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{{split|Soundfrog|List of sound effects}}
{{character infobox
[[File:SMM Super Leaf on rail.jpg|thumb|250px|A course in ''Super Mario Maker'', with the Soundfrog icon on the left side]]
|image=[[File:SMM2 Credits Soundfrog.png|100px]]<br>Soundfrog, as seen in ''[[Super Mario Maker 2]]''{{'}}s Story Mode staff roll.
The '''Soundfrog''' is a character featured in ''[[Super Mario Maker]]'' and its [[Nintendo Switch]] sequel, ''[[Super Mario Maker 2]]''. Its appearance is a green, cartoonish [[frog]], similar to the one found in the ''[[Mario Paint]]'' composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools.
|species=[[Frog]]
|first_appearance=''[[Super Mario Maker]]'' ([[List of games by date#2015|2015]])
|latest_appearance=''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
}}
{{quote|I feel the groove so strong in my bones. Do [[Mario|you]] dare witness my moves?|Soundfrog|Super Mario Maker 2}}
[[File:SMM Super Leaf on rail.jpg|thumb|left|250px|A course in ''Super Mario Maker'', with the Soundfrog icon on the left side]]
The '''Soundfrog''' is a character featured in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. Its appearance is a green, cartoonish [[frog]], similar to the one found in the ''[[Mario Paint]]'' composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. The Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools, but is available from the start in ''Super Mario Maker for Nintendo 3DS''.


The sound effects can be placed onto the backdrop and will play if [[Mario]] touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a [[? Block]] from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "[[Sound Effects]]" that shows the player how sound effects work and what they can do.
The Soundfrog itself is also one of the creators of the [[List of official Super Mario Maker courses|"Official" courses]] in ''Super Mario Maker''. Its first course, [[Muncher Mayhem]], was released a day after the game's version 1.20 update.


The Soundfrog itself is also one of the creators of the [[List of official Super Mario Maker courses|"Official" courses]] in the game. Its first course, [[Muncher Mayhem]], was released a day after the game's version 1.20 update.  
In ''Super Mario Maker 2'', in addition to appearing in the sound effects icon in Course Maker, the Soundfrog makes an appearance in person in the game's Story Mode, where it can be found in the sky accessed via the [[Beanstalk|vine]] on the east side of [[Peach's Castle]] and provides [[Mario]] with jobs. The Soundfrog dances to create "atmosphere" for the castle and will offer to dance on command once its jobs are completed. A zipper appears on its back, implying it may actually be someone wearing a frog costume.
{{br|left}}


In ''Super Mario Maker 2'', Mario can receive jobs from Soundfrog in Story Mode. In Story Mode, it dances to create "atmosphere" for the castle and will offer to dance on command once its jobs are completed. A zipper appears on its back, implying it may actually be someone wearing a frog costume.
==Lists of sound effects==
{{main|List of sound effects in Super Mario Maker}}
{{main|List of sound effects in Super Mario Maker 2}}


