Control Coin: Difference between revisions

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[[File:Coin_Snake.png|thumb|'''Coin Snake''']]
[[File:Coin Snake.png|thumb|A Control Coin in the Donut Ghost House]]
'''Coin Snakes''' are types of moving [[Coin]]s in ''[[Super Mario World]]'' and ''[[Super Mario World: Super Mario Advance 2]]''. They are usually released from certain [[? Block]]s, and they move to the direction the player presses on the D-Pad (directional buttons) on the controller or [[Game Boy Advance]]. They are found in stages such as [[Donut Ghost House]], [[Donut Secret 2]], [[Valley Ghost House]] and [[Star World 5]]. If [[Mario]] or [[Luigi]] hits a [[P-Switch]], the Coin Snake will become solid blocks, similar to [[Snake Block]]s, which Mario or Luigi can ride and control the blocks at the same time. However, if the Coin Snake or Coin Snake blocks touch a wall or obstacle, they will stop moving and can no longer be controlled. Coin Snakes also appear in the [[World-e]] level [[Doors o' Plenty]] from ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' where they serve the same purpose.
'''Control Coins'''<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=68, 69, 72|publisher=Nintendo of America}}</ref> are [[coin]]s that are usually released from certain [[? Block]]s called '''Control Blocks'''<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''Mario Mania'' Player's Guide|page=155|publisher=Nintendo of America}}</ref> in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. Control Coins travel in whichever direction is held on {{button|snes|Pad}}. Control Coins appear in the [[Donut Ghost House]], [[Donut Secret 2]], the [[Valley Ghost House]], and [[Star World 5]]. If [[Mario]] or [[Luigi]] hits a [[P Switch|Switch Block]], the coins become [[Empty Block]]s, similarly to [[Snake Block|snake platform]]s, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and cannot be controlled any longer, the latter also being the case if [[Yoshi]] eats the leading coin, causing the switch's background music [[List of Super Mario World glitches#Eat Control Coin glitch|to play indefinitely]]. Control Coins also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', though only in the [[World-e]] levels [[Doors o' Plenty]] and [[Vexing Doors]], serving the same purpose as in ''Super Mario World''.
 
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a similar [[10-Coin|large coin]] appears in one of the rooms of the [[Sunken Ship]], but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of [[King Calamari]]'s clues. Similar coins also appear in ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'' (and [[Super Mario 3D World + Bowser's Fury|its port]]), and ''[[Super Mario Run]]'', though the player only gets applauded for collecting them all.
 
==Media==
{{media table
|file1=SMW Switch BGM.oga
|title1=Control Coin BGM
}}
 
==Names in other languages==
{{foreign names
|Jap=コントロールできるコイン<ref>{{cite|language=ja|date=1990|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオワールド」 (''Nintendo Kōshiki Guidebook – Super Mario World'')|page=34}}</ref>
|JapR=Kontorōru-dekiru Koin
|JapM=Controllable Coin
|Jap2=コントロールコイン<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section|page=60|isbn=978-4-09-106569-8}}</ref>
|Jap2R=Kontorōru Koin
|Jap2M=Control Coin
|ItaM=Directional coins
|Ita=Monete direzionali<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=60}}</ref>
}}
 
==References==
<references/>
 
{{Coins}}
{{SMW}}
{{SMW}}
{{SMB3}}
[[Category:Coins]]
[[Category:Coins]]
[[Category:Playable Characters]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario World objects]]

Latest revision as of 19:52, June 4, 2024

A Control Coin in the Donut Ghost House

Control Coins[1] are coins that are usually released from certain ? Blocks called Control Blocks[2] in Super Mario World and its reissue. Control Coins travel in whichever direction is held on +Control Pad. Control Coins appear in the Donut Ghost House, Donut Secret 2, the Valley Ghost House, and Star World 5. If Mario or Luigi hits a Switch Block, the coins become Empty Blocks, similarly to snake platforms, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and cannot be controlled any longer, the latter also being the case if Yoshi eats the leading coin, causing the switch's background music to play indefinitely. Control Coins also appear in Super Mario Advance 4: Super Mario Bros. 3, though only in the World-e levels Doors o' Plenty and Vexing Doors, serving the same purpose as in Super Mario World.

In Super Mario RPG: Legend of the Seven Stars, a similar large coin appears in one of the rooms of the Sunken Ship, but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of King Calamari's clues. Similar coins also appear in Super Mario 3D Land, Super Mario 3D World (and its port), and Super Mario Run, though the player only gets applauded for collecting them all.

Media[edit]

Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese コントロールできるコイン[3]
Kontorōru-dekiru Koin
コントロールコイン[4]
Kontorōru Koin
Controllable Coin

Control Coin

Italian Monete direzionali[5]
Directional coins

References[edit]

  1. ^ (August 1991). Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 68, 69, 72.
  2. ^ (August 1991). Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 155.
  3. ^ (1990). 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World). Shogakukan (Japanese). Page 34.
  4. ^ (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 60.
  5. ^ (November 15, 2018). Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 60.