Flopside Pit of 100 Trials: Difference between revisions

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* Room 90: [[Lakilester]] Card
* Room 90: [[Lakilester]] Card
* Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; Cards of the dark version of each hero, infinite Flip for Mario, doubled attack strength for each hero (all after going through the previous ninety-nine rooms again and defeating Shadoo)
* Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; Cards of the dark version of each hero, infinite Flip for Mario, doubled attack strength for each hero (all after going through the previous ninety-nine rooms again and defeating Shadoo)
 
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[[Category:Dungeons]]
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[[Category: Places]]
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[[Category: Subterranean Areas]]
[[Category: Places from Super Paper Mario]]
[[Category: Places from Super Paper Mario]]

Revision as of 13:40, April 8, 2008

File:SPM FlopsidePitof100Trials.jpg
Flopside Pit of 100 Trials.

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario just like in Paper Mario: The Thousand-Year Door. However in this game there are two pits – one in Flopside and one in Flipside called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness. Accessing the Flopside version is the same as its Flipside counterpart, but the switch that opens the entrance does not appear until the Flipside version is cleared.

In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. Every 10th room, a valuable item awaits. Shadoo is the boss of the pit. The pit is designed to look like the LCD screen of an old Game & Watch System.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. For example, in the Flopside pit, Rooms 26-50 have a Pure Heart paired with King Croacus I and Floro Sapiens (a reference to Mario's sixth Pure Heart).

The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts. It is recommended that first-time players avoid the Pit until the climax of the game at the very least. By that point they should have a fairly good ammount of HP and have enough experience to deal with the enemies. As with the Flipside Pit, healing items are strongly encouraged.

The Rooms and Enemies of the Pit

Room 1-9

Room 11-19

Room 21-29

Room 31-39

Room 41-49

Room 51-59

Room 61-69

Room 71-79

Room 81-89

Room 91-99

Room 100

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, he'll decline a fight and request for the party to make a return trip.)

Prizes in the Pit of 100 Trials

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