User talk:Zootalo/Archive 2

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M&SG

P&DSMBE Item Drops

  • I can probably give you the following information, just to start things out. RedYoshiMK7Signature.png M&SG (talk) 20:58, 18 July 2015 (EDT)
Enemy Random Item Drop 10+ Combo Item Drop
Green Koopa Paratroopa P-Wing, Water Block Fruit
Red Koopa Paratroopa P-Wing, Fire Block Fruit
Dry Bones Super Fire Block Rare Fruit
Yellow Koopa Paratroopa P-Wing, Light Block Fruit
Hammer Bro Light Block
Fire Bro Light Block Fire Flower
Boomerang Bro Light Block Super Leaf
Ice Bro Light Block Ice Flower
Spiny Fire Block Lakitu Coin
Lakitu Fire Block, Light Block, Lakitu Coin Super Star
Red Coin Coffer Fire Block Fire Block
King Red Coin Coffer Fire Block Grand Fire Block
Blue Coin Coffer Water Block Water Block
King Blue Coin Coffer Water Block Grand Water Block
Green Coin Coffer Wood Block Wood Block
King Green Coin Coffer Wood Block Grand Wood Block
Yellow Coin Coffer Light Block Light Block
King Yellow Coin Coffer Light Block Grand Light Block
Purple Coin Coffer Dark Block Dark Block
King Purple Coin Coffer Dark Block Grand Dark Block

More P&DSMBE article improvements

  • I really haven't touched the game after completing everything in it. You could always refer to the YouTube videos for the normal world courses, but the special world courses are another story. But just as a small note, some normal world courses that contain Coin Coffers may have King Coin Coffers in the special world courses. RedYoshiMK7Signature.png M&SG (talk) 12:40, 26 July 2015 (EDT)

Awoken Skill Levels

  • I did put down the number of turns that are required to use the normal skills at the character list article, but that's for when the skills are at level 1. All normal skills have a maximum level of 7, where they can be activated 6 turns sooner than normal; a level 7 Rush from a Big Paragoomba would only require 4 turns to use. As for the Awoken Skills, I can only really say the following below. RedYoshiMK7Signature.png M&SG (talk) 19:47, 29 July 2015 (EDT)
Awoken Skill Maximum Level Level 1 Requirement Level 2 Requirement Level 3 Requirement Level 4 Requirement Level 5 Requirement
Attack Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Health Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Recovery Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Bind Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Auto Heal Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Blind Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Poison Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Skill Boost Lv.3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x15 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x25 N/A N/A
Orb Time Boost Lv.3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x15 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x25 N/A N/A

Skill Level Requirements

  • Sadly, I don't think that I fully remember the requirements for leveling up the skills of the characters that you've mentioned. I do know that all Yoshis require Fruit and Rare Fruit, all Luigi forms require Green Star Coins and Grand Green Star Coins, and all Rosalina forms require Comet Medals and Grand Comet Medals. I'm probably guessing that Super Peach requires Super Stars and Grand Super Stars, while Bowser Jr. and all the Bowser forms require Spiky Shells and Grand Spiky Shells. RedYoshiMK7Signature.png M&SG (talk) 23:16, 13 August 2015 (EDT)
  • As far as I know, all Yoshis share the exact same item requirements for leveling up their skills. This may be due to the fact that their skills require the exact same amount of turns to use. Also, I do remember that Super Rosalina requires less Comet Medals and Grand Comet Medals to level up her skill. As for Cat Luigi, I do recall that he needs 11 Green Star Coins to raise his skill to level 4; this also means that 11 Grand Green Star Coins are needed to raise Cat Luigi's skill level to 7. RedYoshiMK7Signature.png M&SG (talk) 23:29, 13 August 2015 (EDT)

Score Attack

  • Unfortunately, the harder leveled Score Attack courses have proven to be way too hard for me to S-rank, so sadly, I was never able to get Metal Mario, the Gold Mario Bros., and the Boomerang Mario Bros.. RedYoshiMK7Signature.png M&SG (talk) 19:51, 10 January 2016 (EST)

P&DSMBE Courses

  • I don't really have much that I could help you with for the courses that haven't already been covered. Sorry. RedYoshiMK7Signature.png M&SG (talk) 22:59, 20 January 2016 (EST)

Boss Drops

  • Pretty much. However, since most generic enemies can be transformed, you can easily get the stage 3 enemies by using transformation items on their lower stage forms. Boom Boom is pretty much the only generic boss enemy, where the only way you can get one is by luck, since its drop rate is very low, and it doesn't have any transformations either. RedYoshiMK7Signature.png M&SG (talk) 10:10, 18 February 2016 (EST)

Archive

Every time you move your talk page to an archive, move it to another archive page instead of one large archive page. (i.e. User talk:User/Archive 2 for second talk archive) Viper26's avatarViper26's signature text (talk · edits) 16:38, 21 July 2015 (EDT)

Mario & Luigi: Superstar Saga enemy list

I don't think it is a good idea to present enemy lists in <gallery> form on articles for Mario & Luigi: Superstar Saga locations because MLSS sprites for enemies don't look good when they are zoomed. Another gossip-loving Toad (talk) 11:12, 1 August 2015 (EDT)

I think tables are better, which can retain the images unzoomed and also show HP, attack info as well. Another gossip-loving Toad (talk) 11:27, 1 August 2015 (EDT)
Sorry, that's browser problem. The zoomed version doesn't look bad on Chrome. Another gossip-loving Toad (talk) 10:32, 2 August 2015 (EDT)
Yup, you're right. I tested it, and images in their original size look too small on modern browsers like IE, Chrome and Firefox. Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

MW:ONCE

You forgot to update the bean spot count on the article for MLSS. --Another gossip-loving Toad (talk) 23:35, 2 August 2015 (EDT)

Re: PiT Stats

Not sure about status weaknesses; I presume they must be in the raw data in the Excel sheet, but from what I recall from discussions on the Yoshi's Lighthouse forums, it's probably all crammed in a single bit vector per enemy if it's anything like Bowser's Inside Story, and not as nicely laid out as TTYD's. Jdaster64 (talk)

Enemy formations

Your way of formatting "Enemy formations" doesn't look good according to MarioWiki:Empty sections. Another gossip-loving Toad (talk) 08:29, 15 August 2015 (EDT)

...At least in my opinion. By the way, it is highly likely that I have missed items in Paper Mario, Paper Mario: The Thousand-Year Door, and Mario & Luigi: Superstar Saga. Do you think it is good to include a disclaimer like this?
Item Icon Location
Mushroom Mushroom In the ? Block above the small hedge in the northwest of the first screen.
On the small hedge in the southeast of the first screen.
In the ? Block in the south of the hedge on the east of the first screen.
1-Up Mushroom 1-Up Mushroom After returning the precious belonging to a Toad in the northeast of the first screen, he rewards Mario with this.
Suitcase File:Suitcase.PNG Given by Toadsworth in the second screen along with a money bag with 100 coins.

Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

Enemy stats

With Yoshi's Magic "BIS Script Viewer" version (which I think is the latest). It does not currently support enemy drops in BIS (in the USA version at least). I think it only supports some ROM versions, so you may only be able to get data for the USA version (but I doubt enemy IDs are different between versions, as that would be confusing for the localisation teams). --Hiccup (talk) 08:06, 17 August 2015 (EDT)

email

Did you receive my email that I sent you last weekend and was about languages? I'm not sure if you have received it, as I've also sent an email to a French and he, too, hasn't replied yet. Another gossip-loving Toad (talk) 00:12, 31 August 2015 (EDT)

sortable table inside table

Does tables of this kind suit your need?

The big table
To the right is some sortable data.
User Mainspace
A gossip-loving Toad 1,781
Zootalo 2,962
Jdaster 54
Odo2718 546

There is nothing tricky in coding; just include the code of one sortable table into another. A gossip-loving Toad (talk) 08:00, 10 October 2015 (EDT)

Or this?

Jr. Troopa Grocery
Combination Item 1 Item 2 Item 3 Item 4
Jr. Troopa's Store
PaperMario Items DriedShroom.png
Dried Shroom
PaperMario Items DriedShroom.png
Dried Shroom
Cookbook
Eating Instruction
Price
Currency Price
United States dollar $8
Japanese yen ¥1000
Euro €7
Australian dollar $12
Thai baht ฿300



Third try.



Jr. Troopa Grocery
Combination Item 1 Item 2 Item 3 Item 4
Jr. Troopa's Store
PaperMario Items JellyUltra.png
Jelly Ultra
PaperMario Items JellyUltra.png
Jelly Ultra
Sprite of the Mystery Note
EULA
Nutritional Value
Type of power Value
HP 50
FP 50

A gossip-loving Toad (talk) 00:04, 11 October 2015 (EDT)

Puzzle & Dragons: Super Mario Bros. Edition Level Articles

Hello! First and foremost, I must say that you're helping the wiki greatly by creating level articles for Puzzle & Dragons: Super Mario Bros. Edition, but there is something that I must address here. You appear to be using future tense, evidenced by your usage of the word "will". According to the Manual of Style, when writing about level articles and what the player should do, present tense should be used. An example would be "Mario will then Jump across the gap" versus "Mario must then Jump across the gap". Since levels are fictional, the second alternative should be used since it used present tense. I really don't want to bog you down or make you think your contributions are worthless, because they aren't – it's just that if you make these minor adjustments, it's going to work out wonders for you. If you need help with changing the verb tense on the articles you've already created, then I can help you with that, if you need some. PidgeyIcon.pngRandomYoshi(TalkPMsC) 14:20, 23 December 2015 (EST)

Regarding the PMTTYD Bestiary.

I would like to convert the PMTTYD Bestiary to the same format as the PM bestiary draft. However, the bestiary itself is missing information from this chart. The question, how exactly are you planning to implement this data into the bestiary? I'm not sure, because if we add the data directly from the chart, it's going to be inconsistent with the PM bestiary.--

User:MegadarderyUser talk:MegadarderyDashbot signature

03:41, 28 December 2015 (EST)

Yeah Ok, but my main question was how exactly were you going to add this data? I mean, I'm not a PM technical expert, so these numbers are meaningless to me (especially the status aliments), I wondered if you can help me "translate" these numbers into a similar format to PM's bestiary, that is "Fair, 2" and "Good, 3"--
User:MegadarderyUser talk:MegadarderyDashbot signature
10:49, 28 December 2015 (EST)
The rates 'are multipliers indeed, as seen here. Unfortunately, the writer seems to speculate some of these data. And some data is missing. I'll try to find a way to hack into the game myself..--
User:MegadarderyUser talk:MegadarderyDashbot signature
11:47, 28 December 2015 (EST)
The status effect weakness values are straight from the game. What's speculation is how those values are treated in a few edge cases; most moves just use those as percentages with no further modifications, but Gale Force has extra factors I'm not aware of, and Clock Out multiplies the chances by 1.27 on a perfectly filled bar. Jdaster64 (talk)

RE: Rock Mario/Luigi

I'll see what I can do. --Wildgoosespeeder (talk) (Stats - Contribs) 17:32, 6 January 2016 (EST)

I uploaded screenshots of File:SMG2 Rock Mario.png and File:SMG2 Rock Luigi.png. They have been added to Rock Mario#Gallery. Move them around and/or edit the screenshots as you wish. This is as good as I am going to get for a raw screenshot. If you have further suggestions to get a better screenshot, let me know. --Wildgoosespeeder (talk) (Stats - Contribs) 22:50, 6 January 2016 (EST)

MLPIT Bestiary's Item Drops aren't filled out yet!

Why didn't you finish the Item Drops? I mean... Prior to Boom Guy, you should probably keep on going. From Koopeleon to the final bosses. And you know, I don't like unfinished articles, but I had to start this bestiary before vacation was over. Can you please finish off the rest of the Item Drops? I would appreciate it.

