Mario Party 10
| Mario Party 10 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the related gallery. | |||||||||||||
| Developers | NDcube CAProduction Nintendo SPD Group No.4 | ||||||||||||
| Publisher | Nintendo | ||||||||||||
| Platform | Wii U | ||||||||||||
| Release dates | Original release: Nintendo Selects: | ||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Dutch French (Canada) French (Europe) German Italian Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||
| Genre | Party | ||||||||||||
| Ratings |
| ||||||||||||
| Modes | Single-player, multiplayer | ||||||||||||
| Format | |||||||||||||
| Input | |||||||||||||
| Serial code | |||||||||||||
Mario Party 10 is the tenth home console installment in the Mario Party series and the twentieth installment in the series overall, released for Wii U in March 2015. The game has many gameplay elements and features returning from its predecessor, with Mini Stars and vehicles making a return. Introduced in this entry, is a new mode called Bowser Party, in which one player controls Bowser using the GamePad with up to four players going against him as Team Mario. The game is also compatible with amiibo.
Gameplay[edit]
Mario Party 10 offers three basic modes of play: Mario Party, Bowser Party, and amiibo Party each with their own unique styles of play. Other modes include Minigames and Toad's Room - the former has players simply playing minigames while the latter is where players can access a shop, a photo booth, and other items.
Game modes[edit]
Mario Party[edit]
- “Everyone plays board events or minigames!”
- —Mario Party menu description
Mario Party is the central mode of Mario Party 10. Similar to Mario Party 9, players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. It is hosted by a blue Toad. Characters move around in vehicles taking turns being the captain and rolling the dice. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add Bowser Spaces on the board. If Bowser is not free by the time the "Homestretch!" space is reached, he will be sealed away and his son will add Bowser Jr. Spaces instead. When in Chaos Castle, a yellow Toad takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of Toad Houses, where a Special Dice Block is given to all players.
Bowser Party[edit]
- "Bowser Party" redirects here. For the event in Mario Party 7 known as "Bowser Party" in PAL regions, see Bowser Time.
- “Bowser chases Team Mario and wreaks havoc!”
- —Bowser Party menu description
Bowser Party is a new mode of gameplay featuring Bowser. It is hosted by both a blue Toad who serves as a helper for Team Mario and Bowser Jr. who serves as a helper for Bowser. One player controls Bowser using the GamePad, and up to four others use Wii Remotes to play against him as Team Mario. Mini Stars are replaced by Hearts, and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the Super Star at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four Bowser Dice Blocks by default, though certain events can cause him to have more or less available.
- If Team Mario lands on a "Gain 1 Bowser Dice Block" space or the event "Bowser Dice Block +1" from a Bowser Jr. Space is chosen, Bowser Jr. gives Bowser an extra Bowser Dice Block for a turn.
- If Team Mario lands on a "Lose 1 Bowser Dice Block" space, Nabbit steals a Bowser Dice Block for a turn.
- On Mushroom Park and Whimsical Waters, one of the options for Bowser Jr's roulette at the Homestretch gives Bowser an extra Bowser Dice Block for the rest of the game.
If Bowser does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario or if Team Mario is sent backwards to him, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. This can also happen if Team Mario cannot move away from Bowser because some players towards the end of the turn order are already eliminated, in which case Bowser will immediately initiate the Bowser Battle minigame selection as his turn begins. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can receive Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to deplete a heart from any Team Mario player, all of the team members perform their 1st place animations while Bowser roars in anger. The icon on the top-right screen shows what mode Bowser is in: Normally, the minigames are fairly easy for Team Mario, but Bowser can also become angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.
At the Homestretch! events of Mushroom Park and Whimsical Waters, the blue Toad reminds Team Mario to be careful on those last spaces. Bowser Jr. then reminds Bowser that Team Mario is close to the goal, and Bowser spins a roulette that can make him go into Big Bad Bowser Mode, add Bowser Jr. Spaces to the board, or give him an extra Bowser Dice Block. In Chaos Castle's Homestretch, Bowser instead bursts through the door, grows giant, and fuses the Bowser Dice Blocks to create the Super Bowser Dice Block. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces. If Team Mario makes it to the goal after being knocked back twice, they automatically win.
Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him stomping his foot in anger.
amiibo Party[edit]
- “Play board games with amiibo!”
- —amiibo Party menu description
In amiibo Party, players can scan a playable character's amiibo and play on small boards designed for that character with up to three other amiibo figurines. Players compete in a 10-turn game for the most stars, which can be bought by coins, similar to the gameplay in previous Mario Party games prior to Mario Party 9. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Also, if the player has Mario Party: Star Rush, they can scan their amiibo that has Mario Party 10 data and receive a Dice Block that matches the token in Toad Scramble. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.
- amiibo Party boards
Coin Challenge[edit]
Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the Mario Party mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in three, five, or seven rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position: 1st place earns 15 coins, 2nd place earns 10 coins, 3rd place earns 5 coins, and 4th place earns 0 coins. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three question marks. When playing a five- or seven- round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once three, five, or seven minigames have been completed, depending on how many rounds the player has decided to play for, the game ends. The maximum number of coins is 45 for three rounds, 105 for five, and 135 for seven.
The players enter their colored pipes and the camera rises in height to each pipe corresponding to the ranking. Rankings are revealed from last to first based off who had the most or least coins in the game. If there is a tie for a position, the position in which no one takes that spot is skipped, and the characters that tie will exit the pipe next to each other, doing their respective poses simultaneously based on if they placed first or not. The number of coins that will come out of a pipe is based on the number of coins the player in that place had, and after the last coin comes out, the character will jump out of the pipe and do their 1st place animation (if placed 1st) or their 3rd place animation (if placed outside 1st). Once the camera reaches the gold pipe and the character jumps out, the words "Congratulations!" appear on the screen; the music used for the result screen is shared with Minigame Tournament.
The Ranking screen in this mode is displayed the same way as the Mario Party mode in a board and in amiibo Party mode, except that they lack Coin, Star or Mini Star symbols altogether and that the player labels that say P1, P2, etc. are merged closer to the character icon. The "View Details" button replaces the "View Graph" button from the other modes, and pressing that button changes the screen to another page that displays how many coins each player won in a specific round; if the respective minigame was a Chance Minigame, the values shown here will be twice as normal for that round.
No matter how many rounds are set, 20 Mario Party Points are always awarded at the end of each Coin Challenge game.
amiibo Bonus[edit]
Players can also tap an amiibo to get bases for the figurines that represent players in amiibo Party and bonus Mario Party Points with a scratch card. However, only amiibo with Mario Party 10 data can earn bases, while others can only earn Mario Party Points. Once all of the bases are collected for an amiibo, the amiibo also gets scratch cards for the amiibo Bonus.
Minigame Tournament[edit]
Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Despite the fact that Super Smash Bros. for Wii U allows seven Wii Remotes to be connected to the Wii U at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the
for their character and press the
button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the
to the other players.
After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.
Bowser Challenge[edit]
Bowser Challenge is a bonus single-player game mode. It is hosted by Bowser Jr. The single player plays all ten Bowser minigames, attempting to make the four computer players lose as many hearts as possible. Computer players always have six hearts to start each minigame. For every computer player that is knocked out by losing all six hearts, the player receives three bonus hearts. The total number of hearts lost by the computer players in all ten minigames, plus the bonus hearts for knocking out computer players, is the player's score. Once the player completes all of the minigames, Bowser Jr. ranks Bowser's performance, and proceeds to upgrade Bowser's throne if he achieves a certain rank, with the design of the throne depending on how many hearts are in the total.
Toad's Room[edit]
Toad's Room is an extra mode, featuring a shop, a photo booth and a challenges mode.
- Shop: Players can buy unlockable characters, CPU Master Difficulty, vehicles for the boards, and music. Models of characters and backgrounds can be bought to be used in the Photo Booth.
- Challenge List: Players can see the challenges they completed and challenges yet to be completed. There are 49 challenges in all.