==List of sound effects==
''Super Mario Maker'' features a total of 28 sound effects, while ''Super Mario Maker 2'' features 47.
===''Super Mario Maker''===
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
!class="unsortable"|Image
!class="unsortable"|Description
|-
|[[File:SMM SFX 1.png]]
|A man shouting in pain. The screen blurs for a split second. Its icon is of a screaming cartoon face.
|-
|[[File:SMM SFX 1 Alt.png]]
|A man moaning in pain. The screen blurs for a split second. Its icon is of a yelling cartoon face.
|-
|[[File:SMM SFX 2.png]]
|A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect's icon can be seen falling from the top of the screen. Its icon is a warning sign with rocks falling.
|-
|[[File:SMM SFX 2 Alt.png]]
|A dramatic violin [[wikipedia:Stab (music)|stab]]. The screen darkens for a second with white streaks appearing around the border. Its icon has flaming rocks falling.
|-
|[[File:SMM SFX 3.png]]
|A man shouting "Ow!" in a high-pitched voice. Two stars appear where the sound effect was played. Its icon is a shoe.
|-
|[[File:SMM SFX 3 Alt.png]]
|A man shouting "Whoo!" in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. Its icon is a shoe lifted up by a spring.
|-
|[[File:SMM SFX 4.png]]
|Children cheering. Confetti appears where the sound effect was played. Its icon is two clapping hands.
|-
|[[File:SMM SFX 4 Alt.png]]
|A crowd cheering and applauding. Confetti and sparkles appear where the sound effect was played. Its icon is a blowhorn.
|-
|[[File:SMM SFX 5.png]]
|A heavenly musical effect with church bells and a harp. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
|-
|[[File:SMM SFX 5 Alt.png]]
|An eerie piano musical effect followed by a sinister laugh. The screen darkens for a few seconds with ominous purple fog. Its icon is a hannya mask.
|-
|[[File:SMM SFX 6.png]]
|A punching noise, occasionally accompanied by a cat's meow. A cat's paw can be seen "punching" the location the sound effect was played. Its icon is a boxing glove.
|-
|[[File:SMM SFX 6 Alt.png]]
|Fireworks sound effects and visuals. Its icon is a firework.
|-
|[[File:SMM SFX 7.png]]
|Festive music, with several small dancers dancing around [[Mario]], while the [[Wii U GamePad]] plays vocals. If placed on an item or object, interacting with it does not make the dancers appear, but musical notes will appear around the screen instead. Its icon are two maracas.
|-
|[[File:SMM SFX 7 Alt.png]]
|Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
|-
|[[File:SMM SFX 8.png]]
|Sounds of mischievous laughter. Red, blue, and yellow mouths appear where the sound effect was played, possibly referencing the [[Virus]]es from ''[[Dr. Mario (game)|Dr. Mario]]''. Its icon is a mouth laughing.
|-
|[[File:SMM SFX 8 Alt.png]]
|Calm silence, followed by a bird's chirping. A [[wikipedia:Hanafuda|hanafuda]]-styled foreground appears, resembling the background of the [[Nintendo 3DS]] hanafuda theme. Its icon is a bird on a branch.
|-
|[[File:SMM SFX 9.png]]
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face.
|-
|[[File:SMM SFX 9 Alt.png]]
|The clown horn noise from ''Mario Paint''. A circle of flowers appear where the sound effect was played. Its icon is a car.
|-
|[[File:SMM SFX 10.png]]
|A doorbell noise. A light bulb icon appears where the sound effect was played. Its icon is a lightbulb.
|-
|[[File:SMM SFX 10 Alt.png]]
|An error buzzer sound effect. A scribble icon appears where the sound effect was played. Its icon is a "wrong" icon.
|-
|[[File:SMM SFX 11.png]]
|A telephone buzzing. Jagged lines representing a telephone's ringing appear at random locations around the screen. Its icon is a telephone.
|-
|[[File:SMM SFX 11 Alt.png]]
|Distorts the game's music and screen for a short period of time. "Dizzy" stars appear around Mario's head, and if the course's theme is ''New Super Mario Bros. U'', Mario's eyes will be half-open for the duration of this sound effect. Its icon is "dizzy" stars.
|-
|[[File:SMM SFX 12.png]]
|Plays boss music, which changes depending on the course's theme. [[Bowser|Bowser's]] emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'' and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face.
|-
|[[File:SMM SFX 12 Alt.png]]
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' play the bonus area music from their respective games. Its icon is of a Mushroom.
|-
|[[File:SMM SFX 13.png]]
|Slow heartbeat noises. The screen pulses slightly and the edges darken for every heartbeat. Its icon is of a blue heart.
|-
|[[File:SMM SFX 13 Alt.png]]
|Mutes the game's music. A static effect appears for a split second. Its icon is the [[Undodog]] with a surgical mask.
|-
|[[File:SMM SFX 14.png]]
|A [[Parakeet|bird's]] tweeting noise, or a short sound recording if the player chooses to record using the [[Wii U#Wii U GamePad|GamePad]]'s microphone. A bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is a bird.
|-
|[[File:SMM SFX 14 Alt.png]]
|A chicken's clucking noise, or a sped up or slowed down version of a sound recording. A rectangular bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is of a chicken.
|}