Madbird82 18:25, January 16, 2016 (EST)

About badges in PM, PM:TTYD and their hold/drop rate

Hello! On your example tables for drop rates and hold rates of badges, you state the hold rate in 1/200ths and the drop rate in 1/300ths. Why is this? Why not do the sensible thing and represent them in 1/600ths, so that the units can be compared to each other? They're literally mathematically equivalent numbers. I don't understand. PidgeyIcon.pngRandomYoshi(TalkPMsC) 13:47, 19 January 2016 (EST)

Oh, okay. Changing them to 1/600ths would make sense then. PidgeyIcon.pngRandomYoshi(TalkPMsC) 14:19, 19 January 2016 (EST)
Percentage would probably look nicer, using decimals if necessary. The only reason they were out of 200 or 300 is because that's what the game data seemed to suggest. Jdaster64 (talk)

Am I still out of luck for those Paper Jam enemy stats?

Basically, nobody knows how much HP, Power, Defense, Speed, or anything like that. In fact, NOBODY knows this! I mean... L151 added only about 12% of those stats. Can you please help me out? I need to make sure I know those stats. BTW, I played this game and am on Day 2 of playing. And guess what? I play as fast as someone who runs on the speed of a cheetah!

If a Prima guide STILL hasn't come, well... you CAN at least look at the game's coding once you have your 3DS's SD Card is slotted into you're computer... well...I'm not much of a coding genius myself...make sure I find that a later date for that Paper Jam Prima Guide to come out. :-(

Madbird82 21:40 January 23, 2016 (EST)

Here's a link to an Excel sheet with the known Paper Jam stats so far. This is mostly unchanged from the game data, so you'll have to ignore a bunch of the rows which correspond to "tutorial" or other special enemies. The item drops are untranslated, but most of them should be easy to test in gameplay. In particular, GROUP_0 through GROUP_3 are four (randomly generated?) sets of shiny battle cards that the enemies that drop them share, containing 31, 17, 10, and 14 cards respectively. Notably, there isn't any data for Shiny Paper enemies; they always drop their second item drop (or the first, if they don't have a second, or all the shiny cards in their group have been collected). I guess their stats are somehow derived from their non-shiny equivalents, but I won't bother speculating about how that works exactly until I've finished playing the game and had time to test it myself. Jdaster64 (talk)
I haven't played Puzzle & Dragons Mario edition, so no, unfortunately. I only got the Paper Jam stuff from some Paper Mario speedrunner / TAS-er types; no clue how 3DS files work myself. Jdaster64 (talk)

Can you please make me another pun?

I really like of how you put that pun in my talk page. In fact, it's so funny, it rotted the lips off of me. X-D

As credit, can you please make me another pun? I'd appreciate that! :-)

Madbird82 15:45 January 24, 2016 (EST)

A bunch of game stats reference

For future reference, here's a link to a Dropbox folder that has pretty mcuh all of my stats references for various games: Link

There's a permanent link to that on my userpage as well. If you have any questions, leave a comment on the Dropbox files, contact me on Twitter, or post 'em on my talk page (in decreasing preference). Hopefully this is of use! Jdaster64 (talk)

Re: Mario & Luigi: Paper Jam bestiary

Can you please plan to add a Paper Jam bestiary to this wiki? I'm pretty sure I've found the stats to the game.

Completed the Paper Jam bestiary for you!

I've completed the entire Mario & Luigi: Paper Jam bestiary you were working on! I included the shiny enemies...I thought that when they're shiny, their HP increases by 20%, their POW, DEF, and SPEED increases by 50%, and their EXP and Coins are increased by 150% (which I added on a calculator for the percentage total). Here is my work-done-from-progress I made.

