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Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101Nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
 
I wrote the character sections for ''Super Mario Odyssey''. I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), and ''Super Mario Galaxy 2'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Captain Toad: Treasure Tracker]]''. I will complete this marathon with ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
==Garden projects==
<!--Many galaxies contain unique people, cultures, and problems reflective of the levels' individual mechanics. For example, the [[Honeyhive Galaxy]] is the first galaxy to introduce the [[Bee Mushroom]] and has sections built around using the [[Bee Mario|bee suit]]. The first mission in Honeyhive introduces a community of peaceful, sapient [[Honeybee]]s ruled by a [[Queen Bee]]. They share details about their way of life or specific mechanics on how to use the bee suit when prompted by Mario. The first mission also includes a diminutive bug enemy called a [[Flipbug]] that chase down Mario in his bee suit. The subsequent mission builds upon these details in introducing a similar but much larger bug enemy called a [[Mandibug]] that prey on the Honeybees and are established as neighboring species. This escalates in the third mission with a full on Mandibug invasion and a boss battle with a giant member of the species, [[Bugaboom]].-->
I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
===Items===
 
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
'''Current project focus''': ''[[Super Mario Odyssey]]''.
|-style="background:#20346F; color:white;"
{{br}}
! width=12%| Name
Project notes:
! width=38%| Description
*Bridging with sister games.
! width=12%| Name
 
! width=38%| Description
For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
 
'''Current project focus''': the signboards from the 3D ''Super Mario'' games.
 
==Stuff I made that you can use==
*[[Template:Chart icon]]
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
 
==To-do list==
===Articles to be made===
You're welcome to jump on these if you'd like.
 
'''Small articles relevant to one or two games'''
#[[flipping block]], platforms from Tick-Tock Clock in SM64 and NSMB.
#[[metal crate]], the pushable stone block from SM64.
#[[Clock hand]], the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "[[minute hand]]s", which currently redirects to [[Big Ben]].
#[[spinning disc]], broad, spinning platforms from SM64.
#[[wobbly platform]] from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
#[[wooden beam]] from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
#[[poster (object)]] from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
#[[tank (Super Mario Sunshine)]] from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
#[[window]] from SMS. Spraying into the open window releases a coin. Currently redirects to [[Window from Coit Tower]].
#[[gate (Super Mario Sunshine)]] under Pianta Village. Smackable Flip Panel that pushes it along a track.
#[[green panel]] from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
#[[basket (Super Mario Sunshine)]] containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
#[[boat (Super Mario Sunshine)]], the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
#[[mirror (Super Mario Sunshine)]] from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
#[[Roller Coaster (Super Mario Sunshine)]] from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
#[[giant fruit]] from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
#[[bull's-eye (Super Mario Galaxy 2)]]. Striking the target's center awards Mario with an extra life.
#[[cymbals (Super Mario Galaxy 2)]] from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
#[[handle (Super Mario Galaxy 2)]]. Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
#[[giant grape]] from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
#[[Star Barrier]] from SMG2. Roadblocks on the world map.
#[[Cannon (Spike Ball)]] from SM3DL. Turrets that release Spike Balls. Some pivot.
#[[Bowser Switch]] from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
#[[view plate]] from SM3DL. Stepping on this panel shifts the 3D perspective.
#[[glowing spot]] from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
#[[gold P Switch]] from SM3DW. Releases a flood of coins.
#[[sand statue]] from SM3DW. Breakable sculptures of Bowser and Goombas.
#[[? Block tower]] from SM3DW. Type of [[Switch Block (Super Mario 3D World)|Switch Block]] that creates stacks of Empty Blocks to be used as platforms. Info is currently on the  
#[[invisible walkway]] from SM3DW. The blue, largely obscured platforms from Footlight Lane.
#[[firework bomb]] from SMO. Released by turrets in Bowser's Kingdom. Called [[cannonball]]s in the brochure.
#[[giant seed]] from SMO. The big seeds that Mario carries over his head.
#[[Block (Super Mario Odyssey)]]. Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
#[[dove]] from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
#[[dumpster]] from SMO.
#[[Flower (Spin Throw)]] from SMO. Successor to [[stone circle]]s. Separate from normal [[Flower (environmental object)|flowers]] that are also in the game.
#[[garbage]] from SMO. Currently a redirect to [[trash]] that is used nowhere on the wiki.
#[[knob-like structure]] from SMO. Includes lampposts, horns, [[Tail Tree]] (don't lump - just mention), [[Jaxi Statue]] (as before), white spire, iron fence, etc.
#[[plaster wall]] from SMO. Surfaces ascendable by Pokio.
#[[Rankings Board]] from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Ranking''s'' Board" within in-game dialogue.
#[[red door]] from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
#[[sword (Super Mario Odyssey)]] from Ruined Kingdom.
#[[stone wall]] from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.
 