==Quotes==
===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
{{new subject|section=y}}
*''"A castle so grand you build, yet still... The atmosphere lacks."''
Soundfrog and sound effects return in ''[[Super Mario Maker 2]]'' with new additions.<ref name=SMM2Direct>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref> All of them are now categorized in five different groups similar to the course elements: feelings, stingers, reactions, animations, and music.<ref name=GXDetails>GameXplain (May 16, 2019). [https://youtu.be/lTQBgb5IHBc NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!]. ''YouTube''. Retrieved on May 16, 2019.</ref><ref name=Abdallah>AbdallahSmash026 (May 28, 2019). [https://youtu.be/RLrwEH7IqHM First Look at Super Mario Maker 2 COURSE MAKER!]. ''YouTube''. Retrieved May 28, 2019.</ref> When playing in an underwater or Ghost House course set at nighttime, certain sound effects serve as temporary light sources when they are triggered.
*''"If you'll do me a favor, I'll cover the ground with flowers so sweet."''
*''"We are counting on us."''
*''"My thanks are yours. The flowers bloom."''
*''"<big>And down we get! *RIBBIT*</big>"''
*''"Might you complete a job so vital?"''
*''"If you help me, I'll move mountains for you."''
*''"My thanks are yours. The mountains move."''
*''"<big>A GROOVE SO FUNKY!</big>"''
*''"The job I have is a favor so final."''
*''"If you'll do this for me, I'll give you clothes so special."''
*''"*ribbit*"''
*''"Thanks so much. My jobs for you are no more."''
*''"Might you have a moment or two?"''
*''"I feel the groove so strong in my bones. Do you dare witness my moves?"''
*''"WE DANCE!"''


Sound effects marked with an asterisk (*) return from ''Super Mario Maker''.
==Gallery==
 
<gallery>
====Feelings====
SMM Soundfrog Icon 1.png|''Super Mario Maker'' icon
The feelings category is represented by a smiling face and colored yellow.
SMM Soundfrog Icon 2.png|''Super Mario Maker'' icon
 
SMM2 WorldMaker AestheticFeature Space1.png|[[Super Mario Maker 2#World Maker|World Maker]] aesthetic feature icon in ''[[Super Mario Maker 2]]''
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
SMM2SE_Shock.png|The "Shock" icon, showing Soundfrog gasping
|-style="background: #ABC;"
SMM2SE_Scream.png|The "Scream" icon, showing Soundfrog screaming
!width=15%|Name
SMM2SE_Booo.png|The "Booo!" icon, showing Soundfrog pouting
!width=10%|Image
</gallery>
!Description
|-
|Shock*
|
|A man shouting in pain. Its icon is of a screaming cartoon face. <ref name=NL>Nintendo Life (May 28, 2019). [https://youtu.be/jO6vOh1Agi4 ALL Sound Effects in Super Mario Maker 2 on Nintendo Switch (So Far)]. ''YouTube''. Retrieved May 29, 2019.</ref>
|-
|Scream*
|
|A man moaning in pain. Its icon is a yelling cartoon face.<ref name=Abdallah/>
|-
|Laughter*
|
|Sounds of mischievous laughter. Its icon is a mouth laughing.<ref name=Abdallah/>
|-
|Guffaw
|
|Sounds of laughter from an audience. Its icon is a row of three mouths laughing.<ref name=NL/>
|-
|Booo!
|
|A childish voice blowing a raspberry. Its icon is a pouting cartoon face.<ref name=NL/>
|-
|Cheer
|
|A crowd cheering. Its icon is a blowhorn (although reused from ''Super Mario Maker'', the sound effect itself is different).<ref name=NL/>
|-
|Baby*
|
|The baby sound effect from ''[[Mario Paint]]''. Its icon is a baby face.<ref name=Abdallah/>
|-
|Party Popper
|
|Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen. Its icon is a party popper.<ref name=GXDetails/><ref name=Abdallah/>
|-
|Applause
|
|An audience clapping. Its icon is a pair of hands clapping (although reused from ''Super Mario Maker'', the sound effect itself is different).<ref name=Abdallah/>
|-
|Near Miss
|
|A faced black sun/black hole entity swoops across the screen.
|}
 