Paper Jam Enemy Stats
Name Location LVL HP POW DEF SPEED Spiny? Flying? Paper? Shelled? EXP Coins Item 1 Drop Rate Item 2 Drop Rate
A Goomba's battle sprite from Mario & Luigi: Paper Jam.
Goomba
Sunbeam Plains, Neo Bowser Castle 2 8 34 16 23 No No No No 3 3 Mushroom 5% 1-Up Mushroom 2%
Goomba in Paper Mario: Sticker Star.
Paper Goomba
Sunbeam Plains, Neo Bowser Castle 2 8 32 16 25 No No Yes No 3 3 Syrup Jar 5% 1-Up Mushroom 2%
Goomba in Paper Mario: Sticker Star.
Paper Goomba (stack boss)
Sunbeam Plains, Neo Bowser Castle 3 2 39 24 24 No No Yes No 0 0 Syrup Jar 3% 1-Up Mushroom 2%
A stack of Biddybuds in Mario & Luigi: Paper Jam.
Biddybud (1)
Sunbeam Plains 3 7 39 30 24 No No No No 2 1 1-Up Mushroom 3% So-so Boots 1%
Green Paratroopa from Paper Mario: Sticker Star
Paper Paratroopa
Sunbeam Plains 3 2 35 21 31 No Yes Yes Yes 4 5 Nut 4% 1-Up Mushroom 2%
Petey Piranha's battle sprite from Mario & Luigi: Paper Jam.
Petey Piranha
Sunbeam Plains 4 143 45 37 36 No No No No 70 60 None 0% Picnic Boots 100%
A Spiny's battle sprite from Mario & Luigi: Paper Jam
Spiny
Doop Doop Dunes, Doop Doop Dunes Grotto, Neo Bowser Castle 5 18 41 53 26 Yes No No Yes 9 4 Nut 3% None 0%
File:Spiny.PNG
Paper Spiny
Doop Doop Dunes, Doop Doop Dunes Grotto, Neo Bowser Castle 5 18 41 53 26 Yes No Yes Yes 10 4 Syrup Jar 3% LV 1 Character Card 3%
A Sandmaargh's battle sprite from Mario & Luigi: Paper Jam.
Sandmaargh
Doop Doop Dunes, Doop Doop Dunes Grotto 6 39 49 52 38 No No No No 20 11 Candy 5% Stache Gloves 3%
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam.
Fly Guy (1)
Doop Doop Dunes 7 23 48 54 43 No Yes No No 8 5 Mushroom 5% 1-Up Mushroom 3%
File:BobombPMSS.png
Paper Bob-omb (1)
Doop Doop Dunes 7 7 44 32 32 No No Yes No 15 9 Mushroom 5% Double 1-Up Mushroom 4%
Big Pokey's battle sprite from Mario & Luigi: Paper Jam.
Big Pokey
Doop Doop Dunes Grotto 8 144 57 51 41 Yes No No No 125 85 None 0% Bold Heart 100%
Big Pokey's battle sprite from Mario & Luigi: Paper Jam.
Big Pokey (body segment)
Doop Doop Dunes Grotto 8 16 57 51 41 No No No No 0 0 None 0% None 0%
Tower Power Pokey as it appears in Paper Mario: Sticker Star.
Paper Tower Power Pokey
Doop Doop Dunes Grotto 8 144 57 51 41 Yes No Yes No 125 85 None 0% Threadbare Wear 100%
Tower Power Pokey as it appears in Paper Mario: Sticker Star.
Paper Tower Power Pokey (body segment)
Doop Doop Dunes Grotto 8 16 57 51 41 No No Yes No 0 0 None 0% None 0%
A Hammer Bro from Mario & Luigi: Paper Jam.
Hammer Bro (1)
Twinsy Tropics Dungeon, Neo Bowser Castle 8 32 53 46 34 No No No Yes 16 13 Super Mushroom 5% Steady Boots 2%
File:Hammer Bro (PMSS).PNG
Paper Hammer Bro (1)
Twinsy Tropics Dungeon, Neo Bowser Castle 8 29 55 41 34 No No Yes Yes 16 13 Supersyrup Jar 5% LV 1 Character Card 3%
File:ScaredyratPMSS.png
Paper Scaredy Rat
Twinsy Tropics Dungeon 9 10 44 36 47 No No Yes No 17 20 Refreshing Herb 8% Double 1-Up Mushroom 2%
Roy Koopa in Mario & Luigi: Paper Jam.
Roy (1)
Twinsy Tropics Dungeon 10 343 71 69 38 No No No Yes 175 110 None 0% Fighter Hammer 100%
Wendy O. Koopa in Mario & Luigi: Paper Jam.
Wendy (1)
Twinsy Tropics Dungeon 10 294 64 64 51 No No No Yes 175 110 None 0% Charge Wear 100%
A Cheep Cheep from Mario & Luigi: Paper Jam.
Cheep Cheep (1)
Twinsy Tropics 11 49 58 64 45 No Yes No No 27 20 1-Up Mushroom 4% POW Gloves 2%
An Urchin from Mario & Luigi: Paper Jam.
Urchin (1)
Twinsy Tropics 12 25 90 345 66 Yes Yes No No 85 165 Candy 60% LV 1 Character Card 40%
A Koopa Troopa from Mario & Luigi: Paper Jam.
Koopa Troopa
Twinsy Tropics, Neo Bowser Castle 10 49 59 64 38 No No No Yes 26 18 Super Mushroom 5% None 0%
File:PMSSKoopaTroopa.png
Paper Koopa Troopa
Twinsy Tropics, Neo Bowser Castle 10 49 59 64 38 No No Yes Yes 29 18 Super Mushroom 5% Shiny Battle Card 3%
Goomba in Paper Mario: Sticker Star.
Paper Goomba (Shiny)
Sunbeam Plains, Neo Bowser Castle 6 10 48 24 38 No No Yes No 8 8 Syrup Jar 100% 1-Up Mushroom 100%
Green Paratroopa from Paper Mario: Sticker Star
Paper Paratroopa (Shiny)
Sunbeam Plains 7 2 53 32 47 No Yes Yes Yes 10 13 Nut 100% 1-Up Mushroom 100%
File:Spiny.PNG
Paper Spiny (Shiny)
Doop Doop Dunes, Doop Doop Dunes Grotto, Neo Bowser Castle 10 22 62 80 39 Yes No Yes Yes 25 10 Syrup Jar 100% LV 1 Character Card 100%
File:BobombPMSS.png
Paper Bob-omb (1) (Shiny)
Doop Doop Dunes 13 8 66 48 48 No No Yes No 38 23 Mushroom 100% Double 1-Up Mushroom 100%
File:Hammer Bro (PMSS).PNG
Paper Hammer Bro (1) (Shiny)
Twinsy Tropics Dungeon, Neo Bowser Castle 14 35 83 62 51 No No Yes Yes 16 13 Supersyrup Jar 100% LV 1 Character Card 100%