 
'''Large articles relevant to multiple games'''
#[[bone]] from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
#[[fish (environmental object)]] from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
#[[Float]] from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
#[[ice]] from many games. Slippery surface of the snow levels. Currently redirects to [[Ice]], a stage object from ''Dr. Mario World''.
#[[Jet Pipe]] from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to [[Warp Pipe]].
#[[snow]] from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
#[[waterfall]] from SMB3, SMG, and SMG2. Currently redirects to [[List of fighters debuting in Super Smash Bros. Brawl#Squirtle]].


|-
===Nomination projects===
|align=center style="background:#FFFFFF"| [[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
*Help bring the following to feature status (high priority):
| Objects that are a source of energy for the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma (species)|Lumas]] can metamorphosize into Power Stars.
#''[[Super Mario 64]]''
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
#''[[Super Mario Sunshine]]''
| Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking the [[Wii Remote]] makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and can defeat enemies. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s.
#''[[Super Mario Galaxy 2]]''
|-
#''[[Super Mario Odyssey]]''
|align=center style="background:#FFFFFF"| [[File:Greenstar.png|x65px]]<br>[[Green Star|Green Power Star]]s
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
| Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]] access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Red Shell.png|x65px]]<br>[[Red Shell]]s
*Help bring the following to feature status (low priority):
| Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than green shells.
#''[[Super Mario Bros.]]''
|-
#''[[Super Mario Bros. 3]]''
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Power Star (Red).png|x65px]]<br>[[Red Power Star]]
#''[[Super Mario Land 2: 6 Golden Coins]]''
| A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this specific Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Shell.png|x65px]]<br>[[Gold Shell]]s
| Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a green shell when thrown by Mario.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Silver Star.png|x65px]]<br>[[Silver Star]]s
| Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
| Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"| [[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
| Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"| [[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
| Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
| Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. This can be used to stun enemies. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>Yellow [[Star Chip]]s
| Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
| Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Chip (Blue).png|x65px]]<br>Blue Star Chips
| Star fragments that represent one-fifth of a [[Pull Star]]. Collecting five causes them to transform into one.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
| Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
| Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
| Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
| Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Note 01.png|x65px]]<br>[[Note]]s
| Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
| Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|}


===Power-ups===
==Editorial philosophy==
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
|-style="background:#20346F; color:white;"
! width=12%| Power-up
! width=12%| Effect ([[File:SMG Asset Sprite UI Mario.png|15px|link=Mario]])
! width=12%| Effect ([[File:SMG Asset Sprite UI Luigi.png|15px|link=Luigi]])
! Description


