Rope: Difference between revisions

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{{rewrite-expand}}
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{{item-infobox
{{item-infobox
|image=[[File:SMW Art - Mario Clinging.png|250px]]<br>Mario clinging to a '''Rope''' artwork for ''Super Mario World''
|image=[[File:SMW Art - Mario Clinging.png|250px]]<br>'''Rope''' artwork for ''Super Mario World''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]])
|latest_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
}}
}}
A '''Rope''' is a relatively rare object in ''[[Super Mario World]]''. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the Rope and thus to cross [[Pit (obstacle)|abyss]]es, for example. When riding [[Yoshi]], however, the player cannot grab the Rope.
A '''Rope''' is a relatively rare object in the [[Mario (franchise)|''Mario'' franchise]]. Ropes initially appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' as a support for the bridge that [[Bowser]] and his [[Fake Bowser|fake]]s stand on, presumably broken by the [[axe]]. In ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', they are used as a support for the drawbridge of the entrance to [[World 7-2 (Super Mario Bros. 2)|Yume Kōjō]]. Ropes first appear as an interactive object in ''[[Super Mario World]]'', where they are placed vertically and used similarly to [[Beanstalk|vine]]s. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the rope and thus to cross [[Pit (obstacle)|abyss]]es, for example. When riding [[Yoshi]], however, the player cannot grab the rope. Ropes are also featured as a somewhat prominent gameplay element in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]].


Ropes make several other appearances in the ''[[Mario (franchise)|Mario]]'' franchise. They are mainly found in [[Minigame]]s of the ''[[Mario Party (series)|Mario Party]]'' series. In [[Hot Rope Jump]], located in ''[[Mario Party]]'', the players are supposed to jump over a rope made of [[Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the Player's task is to choose one out of three Ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in [[Skipping Class]] of ''[[Mario Party 9]]''.
In the [[Mario Party (series)|''Mario Party'' series]], ropes are mainly found in [[Minigame]]s. In [[Hot Rope Jump]], located in ''[[Mario Party]]'' and ''[[Mario Party 2]]'', the players are supposed to jump over a rope made of [[Lava Bubble|Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the player's task is to choose one out of three ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in [[Skipping Class]] of ''[[Mario Party 9]]'', and later in the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''.


Ropes also later appear in the ''New Super Mario Bros.'' franchise, where their behavior has slightly changed. In ''[[New Super Mario Bros.]]'', they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it will start swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in [[World 6-B (New Super Mario Bros.)|World 6-B]] and a bonus area in [[World 7-1 (New Super Mario Bros.)|World 7-1]] are ropes that are on tracks, similar to Super Mario World. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. 2]]'' the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. In ''[[New Super Mario Bros.]]'', they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it will start swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in [[World 6-B (New Super Mario Bros.)|World 6-B]] and a bonus area in [[World 7-1 (New Super Mario Bros.)|World 7-1]] are ropes that are on tracks, similar to ''Super Mario World''. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. 2]]'' the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.


Ropes also appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Ghost-looking [[Rope (species)|Ropes]] can be found in [[Ghostly Grove]], a level from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The level [[Konveyor Rope Klash]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily features Ropes. Ropes also appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' as a support for the bridge that the false and real Bowser stand on. Also, in ''[[Super Mario Bros. 2]]'', they are used as a support for the drawbridge of the entrance to Wart's Castle.
Ropes also appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Ghostly [[Rope (species)|Ropes]] can be found in [[Ghostly Grove]], a level from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The level [[Konveyor Rope Klash]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily features ropes.


==Tightrope==
==Tightrope==
A {{conjectural|'''Tightrope'''}} is a type of rope in ''[[Super Mario Sunshine]]'', ''[[New Super Mario Bros.]]'', ''[[Super Mario 3D Land]]'' and ''[[New Super Mario Bros. 2]]''. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can [[jump]] higher. In ''Super Mario Sunshine'', Mario has to watch out for the red and blue [[Wire Trap]]s that try to damage him. Using [[F.L.U.D.D.]], the player can [[Super Whirl Jump]].
A {{conjectural|'''Tightrope'''}} is a horizontal type of rope in ''[[New Super Mario Bros.]]'', ''[[Super Mario 3D Land]]'' and ''[[New Super Mario Bros. 2]]''. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can [[jump]] higher, similar to the [[wire|rope]]s in ''[[Super Mario Sunshine]]''.


In ''New Super Mario Bros.'', tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they will lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario/Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after  they let go from running or jump up high. In ''Super Mario 3D Land'', it acts the same as the ones in ''New Super Mario Bros.'' [[Fuzzy|Fuzzies]] appear on tightropes in this game, acting in a way comparable to Spiky Rings.
In ''New Super Mario Bros.'', tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they will lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after  they let go from running or jump up high. In ''Super Mario 3D Land'', it acts the same as the ones in ''New Super Mario Bros.'' [[Fuzzy|Fuzzies]] appear on tightropes in this game, acting in a way comparable to [[Spark]]s and [[Wire Trap]]s.


