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{{company-infobox
{{company infobox
|logo=
|logo=
|width=200px
|width=200px
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|firstgame=''[[Mario vs. Donkey Kong]]''
|defunct=September 16, 2015
|lastgame=''[[Mario Party 10]]''
|first_release=''[[Mario vs. Donkey Kong]]''
|latest_release=''[[Rhythm Heaven Megamix]]''
}}
}}
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo disolved two of its other teams, [[Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performs many tasks; it either works independently on small, oftentimes unique, games, helps the development of a game alongside another team, or manages the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>.
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focused on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and [[Nintendo Research & Development 2|Nintendo R&D2]]. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects.<ref name="Q3 Investor Meeting"></ref>


On September 14 2015, Nintendo announced plans to merge the game development arm of SPD and [[Nintendo EAD]] into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>.
On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>


==''Mario'' games made by Nintendo SPD==
==''Super Mario'' games made by Nintendo SPD==
===Group No.1===
===Group No.1===
Led by [[Yoshio Sakamoto]], Group No. 1 was responsible for developing most of the titles for the ''[[WarioWare]]'' series and all of the titles for the ''[[wikipedia:Rhythm Heaven|Rhythm Heaven]]'' series. Work done by the group was also the primary inspiration behind the [[Mii]] concept<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref>.
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No.1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series. Members of the team also created the [[Mii]] editor for the [[Wii]].<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref><ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref>


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
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|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Rhythm Tengoku: The Best+]]''<ref>Co-produced with TNX Music Recordings</ref>
|''[[Rhythm Heaven Megamix]]''<ref>Co-produced with TNX Music Recordings</ref>
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2015
|2015
|}
|}
====Notable members====
*[[Katsuya Yamano]]
*[[Takehiko Hosokawa]]
*[[Goro Abe]]
*[[Ko Takeuchi]]
*[[Ryutaro Takahashi]]


===Group No.2===
===Group No.2===
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''[[wikipedia:Brain Age (series)|Brain Age]]'' series, [[Dr. Mario]] series as well as other standalone titles, mostly for handheld systems.
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series and ''[[Dr. Mario (series)|Dr. Mario]]'' series, as well as other standalone titles, mostly for handheld systems.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 97: Line 105:
|Nintendo DS
|Nintendo DS
|2006
|2006
|-
|-bgcolor=white
|''[[Wario: Master of Disguise]]''<ref>Co-produced with [[SUZAK Inc.|SUZAK]]</ref>
|Nintendo DS
|2007
|-
|-
|-bgcolor=white
|-bgcolor=white
Line 104: Line 117:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Dr. Luigi (game)]]''<ref name="Arika">Co-produced with [[Arika]]</ref>
|''[[Dr. Luigi]]''<ref name="Arika"></ref>
|[[Wii U]]
|[[Wii U]]
|2013
|2013
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Dr. Mario: Miracle Cure]]''<ref name="Arika">Co-produced with [[Arika]]</ref>
|''[[Dr. Mario: Miracle Cure]]''<ref name="Arika"></ref>
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2015
|2015
|}
|}
====Notable members====
*[[Masaki Tawara]]
*[[Azusa Tajima]] (now for NOA)
*[[Takao Nakano]]


===Group No.3===
===Group No.3===
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''Mario'' spin-off series, including the ''[[Mario Strikers (series)|Mario Strikers]]'' games and the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games. Its main purpose is to assist the development of coproductions with western developers.
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''[[Super Mario (franchise)|Super Mario]]'' spinoff series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]'' series. Its main purpose is to assist the development of coproductions with western developers.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 122: Line 140:
! System
! System
! Release year
! Release year
|-bgcolor=white
|''[[Mario vs. Donkey Kong]]''<ref name="NST">Co-produced with [[Nintendo Software Technology Corporation]]</ref>
|[[Game Boy Advance]]
|2004
|-
|-bgcolor=white
|-bgcolor=white
|''[[Super Mario Strikers]]''<ref name="Next Level Games">Co-produced with [[Next Level Games]]</ref>
|''[[Super Mario Strikers]]''<ref name="Next Level Games">Co-produced with [[Next Level Games]]</ref>
Line 133: Line 146:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''<ref name="NST"></ref>
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''<ref name="NST">Co-produced with [[Nintendo Software Technology Corporation]]</ref>
|[[Nintendo DS]]
|[[Nintendo DS]]
|2006
|2006
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|Wii
|Wii
|2007
|2007
|-
|-bgcolor=white
|''[[Captain Rainbow]]''<ref>Co-produced with skip Ltd.</ref>
|Wii
|2008
|-
|-
|-bgcolor=white
|-bgcolor=white
Line 178: Line 196:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Donkey Kong Country: Tropical Freeze]]''<ref name="Retro">Co-produced with [[Retro Studios]]</ref>
|''[[Donkey Kong Country Returns 3D]]''<ref name="Retro"></ref>
|Nintendo 3DS
|2013
|-
|-bgcolor=white
|''[[Donkey Kong Country: Tropical Freeze]]''<ref name="Retro"></ref>
|Wii U
|Wii U
|2014
|2014
Line 184: Line 207:
|-bgcolor=white
|-bgcolor=white
|''[[Mario vs. Donkey Kong: Tipping Stars]]''<ref name="NST"></ref>
|''[[Mario vs. Donkey Kong: Tipping Stars]]''<ref name="NST"></ref>
|Nintendo 3DS
|Nintendo 3DS / Wii U
|2015
|2015
|}
|}
====Notable members====
*[[Risa Tabata]]
*[[Keisuke Terasaki]]
*[[Ryuichi Nakada]]


