba]]'''
|Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can can be defeated with a single spin.
|align=center| [[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:Mecha-KoopaSMG.png|x70px]]<br>'''[[Micro Mecha-Bowser]]'''
|Mechanical Koopas that breath fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center| [[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>'''[[Mini Wanwan]]'''
|Small Chomps that roll out of doghouses. Mini Wanwans cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center| [[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:Octoguysmg.png|x70px]]<br>'''[[Octoguy]]'''
|Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphon. Octoguys are defeated with a spin or jump. They often appear in large groups.
|align=center| [[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gold Leaf Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:Electrogoomba.png|x70px]]<br>'''[[Octoomba]]'''
|[[Goomba]]-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads.
|align=center| [[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Octorok.png|x70px]]<br>[[Octopus (Super Mario Galaxy)|'''Octopus''']]
|Large, stationary Electrogoombas that hide in [[barrel]]s. They shoot [[coconut]]s<ref name=melon group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphon. The coconuts can be deflected back at them if spun against. Octopuses are always found in pairs.
|align=center| [[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG2 Paragoomba.png|x70px]]<br>'''[[Paragoomba]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Asset Model Petapeta.png|x70px]]<br>'''[[Petapeta]]'''
|Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center| [[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Gateway Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|-
|align=center| [[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|-
|align=center| [[File:SMG Asset Model Pokey Head.png|x70px]]<br>'''[[Pokey Head]]'''
|Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in-place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center| [[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>[[Thorny flower|'''Prickly plant''']]
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]].
|align=center| [[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|-
|align=center| [[File:SMG Ring Beam model.png|x70px]]<br>'''[[Ring Beamer]]'''
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him.
|align=center| [[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close.
|align=center| [[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Skeeterartwork SMG2.png|x70px]]<br>'''[[Skeeter]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Slurple Artwork.png|x70px]]<br>'''[[Slurple]]'''
|Leech-like enemies which latch onto Mario and gradually depletes his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|align=center| [[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|-
|align=center| [[File:SpikyTopman.png|x70px]]<br>'''[[Spiky Topman]]'''
|Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform.
|align=center| [[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center| [[File:SMG2 Spiny.png|x70px]]<br>'''[[Spiny]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep]]'''
|Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken [[treasure chest]]s.
|align=center| [[Drip Drop Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center| [[File:SMG2 Spiny Egg.png|x70px]]<br>'''[[Spiny Egg]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:Prickly Piranha Plant Galaxy.png|x70px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them.
|align=center| [[Good Egg Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|-
|align=center| [[File:SpoingSMG.png|x70px]]<br>'''[[Spoing]]'''
|Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They gleefully laugh if they successfully strike Mario.
|align=center| [[Space Junk Galaxy]]<br>[[Ghostly Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Sprangler.png|x70px]]<br>'''[[Sprangler]]'''
|Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|align=center| [[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sea Slide Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG Asset Model Topman (Spring).png|x70px]]<br>'''[[Spring Topman]]'''
|Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| None
|-
|align=center| [[File:SMG2 Super Piranha Plant.png|x70px]]<br>[[Big Piranha Plant|'''Super Piranha Plant''']]
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Thwomp Artwork.png|x70px]]<br>'''[[Thwomp]]'''
|Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in [[Dreadnought Galaxy]].
|align=center| [[Bowser's Star Reactor]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center| Indestructible
|-
|align=center| [[File:Topmini.png|x70px]]<br>'''[[Topmini]]'''
|Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders.
|align=center| [[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|-
|align=center| [[File:Tox Box SMG.png|x70px]]<br>'''[[Tox Box]]'''
|Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center| [[Beach Bowl Galaxy]]<br>[[Toy Time Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]'''
|Burrowing moles that prey on [[Star Bunny|Star Bunnies]]. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements.
|align=center| [[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center| [[File:SMG2 Undergrunt Gunner.png|x70px]]<br>'''[[Undergrunt Gunner]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:Galaxy Urchin.jpg|x70px]]<br>'''[[Urchin]]'''
|Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center| [[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center| [[File:RedUrchins.png|x70px]]<br>[[Urchin (land)|'''Urchin''' (land)]]
|Red [[Urchin]]s only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels these Urchins.
|align=center| [[Freezeflame Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center| [[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins.
|align=center| [[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center| Indestructible
|-
|align=center| [[File:Whomp.png|x70px]]<br>'''[[Whomp]]'''
|nihil
|align=center| nihil
|align=center| TBD
|-
|align=center| [[File:SMG Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]'''
|Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them.
|align=center| [[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center| [[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|}
<br>
<references group=note/>
<references group=note/>
<br>


==References==
===References===
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<references/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References