There are structures in ''[[Luigi's Mansion: Dark Moon]]'' that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to {{button|3ds|Tilt}} to regain balance or Luigi will fall, losing 10 HP.
There are structures in ''[[Luigi's Mansion: Dark Moon]]'' that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to {{button|3ds|Tilt}} to regain balance or Luigi will fall, losing 10 HP.
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==Gallery==
==Gallery==
<gallery>
<gallery>
KiddyClimbRope.jpg|Kiddy climbing a rope, in ''Donkey Kong Country 3''.
KiddyClimbRope.jpg|''Donkey Kong Country 3: Dixie Kong's Double Trouble''
Konveyor Rope Klash.png|''Donkey Kong Country 3''
Konveyor Rope Klash.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble''
MP1 Hot Rope Jump.png|''Mario Party''
MP1 Hot Rope Jump.png|''Mario Party''
Mario Party 2 Hot Rope Jump.png|''Mario Party 2''
Mario Party 2 Hot Rope Jump.png|''Mario Party 2''
Get a Rope Mario Party 5.png|''Mario Party 5''
Get a Rope Mario Party 5.png|''Mario Party 5''
ChumpRope End 8.png|''Mario Party 8''
SkippingClass-MP9.png|''Mario Party 9''
Spiky Ring.PNG|A '''Tightrope''' in ''Super Mario Sunshine''.
NSMB W1-Castle.png|''New Super Mario Bros.''
NSMB W1-Castle.png|''New Super Mario Bros.''
6-B NSMB.png|''New Super Mario Bros.''
6-B NSMB.png|''New Super Mario Bros.''
NSMB World 8-Castle.png|''New Super Mario Bros.''
NSMB World 8-Castle.png|''New Super Mario Bros.''
NSMB2 PodobooFortress.png|''New Super Mario Bros. 2''
ChumpRope End 8.png|''Mario Party 8''
SkippingClass-MP9.png|''Mario Party 9''
3DS SuperMario 1 scrn01 E3.png|''Super Mario 3D Land''
3DS SuperMario 1 scrn01 E3.png|''Super Mario 3D Land''
3DS SuperMario 10 scrn10 E3.png|''Super Mario 3D Land''
3DS SuperMario 10 scrn10 E3.png|''Super Mario 3D Land''
7-3SM3DL.png|''Super Mario 3D Land''
7-3SM3DL.png|''Super Mario 3D Land''
NSMB2 PodobooFortress.png|''New Super Mario Bros. 2''
Luigi crossing a chasm.png|''Luigi's Mansion: Dark Moon''
Luigi crossing a chasm.png|''Luigi's Mansion: Dark Moon''
</gallery>
</gallery>

Revision as of 02:25, November 6, 2017

It has been requested that this article be rewritten and expanded to include more information.

Template:Item-infobox A Rope is a relatively rare object in the Mario franchise. Ropes initially appear in Super Mario Bros. and Super Mario Bros.: The Lost Levels as a support for the bridge that Bowser and his fakes stand on, presumably broken by the axe. In Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, they are used as a support for the drawbridge of the entrance to Yume Kōjō. Ropes first appear as an interactive object in Super Mario World, where they are placed vertically and used similarly to vines. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing Mario and Luigi to grab onto the rope and thus to cross abysses, for example. When riding Yoshi, however, the player cannot grab the rope. Ropes are also featured as a somewhat prominent gameplay element in Donkey Kong for Game Boy.

In the Mario Party series, ropes are mainly found in Minigames. In Hot Rope Jump, located in Mario Party and Mario Party 2, the players are supposed to jump over a rope made of Podoboos. In Get a Rope in Mario Party 5, the player's task is to choose one out of three ropes. Chump Rope in Mario Party 8 has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in Skipping Class of Mario Party 9, and later in the Metro Kingdom in Super Mario Odyssey.

Ropes also appear in the New Super Mario Bros. series, where their behavior has slightly changed. In New Super Mario Bros., they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it will start swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in World 6-B and a bonus area in World 7-1 are ropes that are on tracks, similar to Super Mario World. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance. In New Super Mario Bros. Wii and New Super Mario Bros. U, the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In New Super Mario Bros. 2 the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.

Ropes also appear in the Donkey Kong franchise. Ghostly Ropes can be found in Ghostly Grove, a level from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. The level Konveyor Rope Klash in Donkey Kong Country 3: Dixie Kong's Double Trouble! heavily features ropes.

Tightrope

A Tightrope is a horizontal type of rope in New Super Mario Bros., Super Mario 3D Land and New Super Mario Bros. 2. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in Super Mario Sunshine.

In New Super Mario Bros., tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they will lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario or Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after they let go from running or jump up high. In Super Mario 3D Land, it acts the same as the ones in New Super Mario Bros. Fuzzies appear on tightropes in this game, acting in a way comparable to Sparks and Wire Traps.

There are structures in Luigi's Mansion: Dark Moon that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to Tilt motion control to regain balance or Luigi will fall, losing 10 HP.

Gallery

Names in other languages

Language Name Meaning
Japanese ロープ
Rōpu
Rope

Dutch Touwen
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German Seile
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Italian Corde
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Portuguese Corda
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Russian Канат
Kanat
-

Spanish Cuerda
-