File:ScaredyratPMSS.png
Paper Scaredy Rat (Shiny)
Twinsy Tropics Dungeon 15 12 66 54 71 No No Yes No 43 50 Refreshing Herb 100% Double 1-Up Mushroom 100%
File:PMSSKoopaTroopa.png
Paper Koopa Troopa (Shiny)
Twinsy Tropics, Neo Bowser Castle 17 59 89 96 57 No No Yes Yes 73 45 Super Mushroom 100% Shiny Battle Card 100%
File:BobombPMSS.png
Paper Bob-omb (2)
Sunbeam Plains, Neo Bowser Castle 12 14 62 48 44 No No Yes No 32 25 Super Mushroom 5% Shiny Battle Card 3%
File:BobombPMSS.png
Paper Bob-omb (2) (Shiny)
Sunbeam Plains, Neo Bowser Castle 19 17 93 72 66 No No Yes No 80 63 Super Mushroom 100% Shiny Battle Card 100%
A Monty Mole from Mario & Luigi: Paper Jam.
Monty Mole (1)
Sunbeam Plains 12 55 78 83 40 No No No No 37 26 Super Nut 4% LV 1 Character Card 3%
Petey Piranha
Paper Petey Piranha
Sunbeam Plains 13 384 84 86 62 No No Yes No 650 330 None 0% Collector Wear 100%
Petey Piranha
Paper Petey Piranha (copy)
Sunbeam Plains 13 34 84 86 62 No No Yes No 0 0 None 0% None 0%
A Ninji from Mario & Luigi: Paper Jam.
Ninji
Gloomy Woods, Neo Bowser Castle 13 70 60 79 92 No No No No 44 30 Refreshing Herb 8% 1-Up Mushroom 4%
A Paper Ninji's battle sprite from Mario & Luigi: Paper Jam.
Paper Ninji
Gloomy Woods, Neo Bowser Castle 13 70 60 79 92 No No Yes No 49 30 Candy 3% LV 1 Character Card 3%
A Paper Ninji's battle sprite from Mario & Luigi: Paper Jam.
Paper Ninji (Shiny)
Gloomy Woods, Neo Bowser Castle 20 84 90 119 138 No No Yes No 123 75 Candy 100% LV 1 Character Card 100%
File:Spear Guy.PNG
Paper Spear Guy
Gloomy Woods 14 25 74 75 59 Yes No Yes No 48 40 Super Nut 4% Shiny Battle Card 3%
File:Spear Guy.PNG
Paper Spear Guy (Shiny)
Gloomy Woods 22 30 111 113 89 Yes No Yes No 120 100 Super Nut 100% Shiny Battle Card 100%
A Piranha Plant from Mario & Luigi: Paper Jam.
Fire Piranha Plant
Gloomy Woods 15 104 90 108 58 No No No No 60 40 Super Mushroom 5% Flame Hammer 3%
Wiggler under the effect at Paper Kamek's power in Mario & Luigi: Paper Jam.
Wiggler
Gloomy Woods 16 660 91 120 123 No No No No 0 0 None 0% None 0%
File:Kamek PMSS Sprite.png
Paper Kamek (1)
Gloomy Woods 16 440 84 95 78 No Yes Yes No 900 440 None 0% POW Gloves 100%
A Bully from Mario & Luigi: Paper Jam.
Bully
Mount Brrr 17 131 98 137 59 No No No No 80 50 Super Mushroom 5% POW Scarf 3%
A Buzzy Beetle from Mario & Luigi: Paper Jam.
Buzzy Beetle
Mount Brrr 16 53 77 120 67 No No No Yes 72 38 Supersyrup Jar 8% Shiny Battle Card 4%
File:Sombrero Guy.PNG
Paper Sombrero Guy (1)
Mount Brrr 17 35 83 91 65 No No Yes No 68 46 Super Candy 10% LV 1 Character Card 6%
File:Sombrero Guy.PNG
Paper Sombrero Guy (1) (Shiny)
Mount Brrr 26 42 125 137 98 No No Yes No 170 115 Super Candy 100% LV 1 Character Card 100%
A Spike from Mario & Luigi: Paper Jam.
Spike
Doop Doop Dunes, Neo Bowser Castle 18 119 96 118 70 No No No Yes 76 42 1-Up Mushroom 4% SPEED Scarf 2%
File:SpikePMSS.png
Paper Spike
Doop Doop Dunes, Neo Bowser Castle 18 119 96 118 70 No No Yes Yes 82 42 Boo Biscuit 5% LV 2 Character Card 3%
File:SpikePMSS.png
Paper Spike (Shiny)
Doop Doop Dunes, Neo Bowser Castle 27 143 144 177 105 No No Yes Yes 205 105 Boo Biscuit 100% LV 2 Character Card 100%
A Pokey from Mario & Luigi: Paper Jam.
Pokey
Doop Doop Dunes 19 99 85 143 82 Yes No No No 88 50 Super Candy 4% Shiny Battle Card 3%
One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam.
Chargin' Chuck Corps
Doop Doop Dunes 20 105 122 150 112 No No No Yes 1600 550 None 0% Blunt Hammer 100%
A Cheep Cheep from Mario & Luigi: Paper Jam.
Cheep Cheep (2)
Twinsy Tropics 20 131 99 107 79 No Yes No No 86 50 Ultra Mushroom 5% Shocking Hammer 2%
An Urchin from Mario & Luigi: Paper Jam.
Urchin (2)
Twinsy Tropics 21 57 160 625 117 Yes Yes No No 320 275 Super Candy 60% LV 2 Character Card 40%
File:PiranhaplantPMSS.png
Paper Fire Piranha Plant
Twinsy Tropics 21 46 125 138 105 Yes No Yes No 96 55 Ultra Mushroom 5% Shiny Battle Card 3%
File:PiranhaplantPMSS.png
Paper Fire Piranha Plant (Shiny)
Twinsy Tropics 31 55 188 207 158 Yes No Yes No 240 138 Ultra Mushroom 100% Shiny Battle Card 100%
A Fire Bro from Mario & Luigi: Paper Jam.
Fire Bro
Twinsy Tropics Dungeon 21 152 120 138 78 No No No Yes 92 40 Ultra Mushroom 5% Shiny Battle Card 3%
File:Fire BroPPSS.png
Paper Fire Bro
Twinsy Tropics Dungeon 21 89 130 113 78 No No Yes Yes 94 40 Super Candy 2% LV 2 Character Card 3%
File:Fire BroPPSS.png
Paper Fire Bro (Shiny)
Twinsy Tropics Dungeon 31 107 195 170 117 No No Yes Yes 235 100 Super Candy 100% LV 2 Character Card 100%
File:Swoop.PNG
Paper Swoop