====Stingers====
The stingers category is represented by a "!?" and colored red.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Clatter*
|
|A crashing sound. Its icon is a warning sign with rocks falling.<ref name=Abdallah/>
|-
|Drama!
|
|A dramatic sound. Its icon is flaming rocks falling (although reused from ''Super Mario Maker'', the sound effect itself is different).<ref name=Abdallah/>
|-
|Kick*
|
|A man shouting "Ow!" in a high-pitched voice. Its icon is a shoe.<ref name=Abdallah/>
|-
|Jump*
|
|A man shouting "Whoo!" in a high-pitched voice. Its icon is a shoe lifted up by a spring.<ref name=Abdallah/>
|-
|Honk Honk*
|
|The clown horn noise from ''Mario Paint''.<ref name=Abdallah/> Accompanied by a ring of flowers. Its icon is a car.
|-
|Punch*
|
|A punching noise. Its icon is a boxing glove.<ref name=Abdallah/>
|-
|Oink
|
|An oinking sound effect that also causes the pig stamp from ''Mario Paint'' to pop up from wherever it was triggered.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Kuh-thunk!
|
|A {{wp|taiko}} drum sound.<ref name=Abdallah/>
|-
|Beep!
|
|Causes the screen's picture to break up slightly as a beeping sound plays. Its icon is a television.<ref name=NL/><ref>Nintendo Insider (May 28, 2019). [https://youtu.be/_l0Zcu8U-xE?t=710 12 Minutes With Super Mario Maker 2's Story Mode]. ''YouTube''. Retrieved May 30, 2019.</ref>
|-
|Ninja Attack!
|
|An effect based on ''[[Wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' in which Takamaru's and enemy ninjas' sprites from said game move through the screen while the game's main theme replaces the level music. Its icon is a shuriken.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Zap!
|
|A manga-style visual composed of white flares linked by electric discharges, accompanied by a piano tune.<ref name=SMM2Direct/><ref name=Abdallah/>
|}
 
====Reactions====
The reactions category is represented by split arrows and colored green.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Ding Dong*
|
|A doorbell noise. Its icon is a lightbulb.<ref name=Abdallah/>
|-
|Bzzzt!*
|
|An error buzzer sound effect. Its icon is a vertical spiral.<ref name=Abdallah/>
|-
|Glory*
|
|A heavenly musical effect with church bells. Temporarily lights up the entire screen when triggered in a nighttime underwater or Ghost House course. Its icon is an otafuku mask.<ref name=Abdallah/>
|-
|Doom*
|
|An eerie piano musical effect. Its icon is a hannya mask.<ref name=Abdallah/>
|-
|Yeah!
|
|A sound effect of children shouting "Yeah!" Its icon is an eighth note.<ref name=Abdallah/>
|-
|Aww...
|
|A sound effect of a group of people groaning. Its icon is a spiral.<ref name=Abdallah/>
|}
 