- Photo Studio: Players can take photos with the models of characters and backgrounds bought on the shop. One can also send their photos to Miiverse.
- Music: Players can listen to the songs bought on the shop.
- Staff credits: Players can view the Staff Credits here.
- Miiverse: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen. Due to the discontinuation of Miiverse on November 7, 2017, this option is no longer available.
Characters[edit]
Playable characters[edit]
There are a total of thirteen playable characters in Mario Party 10. Of these characters, two, Rosalina and Spike, are playable for the first time in the series, with Spike also being playable for the first time in any game. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in Mario Party 4's Beach Volley Folly minigame, he is considered to be a new playable character to the series. Toadette and Spike are unlocked by spending 600 Mario Party Points for each of them at the Shop in Toad's Room. Also, Donkey Kong makes his first full playable appearance in the series since Mario Party 4, and Toadette is playable for the first time in the series since Mario Party 8.
| Character | Description |
|---|---|
Mario |
The hero of the Mushroom Kingdom, Mario never hesitates to jump into action – especially when there's a party happening! |
Luigi |
He may have spent his fair share of time in his brother Mario's shadow, but Luigi's never one to shy from the shining spotlight. |
Peach |
This regal ruler of the Mushroom Kingdom always throws her crown into the ring when Mini-Stars are at stake! |
Toad |
Loyal, lovable, lively: Toad's list of qualities is longer than he is tall, and he'll use every one of his abilities to come out on top. |
Yoshi |
The green gobbler has attended every Mario Party to date, and Flutter Jumps back into the fun this time around. |
Wario |
Driven by a greed for all things shiny and valuable, Wario can't wait to get his hands on more Mini-Stars and Coins. |
Waluigi |
Wild of moustache and every bit as devious as his accomplice Wario, the purple-garbed Waluigi returns for more mischief. |
Daisy |
Never one to turn down an invitation, this Sarasaland princess's tomboyish streak stands her in good stead for the hustle and bustle of Mario Party. |
Rosalina (new) |
With all her experience in the Comet Observatory, Rosalina's sure to have her eye on those Mini-Stars in her Mario Party debut. |
Donkey Kong |
He's finally back to kick some tail! After a break on the sidelines, the swinging king of the jungle is rolling out the barrel as a playable character once again. |
Bowser (new) |
The big, bruising king of the Koopas makes his playable Mario Party debut, wreaking havoc on Team Mario in the brand new Bowser Party mode! |
Toadette |
Unlockable character This character must be bought in Toad's Room with 600 Mario Party Points. |
Spike (new) |
Unlockable character This character must be bought in Toad's Room with 600 Mario Party Points. |
amiibo Party[edit]
| Character | Compatible amiibo | ||||
|---|---|---|---|---|---|
| Super Mario | Super Smash Bros. | Other | |||
Mario |
|||||
Luigi |
|||||
Peach |
|||||
Toad |
|||||
Yoshi |
|||||
Wario |
|||||
Rosalina |
|||||
Donkey Kong |
|||||
Bowser* |
|||||
| *Use of the Bowser amiibo will cause his minigames to be played instead of the normal minigames. Bowser Spaces also will not cause negative effects on this amiibo. Note: Use of the golden edition Mario amiibo will turn the Mario figure that appears on the board into Gold Mario, although he is not present in the minigames. The same happens when the silver edition Mario amiibo is scanned, but with Silver Mario rather than Gold Mario. | |||||
Bosses[edit]
| Board | Mushroom Park | Haunted Trail | Whimsical Waters | Airship Central | Chaos Castle |
|---|---|---|---|---|---|
| First boss | Mega Goomba |
Sledge Bro |
Mega Cheep Chomp |
Mega Monty Mole |
Mega Mechakoopa |
| Mega Goomba's Ladder Leap | Sledge Bro's Card Chaos | Mega Cheep Chomp's Shell Shock | Mega Monty Mole's Maze Mischief | Mega Mechakoopa's Swing & Stomp | |
| Second boss | Petey Piranha |
King Boo |
Mega Blooper |
Kamek |