Super Mario Maker 2

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Super World)
Jump to navigationJump to search
Super Mario Maker 2
Super Mario Maker 2 boxart
For alternate box art, see the related gallery.
Developer Nintendo EPD[1]
Publisher Nintendo
Platform Nintendo Switch
Release dates Japan June 28, 2019[2]
USA June 28, 2019[3]
Mexico June 28, 2019[4]
Europe June 28, 2019[5]
Australia June 28, 2019[6]
South Korea June 28, 2019[7]
HK June 28, 2019[8]
ROC June 28, 2019[9]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Russian
Spanish (Latin America)
Spanish (Europe)
Genres Level editor, 2D platformer
Ratings
ESRB:E - Everyone[10]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[?]
ClassInd:L - General audience[?]
SMECCV:A - All ages[?]
Gmedia:3 - Three years and older[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
NMC:3 - Three years and older[?]
ACB:G - General[?]
FPB:7-9 - Seven to nine years[?]
Modes Single player, multiplayer
Format
Game Card
Digital download
Input
Joy-Con (horizontal)
Serial codes Japan HAC-BAAQA-JPN
Europe LA-H-BAAQA-EUR

Super Mario Maker 2 is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo Switch on June 28, 2019, and is the sequel to the 2015 Wii U game Super Mario Maker. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, now Luigi, Toad, and Toadette are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the Super Mario series.[11] As of 2024, it is recognized as the twenty-third on Mario Portal.[12]

A Nintendo Switch Online subscription is required to share, download, and play courses online, including participating in Ninji Speedruns.

Gameplay[edit]

As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing Minus Button. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Controls[edit]

The following controls are listed in Yamamura's Dojo and in the pause menu. The directional pad (Directional Buttons/+Control Pad) can also be used in place of Left Stick while using dual Joy-Con or the Nintendo Switch Pro Controller, and X Button and A Button can be used in place of Y Button and B Button for dashing and jumping, respectively in the default setting. The player can visit the "Settings" option to change the dash controls to Y Button and B Button and the jump controls to X Button and A Button, similar to the NES games, New Super Mario Bros., New Super Mario Bros. 2, and New Super Mario Bros. U.

Action Input Styles
Basics
Move Left Stick All
Dash Hold Y Button while moving All
Jump B Button All
High jump Press and hold B Button All
Higher jump Jump while dashing All
Super jump Jump as you stomp on an enemy All
Crouch Left Stick All
Enter pipe Tilt Left Stick in direction of pipe opening All
Swim B Button while underwater All
Climb/descend vine Left Stick ↑ / Left Stick ↓ while on vine Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Climb/descend tree Left Stick ↑ / Left Stick ↓ while grabbing a tree Super Mario 3D World style
Enter door Left Stick ↑ in front of a door All
Throw fireball (Fire Mario) Y Button All
Slide down slope Left Stick ↓ while on a slope Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Hold object Hold Y Button and touch object Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object Release Y Button Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Drop object Release Y Button while holding ↓ on Left Stick Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object upward Release Y Button while holding ↑ on Left Stick Super Mario World style
Look up Left Stick Super Mario World style
Spin jump L Button/R Button/ZL Button/ZR Button Super Mario World styleNew Super Mario Bros. U style
Midair spin L Button/R Button/ZL Button/ZR Button in midair New Super Mario Bros. U style
Spinning jump B Button after pressing L Button/R Button/ZL Button/ZR Button while holding ↑ on Left Stick Super Mario 3D World style
Double/triple jump Jump while dashing, then press B Button again immediately after landing New Super Mario Bros. U style
Ground pound Left Stick ↓ while in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall jump B Button while touching a wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall slide Tilt Left Stick in the direction of a wall while touching the wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Super dash Dash for a short while Super Mario 3D World style
Roll L Button/R Button/ZL Button/ZR Button while crouching Super Mario 3D World style
Long jump L Button/R Button/ZL Button/ZR Button while moving Super Mario 3D World style
Crouch jump B Button while crouching Super Mario 3D World style
Crouch and move Left Stick ↓→ / Left Stick ↓← Super Mario 3D World style
Buzzy Shell, Spiny Shell
Wear Left Stick ↓ while holding a shell Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car
Ride Land on vehicle from above Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Bail L Button/R Button/ZL Button/ZR Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoot fireball
(Fire Koopa Clown Car)
Y Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Charge and shoot fireball
(Fire Koopa Clown Car)
Release Y Button after charging Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Koopa Troopa Car
Ride Land on a Koopa Troopa Car Super Mario 3D World style
Change direction Left Stick → / Left Stick Super Mario 3D World style
Jump B Button Super Mario 3D World style
Bail L Button/R Button/ZL Button/ZR Button Super Mario 3D World style
Honk horn Left Stick Super Mario 3D World style
Link (version 2.0.0 and later)
Swing sword Y Button Super Mario Bros. style
Dash Attack Hold Y Button while tilting Left Stick Super Mario Bros. style
Down Thrust Left Stick ↓ in midair Super Mario Bros. style
Shoot arrow Hold L Button/R Button and release to shoot (Aim by tilting Left Stick ↑ or ↓) Super Mario Bros. style
Ready bomb Hold Y Button while tilting Left Stick Super Mario Bros. style
Throw bomb Release Y Button Super Mario Bros. style
Place bomb Release Y Button while tilting Left Stick Super Mario Bros. style
Raise shield Left Stick Super Mario Bros. style
Raccoon Mario
Tail whip Y Button Super Mario Bros. 3 style
Fly Dash until arms extend, then press