Twinsy Tropics Dungeon 23 29 120 138 113 No Yes Yes No 85 60 Ultrasyrup Jar 5% POW Scarf 2%
File:Swoop.PNG
Paper Swoop (Shiny)
Twinsy Tropics Dungeon 33 35 180 207 170 No Yes Yes No 213 150 Ultrasyrup Jar 100% POW Scarf 100%
A Horned Ant Trooper from Mario & Luigi: Paper Jam.
Horned Ant Trooper
Twinsy Tropics Dungeon, Neo Bowser Castle 22 88 132 210 91 Yes No No No 46 20 Ultra Nut 3% 1-Up DX 2%
Ludwig von Koopa in Mario & Luigi: Paper Jam.
Ludwig (1)
Twinsy Tropics Dungeon 24 975 169 173 124 No No No Yes 1070 330 None 0% Shocking Boots 100%
Larry Koopa in Mario & Luigi: Paper Jam.
Larry (1)
Twinsy Tropics Dungeon 24 825 150 158 115 No No No Yes 1070 330 None 0% Shiny Battle Card 100%
A Boomerang Bro from Mario & Luigi: Paper Jam
Boomerang Bro
Bowser's Castle, Neo Bowser Castle 24 180 138 158 106 No No No Yes 116 55 Ultra Nut 4% LV 2 Character Card 3%
File:BoomerbangbroPMSS.png
Paper Boomerang Bro
Bowser's Castle, Neo Bowser Castle 24 120 156 144 106 No No Yes Yes 120 55 Ultrasyrup Jar 3% Shocking Boots 2%
File:BoomerbangbroPMSS.png
Paper Boomerang Bro (Shiny)
Bowser's Castle, Neo Bowser Castle 35 144 234 216 159 No No Yes Yes 300 138 Ultrasyrup Jar 100% Shocking Boots 100%
A Big Tail Goomba from Mario & Luigi: Paper Jam.
Big Tail Goomba
Bowser's Castle, Neo Bowser Castle 26 277 196 188 113 No No No No 300 77 Ultra Candy 3% Filler Brooch DX 5%
File:Dry Bones (PMSS).PNG
Paper Dry Bones (1)
Bowser's Castle, Neo Bowser Castle 25 57 169 167 120 No No Yes Yes 105 68 Ultra Mushroom 5% Shiny Battle Card 2%
File:Dry Bones (PMSS).PNG
Paper Dry Bones (1) (Shiny)
Bowser's Castle, Neo Bowser Castle 36 68 254 251 180 No No Yes Yes 263 170 Ultra Mushroom 100% Shiny Battle Card 100%
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam.
Fly Guy (2)
Bowser's Castle, Gloomy Woods, Twinsy Tropics 31 158 228 256 173 No Yes No No 175 40 Ultra Mushroom 5% 1-Up Mushroom 3%
Bowser Jr. in his Junior Clown Car in Mario & Luigi: Paper Jam.
Bowser Jr.
Bowser's Castle 27 979 210 183 178 No Yes No Yes 1380 385 None 0% Iron Ball Hammer DX 100%
File:JrPMSS.png
Paper Bowser Jr.
Bowser's Castle 27 1068 203 166 178 No Yes No Yes 1380 385 None 0% Knockout Draw Gloves 100%
File:Paragoomba (PMSS).PNG
Paper Paragoomba (1)
Sunbeam Plains 27 196 180 166 173 No Yes Yes No 110 60 Ultrasyrup Jar 5% Shiny Battle Card 2%
File:Paragoomba (PMSS).PNG
Paper Paragoomba (1) (Shiny)
Sunbeam Plains 39 235 270 249 260 No Yes Yes No 275 150 Ultrasyrup Jar 100% Shiny Battle Card 100%
A Hammer Bro from Mario & Luigi: Paper Jam.
Hammer Bro (2)
Sunbeam Plains 27 169 188 183 108 No No No Yes 122 60 Refreshing Herb 10% Double 1-Up Mushroom 2%
File:Hammer Bro (PMSS).PNG
Paper Hammer Bro (2)
Sunbeam Plains 27 169 188 183 108 No No Yes Yes 126 60 Max Mushroom 4% Shocking Hammer 2%
File:Hammer Bro (PMSS).PNG
Paper Hammer Bro (2) (Shiny)
Sunbeam Plains 39 203 282 275 162 No No Yes Yes 315 150 Max Mushroom 100% Shocking Hammer 100%
A Monty Mole from Mario & Luigi: Paper Jam.
Monty Mole (2)
Gloomy Woods 28 195 224 208 102 No No No No 140 62 Max Syrup Jar 4% Shiny Battle Card 2%
A Boo
Paper Boo (1)
Gloomy Woods 28 68 192 164 147 No Yes Yes No 150 80 Boo Biscuit 10% LV 2 Character Card 3%
A Boo
Paper Boo (1) (Shiny)
Gloomy Woods 40 82 288 246 221 No Yes Yes No 375 200 Boo Biscuit 100% LV 2 Character Card 100%
King Boo in Mario & Luigi: Paper Jam.
King Boo
Gloomy Woods 29 1421 219 419 171 Yes No No No 3250 880 None 0% Guard Wear DX 100%
A Boo
Paper Boo (holding Paper Mario)
Gloomy Woods 28 49 192 164 147 No Yes Yes No 0 0 Boo Biscuit 10% None 0%
File:FuzzyPMSS.png
Paper Fuzzy (1)
Mount Brrr 18 194 88 127 96 No Yes Yes No 50 20 Supersyrup Jar 5% 1-Up Mushroom 3%
File:FuzzyPMSS.png
Paper Fuzzy (1) (Shiny)
Mount Brrr 27 233 132 191 144 No Yes Yes No 125 50 Supersyrup Jar 100% 1-Up Mushroom 100%
A Shy Guy from Mario & Luigi: Paper Jam.
Shy Guy (1)
Mount Brrr, Neo Bowser Castle 30 200 200 181 125 No No No No 96 45 Ultra Candy 2% Mushroom Amutlet 2%
File:Shy Guy (PMSS).PNG
Paper Shy Guy
Mount Brrr, Neo Bowser Castle 30 158 218 171 125 No No Yes No 102 50 1-Up Mushroom 3% Shiny Battle Card 2%
File:Shy Guy (PMSS).PNG
Paper Shy Guy (Shiny)
Mount Brrr 43 190 327 257 188 No No Yes No 255 125 1-Up Mushroom 100% Shiny Battle Card 100%
A stack of Biddybuds in Mario & Luigi: Paper Jam.
Biddybud (2)
Mount Brrr 31 79 247 170 154 No No No No 38 15 Max Mushroom 3% LV 2 Character Card 1%
King Bob-omb in Mario & Luigi: Paper Jam.
King Bob-omb
Mount Brrr 32 1744 273 259 198 No No No No 5500 990 None 0% Ironclad Wear 100%
A Broozer from Mario & Luigi: Paper Jam.