|-
'''General'''
|align=center style="background:#FFFFFF"| [[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bee Mario.png|100px]]
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bee Luigi.png|100px]]
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
| Allows Mario to fly for a short time when the {{button|wii|A}} button is held. Also allows Mario to stick to [[Honeycomb Wall]]s, and gives him the ability to walk on flowers and clouds.
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
|-
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Star.png|x65px]]<br>[[Rainbow Star]]
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Mario.gif|100px]]
#{{wp|Perfect is the enemy of good}}.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Luigi.gif|100px]]
| A power-up that turns Mario into [[Rainbow Mario]], thereby making him completely invincible for a short time. After running for a while with this power-up active, Mario's top speed increases.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"| [[File:BooMarioSMG.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Boo Luigi.png|100px]]
| A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with {{button|wii|A}} button taps. The [[Wii#Wii Remote|Wii Remote]] can be shaken to go through certain objects.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Flower.png|x65px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Luigi.png|100px]]
| A power-up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely.
|-
|align=center style="background:#FFFFFF"| [[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Fire Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Fire Luigi.png|100px]]
| A power-up that allows Mario to throw [[fireball]]s at his [[List of enemies|enemies]] by shaking the Wii Remote.
|-
|align=center style="background:#FFFFFF"| [[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Spring Mario.png|80px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Spring Luigi.png|60px]]
| A power-up that transforms Mario into [[Spring Mario]], allowing him to bounce extremely high by pressing {{button|wii|A}} with good timing.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Red Star.png|x65px]]<br>[[Red Star]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Flying Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Flying Luigi.png|100px]]
| A power-up that holds the power of the Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold {{button|wii|A}} to stop and change the direction while flying. It resembles the Wing Cap from ''Super Mario 64''.
|}


===Objects===
'''Article specific'''
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
#The articles I work on do not "belong" to me.
|-style="background:#20346F; color:white;"
#Wiki-editing is collaborative and communal.
! width=12%| Name
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
! width=38%| Description
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
! width=12%| Name
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
! width=38%| Description
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
#I consult the Japanese release of the ''[[Super Mario Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].


|-
==Notes and references==
|align=center style="background:#FFFFFF"| [[File:LaunchStar.png|x65px]]<br>[[Launch Star]]s
===Notes===
| Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma (species)|Lumas]] transform into Launch Stars when freed by [[Mario]].
<references group=note/>
|align=center style="background:#FFFFFF"| [[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s
| Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]s
| Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|align=center style="background:#FFFFFF"| [[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
| Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|align=center style="background:#FFFFFF"| [[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
| Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground Pound Switch]]es
| Buttons that trigger a change in the surrounding environment when Mario ground pounds into them. A Ground Pound Switch can only be used once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]s
| Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while Mario is on top of one. Some pipes lead Mario to otherworldly bonus areas.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Gravity Arrow]]s
| Mounted arrow-shaped levers that shifts the [[Gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]s
| Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
|align=center style="background:#FFFFFF"| [[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
| Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]s
| Doors that open when Mario makes contact with a [[Key]].
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
| Cannons that Mario can enter and launch from to reach distant areas. They are accessed like Pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
| Floating blocks that contain a finite number of items (see above). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and can only be seen once interacted with.
|align=center style="background:#FFFFFF"| [[File:SMG Bubble.png|x65px]]<br>[[Bubble]]s
| Air bubbles that refill Mario's air meter when collected underwater. ('''Ideally, an image of the texture would be nice. Consider splitting "Air Bubble" from the one used in Bubble Breeze because they have such distinctive functions''')
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s
| Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]s
| A ball that Mario must roll to the end of the stage to release the Power Star contained within it.
|-
|align=center style="background:#FFFFFF"| [[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Block]]s
| Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]s
| A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
| Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or [[Ground Pound]]ed, which breaks the crate.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion|Big Dandelion]]s
| A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]]
| Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
| Flowers that Mario can hang onto to ride wind currents between areas.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
|A Treasure Box that can only be opened when a [[Gold Shell]] is thrown at it. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
| Springs that bounce the player high in the air to reach items or platforms.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystals]]
| A glassy crystal that can contain [[Star Bit]]s, power-ups, or rarely, enemies and [[Toad (species)|Toad]]s.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb|Rubbery bulb plant]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman|Snowmen]]
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honeycomb Wall]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s
| Statues that release items when destroyed with [[Bullet Bill]]s or [[Bomb Boo]]s.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Swing Rope]]
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Stalagmite]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze Bar]]
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
| Tree stumps that can be ground-pounded to release items or trigger events.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
| A set of rotating nuts that serve as a platform in industrial-themed galaxies.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt]]s
| ''I guess "bolt" is prefered because this is what the Prima Guide calls them, but they are objectively screws. Grumble grumble...''
|align=center style="background:#FFFFFF"| [[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb Dispenser]]s
| A machine that consistently dispenses [[Bob-omb]]s for use by the player.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
| The star-like reactor that powers the [[Comet Observatory]] and grows as Mario collects Grand Stars.
|}