===Group No.4===
===Group No.4===
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain ''Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'' and ''[[Donkey Kong (series)|Donkey Kong]]''.
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain ''Super Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[DK (series)|DK]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Super Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]].


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{| class=sortable style="background:silver;border:1px solid;text-align:center"
|-
! colspan="3"|Team led by [[Hiroshi Sato]] and/or [[Toyokazu Nonaka]]
|-
|-
! Game
! Game
Line 197: Line 227:
! Release year
! Release year
|-bgcolor=white
|-bgcolor=white
|''[[DK King of Swing]]''<ref name="Paon">Co-produced with [[Paon]]</ref>
|''[[Mario Party 6]]''<ref name="Hudson Soft">Co-produced with [[Hudson Soft]]</ref>
|[[Nintendo GameCube]]
|2004
|-
|-bgcolor=white
|''[[Mario Party Advance]]''<ref name="Hudson Soft"></ref>
|[[Game Boy Advance]]
|[[Game Boy Advance]]
|2005
|2005
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[DK Jungle Climber]]''<ref name="Paon"></ref>
|''[[Mario Superstar Baseball]]''<ref name="Namco Bandai">Co-produced with [[Bandai Namco Entertainment|Namco Bandai Games]]</ref>
|Nintendo GameCube
|2005
|-
|-bgcolor=white
|''[[Mario Party 7]]''<ref name="Hudson Soft"></ref>
|Nintendo GameCube
|2005
|-
|-bgcolor=white
|''[[Mario Hoops 3-on-3]]''<ref name="Square Enix">Co-produced with [[Square Enix]]</ref>
|[[Nintendo DS]]
|[[Nintendo DS]]
|2007
|2006
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 8]]''<ref name="Hudson Soft">Co-produced with [[Hudson Soft]]</ref>
|''[[Mario Party 8]]''<ref name="Hudson Soft"></ref>
|[[Wii]]
|[[Wii]]
|2007
|2007
Line 217: Line 262:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 9]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario & Sonic at the Olympic Games]]''<ref name="Sega">Co-produced with [[Sega]]</ref>
|Wii/Nintendo DS
|2007/2008
|-
|-bgcolor=white
|''[[Mario Super Sluggers]]''<ref name="Namco Bandai"></ref>
|Wii
|2008
|-
|-bgcolor=white
|''[[Mario & Sonic at the Olympic Winter Games]]''<ref name="Sega"></ref>
|Wii/Nintendo DS
|2009
|-
|-bgcolor=white
|''[[Mario Sports Mix]]''<ref name="Square Enix"></ref>
|Wii
|2011
|-
|-bgcolor=white
|''[[Mario & Sonic at the London 2012 Olympic Games]]''<ref name="Sega"></ref>
|Wii/[[Nintendo 3DS]]
|2011/2012
|-
|-bgcolor=white
|''[[Mario Party 9]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Wii
|Wii
|2012
|2012
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party Island Tour]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''<ref name="Sega"></ref>
|[[Wii U]]
|2013
|-
|-bgcolor=white
|''[[Mario Party: Island Tour]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Nintendo 3DS
|2013
|-
|-bgcolor=white
|''[[Mario Party 10]]''<ref name="NDcube">Co-produced with [[NDcube]]</ref>
|Wii U
|2015
|}
 
