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(That technically refers to what's now known as the Bowser's Keep Region and Weapon World, and the Player's Guide seems to treat this area as a nameless subset of the latter.)
 
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[[File:FinalBattleSMRPG.png|frame|Mario and the gang encounter [[Smithy]] in the Factory]]
[[File:FinalBattleSMRPG.png|frame|Mario and the gang encounter [[Smithy]] in the Factory]]
The '''Factory''' (also known as '''[[Smithy Factory (world)|Smithy Factory]]'''<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref>) is the base of operations of [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'', located deep within the [[Gate (Super Mario RPG: Legend of the Seven Stars)|Gate]]. Compared to the Gate, it is a small and straightforward location.
The '''Factory''' is the base of operations of [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'', located deep within the [[Weapon World]]. Compared to the Weapon World, it is a small and straightforward location. However, in the original [[Super Nintendo Entertainment System|SNES]] version, the Weapon World is also labeled as the "Factory."


It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a [[Jabit]] being manufactured As [[Mario]] and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the [[Smithy Gang]] from the ground up is well underway; members of Mario's party demand they stop production. First, [[Mallow]] threatens the [[Clerk]] and his [[Mad Mallet]]s, only to have a brief accident with a [[! Switch|switch]] and a crane after they are defeated. [[Toad]] then suddenly appears and offers to sell items to the group.
It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a [[Jabit]] being manufactured. As [[Mario]] and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the [[Smithy Gang]] from the ground up is well underway; members of Mario's party demand they stop production. First, [[Mallow]] threatens the [[Clerk]] and his [[Mad Mallet]]s, only to have a brief accident with a [[! Switch|switch]] and a crane after they are defeated. [[Toad]] then suddenly appears and offers to sell items to the group.


In the next room, [[Bowser]] challenges the [[Manager]] and his [[Pounder]]s, but they ignore him completely and focus on Mario. After defeating them, Bowser delivers a {{wp|haiku}} about his lack on acknowledgement despite his role, and Mario pats him on the shell. Soon afterward, [[Princess Peach|Toadstool]] demands the [[Director]] stop immediately, but he rebuffs her with the implicit threat of melting her. Once he and his [[Poundette]]s are defeated, she admits he scared her, but reaffirms they need to finish what they started. Next, the [[Factory Chief]] challenges Mario directly, saying he is no match for a weapon of his own creation, the [[Gunyolk]], which he proceeds to battle alongside. Once they are defeated, [[Geno]] notes the Jabits' continued production and the pipe they are coming from, deducing that it will lead to Smithy. Mario uses a switch and crane similar to the one he saved Mallow from to reach the pipe, which he then enters.
In the next room, [[Bowser]] challenges the [[Manager]] and his [[Pounder]]s, but they ignore him completely and focus on Mario. After defeating them, Bowser delivers a {{wp|haiku}} about his lack of acknowledgement despite his role, and Mario pats him on the shell. Soon afterward, [[Princess Peach|Peach]] demands the [[Director]] stop immediately, but he rebuffs her with the implicit threat of melting her. Once he and his [[Poundette]]s are defeated, she admits he scared her, but reaffirms they need to finish what they started. Next, the [[Factory Chief]] challenges Mario directly, saying he is no match for a weapon of his own creation, the [[Gunyolk]], which he proceeds to battle alongside. Once they are defeated, [[Geno]] notes the Jabits' continued production and the pipe they are coming from, deducing that it will lead to Smithy. Mario uses a switch and crane similar to the one he saved Mallow from to reach the pipe, which he then enters.


Once in Smithy's quarters, he jovially treats them as a tour group and offers a demonstration of his craft by creating a Jabit before them. Once they begin protesting his plans, however, he becomes annoyed and attacks, demanding they hand over the [[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Piece]]s they have gathered. Once he is defeated, he flies into a blind rage and begins hammering the floor in a tantrum. An [[Aero]], [[Drill Bit]], and [[Shyster]] arrive to calm him down, reminding him of his blood pressure and the fact that the foundations for the floor had only been applied the day before. However, he does not listen and hits it one more time in annoyance, causing the weak floor to give out beneath everyone. Deep inside the Factory, Smithy and the party land in a scrap heap full of big Smithy skulls, where he turns into his giant true form for a final battle. Once he is defeated, the Factory shuts down for good, signified by the red glow fading to gray and [[Exor]] disintegrating.
Once in Smithy's quarters, he jovially treats them as a tour group and offers a demonstration of his craft by creating a Jabit before them. Once they begin protesting his plans, however, he becomes annoyed and attacks, demanding they hand over the [[Star Piece (Super Mario RPG)|Star Piece]]s they have gathered. Once he is defeated, he flies into a blind rage and begins hammering the floor in a tantrum. An [[Aero]], [[Drill Bit]], and [[Shymore]] arrive to calm him down, reminding him of his blood pressure and the fact that the foundations for the floor had only been applied the day before. However, he does not listen and hits it one more time in annoyance, causing the weak floor to give out beneath everyone. Deep inside the Factory, Smithy and the party land in a scrap heap full of big Smithy skulls, where he turns into his giant true form for a final battle. Once he is defeated, the Factory shuts down for good, signified by the red glow fading to gray and [[Exor]] disintegrating.
==Enemies==
==Enemies==
{{SMRPG map}}
{{SMRPG map}}
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=武器工場
|Jap={{ruby|武器工場|ぶきこうじょう}}
|JapR=Buki Kōjō
|JapR=Buki Kōjō
|JapM=Weapons' Factory
|JapM=Weapons' Factory; rendered "The Factory" in the Shogakukan guide<ref>''Super Mario RPG'' Final Edition, page 2.</ref>
|Dut=Fabriek
|DutM=Factory
|Fre=Usine
|FreM=Factory
|Ger=Fabrikwelt
|GerM=Factory World
|Ita=Fabbrica
|ItaM=Factory
|Kor=무기공장
|KorR=Mugi Gongjang
|KorM=Weapon Factory
|Spa=Fábrica
|SpaM=Factory
}}
}}