====Animations====
The animations category is represented by sparkles and colored purple.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Fireworks*
|
|Produces a single firework that rises up a short distance and explodes. Produces light in nighttime Ghost House and underwater course. Its icon is a fireworks explosion.
|-
|Audience
|
|A cymbal crash followed by an audience cheering. Its icon is a disco ball.<ref name=NL/>
|-
|Scatting
|
|A woman vocalizing to music. Its icon is a woman holding a microphone.<ref name=NL/>
|-
|Spark
|
|An effect represented by stars popping from a spot.<ref name=Abdallah/>
|-
|Traditional
|
|A confetti effect that plays while paper lanterns bounce on the upper part of the screen. Its icon is a lantern with a cherry blossom.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Electric Guitar
|
|A rock "boom" visual. Its icon is an electric guitar.<ref name=SMM2Direct/><ref name=GXSMM2JPsite/><ref name=Abdallah/>
|-
|Twisty Turny
|
|A record-scratching sound effect. Its icon is a squid.<ref name=NL/>
|-
|Woozy
|
|Another record-scratching sound effect. Its icon is an octopus.<ref name=NL/>
|-
|Flash
|
|A quick burst of light. Represented by sunglasses.
|}
 
====Music====
The music category is represented by a vinyl record and colored blue.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Peaceful
|
|A chime, followed by the sound of a water drop. Its icon is water ripples.<ref name=NL/>
|-
|Horror
|
|A sinister flash, after which the screen becomes dull while a terror tune replaces the level music. Its icon is a skull.<ref name=SMM2Direct/><ref name=GXSMM2JPsite>GameXplain (May 16, 2019). [https://youtu.be/NwnU44tHXhM Super Mario Maker 2 Japanese Website Tour! In-Depth Look at New Elements, Screenshots Galore & Nina?]. ''YouTube''. Retrieved on May 18, 2019.</ref><ref name=Abdallah/>
|-
|Bonus Music*
|
|Plays bonus area music, which changes depending on the course's style. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Mushroom]].<ref name=Abdallah/>
|-
|Heartbeat*
|
|Heartbeat noises. Its icon is a blue heart.<ref name=Abdallah/>
|-
|Silence*
|
|Mutes the game's music. Its icon is Undodog with a surgical mask.
|-
|Boss Music*
|
|Plays boss music, which changes depending on the theme. ''Super Mario 3D World'' courses play "[[Motley Bossblob]]," a recurring boss theme from the same game. Its icon is Bowser Jr.'s emblem.<ref name=NL/>
|-
|Final Boss
|
|Plays final boss music, which changes depending on the theme. ''Super Mario Bros.'' and ''Super Mario Bros. 3'' courses play the final boss theme from the latter game; ''Super Mario World'' courses play its respective final boss theme; ''New Super Mario Bros. U'' courses play the second phase of the final boss theme; and ''Super Mario 3D World'' courses play "The Great Tower Showdown 1," the first part of Meowser's boss theme from the same game. Its icon is Bowser's emblem.<ref name=NL/>
|-
|[[Super Mario Kart]]
|
|Plays the [[Mario Circuit]] theme from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.<ref>Perfectly Nintendo (May 15, 2019). [https://www.youtube.com/watch?v=M8_aN37YiK8 Super Mario Maker 2 (Switch) - Make (Footage)]. ''YouTube''. Retrieved May 28, 2019.</ref><ref name=Abdallah/>
|-
|[[Super Mario 64]]
|
|Plays "Slider" from ''Super Mario 64''. Its icon is the [[Nintendo 64]] logo.<ref name=Abdallah/>
|-
|[[Super Mario Sunshine]]
|
|Plays [[Delfino Plaza]]'s theme from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.<ref>Nintendo Life (May 28, 2019). [https://youtu.be/LbaTTj35Y4w Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed)]. ''YouTube''. Retrieved May 28, 2019.</ref><ref name=Abdallah/>
|-
|[[Super Mario Galaxy]]
|
|Plays [[Gusty Garden Galaxy]]'s theme from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.<ref name=Abdallah/>
|}
 