==References==
===References===
<references/>
<references/>

Revision as of 21:53, May 3, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Garden projects

I draft large-scale projects at User:Nintendo101/garden. Anyone is free to view and comment on it.

Current project focus: Super Mario Odyssey.

Project notes:

  • Bridging with sister games.

For small-scale projects, see User:Nintendo101/flowerpot. These are usually for small articles for minor characters, enemies, and obstacles.

Current project focus: the signboards from the 3D Super Mario games.

Stuff I made that you can use

To-do list

Articles to be made

You're welcome to jump on these if you'd like.

Small articles relevant to one or two games

  1. flipping block, platforms from Tick-Tock Clock in SM64 and NSMB.
  2. metal crate, the pushable stone block from SM64.
  3. Clock hand, the clock-hand platform from Tick-Tock Clock in SM64. Name comes from the MK8D Prima Guide. Originally called "minute hands", which currently redirects to Big Ben.
  4. spinning disc, broad, spinning platforms from SM64.
  5. wobbly platform from SM64. Prism-shaped platforms in lava that tilt under Mario's weight.
  6. wooden beam from SM64. Plank of wood bridges gaps between platforms. In Whomp's Fortress, one can be kicked or punched to fall over.
  7. poster (object) from SMS and SMO. Sprayable wanted poster of Shadow Mario, and wedding-announcement poster that can be struck by Cappy for coins.
  8. tank (Super Mario Sunshine) from Ricco Harbor. Vats that hold fruit. Ground-pounding the top pushes a useable fruit out of its pipe.
  9. window from SMS. Spraying into the open window releases a coin. Currently redirects to Window from Coit Tower.
  10. gate (Super Mario Sunshine) under Pianta Village. Smackable Flip Panel that pushes it along a track.
  11. green panel from SMS. Another Flip Panel. Smacking it rotates it ninety degrees, allowing it be used as a platform.
  12. basket (Super Mario Sunshine) containers in Delfino Plaza. Tossing fruit into one on behalf of fruit vendors awards Mario a Shine Sprite.
  13. boat (Super Mario Sunshine), the gondolas that move through Delfino Plaza. Some are necessary for completing tasks, like bringing Yoshi to a spot he'd otherwise be unable to touch.
  14. mirror (Super Mario Sunshine) from Gelato Beach. Direct light towards the Sand Bird's egg, and tilt under the weight of Plungelos.
  15. Roller Coaster (Super Mario Sunshine) from Pinna Park. Used in the boss battle with Mecha-Bowser and balloon-shooting.
  16. giant fruit from SMG2. Consumable by Yoshi. Pulling it often triggers something significant.
  17. bull's-eye (Super Mario Galaxy 2). Striking the target's center awards Mario with an extra life.
  18. cymbals (Super Mario Galaxy 2) from Cloudy Court Galaxy. Ground-pounding the symbol releases 25 Star Bits.
  19. handle (Super Mario Galaxy 2). Drawer-like platforms temporarily become accessible when Yoshi pulls the handle.
  20. giant grape from SMG2. Bounce Bee Mario in Honeybloom Galaxy.
  21. Star Barrier from SMG2. Roadblocks on the world map.
  22. Cannon (Spike Ball) from SM3DL. Turrets that release Spike Balls. Some pivot.
  23. Bowser Switch from SM3DL. Touching it causes the bridge to collapse and defeats the boss.
  24. view plate from SM3DL. Stepping on this panel shifts the 3D perspective.
  25. glowing spot from SM3DW and SMO. Ground-pounding a shining light on the ground releases a token (Green Star, or Power Moon).
  26. gold P Switch from SM3DW. Releases a flood of coins.
  27. sand statue from SM3DW. Breakable sculptures of Bowser and Goombas.
  28. ? Block tower from SM3DW. Type of Switch Block that creates stacks of Empty Blocks to be used as platforms. Info is currently on the
  29. invisible walkway from SM3DW. The blue, largely obscured platforms from Footlight Lane.
  30. firework bomb from SMO. Released by turrets in Bowser's Kingdom. Called cannonballs in the brochure.
  31. giant seed from SMO. The big seeds that Mario carries over his head.
  32. Block (Super Mario Odyssey). Strong blocks that can only be broken by enemies, like Bullet Bill, Banzai Bill, Chargin' Chuck, Trapbeetle, Sherm, and fireworks bomb (knocked by Pokio). Little similar to the blastable rocks/Cheese Rocks, but not the same. Take on different designs to match the kingdom's topography, but they are usually made of rock. They are metal in Bowser's Kingdom, but a subarea in the Seaside Kingdom that includes Pokio and fireworks bomb replaces these with the stone ones, indicating they are equivalencies.
  33. dove from SMO's Cloud Kingdom. It is clear in the paratext that there are "small birds", and then there is avifauna that are... not those.
  34. dumpster from SMO.
  35. Flower (Spin Throw) from SMO. Successor to stone circles. Separate from normal flowers that are also in the game.
  36. garbage from SMO. Currently a redirect to trash that is used nowhere on the wiki.
  37. knob-like structure from SMO. Includes lampposts, horns, Tail Tree (don't lump - just mention), Jaxi Statue (as before), white spire, iron fence, etc.
  38. plaster wall from SMO. Surfaces ascendable by Pokio.
  39. Rankings Board from SMO. It is called "Ranking Board" in some official paratext, but the sign refers to itself as the "Rankings Board" within in-game dialogue.
  40. red door from SMO. Opens when hit by Cappy. Maybe called "cap door" or "hat door" somewhere.
  41. sword (Super Mario Odyssey) from Ruined Kingdom.
  42. stone wall from SMO. Embedded with fossils, and breakable by Chain Chomps and T-Rexes.


