Coaster Hills: Difference between revisions

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(→‎Levels: realized that the number of starting inventory items is redundant since it's always zero except for boss fights)
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!width="1%"|Preview
!width="1%"|Preview
!width="3%"|Mini count
!width="3%"|Mini count
!width="6%"|Starting inventory
!width="6%"|Inventory
!width="30%"|Description
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
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|[[File:MvsDK1-1.png]]
|[[File:MvsDK1-1.png]]
|2
|2
|0 [[Red Girder]]s
|[[Red Girder]]s
|The level where [[Red Girder]]s are first used in the game.
|The level where [[Red Girder]]s are first used in the game.
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
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|[[File:MvsDK1-2.png]]
|[[File:MvsDK1-2.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces [[Girder Pickup]]s.
|This level introduces [[Girder Pickup]]s.
|Spikes
|Spikes
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|[[File:MvsDK1-3.png]]
|[[File:MvsDK1-3.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces [[Warp Pipe]]s to the player.
|This level introduces [[Warp Pipe]]s to the player.
|Spikes
|Spikes
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|[[File:MvsDK1-4.png]]
|[[File:MvsDK1-4.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]].
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]].
|Spikes
|Spikes
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|[[File:MvsDK1-5.png]]
|[[File:MvsDK1-5.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces [[Hammer]]s and the first enemies in the game.
|This level introduces [[Hammer]]s and the first enemies in the game.
|Spikes, [[Shy Guy (toy)|Shy Guys]]
|Spikes, [[Shy Guy (toy)|Shy Guys]]
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|[[File:MvsDK1-6.png]]
|[[File:MvsDK1-6.png]]
|3
|3
|0 Red Girders
|Red Girders
|This level introduces [[Ladder]]s and camera panning.
|This level introduces [[Ladder]]s and camera panning.
|Spikes
|Spikes
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|[[File:MvsDK1-7.png]]
|[[File:MvsDK1-7.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces the Circus Kongs.
|This level introduces the Circus Kongs.
|Spikes, [[Circus Kong]]s
|Spikes, [[Circus Kong]]s
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|[[File:MvsDK1-8.png]]
|[[File:MvsDK1-8.png]]
|2
|2
|0 Red Girders
|Red Girders
|This level introduces [[Key]]s which can be used by the Minis to unlock doors.
|This level introduces [[Key]]s which can be used by the Minis to unlock doors.
|Spikes
|Spikes
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|[[File:MvsDK1-DK.png]]
|[[File:MvsDK1-DK.png]]
|6
|6
|12 Red Girders
|Red Girders
|The first boss fight against Donkey Kong.
|The first boss fight against Donkey Kong.
|[[Donkey Kong]], [[Barrel]]s
|[[Donkey Kong]], [[Barrel]]s

Revision as of 19:13, July 1, 2022

World 1
MvsDKCoasterHills.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Coaster Hills is the first attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. It starts off as Mario and his Mini Marios begin their adventure to save Pauline. The only enemies found here are Shy Guys and Circus Kongs. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, Mini Toad. The levels consist of Ground Tiles for the floor, girders, and Spikes as obstacles.

In their first encounter with Donkey Kong, the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the second attraction.

Levels

Level Preview Mini count Inventory Description Enemies and obstacles encountered
Area 1-1 MvsDK1-1.png 2 Red Girders The level where Red Girders are first used in the game. Spikes
Area 1-2 MvsDK1-2.png 2 Red Girders This level introduces Girder Pickups. Spikes
Area 1-3 MvsDK1-3.png 2 Red Girders This level introduces Warp Pipes to the player. Spikes
Area 1-4 MvsDK1-4.png 2 Red Girders This level introduces doors for each respective Mini. Spikes
Area 1-5 MvsDK1-5.png 2 Red Girders This level introduces Hammers and the first enemies in the game. Spikes, Shy Guys
Area 1-6 MvsDK1-6.png 3 Red Girders This level introduces Ladders and camera panning. Spikes
Area 1-7 MvsDK1-7.png 2 Red Girders This level introduces the Circus Kongs. Spikes, Circus Kongs
Area 1-8 MvsDK1-8.png 2 Red Girders This level introduces Keys which can be used by the Minis to unlock doors. Spikes
Area 1-DK MvsDK1-DK.png 6 Red Girders The first boss fight against Donkey Kong. Donkey Kong, Barrels

Media

Audio.svg Music theme
File:MvDKMLM CoasterHills.oga
File info
Audio.svg Introductive cutscene music
File infoMedia:MvDKMLM CoasterHillsIntro.oga
Audio.svg Stage select music
File infoMedia:MvDKMLM CoasterHillsMenu.oga
Audio.svg Boss music
File infoMedia:MvDKMLM CoasterHillsBoss.oga
Audio.svg Defeated boss
File infoMedia:MvDKMLM CoasterHillsBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
German Achterbahn-Hügel
Rollercoaster hills
Italian Colline saliscendi
Down-hills
Spanish (NOA) Lomas onduladas
Rolling hills
Spanish (NOE) Montaña Rusa
Roller Coaster

Trivia

  • The music played in this attraction is rearranged music from Super Mario Bros. 2. The theme played in the levels is a based on the main level theme, the music played in the DK level is based on the boss theme, and the music played after completing a level is based on the theme played after defeating a world boss.