Broozer
Neo Bowser Castle 33 280 246 224 136 No No No No 280 100 Max Nut 4% Crystal Boots 3%
File:PMSSBroozerSprite.png
Paper Broozer
Neo Bowser Castle 33 258 256 224 136 No No Yes No 290 100 Ultra Candy 4% Shiny Battle Card 2%
File:PMSSBroozerSprite.png
Paper Broozer (Shiny)
Neo Bowser Castle 46 310 384 336 204 No No Yes No 725 250 Ultra Candy 100% Shiny Battle Card 100%
File:Sombrero Guy.PNG
Paper Sombrero Guy (2)
Neo Bowser Castle 33 78 226 224 150 No No Yes No 175 90 Max Mushroom 10% Shiny Battle Card 2%
File:Sombrero Guy.PNG
Paper Sombrero Guy (2) (Shiny)
Neo Bowser Castle 46 94 339 336 225 No No Yes No 438 225 Max Mushroom 100% Shiny Battle Card 100%
A Mechakoopa from Mario & Luigi: Paper Jam.
Mechakoopa (1)
Neo Bowser Castle 34 176 269 286 196 No No No Yes 190 70 Max Mushroom 2% Dark Hammer 2%
A Shy Guy from Mario & Luigi: Paper Jam.
Shy Guy (2)
Neo Bowser Castle 35 327 297 284 181 No No No No 550 120 Ultra Candy 3% Shiny Battle Card 4%
A Chain Chomp from Mario & Luigi: Paper Jam.
Chain Chomp
Neo Bowser Castle 35 484 297 474 181 No No No No 600 150 Max Syrup Jar 5% POW Gloves DX 2%
File:Big Chain Chomp.PNG
Paper Chain Chomp
Neo Bowser Castle 35 557 297 474 181 No No Yes No 600 150 Max Syrup Jar 5% Counter Wear DX 2%
Nabbit in Mario & Luigi: Paper Jam.
Nabbit
Neo Bowser Castle 36 9999 248 312 241 No No No No 0 0 None 0% None 0%
A Mechakoopa from Mario & Luigi: Paper Jam.
Mechakoopa (2)
Neo Bowser Castle 35 182 275 296 202 No No No Yes 0 0 None 0% None 0%
A Boo
Paper Boo (2)
Neo Bowser Castle 33 78 246 213 177 No Yes Yes No 0 0 None 0% None 0%
File:Paragoomba (PMSS).PNG
Paper Paragoomba (2)
Neo Bowser Castle 34 257 258 229 224 No Yes Yes No 0 0 None 0% None 0%
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam.
Fly Guy (3)
Neo Bowser Castle 34 187 258 275 189 No Yes No No 200 50 Max Candy 4% 1-Up DX 2%
File:FuzzyPMSS.png
Paper Fuzzy (2)
Neo Bowser Castle 35 436 242 308 216 No Yes Yes No 155 100 Max Nut 4% Double 1-Up Mushroom 2%
File:FuzzyPMSS.png
Paper Fuzzy (2) (Shiny)
Neo Bowser Castle 49 523 363 462 324 No Yes Yes No 388 250 Max Nut 100% Double 1-Up Mushroom 100%
Kamek as he appears in Mario & Luigi: Paper Jam.
Kamek
Neo Bowser Castle 36 1853 304 300 234 No Yes No No 3000 550 None 0% Shiny Battle Card 100%
File:Kamek PMSS Sprite.png
Paper Kamek (2)
Neo Bowser Castle 36 1853 304 300 234 No Yes Yes No 3000 550 None 0% Shocking Boots DX 100%
File:Dry Bones (PMSS).PNG
Paper Dry Bones (2)
Neo Bowser Castle 33 78 256 246 170 No No Yes Yes 0 22 Ultra Candy 2% None 0%
Roy Koopa in Mario & Luigi: Paper Jam.
Roy (2)
Neo Bowser Castle 35 1573 308 320 166 No No No Yes 1475 450 Max Mushroom 100% None 0%
Wendy O. Koopa in Mario & Luigi: Paper Jam.
Wendy (2)
Neo Bowser Castle 35 1452 286 296 216 No No No Yes 1475 450 Max Nut 100% None 0%
Ludwig von Koopa in Mario & Luigi: Paper Jam.
Ludwig (2)
Neo Bowser Castle 36 1482 304 300 197 No No No Yes 1575 450 Max Syrup Jar 100% None 0%
Larry Koopa in Mario & Luigi: Paper Jam.
Larry (2)
Neo Bowser Castle 36 1359 270 276 183 No No No Yes 1575 450 Max Mushroom 100% None 0%
Morton Koopa Jr. in Mario & Luigi: Paper Jam.
Morton
Neo Bowser Castle 36 865 293 264 146 No No No Yes 2100 450 None 0% Golden Hammer 100%
Iggy Koopa in Mario & Luigi: Paper Jam.
Iggy
Neo Bowser Castle 36 790 293 252 161 No No No Yes 2100 450 None 0% LV 2 Character Card 100%
Lemmy Koopa in Mario & Luigi: Paper Jam.
Lemmy
Neo Bowser Castle 36 692 270 228 175 No No No Yes 2100 450 None 0% Shiny Battle Card 100%
Bowser in Mario & Luigi: Paper Jam
Bowser
Neo Bowser Castle 38 9999 343 335 228 No No No Yes 0 0 None 0% None 0%
A sprite of Bowser for his appearance in Paper Mario: The Thousand-Year Door.
Paper Bowser
Neo Bowser Castle 38 9999 343 335 228 No No Yes Yes 0 0 None 0% None 0%
Shiny RoboBowser.jpg
Shiny RoboBowser
Neo Bowser Castle 40 2145 350 358 229 No No Yes Yes 0 0 None 0% None 0%
Goomba in Paper Mario: Sticker Star.
Paper Goomba (Shiny RoboBowser battle)
Neo Bowser Castle 34 70 215 206 140 No No Yes Yes 0 0 Max Mushroom 10% None 0%
File:PMSSKoopaTroopa.png
Paper Koopa Troopa (Shiny RoboBowser battle)
Neo Bowser Castle 34 82 237 275 140 No No Yes Yes 0 0 Double 1-Up Mushroom 5% None 0%
File:Shy Guy (PMSS).PNG
Paper Shy Guy (Shiny RoboBowser battle)
Neo Bowser Castle 34 105 258 229 140 No No Yes Yes 0 0 Max Syrup Jar 10% None 0%
Petey Piranha's battle sprite from Mario & Luigi: Paper Jam.
Petey Piranha (Boss Battle Ring)
Arcade 15 920 99 104 87 No No No No 0 0 None 0% None 0%
A Goomba's battle sprite from Mario & Luigi: Paper Jam.