==List of sound effect applications==
{{rewrite-expand|section=yes}}
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
!class="unsortable"|Image
!class="unsortable"|Description
|-
|align="center"|[[File:SMM-SMB-Mario.png|48x64px]]
|What effect the sound effects have on Mario depends on which one was used:
*[[File:SMM SFX 1.png|24px]], [[File:SMM SFX 1 Alt.png|24px]], [[File:SMM SFX 8.png|24px]], [[File:SMM SFX 8 Alt.png|24px]]: Play whenever Mario gets damaged or loses a life.
*[[File:SMM SFX 2.png|24px]], [[File:SMM SFX 2 Alt.png|24px]]: Play whenever Mario falls down a pit.
*[[File:SMM SFX 3.png|24px]], [[File:SMM SFX 3 Alt.png|24px]], [[File:SMM SFX 6.png|24px]], [[File:SMM SFX 6 Alt.png|24px]]: Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy.
*[[File:SMM SFX 4.png|24px]], [[File:SMM SFX 4 Alt.png|24px]]: Play whenever Mario powers up or dons a [[Buzzy Beetle Shell]] or [[Spiny Shell (red)|Spiny Shell]].
*[[File:SMM SFX 5.png|24px]], [[File:SMM SFX 5 Alt.png|24px]], [[File:SMM SFX 9.png|24px]], [[File:SMM SFX 9 Alt.png|24px]]: Play whenever Mario ducks.
*[[File:SMM SFX 7.png|24px]], [[File:SMM SFX 7 Alt.png|24px]]: Play whenever Mario rides [[Lakitu's Cloud]], a [[Koopa Clown Car]], or [[Goomba's Shoe]] (it does not work on [[Yoshi]]).
*[[File:SMM SFX 10.png|24px]], [[File:SMM SFX 10 Alt.png|24px]]: Play every three seconds whenever Mario is not moving.
*[[File:SMM SFX 11.png|24px]], [[File:SMM SFX 11 Alt.png|24px]]: Play whenever Mario gets damaged.
*[[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], [[File:SMM SFX 13 Alt.png|24px]]: Replace the music for the entire course. In the case of castle courses, the regular music returns when the [[Axe]] is touched.
*[[File:SMM SFX 14.png|24px]], [[File:SMM SFX 14 Alt.png|24px]]: Play whenever Mario turns around during a sprint.
|-
|align="center"|[[File:SMM-SMB-Ground-editor-Block.png|64px]]
|Plays sound effect when hit or destroyed.
|-
|align="center"|[[File:SMM-SMB-MysteryBlock.png|64px]]
|Plays sound effect when hit in [[? Block]] form, or destroyed in any form.
|-
|align="center"|[[File:SMM-SMB-HardBlock.png|64px]]
|Plays sound effect when destroyed.
|-
|align="center"|[[File:SMM-SMB-PipeTop.png|128px]]
|Plays sound effect when something emerges from it.
|-
|align="center"|[[File:SMM-SMB-Door.png|64px]]
|Plays sound effect when Mario comes out.
|-
|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]]
|Plays sound effect when collected.
|-
|align="center"|[[File:SMM-SMB-Coin.png|40x56px]]
|Plays sound effect when collected.
|-
|align="center"|[[File:SMM-SMB-Springboard.png|64px]]
|Plays sound effect when used.
|-
|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=オトガエル
|JapR=Otogaeru
|JapM=Soundfrog
|Chi=声响青蛙
|ChiR=Shēngxiǎng Qīngwā
|ChiM=Sound Frog
|Dut=Kikker
|DutM=Frog
|Fre=Sonothécaire
|FreM= Sound Librarian
|Ger=Soundfrosch
|Ger=Soundfrosch
|GerM=Soundfrog
|GerM=Soundfrog
|Ita=Sonorana
|Ita=Rana <small>(''Super Mario Maker'')</small>
|ItaM=Pun of ''sonoro'' (auditory) and ''rana'' (frog).
|ItaM=Frog
|Ita2=Sonorana <small>(''Super Mario Maker 2'')</small>
|Ita2M=Portmanteau of ''sonoro'' ("auditory") and ''rana'' ("frog")
|Kor=소리개구리
|Kor=소리개구리
|KorR=Sori Gaeguri
|KorR=Sori Gaeguri
|KorM=Sound Frog}}
|KorM=Sound Frog
 
|Spa=Crotilde
==References==
|SpaM=Pun on ''croar'' ("to ribbit") and the name "Clotilde"
<references/>
}}