{| class=sortable style="background:silver;border:1px solid;text-align:center"
|-
! colspan="3"|Team led by [[Toshiharu Izuno]]
|-
! Game
! System
! Release year
|-bgcolor=white
|''[[Mario Power Tennis]]''<ref name="Camelot">Co-produced with [[Camelot Software Planning]]</ref>
|[[Nintendo GameCube]]
|2004
|-
|-bgcolor=white
|''[[DK: King of Swing]]''<ref name="Paon">Co-produced with [[Paon]]</ref>
|[[Game Boy Advance]]
|2005
|-
|-bgcolor=white
|''[[Mario Tennis: Power Tour]]''<ref name="Camelot"></ref>
|Game Boy Advance
|2005
|-
|-bgcolor=white
|''[[Mario & Luigi: Partners in Time]]''<ref name="AlphaDream">Co-produced with [[AlphaDream]]</ref>
|[[Nintendo DS]]
|2005
|-
|-bgcolor=white
|''[[Donkey Kong Barrel Blast]]''<ref name="Paon"></ref>
|[[Wii]]
|2007
|-
|-bgcolor=white
|''[[DK: Jungle Climber]]''<ref name="Paon"></ref>
|Nintendo DS
|2007
|-
|-bgcolor=white
|''[[Mario & Luigi: Bowser's Inside Story]]''<ref name="AlphaDream"></ref>
|Nintendo DS
|2009
|-
|-bgcolor=white
|''[[Mario Tennis Open]]''<ref name="Camelot"></ref>
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2012
|-
|-bgcolor=white
|''[[Mario & Luigi: Dream Team]]''<ref name="AlphaDream"></ref>
|Nintendo 3DS
|2013
|2013
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 10]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|''[[Mario Golf: World Tour]]''<ref name="Camelot"></ref>
|[[Wii U]]
|Nintendo 3DS
|2015
|2014
|}
|}
====Notable members====
*[[Miyuki Hirose]]
*[[Nobuo Matsumiya]]
*[[Akira Otani]]
*[[Tomomi Sano]]


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{Wikipedia}}
<references/>
<references/>
{{BoxTop}}
 
{{Companies}}
{{Companies}}
[[Category:Video game developers]]
[[Category:Developers]]
[[Category:Companies]]
[[Category:Nintendo]]
[[it:Nintendo Software Planning & Development]]

Latest revision as of 15:36, October 29, 2023

Nintendo Software Planning & Development
Founded 2004[1]
Defunct September 16, 2015
First Super Mario game Mario vs. Donkey Kong
Latest Super Mario game Rhythm Heaven Megamix

Nintendo Software Planning & Development, often shortened to Nintendo SPD, was a division of Nintendo that focused on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, Nintendo R&D1 and Nintendo R&D2. Several former staff members from R&D1, R&D2, and Nintendo EAD made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects.[1]

On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as Nintendo Entertainment Planning and Development, effective September 16, 2015.[2]

Super Mario games made by Nintendo SPD[edit]

Group No.1[edit]

Led by Yoshio Sakamoto and Katsuya Yamano, Group No.1 was responsible for developing most of the titles for the WarioWare series and all of the titles for the Rhythm Heaven series. Members of the team also created the Mii editor for the Wii.[3][4][5]

Game System Release year
WarioWare: Twisted![6] Game Boy Advance 2004
WarioWare: Touched![6] Nintendo DS 2004
WarioWare: Smooth Moves[6] Wii 2006
Bird & Beans DSiWare 2008
Paper Airplane Chase DSiWare 2008
WarioWare: Snapped![6] DSiWare 2008
WarioWare: D.I.Y.[6] Nintendo DS 2009
WarioWare: D.I.Y. Showcase[6] WiiWare 2009
Game & Wario[6] Wii U 2013
Rhythm Heaven Megamix[7] Nintendo 3DS 2015

Notable members[edit]

Group No.2[edit]

Managed by Hitoshi Yamagami, Group No.2 worked on some of the titles in the Brain Age series and Dr. Mario series, as well as other standalone titles, mostly for handheld systems.

Game System Release year
Dance Dance Revolution: Mario Mix[8] Nintendo GameCube 2005
Dr. Mario & Puzzle League[6] Game Boy Advance 2005
Super Princess Peach[9] Nintendo DS 2006
Tetris DS Nintendo DS 2006
Wario: Master of Disguise[10] Nintendo DS 2007
Dr. Mario Online Rx[11] Wii 2008
Dr. Luigi[11] Wii U 2013
Dr. Mario: Miracle Cure[11] Nintendo 3DS 2015

Notable members[edit]

Group No.3[edit]

Managed by Kensuke Tanabe, Group No.3 has developed quite a few of the Super Mario spinoff series, including the Mario Strikers, the Mario vs. Donkey Kong, and the Paper Mario series. Its main purpose is to assist the development of coproductions with western developers.