Large articles relevant to multiple games

  1. bone from SMUSA, SML2, SMG, maybe SMBW, and potentially other games. Often either a boardable platform, or a large obstruction. Not related to the projectiles thrown by Dry Bones and some other enemies. "Bone" is currently a disambiguation page, but this one should probably take priority.
  2. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, and SMO. Usually a passive background element, but sometimes more substantially interactable, such as in SMS.
  3. Float from SMW (Floating Island), SM64 (floating wooden platform), SMS (from Noki Bay), SMG (from Deep Dark Galaxy and others), NSMBU (floating crate), and SMO (Cork Float). Platforms that float on the surface of water and gently shift under Mario's weight.
  4. ice from many games. Slippery surface of the snow levels. Currently redirects to Ice, a stage object from Dr. Mario World.
  5. Jet Pipe from SMB3, NSMB, NSMBW, NSMB2, and NSMBU. Underwater pipes that cause a current. Currently redirects to Warp Pipe.
  6. snow from various games. Interactable fallen snow, such as the fluffy snow from Snow Cap Galaxy or the clearable snow from SMO. Snowy blocks from SMBW may be related or the same.
  7. waterfall from SMB3, SMG, and SMG2. Currently redirects to List of fighters debuting in Super Smash Bros. Brawl#Squirtle.

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Notes and references

Notes


References