Goomba (Boss Battle Ring)
Arcade 12 55 56 55 44 No No No No 0 0 None 0% None 0%
Big Pokey's battle sprite from Mario & Luigi: Paper Jam.
Big Pokey (Boss Battle Ring)
Arcade 18 648 132 123 93 Yes No No No 0 0 None 0% None 0%
Big Pokey's battle sprite from Mario & Luigi: Paper Jam.
Big Pokey (body segment) (Boss Battle Ring)
Arcade 18 76 132 123 93 No No No No 0 0 None 0% None 0%
Tower Power Pokey as it appears in Paper Mario: Sticker Star.
Paper Tower Power Pokey (Boss Battle Ring)
Arcade 18 648 132 123 93 Yes No Yes No 0 0 None 0% None 0%
Tower Power Pokey as it appears in Paper Mario: Sticker Star.
Paper Tower Power Pokey (body segment) (Boss Battle Ring)
Arcade 18 70 132 123 93 No No Yes No 0 0 None 0% None 0%
Petey Piranha
Paper Petey Piranha (Boss Battle Ring)
Arcade 23 858 204 186 139 No No Yes No 0 0 None 0% None 0%
Petey Piranha
Paper Petey Piranha (copy) (Boss Battle Ring)
Arcade 23 100 204 186 139 No No Yes No 0 0 None 0% None 0%
Wiggler under the effect at Paper Kamek's power in Mario & Luigi: Paper Jam.
Wiggler (Boss Battle Ring)
Arcade 26 1471 232 243 252 No No No No 0 0 None 0% None 0%
File:Kamek PMSS Sprite.png
Paper Kamek (1) (Boss Battle Ring)
Arcade 26 1038 218 196 170 No Yes Yes No 0 0 None 0% None 0%
File:Spear Guy.PNG
Paper Spear Guy (Boss Battle Ring)
Arcade 24 38 138 144 101 Yes No Yes No 0 0 None 0% None 0%
One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam.
Chargin' Chuck Corps (Boss Battle Ring)
Arcade 30 189 300 295 225 No No No Yes 0 0 None 0% None 0%
Bowser Jr. in his Junior Clown Car in Mario & Luigi: Paper Jam.
Bowser Jr. (Boss Battle Ring)
Arcade 37 1638 391 306 285 No Yes No Yes 0 0 None 0% None 0%
File:JrPMSS.png
Paper Bowser Jr. (Boss Battle Ring)
Arcade 37 1764 380 282 285 No Yes No Yes 0 0 None 0% None 0%
King Boo in Mario & Luigi: Paper Jam.
King Boo (Boss Battle Ring)
Arcade 39 1890 380 622 264 Yes No No No 0 0 None 0% None 0%
A Boo
Paper Boo (holding Paper Mario) (Boss Battle Ring)
Arcade 35 61 264 225 187 No Yes Yes No 0 0 None 0% None 0%
King Bob-omb in Mario & Luigi: Paper Jam.
King Bob-omb (Boss Battle Ring)
Arcade 42 2312 442 385 285 No No No No 0 0 None 0% None 0%
Kamek as he appears in Mario & Luigi: Paper Jam.
Kamek (Boss Battle Ring)
Arcade 46 2318 470 421 318 No Yes No No 0 0 None 0% None 0%
File:Kamek PMSS Sprite.png
Paper Kamek (2) (Boss Battle Ring)
Arcade 46 2318 470 421 318 No Yes Yes No 0 0 None 0% None 0%
File:Dry Bones (PMSS).PNG
Paper Dry Bones (2) (Boss Battle Ring)
Arcade 43 82 331 320 208 No No Yes Yes 0 0 None 0% None 0%
Dry Bowser, in Mario & Luigi: Paper Jam
Dry Bowser
Arcade 48 2880 500 614 298 No No No Yes 0 0 None 0% None 0%
Roy Koopa in Mario & Luigi: Paper Jam.
Roy (Boss Battle Ring)
Arcade 45 760 476 402 239 No No No Yes 0 0 None 0% None 0%
Wendy O. Koopa in Mario & Luigi: Paper Jam.
Wendy (Boss Battle Ring)
Arcade 46 618 456 376 301 No No No Yes 0 0 None 0% None 0%
Ludwig von Koopa in Mario & Luigi: Paper Jam.
Ludwig (Boss Battle Ring)
Arcade 46 773 470 376 275 No No No Yes 0 0 None 0% None 0%
Larry Koopa in Mario & Luigi: Paper Jam.
Larry (Boss Battle Ring)
Arcade 46 927 428 346 258 No No No Yes 0 0 None 0% None 0%

Well... I tried my best... and if you liked it, you can make a new article called Mario & Luigi: Paper Jam bestiary. Remember to copy and paste the stats showed here.

Madbird82 13:10 March 26, 2016 (EST)

P.S. I'm not doing anymore logs for one...since I was done for the last two months...I may contact you if the stats (too bad there are no HP bars for the enemies) on Paper Mario: Color Splash appear on Jdaster64's Dropbox page. See ya ;-)

The only problem is... I can't log in because my mom banned me from this wiki two months ago. Can you please do this bestiary for me?

Added POW on Superstar Saga bestiary

Well, for those who don't know the POW to the enemies, I got them from Yoshi Magic. Besides, I wanted the people to know how much attack power, so I got the info from the enemy editor's ability section, not to be confused. If you liked of how I added the POW part of the bestiary, please tell me. If no, I won't be upset with you, but PLEASE don't remove the POW part of the bestiary

Madbird82 16:58 April 19, 2016 (EST)

P.S. If you liked the latest update on this bestiary, then if you looked at Yoshi Magic, then look at the Enemy Editor's Abilities section to learn more about what I did on this article.

P.S.P. I STILL can't get the Paper Jam shiny enemy stats...I eventually figured out that the Shiny Ninji enemy's HP is 98.