Game System Release year
Super Mario Strikers[12] Nintendo GameCube 2005
Mario vs. Donkey Kong 2: March of the Minis[13] Nintendo DS 2006
Super Paper Mario[6] Wii 2007
Mario Strikers Charged[12] Wii 2007
Captain Rainbow[14] Wii 2008
Mario vs. Donkey Kong: Minis March Again![13] Nintendo DS 2009
Mario vs. Donkey Kong: Mini-Land Mayhem![13] Nintendo DS 2010
Donkey Kong Country Returns[15] Wii 2010
Paper Mario: Sticker Star[13] Nintendo 3DS 2012
Luigi's Mansion: Dark Moon[12] Nintendo 3DS 2013
Mario and Donkey Kong: Minis on the Move[13] Nintendo 3DS 2013
Donkey Kong Country Returns 3D[15] Nintendo 3DS 2013
Donkey Kong Country: Tropical Freeze[15] Wii U 2014
Mario vs. Donkey Kong: Tipping Stars[13] Nintendo 3DS / Wii U 2015

Notable members[edit]

Group No.4[edit]

Led by Hiroshi Sato, Group No.4 worked on some of the later games in certain Super Mario franchises, including Mario Party, DK, Mario & Luigi, and most Super Mario sports-themed games. The group has another development team, led by Toshiharu Izuno.

Team led by Hiroshi Sato and/or Toyokazu Nonaka
Game System Release year
Mario Party 6[16] Nintendo GameCube 2004
Mario Party Advance[16] Game Boy Advance 2005
Mario Superstar Baseball[17] Nintendo GameCube 2005
Mario Party 7[16] Nintendo GameCube 2005
Mario Hoops 3-on-3[18] Nintendo DS 2006
Mario Party 8[16] Wii 2007
Mario Party DS[16] Nintendo DS 2007
Mario & Sonic at the Olympic Games[19] Wii/Nintendo DS 2007/2008
Mario Super Sluggers[17] Wii 2008
Mario & Sonic at the Olympic Winter Games[19] Wii/Nintendo DS 2009
Mario Sports Mix[18] Wii 2011
Mario & Sonic at the London 2012 Olympic Games[19] Wii/Nintendo 3DS 2011/2012
Mario Party 9[20] Wii 2012
Mario & Sonic at the Sochi 2014 Olympic Winter Games[19] Wii U 2013
Mario Party: Island Tour[20] Nintendo 3DS 2013
Mario Party 10[20] Wii U 2015
Team led by Toshiharu Izuno
Game System Release year
Mario Power Tennis[21] Nintendo GameCube 2004
DK: King of Swing[22] Game Boy Advance 2005
Mario Tennis: Power Tour[21] Game Boy Advance 2005
Mario & Luigi: Partners in Time[23] Nintendo DS 2005
Donkey Kong Barrel Blast[22] Wii 2007
DK: Jungle Climber[22] Nintendo DS 2007
Mario & Luigi: Bowser's Inside Story[23] Nintendo DS 2009
Mario Tennis Open[21] Nintendo 3DS 2012
Mario & Luigi: Dream Team[23] Nintendo 3DS 2013
Mario Golf: World Tour[21] Nintendo 3DS 2014

Notable members[edit]

References[edit]

  1. ^ a b "In 2004, we established the Software Planning & Development Division to relieve Mr. Miyamoto from handling the games co-developed with second parties to enable him to concentrate on internal development." Iwata, Satoru (February 17, 2015). Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 Q&A. Nintendo. Retrieved February 24, 2015)
  2. ^ Rad, Chloi, and Otero, Jose. Nintendo Reveals Restructuring Plans (September 14, 2015), IGN. Retrieved September 14, 2015
  3. ^ Yoshio's Sakamoto GDC '10 Keynote
  4. ^ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?
  5. ^ Official Miitomo website (June 30, 2016), Miitomo's Potential. Nintendo
  6. ^ a b c d e f g h i Co-produced with Intelligent Systems
  7. ^ Co-produced with TNX Music Recordings
  8. ^ Co-produced with Konami
  9. ^ Co-produced with TOSE Software Co.
  10. ^ Co-produced with SUZAK
  11. ^ a b c Co-produced with Arika
  12. ^ a b c Co-produced with Next Level Games
  13. ^ a b c d e f Co-produced with Nintendo Software Technology Corporation
  14. ^ Co-produced with skip Ltd.
  15. ^ a b c Co-produced with Retro Studios
  16. ^ a b c d e Co-produced with Hudson Soft
  17. ^ a b Co-produced with Namco Bandai Games
  18. ^ a b Co-produced with Square Enix
  19. ^ a b c d Co-produced with Sega
  20. ^ a b c Co-produced with NDcube
  21. ^ a b c d Co-produced with Camelot Software Planning
  22. ^ a b c Co-produced with Paon
  23. ^ a b c Co-produced with AlphaDream