==Trivia==
==Trivia==
*Despite the management staff consisting of four boss fights, only Gunyolk and the Factory Chief have boss music. The Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies, together suggesting the game considers them as such. The player's statistics are restored after each of these fights, however, which normally only happens for bosses.
*Despite the management staff consisting of four boss fights, only Gunyolk and the Factory Chief have boss music in the SNES version, while the Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies. The player's statistics are restored after each of these fights, however, which normally only happens for bosses. In the remake, all are given the boss music, clarifying them as boss battles.


==References==
==References==

Latest revision as of 12:05, April 7, 2024

Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and the gang encounter Smithy in the Factory

The Factory is the base of operations of Smithy in Super Mario RPG: Legend of the Seven Stars, located deep within the Weapon World. Compared to the Weapon World, it is a small and straightforward location. However, in the original SNES version, the Weapon World is also labeled as the "Factory."

It is here Smithy creates each of his minions one by one. To the right, in each room, Mario can witness the process of a Jabit being manufactured. As Mario and company travel through it, they must battle in ascending order against the Factory bureaucrats, who each say the process of rebuilding the Smithy Gang from the ground up is well underway; members of Mario's party demand they stop production. First, Mallow threatens the Clerk and his Mad Mallets, only to have a brief accident with a switch and a crane after they are defeated. Toad then suddenly appears and offers to sell items to the group.

In the next room, Bowser challenges the Manager and his Pounders, but they ignore him completely and focus on Mario. After defeating them, Bowser delivers a haiku about his lack of acknowledgement despite his role, and Mario pats him on the shell. Soon afterward, Peach demands the Director stop immediately, but he rebuffs her with the implicit threat of melting her. Once he and his Poundettes are defeated, she admits he scared her, but reaffirms they need to finish what they started. Next, the Factory Chief challenges Mario directly, saying he is no match for a weapon of his own creation, the Gunyolk, which he proceeds to battle alongside. Once they are defeated, Geno notes the Jabits' continued production and the pipe they are coming from, deducing that it will lead to Smithy. Mario uses a switch and crane similar to the one he saved Mallow from to reach the pipe, which he then enters.

Once in Smithy's quarters, he jovially treats them as a tour group and offers a demonstration of his craft by creating a Jabit before them. Once they begin protesting his plans, however, he becomes annoyed and attacks, demanding they hand over the Star Pieces they have gathered. Once he is defeated, he flies into a blind rage and begins hammering the floor in a tantrum. An Aero, Drill Bit, and Shymore arrive to calm him down, reminding him of his blood pressure and the fact that the foundations for the floor had only been applied the day before. However, he does not listen and hits it one more time in annoyance, causing the weak floor to give out beneath everyone. Deep inside the Factory, Smithy and the party land in a scrap heap full of big Smithy skulls, where he turns into his giant true form for a final battle. Once he is defeated, the Factory shuts down for good, signified by the red glow fading to gray and Exor disintegrating.

Enemies[edit]

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Names in other languages[edit]

Language Name Meaning
Japanese 武器工場ぶきこうじょう
Buki Kōjō
Weapons' Factory; rendered "The Factory" in the Shogakukan guide[1]

Dutch Fabriek
Factory
French Usine
Factory
German Fabrikwelt
Factory World
Italian Fabbrica
Factory
Korean 무기공장
Mugi Gongjang
Weapon Factory

Spanish Fábrica
Factory

Trivia[edit]

  • Despite the management staff consisting of four boss fights, only Gunyolk and the Factory Chief have boss music in the SNES version, while the Clerk, Manager, and Director have regular enemy music. Additionally, the Gunyolk is the only one of these with the "fading out" effect most bosses have upon defeat, with the rest having the "popping" effect usually reserved for normal enemies. The player's statistics are restored after each of these fights, however, which normally only happens for bosses. In the remake, all are given the boss music, clarifying them as boss battles.

References[edit]

  1. ^ Super Mario RPG Final Edition, page 2.