Room 3-7 (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

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{{italic title|Room 3-7 (''Mario vs. Donkey Kong: Minis March Again!'')}}
{{italic title|id=yes}}
{{image}}
{{about|the level designated "3-7" in American and Japanese regions|the level designated "3-7" in other regions|[[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{about|the level listed as "Room 3-7" in the North American version|the level titled "Room 3-7" in the PAL version|[[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{level infobox
{{Levelbox
|image=[[File:3-7 MvsDK MMA.png|256px]]
|title=Room 3-7
|image=
|code=3-7
|code=3-7
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
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|after=[[Room 3-Key|>>]]
|after=[[Room 3-Key|>>]]
}}
}}
'''Room 3-7''' (listed as '''Room 2-7''' in the PAL version) is the seventh course of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces the [[Capture Kong]] enemy, which takes any [[mini]] that it encounters and puts it in a container on its back, disabling the toy. Other toys must attack the Capture Kong with [[Hammer]]s to stun the robot and free the toys taken into its possession.
'''Room 3-7''' (titled '''Room 2-7''' in the British English version) is the seventh course of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces the [[Capture Kong]] enemy, which takes any [[mini]] that it encounters and puts it in a container on its back, disabling the toy. Other toys must attack the Capture Kong with [[Hammer]]s to stun the robot and free the toys taken into its possession.


The course features three mini toys.
The course features three mini toys.
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*[[Hammer]] pairs: 1
*[[Hammer]] pairs: 1
*[[Coin]]s: 6
*[[Coin]]s: 6
*[[10 Gold Coin|Large Coins]]: 1
*[[10-Coin|Large Coins]]: 1
*Enemies:
*Enemies:
**[[Capture Kong]]s: 1
**[[Capture Kong]]s: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:16, May 10, 2022

This article is about the level designated "3-7" in American and Japanese regions. For the level designated "3-7" in other regions, see Room 4-7 (Mario vs. Donkey Kong: Minis March Again!).
Level
Room 3-7
3-7 MvsDK MMA.png
Level code 3-7
World Magnet Mania (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 3-7 (titled Room 2-7 in the British English version) is the seventh course of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. It introduces the Capture Kong enemy, which takes any mini that it encounters and puts it in a container on its back, disabling the toy. Other toys must attack the Capture Kong with Hammers to stun the robot and free the toys taken into its possession.

The course features three mini toys.

Overview[edit]

Two minis start one above the other on the left, beside a tall grid for Pink Blocks. The third mini starts further to the right, directly facing a Capture Kong that walks back and forth in an indentation. If this mini is activated in this instance, it will soon walk up to the Capture Kong and get snatched. One of the other toys must be guided with Pink Blocks to the Hammers in front of them and attack the Capture Kong to stun it temporarily, allowing the third mini to pass the robot. When all minis are grouped together, they should be led with Pink Blocks to the Goal Door on a lone platform at the top of the stage.

Mini Mario Card[edit]

The Mini Mario Card is located right where the Capture Kong is.

M-Token[edit]

The M-Token is located on the bottom girder platform on the right side of the stage. In order to obtain it, the minis should be led there with Pink Blocks either from the platform with the Hammers or from the girder that extends above the token.

Statistics[edit]