{{SMM}}
{{SMM}}
{{SMM2}}
{{SMM2}}
[[Category:Amphibians]]
[[Category:Amphibians]]
[[Category:Super Mario Maker Characters]]
[[Category:Super Mario Maker characters]]
[[Category:Super Mario Maker 2 Characters]]
[[Category:Super Mario Maker 2 characters]]
[[it:Sonorana]]

Latest revision as of 20:21, March 25, 2024

Soundfrog
Soundfrog in the Super Mario Maker 2 Story Mode Credits.
Soundfrog, as seen in Super Mario Maker 2's Story Mode staff roll.
Species Frog
First appearance Super Mario Maker (2015)
Latest appearance Super Mario Maker 2 (2019)
“I feel the groove so strong in my bones. Do you dare witness my moves?”
Soundfrog, Super Mario Maker 2
A Super Leaf path, drawn in the "Make" portion of Super Mario Maker.
A course in Super Mario Maker, with the Soundfrog icon on the left side

The Soundfrog is a character featured in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2. Its appearance is a green, cartoonish frog, similar to the one found in the Mario Paint composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. The Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools, but is available from the start in Super Mario Maker for Nintendo 3DS.

The Soundfrog itself is also one of the creators of the "Official" courses in Super Mario Maker. Its first course, Muncher Mayhem, was released a day after the game's version 1.20 update.

In Super Mario Maker 2, in addition to appearing in the sound effects icon in Course Maker, the Soundfrog makes an appearance in person in the game's Story Mode, where it can be found in the sky accessed via the vine on the east side of Peach's Castle and provides Mario with jobs. The Soundfrog dances to create "atmosphere" for the castle and will offer to dance on command once its jobs are completed. A zipper appears on its back, implying it may actually be someone wearing a frog costume.

Lists of sound effects[edit]

Main article: List of sound effects in Super Mario Maker
Main article: List of sound effects in Super Mario Maker 2

Super Mario Maker features a total of 28 sound effects, while Super Mario Maker 2 features 47.

Quotes[edit]

Super Mario Maker 2[edit]

  • "A castle so grand you build, yet still... The atmosphere lacks."
  • "If you'll do me a favor, I'll cover the ground with flowers so sweet."
  • "We are counting on us."
  • "My thanks are yours. The flowers bloom."
  • "And down we get! *RIBBIT*"
  • "Might you complete a job so vital?"
  • "If you help me, I'll move mountains for you."
  • "My thanks are yours. The mountains move."
  • "A GROOVE SO FUNKY!"
  • "The job I have is a favor so final."
  • "If you'll do this for me, I'll give you clothes so special."
  • "*ribbit*"
  • "Thanks so much. My jobs for you are no more."
  • "Might you have a moment or two?"
  • "I feel the groove so strong in my bones. Do you dare witness my moves?"
  • "WE DANCE!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese オトガエル
Otogaeru
Soundfrog

Chinese 声响青蛙
Shēngxiǎng Qīngwā
Sound Frog

Dutch Kikker
Frog
French Sonothécaire
Sound Librarian
German Soundfrosch
Soundfrog
Italian Rana (Super Mario Maker)
Sonorana (Super Mario Maker 2)
Frog
Portmanteau of sonoro ("auditory") and rana ("frog")
Korean 소리개구리
Sori Gaeguri
Sound Frog

Spanish Crotilde
Pun on croar ("to ribbit") and the name "Clotilde"